r/SatisfactoryGame • • 6m ago

Cant find generator.

2 Upvotes

Somewhere in this build early in the game i built biofuel burner to unlock a crash site hard drive. I cant find it. So every time i turn the game on I get the worst sound in the world.

Any suggestions on how I could track it down? Without just wandering?


r/SatisfactoryGame • • 33m ago

Question Is there any way I can make this lift snap 1m to the right without manually placing it?

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1 Upvotes

This irks me way more than it should, but I really want this lift to snap closer to the assembler's input so that it doesn't clip into the splitter (the second screenshot shows what I'm trying to describe). I know I can just put down the lift separately and nudge the bottom connector where I want it, but then I'll have to connect it to the assembler with a short belt, which always creates issues down the line when I need to upgrade the belts/lifts and forget about that tiny bit of belt inside.


r/SatisfactoryGame • • 1h ago

Screenshot My favorite blueprint (v3) in action: 100 fuel production in a 3/12 by 3 foundation footprint

1 Upvotes

Utilizes the diluted packaged fuel recipe. I know it's not world-shaking, but man, I'm proud of it


r/SatisfactoryGame • • 1h ago

Screenshot The Watertower is ready

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69 Upvotes

r/SatisfactoryGame • • 2h ago

Confused / Stuck

1 Upvotes

i never know how to mange items like i need items for building and such but also for later parts later so should i keep building differnt 'factories' or make large amounts and them route them off and how do i know how much of each and when ill need em. Any help will be appreciated if this makes any sense


r/SatisfactoryGame • • 2h ago

Screenshot Do you guys think the Doggos mind a few trains running through their loot cave?

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14 Upvotes

r/SatisfactoryGame • • 2h ago

Question Main menu doesn't respond when I run the game, and no music in game

1 Upvotes

I have been having these bugs before 1.0 and because I use workarounds I didn't bother. But we're are at 1.2 now and I am starting to think it's a local issue because I see no other pioneers complaining about it.

  1. First bug is when I launch the game first time. It loads the main menu like it always does, but without a "Continue" option and the menu items don't respond on mouse clicks. I have to ALT-F4 the game, and when I launch it again it's fine.

  2. Second bug is that I don't hear the soundtrack in the game. Sound works fine, there is music coming from the boombox but no in-game soundtrack. No clue why, all volumes are at 100% and I hear all sounds, except the music. I solve this by using the OST in Steam, but I really don't understand why this is.

I tried reset settings in-game and reinstalling off course, but no results. I have been playing since 0.2 so maybe it's some setting I did back then in a config file or stored in the cloud, but I really don't know where to start. Anyone having some experiences to share on issues like this? Thanks pioneers! ❤️

Edit: I did verify the game files in Steam (on multiple occasions) and this also occurs when mods are disabled.


r/SatisfactoryGame • • 2h ago

Guide Sharing the Satisfactory 1.2 Architectural Blueprint Mirror I made

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19 Upvotes

Hey everyone,

Because there wasn't an up-to-date tool to mirror blueprints in Satisfactory 1.2—especially when using Infinite Nudge to rotate walls, ramps, and pillars onto non-standard axes—I decided to try building one myself with the help of AI to save dozens of hours on my own megastructure build. Since it ended up working so well, I wanted to share it with the community!

I have zero programming knowledge. In the past, I used to skip tools like this because I thought they were too technical and gave up before even trying. Over just a few hours of back-and-forth troubleshooting with Google Gemini, I learned everything from scratch: I brought my 3ds Max understanding of 3D pivots and tested every iteration live in-game, while Gemini wrote and calibrated the Node.js script based on my screenshots. If you've ever felt intimidated by code or GitHub, don't be—I put together a super simple step-by-step guide so anyone can download it, double-click a shortcut, and mirror blueprints in seconds.

The attached screenshots show the original modules with their mirrored halves already generated by the tool and snapped together in-game!

Download & Full Step-by-Step Setup Guide on GitHub:
https://github.com/XtriX1/-Satisfactory-1.2-Architectural-Blueprint-Mirror/blob/main/README.md

Note: Tested using the Megaprinters mod (for the 48m tall test modules shown in the screenshots), but the tool works identically with vanilla Blueprint Designers (Mk.1–Mk.3). Regardless of which direction your Blueprint Designer faces on the map, standing in front of its control panel always defines Left ↔ Right as the X-axis and Front ↔ Back as the Y-axis.

What Was Tested & Calibrated (Shown in Screenshots):
Foundations & Ramps: Standard, Concrete, Frame Foundations, Glass Frame Foundations, Inverted Frame Ramps.
Walls & Windows: Standard Walls, Tilted Walls, Hexagonal & Single Windows (including 90° sideways/flat Infinite Nudge rotations).
Ramp Walls & Inverted Ramp Walls: All sizes (1m, 2m, 4m, 8m) across all materials.
Quarter Pipes & Inverted Quarter Pipes.
Painted & Steel Beams (angled/crossed structural trusses).
Signs & Small Billboards (including ceiling-mounted light panels).
Catwalks & Walkways (including Catwalk Corners, Ramps, T-Junctions, Intersections, and Railings).
Asymmetric Left & Right Assets.

Limitations & How Easy It Is to Fix Untested Pieces:
Architectural Use Only: Do NOT use this on conveyor belts, pipes, power cables, or production machines, as those contain directional logic that hasn't been tested.
Untested Niche Pieces: Only the architectural pieces listed above have been tested so far. Other niche pieces (such as specific roof corners, train signals, or hypertube supports) might rotate the wrong way on your first try.
Easy AI Fix (No Coding Needed): If an untested piece rotates the wrong way, you don't need to know internal asset names, math, or code to fix it! Just start a chat with Google Gemini, upload or paste your mirror.js file just once at the start along with a screenshot of the misaligned piece, and explain what looks wrong in-game. From there, you just keep calibrating it back-and-forth in that same conversation with new screenshots until it fits—that's literally how I did it!

Hope this saves other megastructure builders dozens of hours—and encourages more players not to give up before trying!


r/SatisfactoryGame • • 2h ago

Screenshot Trimming the Blender for a more compact design! [VANILLA]

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314 Upvotes

r/SatisfactoryGame • • 3h ago

I present you, the Boingbox!

36 Upvotes

Everyone knows how expensive jetpak fuel is! That's why we here at Ghetto Solutions devised an alternative for the Pioneer on a budget. With the Boingbox, all you need for a trip to the faraway lands is some biofuel and a parachute. Satisfaction not guaranteed if you forget to bring the parachute.


r/SatisfactoryGame • • 3h ago

Bug Missing the completing a phase ADA presentations.

5 Upvotes

Now I don't know if this is technically what would be considered a bug but it's the game not behaving as intended so...

Basically I'm sure many people know about this but when if you go into camera mode when you complete a phase to watch the elevator it skips the presentations.

Really disappointed me because I just completed phase 4 for the first time and I don't know what the presentation is! ADA hasn't talked to me for hundreds of hours...


r/SatisfactoryGame • • 4h ago

Showcase Basic components factory

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151 Upvotes

I find Northern Forest one of the most beautiful biomes on the map. Plus there's this OP location with lots of iron, copper and limestone, with some quartz and caterium nearby and coal almost right behind the corner. I tried to build there on my previous playtrough but I didn't like the outcome. Now I finally feel that I gave justice to this place.

Per minute:

60 steel pipe
60 steel beam
60 encased industrial beam
60 iron rod
60 screwe
60 iron plate
60 reinforced iron plate
50 modular frame
15 heavy modular frame
60 quickwire
60 wire
60 cable
60 copper sheet
60 silica
60 quartz crystal
240 concrete
20 rotor
20 stator
20 motor

Each building contains production of some of those components with the main one making mostly steel pipes, as I use them all over the place. Tractors are transporting stuff between buildings.

All of the production is stored on site and uploaded to dimensional depot.

Vanilla build.


r/SatisfactoryGame • • 4h ago

Help xbox series x visual bug

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1 Upvotes

has anyone else seen or had this bug? its everywhere


r/SatisfactoryGame • • 5h ago

Looking for people to play Satisfactory with!

2 Upvotes

Hey everyone! I’m looking for some people to play Satisfactory with. Would love to build a factory together, have fun, and enjoy the game. If you’re interested, drop a comment or DM me and let’s play!
Oh btw I am from Asia !!!


r/SatisfactoryGame • • 5h ago

Screenshot makin a starter base

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15 Upvotes

Automation? Logistics? bro can you stop distracting me im playing my sci fi minecraft game


r/SatisfactoryGame • • 5h ago

Showcase I Present To You: My Aluminum Platform! (12000/min)

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471 Upvotes

Turned out very neat, love it.

Though I have no Idea what I'm gonna need all that aluminum for lol :)


r/SatisfactoryGame • • 5h ago

Question

2 Upvotes

Hi, quick question:

- Does it make a difference if I check all hard drives from crash sites right away or will I get better alternates for recipes if I wait until mid game or so?

- are there lifehacks for foundations? I just started my second game after I stopped at oil about two years ago. Back then I didn't use foundations at all and just discovered how great they are now. I try to extend my base always to keep the same angle to snap them together nicely later on as the factory grows. Also a friend told me that I can create a blue print with 4x4 foundations.

For now I'm just zooping them along and I wonder if there's a faster way. Because if I've learned one thing since the first time I played it, then it is to use the space available and that everything will always grow and there should always be enough space for adjustments like splitters and mergers etc.

Edit: one more question: what are you using blue prints for? I feel they can be a powerful tool and I wonder what's the basics you're using them for? Like: A miner with some belt and a splitter to save time? Or a melter combined with a constructor?


r/SatisfactoryGame • • 5h ago

Screenshot Today's heart attack

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59 Upvotes

r/SatisfactoryGame • • 6h ago

Screenshot Perfect start to a game?

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22 Upvotes

I feel like i have just hit the jackpot and need to buy a lottery ticket

Spawned ran around a bit saw first crash site, able to open, first hard drive
withing first 25mins got this xD


r/SatisfactoryGame • • 6h ago

Help Fixing Z fighting issues on pillars

3 Upvotes

I am trying to remove the Z fighting on these pillar connections. I tried both Nova's MicroNudge Horizontal 0.001m and Vertical -0.00125m and it didn't work. Did you know any video/tutorial how to do for this? or maybe a hint?


r/SatisfactoryGame • • 8h ago

Screenshot Y'all making cool looking main factorys meanwhile me 😭

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96 Upvotes

(no space elevator because I deleted it fuhed with the looks)


r/SatisfactoryGame • • 8h ago

[Mod] Mass Item Selector: A Blueprinter's Dream

1 Upvotes

I decided to add my contribution to this amazing community. After using the Quick Blueprint mod for a while, I got tired of selecting a bunch of things over and over again whenever i wanted to adjust my blueprint.

So I created Mass Item Selector. A mod that allows you to select an entire area using a cursor and either dismantle it or use the Quick Blueprint mod to make a blueprint out of it.

Highly recommend pairing this mod with Infinite Dismantle.

Here are two use cases:


r/SatisfactoryGame • • 9h ago

Factory Optimization There are many factory planners, but I needed something different - a diagram builder with my actual factories and their output (plus advice on bottlenecks) - very useful for me

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0 Upvotes

r/SatisfactoryGame • • 9h ago

Question How to best avoid being limited by belt speed for ore smelter station?

0 Upvotes

I have a line of like 20+ iron smelters and a 480 speed belt but as you can imagine after 16 smelters I noticed my smelting output hasn't really increased much. (I realized 480 / 30 = 16 so I only get about 16 smelters worth of smelting per min)

For now I would PREFER to have one smithing station per type and one central feeding point for all the ore (per type) and simply add on smelters to the end of the row every time I need to add more ore input to increase ingot output, but is there a way to do this without needing to create distinct stations? Is there a way to feed the setup from the opposite direction or something?

((for reference I have like 4 storage containers getting fed a bunch of iron, which then feed the smelters, and the smelters go to another series of storage containers, and then that all feeds into my factories. I know if I created a replica of the entire setup it would work but it would obviously be more convenient if I can just constantly expand 1 station instead))

((I've also tried using the lvl2 giga storage container as a splitter but it seems like it prioritizes one output only))