r/SatisfactoryGame • • Jun 01 '26 Diamonds are Forever Heartwarming Popcorn

Happy Pride 🏳️‍🌈🏳️‍🌈🏳️‍🌈

Post image
168 Upvotes

r/SatisfactoryGame • • Feb 25 '24

I’m indie dev and I’m making a farming game and trying to implement conveyor lines into it. I wanted to get your feedback on how it looks.

18 Upvotes

r/SatisfactoryGame • • Jun 27 '26

Screenshot Happy Pride Pioneers <3

0 Upvotes

r/SatisfactoryGame • • Nov 02 '22

Showcase 1h pixel art: pioneer says trans rights

Post image
7 Upvotes

r/SatisfactoryGame • • Jun 01 '26

Google Health premium and Satisfactory

1 Upvotes

i bought a google fitbit air to keep track of my health, and i told it that i was staying in tonight and playing Satisfactory because it was raining and its reply was. "Satisfactory is a dangerous game for a rainy afternoon, you start by placing one miner and suddenly its 2 AM and your've built a multi-level steel factory."


r/SatisfactoryGame • • Oct 01 '24

How cool would it be satisfactory in top down graphic?

Post image
2 Upvotes

r/SatisfactoryGame • • Jun 01 '25

Made a giant Pride flag a few years ago. Today's the day to finally post it, I guess.

Post image
234 Upvotes

This was made before Blueprints were introduced. Thank God I could zoop at least. (I would have made the flag wider to fix the proportions, but making this honestly drained me of my will to play Satisfactory for a long time.)


r/SatisfactoryGame • • Jul 25 '23

Meme They copied it from satisfactory

Post image
88 Upvotes

r/SatisfactoryGame • • Feb 24 '23

IRL Elon Musk’s finally adding buildings in Satisfactory in the next RL patch!

Post image
9 Upvotes

r/SatisfactoryGame • • Sep 15 '24

Discussion Honestly disappointed by 1.0

1 Upvotes

So 1.0 rolls around and it's... honestly not that different from the previous updates? Alien stuff got implemented and there's some new endgame tech, big whoop. Meanwhile the game is still a buggy mess, especially in multiplayer and especially on dedicated servers, which is hilariously ironic when they made multiplayer a big deal in the 1.0 trailer.

20 hours in playing multiplayer, first with P2P hosting and then dedicated, and so far I've had

  • Construction desync. Things sometimes get built but remain invisible, or deconstructed items remain visible without really being there. Building a belt in a specific position might inexplicably fail until you reconnect and it turns out it was already built all along. Even worse, this never was a problem for me in past updates, seems to be something new.

  • All those belt/pipe bugs where belts appear visually to be connected but do not actually move itms are still there. Reported on the bug tracker tons of times, still not fixed.

  • So many crashes. Often these crash every client on the dedi server at the same time.

  • Ground vehicles are still complete laggy teleporty jank.

  • A wild dismantle crate has appeared underneath the terrain in an area none of us ever went to.

  • Map markers still keep disappearing. Reported on the bug tracker many times over many years, still not fixed.

And then all the non-technical issues with the game design;

  • Basically zero QoL added to building in 1.0. It is still complete CBT to build a big grid of platforms. Still can't zoop machines. Still have to walk into melee range of machines to set the recipe. Still have to wire power to every machine separately. Still can't deconstruct and reconstruct a splitter or a merger without also reconstructing all the belts attached to it. Still can't build a belt "through" a line of splitters/mergers and have them autoconnect.

  • Blueprints still suck and can't connect belts/pipes/etc. to their neighbours so you can't build tileable blueprints.

  • Still no copy/paste or cut/paste functionality. Built your assembly line one notch too close to this other assembly line? Get deconstructing, sucker.

  • Train automation still sucks and only lets you create incredibly simplistic routes, and don't even get me started on using cars for automation. How the heck the car path recording system made it into 1.0 unchanged is beyond me.

  • Recipes are still full of nonsensical ratios, and the game does not give you the tools to elegantly deal with problems like having to evenly split 3 belts across 7 machines.

  • Machines still buffer a full stack of their inputs, so it can take hours of real life time for the last machines in line to actually get up to speed, which makes finding bottlenecks an exercise in frustration -- and load-balanced splits are a pain to build with the tools the game gives you.

  • Chainsaw still can't switch between fuel types, so you have to carry biofuel around for the chainsaw instead of being able to share the fuel stack with the jetpack.

I genuinely do not understand how this game manages to have such a positive reception. It's like everyone else is living in a different universe playing a different game from the one I'm playing, because the one I'm playing is not an Overwhelmingly Positive exercise in satisfaction. The one I'm playing is more like trying to shovel sand with a rake, except the rake keeps crashing.


r/SatisfactoryGame • • Sep 29 '24

Is there a mod out there that let's players play as male character?

4 Upvotes

To put it simply, when I play a game where the player is the character I like to play as me. I am male. I can play a female character in a story-driven game with a female protagonist (Tomb Raider, Blood Rain, Plague Tale ext...), but in a game like this one you identify yourself with your character, and not having this option just ruins the immersion for me. I still don't get why the authors would not include it (it's a simple cosmetic after all)... So, anyway - is there a mod out there that would add the male option?


r/SatisfactoryGame • • Sep 25 '24

Discussion so like, is there an official reason our pioneers are all women ?

2 Upvotes

i find it pretty curious that so far all the pioneer i've been were women. i don't really care but curious about why. if it's story related i'd rather not get spoiled thank you.


r/SatisfactoryGame • • Sep 29 '24

Discussion This community is really weird about feature/mod requests to play a male and it's offputting.

5 Upvotes

Preface: I love the game, and this issue doesn't personally affect me much at all. In fact, I went through pretty much all of my playtime without even noticing the player character was female.

Move forward to 1.0 release, a buddy of mine who doesn't like to play early access picks up the game and we plan to play it together. He sends me a message saying, "Wait, I have to play as a woman? Why?"

My friend is autistic, and things like this can sometimes really bother him; he doesn't see why he should be able to customize his character's color, mask, and even give them a cute little accessory, but wouldn't be able to change his character to be the sex he identifies as.

Now as I said, I didn't even realize the character was female and genuinely don't care - I play as female characters in games all the time, in RPGs and otherwise - but I could tell it was bothering him so I looked into it; maybe there was a mod or something that gave him what he wanted (Yes, I know 1.0 doesn't support mods yet.)

What I found instead was a bunch of threads on both Reddit and the Steam Forums where people asked about mods or features to be allowed to play as a male in the game, and in every single one of these threads there were people telling the OP that not only were they wrong for even wanting that feature in the first place, but they would then question their motives for asking about it. OP's replies would be downvoted, and zero constructive conversation would be had. It was made very clear that not only was the feature not something anyone on the subreddit would ever admit to considering before, but they would openly attack you or condescend to you for asking about it.

Sorry-not-sorry, that's pretty fuckin' weird, guys.

I hate to use the "what if" argument, but genuinely if this game shipped with a male character and female players asked for a mod to play a female character, I know for a fact there wouldn't be any of you saying, "You can't even see your character, it's a first person game, honestly weird that this bothers you."

You do not represent everyone who has ever played the game. People have different hangups and different things that bother them more or less than they bother you. I don't know why so many people find it acceptable to belittle someone for wanting to play as the gender they identify as. I saw lots of people saying, "Yeah, this is what women have to deal with all the time." Like... okay? So what, this is about payback? I don't get it.

Anyway, I haven't really been involved in the community for this game but this wasn't a super-great introduction to it and I'm hesitant to do so if this kind of other-ing for wrongthink is so accepted.

TL;DR: My autistic friend wanted to play as a guy and I looked to the internet to see if it was possible and I saw the community being general dicks to anyone who asked about it; kind of turned me off the community as a whole.

Edit: Amazing, here we go again. Not only is the feature not planned nor is there a mod for it, but one would be flat-out wrong for wanting it. Wowie. Why is it so hard to just be like, "Yeah, man, that sucks, hope your friend gets what he wants out of the game anyway." There's gotta be some kind of a statement made about how weird and unreasonable you think it is. Just really unfriendly (and honestly kind of insufferable) behavior.


r/SatisfactoryGame • • Sep 28 '26

Meme Conveyor Insanity

3 Upvotes

r/SatisfactoryGame • • Jan 28 '19

Alpha keys have been sent out + Simon Saga #11

Thumbnail
youtube.com
0 Upvotes

r/SatisfactoryGame • • Mar 03 '25

Should I get Satisfactory?

1 Upvotes

r/SatisfactoryGame • • Mar 22 '23

Help i am stuck! After Hub Completion i can't chose anything! :(

Post image
3 Upvotes

r/SatisfactoryGame • • Sep 13 '26

Discussion I played with keep inventory on is that bad? (Read body)

0 Upvotes

So before you go into the comments and tell me your opinions, I just wanna explain myself. You see even before playing the game I’ve been always searching for something like this game when I finally started playing it on my PS5 it was a dream come true, when playing the game I am already stressing about powerlines and all that such and shit, every time I would die, I would just reload the latest save anyways, I only activated keep inventory when I went to the settings because I wanted to enable arachnophobia mode then I just saw it there so I decided to turn it on because it’s basically just a easier version of what I originally did. I just wanted to ask what was this community’s thoughts about this.


r/SatisfactoryGame • • Jun 20 '26

Guide Plan the whole map before you place a belt

Post image
0 Upvotes

We've all done this. Early game is bliss — node's right there, smelter on top, constructor next to it, done. Then you unlock Heavy Modular Frames or whatever and suddenly you need twelve ingredients from twelve corners of the map, and that one resource only spawns in the desert, so you run a belt halfway across the world "temporarily." Six belts and four drone ports later you've got railroad spaghetti held together by hope, and you know — you know — you're going to tear the whole thing down and rebuild it "properly" someday.

That someday never comes. We just build a new mega-factory next to the old shame and avoid eye contact with it.

So I kept poking at one question: Satisfactory is actually solvable in a way many factory games aren't. Resource nodes are infinite and they never move. The Iron node totals are fixed forever. That means the optimal general shape of your whole end-game factory — which regions make what, and what flows between them — is a knowable thing you can compute up front, instead of discovering it by painting yourself into a corner at 3am.

I made an open-source optimizer that does exactly that. You tell it what end products you want (or just say all and it targets the entire end-game spread), and it:

- Stage 1 – what to build: a linear program picks the recipe mix (including alternates) that maxes out your basket within the real whole-map node limits. Nuclear power is solved in the same pass — the full uranium → fuel rod → waste → plutonium → ficsonium closed loop, zero waste by default. So uranium is your actual hard power ceiling, not a guess.

- Stage 2 – where to build it: a second LP places those machines into real geographic regions clustered from actual map nodes, and minimizes material movement. Smelting pins itself to the ore (moving ore is insanely expensive), while compact high-tier parts are the only things that ride the long train lines. No central hub — sub-factories just settle next to whatever they trade with. Typical result is ~90–96% less material movement than shipping everything to one mega-hub.

The whole point is stability. It's one global optimum, so it's deterministic — solve your full end-state once, and every early build is just a subset of the final map. Nothing ever needs to move. You spend your time on the part that actually matters: making the build look good, instead of dreading the teardown.

And before anyone says it — the placements are guidance, not gospel. The Titan Forest is famously unbuildable; the solver hands you the right region and the right flows, and you nudge the hub onto friendlier ground nearby. The plan stays valid because what matters is which region trades what, not the exact tile.

There's an interactive visualizer too (self-contained HTML, no install): a production-flow graph, and the real map with three layers — Factories (click one to trace every input back to where it's actually mined), Mining, and a Transport layer where you drag a slider to collapse everything into however many train hubs you want. Every link is labelled in items/min, so you know exactly how many cargo platforms and trains a route needs before you build it — and whether a link is small enough to just use drones instead.

Live examples (no install, just click):

- 🗺️ The gallery: https://gtoonstra.github.io/satisfactory/

- A typical balanced layout (29 build regions, ~12 hubs): https://gtoonstra.github.io/satisfactory/ex1/

- Same whole-map basket, split into 200 regions over 15 hubs: https://gtoonstra.github.io/satisfactory/ex2/

- 200 regions at max hub density: https://gtoonstra.github.io/satisfactory/ex3/

Code (free, open source): https://github.com/gtoonstra/satisfactory

It runs on the current Stable 1.2 data. It will not lay out your individual builds machine-by-machine or route your belts for you — that's the fun part, that's yours. It just hands you a stable skeleton so the beauty you build on top of it never has to be torn down.

Would genuinely love feedback from people with messier saves than mine (a low bar). Roast it, break it, tell me what's missing.

FICSIT does not require this. FICSIT does, however, quietly appreciate it.


r/SatisfactoryGame • • Oct 11 '26

Board Game Blueprint Challenge Screw Factory Challenge — approved by FICSIT

Thumbnail
gallery
0 Upvotes

My submission for the Board Game Challenge — small, authentic & efficient, just how a real Pioneer would build it.
Every screw counts. 🔩⚙️

https://youtu.be/2y-oVCzPkno?is=XfMPj022-lPzS_8t

#BestBuildOnPC #BestBuildCaughtOnCamera


r/SatisfactoryGame • • Dec 10 '18

Please stop

0 Upvotes

The discussion regarding the Epic Store is pointless. We are not going to change anything by talking about it. The contract is signed and most likely won't be terminated. If you think that you contribute positively by shittalking the devs, you are wrong on many levels.

You might disagree with this statement, I respect that. But please stop making this subreddit a bad place. You all loved the game a week ago and supported the devs. You were waiting for it. You said that it's going to be a great game. Why should this change? Why should you stop supporting such an amazing development team?

I'm not saying the Epic Store is good or bad, I'm just asking you to stop talking shit and making this into a show. Keep it to yourself, gamedevs deserve respect and encouragement, not aggression and oppression.

EDIT: As people have pointed out, there just should be a megathread on the topic. Why is it not a thing is beyond my understanding. Also, you might have seen that rule 3 of this subreddit explicitly states that if you attack devs - you get banned. Please understand the difference between a developer and a community manager. Saying "dev team modetates the subreddit" is like saying that the president of a country fined you for speeding.


r/SatisfactoryGame • • Nov 19 '23

Not Having Fun Anymore - Patch 8

3 Upvotes

I know this will be a very unpopular opinion and I'll be downvoted to hell but I had to say something. I am unhappy with the direction the game has gone. The animals in the game were always somewhat difficult for me but I was able to mitigate my interactions with them somewhat by flying or getting better ammunition.

Now the animals are even harder and even more can attack you in the air. If I am flying along a spider jumps out of nowhere and takes down half my health before I can even figure out where to aim. Then it jumps down under the forest canopy, jumps back up and hits me again to kill me. Then the new radioactive hogs charge me. I'm fortunately wearing a hazmat suit but still it's a bit ridiculous that they can do proximity damage and they have the HP of 100 elephants.

I have to bring thousands of rounds of ammunition wherever I go now because it's just a constant battle. It feels more like I'm playing Call of Duty rather than Satisfactory. I know we can turn off combat with the animals but I want to play the game as intended. I just want a fair chance at survival.

Are we getting armor? Are we going to need mech suits or something?? Flame thowers and bazookas? It seems ridiculous but the enjoyable factory game with the occasional nuisance of animals has turned into a fully fledged combat game where I feel like I need a tank.


r/SatisfactoryGame • • Oct 15 '24

Discussion Unpopular opinion - Alien animals are dumb and just get in the way

3 Upvotes

Maybe that’s the point. But driving and they spawn circa in front of you and you have to swerve (I have draw distance at max) They don’t really serve a huge purpose and the big floppy donkey giraffe whales just blunder into your builds and are just cumbersome. They aren’t strong enough to really impose a threat against you and just appear like an afterthought to add a smaller layer of lore and Mam tree. But they need tweaked. There’s this one dbag in the desert that always spawns in my driving alley and I run him over like 100 times.


r/SatisfactoryGame • • Dec 27 '24

Question Just started an hour ago, found this. What do I do with it

Post image
0 Upvotes