r/SatisfactoryGame • • 11d ago

Patch Notes Crossplay is now available in Satisfactory! - Patch Notes: v1.2.5.0 - Build 517554

487 Upvotes

Hi Pioneers!

 

https://youtu.be/EbvUjZLBsWg

 

Hello everyone!

 

Today we have a significant update for us as this marks yet another milestone for Satisfactory, It is exactly one year since the original Console release today and to celebrate we are now supporting Crossplay between PC and Consoles!

 

Now Steam, Epic, PlayStation 5® and Xbox Series S|X Pioneers can Construct, Automate, Explore & Exploit in multiplayer together even if they are not on the same platform!

 

If you would like to read more about Crossplay in specific and learn how to get started, You can continue reading the patch notes or go here: https://www.satisfactorygame.com/support

 

We’ve also now Partnered with Indifferent Broccoli after seeing all the good stuff that has come out of their collaborations with the community driven Coffee Cup Studios events, so if you’re looking at Dedicated Server Hosting services you can check them out.

Please note that Dedicated Server is currently only available on PC and therefore not available during Crossplay

 

We have also overhauled our Telemetry systems, which helps us gather useful data in order to continue developing and improving Satisfactory, so you will get a one-time popup next time you launch the game, if you change your mind about whether you would like to participate on this, you can always change this in the Options Menu

 

Aside from these new additions, we have a decent amount of bugfixes and improvements that we’ve been preparing for a while which we hope can make your experience with Satisfactory even more enjoyable and we’re working on more fixes as usual

 

If you play the latest update and encounter any issues that are hindering your experience, please let us know over at our QA Site https://questions.satisfactorygame.com/ We always appreciate your feedback

 

Thank you for all your support as always, see you next time! <3

 

NEW

 

CROSSPLAY

  • Crossplay is now possible between Steam, Epic, PlayStation 5® and Xbox Series S|X!

    • Crossplay is handled via Epic Online Services, so a free Epic Games account is required for Crossplay and Cross platform friend list management

    • You can read the FAQ at the bottom of this post or in here for more information: https://www.satisfactorygame.com/support

 

DEDICATED SERVER

We are now partnering with Indifferent Broccoli to promote their Dedicated Server Hosting services, we’ve seen their close collaboration with the community owned Coffee Cup Studios events (Shoutouts to everyone involved, much love <3 -Uzu) and we decided to support Indifferent Broccoli as well.

  • Added information regarding the partnership with Indifferent Broccoli for Dedicated Server Hosting on the Server Manager menu on PC

  • Fixed Download Save UI not correctly showing progress in the Server Manager Menu

 

TELEMETRY

  • Overhauled our internal telemetry systems for gameplay data collection, this helps us get data on many aspects of the game, primarily on how it’s played while also providing us with additional data which can help us investigate bugs and other issues.

Since the system is overhauled since its previous iterations, we have also added a new one time popup on launch to give you the option whether you would still like to participate in sharing your gameplay data with us or not, if you change your mind later this can always be changed in the options menu.

  • Added two new options in the Gameplay tab of the Options Menu

    • Gameplay > Send Gameplay Data

    • Gameplay > Telemetry ID

 

BUGFIXES

  • Potential fixes to some of the issues that would result in being unable to join big saves in multiplayer, we understand some issues still remain, but this should hopefully help some people for now

  • Fixed Crash on Dedicated server for AFGDroneVehicle::GeneratePathToDestination()

  • Fixed a rare Crash when exiting decoupled camera mode after climbing a ladder

  • Fixed a stack overflow Crash related to FRDGBuilder::FAsyncDeleter

  • Fixed two instances where opening and closing a UI would result UObject limit crash, commonly seen on the Blueprint Designer and for the Vehicle Inventory UI

  • Fixed items dismantled incorrectly merging into the same crate even if it was further than 100 meters away, making it harder to find them after dismantling

  • Potential fix to several crashes related to trying to use Blueprint Autoconnect with Blueprints that have errors in them

  • Fixed a Crash when entering large numbers inside the Give Item field on Creative Mode

 

QUALITY OF LIFE

  • Rebound inputs that overlap with other inputs (i.e. R for Reload) can now be properly rebound and will also now update other inputs that are connected to match the same newly selected key if a conflict is found. For example, Rebinding Walk to R will now perform both Walk and Reload at the same time, they can still be separated into two keys if individually set to non-conflicting keys if you so choose.

 

VEHICLES

  • Fixed Vehicle Path snapping points not aligning to the grid when using the scroll wheel to manually rotate them

  • Several changes to the vehicle autopilot logic which should alleviate issues with vehicles trailing slowly behind other vehicles or stealing path reservations from vehicles ahead in some situations

  • Fixed vehicles intersecting between two paths ending up being treated on two paths at once which could result in vehicles teleporting across them unintentionally, especially when loading/unloading items in a Truck Station

  • Fixed automated Vehicles getting stuck in Truck Stations

  • Fixed Truck Stations being incorrectly allowed to be Nudged while snapping to a Vehicle path which could lead to many other issues after placed

 

UI

  • Fixed ON/OFF buttons not working in the Priority Groups sub-menu inside the Priority Power Switch UI

  • Fixed header text inconsistencies on the Game Modes menu

  • Fixed Map Marker names not being saved unless the Enter key was pressed after changing the text

  • Fixed an issue where Phase and Milestone Objectives were cut-off in the UI when using Game Modes with Multipliers enabled

  • Fixed issues with text fields of the Blueprint Designer not changing the cursor when focus was on them

  • Fixed an issue where opening tooltips on the MAM while having an on-going research could result in a soft lock with UI overlaps

  • Fixed long Truck Station names not properly fitting into the Vehicle UI and extending past the windows

  • Fixed an issue where pressing Q while on the Customizer or Blueprint Menu would not switch to the Build Menu anymore

  • Fixed an issue where Sub Category names in the Blueprint Menu could not be edited when playing on PC with a controller

  • Fixed Conveyor belt holograms sliding around after being Locked while using Straight Build Mode

  • Fixed Collapse/Expand icons not working correctly on all menus

  • Fixed Customizer Menu sometimes not refreshing correctly which would result in Build Menu elements incorrectly showing in it

  • Fixed Map zoom resetting every time the map was opened

 

AUDIO

  • Fixed missing sounds on the Nuclear Reactor

 

TECH ART

  • Fixed some texture issues on the underside of Manufacturers where they would have some extra elements when unpowered or idle

  • Adjusted collision so Signs placed on specific points of the Blender and Manufacturer can be properly dismantled

  • Added a one-day delay for rain on New Saves to avoid rain related ADA voicelines playing early and overlapping during the Intro sequence

  • Fixed Rain visuals not showing up while driving a vehicle and only updating once you exit it

  • Fixed Rendering issues (Flashing/Flickering on-screen artifacts) on some AMD GPUs when having Frame Generation and/or Motion Blur enabled

  • Assorted fixes to the Rain Occlusion system

 

DESIGN

  • Fixed the Lookout Tower, Walkway Corner and Catwalk Corner buildables incorrectly showing zoop as a build mode when it wasn’t actually working

  • Added Daisy Chaining to the Radar Tower and Priority Power Switch

  • Fixed Alien Technology Research Tree MAM research nodes being incorrectly unlocked

  • Stackable Supports for Conveyors, Pipelines and Hypertubes can once again be rotated at 45 degree increments on foundations

 

WORLD

  • Fixed Water in Rocky Desert not being deep enough for Water extractors to be placed, this should also fix certain spots where it was possible to accidentally fall through the map due to water not being there

  • Fixed multiple holes in the map around Waterfalls that could result in falling out of bounds on the map

  • Fixed some incorrectly placed water volumes in the world which would lead to being able to walk on or underwater

  • Fixed missing collision in a rock cliff in Desert Canyon

  • Fixed a square untextured piece of terrain sticking out around the Big Crater area in Dune Desert

 

LOCALISATION

  • Fixed the Sort button in all UI getting cut off when using languages with Cyrillic text

  • Fixed a few missing text strings across the game

  • Updated all languages with the latest translations

 

CROSSPLAY FAQ:

 

  • Do I need to have an Epic Games account to play the game?

You can play Satisfactory in single-player mode without any additional accounts.

 

On the Steam version, you can also choose to exclusively play by using Steam as a backend with other Steam-only users.

 

However, on Consoles an Epic Games account is needed to host or join Multiplayer sessions as we use EOS backend for multiplayer and cross-play.

 

Cross-play between all platforms is currently only possible by using EOS backend which requires an Epic Games account.

 

  • Can I play the game together with friends?

Yes. After creating an Epic Games account from in-game or logging into an existing account, you can add friends from the same platform as usual

 

  • I don’t have an Epic account. Can I create one from the game?

Yes. If you can’t/don’t want to log in with an existing account, you can create an account directly from within the game inside the ‘Online Settings’ menu.

 

You may then need to log into the Epic Games website/Client to use extended functionality such as the Cross-platform friends list.

 

  • Can I play with friends from another platform?

Satisfactory now offers cross-play between Consoles and PC on the PlayStation, Xbox, Steam and Epic platforms.

 

  • I want to join a friend's game on another platform (cross-play). How can I do that?

  1. Verify that you and your friend have linked the account you’re using from your current platform (Steam, PlayStation, Xbox) to a corresponding Epic account

  2. Make sure that you are friends on both your current platform (Steam, PlayStation, Xbox) as well as on the Epic platform, the latter can be done from the Epic Games Launcher

  3. Your friend’s cross-play session will now be shown inside the ‘Join Game’ menu

 

  • Help, I cannot see my friend’s session in the Join Game menu

Please make sure that your platform privacy settings allow others to view your profile

 

In some cases, you might need to fully shut down and restart your Console or PC and relaunch the game for the session to properly appear on the Join Game list

 

You can also try joining through the system friends list in each platform instead

  • Can I use existing PC mods during Crossplay?

No, the same rules that apply on PC right now still apply with Crossplay, this means that in order to play Multiplayer with mods active, everybody in the session needs to have the same mods installed.

 

Console currently does not support mod usage so only unmodded sessions can engage in crossplay.

 

  • Does this mean I can continue my Console save on PC or viceversa?

No, currently we only support active Crossplay, not Cross Progression.

 

Saves stay on the Host's platform.


r/SatisfactoryGame • • 16d ago

Board Game Blueprint Challenge I won! Still a very surreal feeling knowing my design will be a blueprint card in the board game

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781 Upvotes

I have a video showcasing it on youtube if you want to check it out https://youtu.be/X3isDcMDW6o?is=4monnT31_YcUBpzj


r/SatisfactoryGame • • 3h ago

Screenshot Trimming the Blender for a more compact design! [VANILLA]

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362 Upvotes

r/SatisfactoryGame • • 5h ago

Showcase I Present To You: My Aluminum Platform! (12000/min)

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505 Upvotes

Turned out very neat, love it.

Though I have no Idea what I'm gonna need all that aluminum for lol :)


r/SatisfactoryGame • • 18h ago

Meme choo choo

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3.1k Upvotes

r/SatisfactoryGame • • 5h ago

Showcase Basic components factory

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158 Upvotes

I find Northern Forest one of the most beautiful biomes on the map. Plus there's this OP location with lots of iron, copper and limestone, with some quartz and caterium nearby and coal almost right behind the corner. I tried to build there on my previous playtrough but I didn't like the outcome. Now I finally feel that I gave justice to this place.

Per minute:

60 steel pipe
60 steel beam
60 encased industrial beam
60 iron rod
60 screwe
60 iron plate
60 reinforced iron plate
50 modular frame
15 heavy modular frame
60 quickwire
60 wire
60 cable
60 copper sheet
60 silica
60 quartz crystal
240 concrete
20 rotor
20 stator
20 motor

Each building contains production of some of those components with the main one making mostly steel pipes, as I use them all over the place. Tractors are transporting stuff between buildings.

All of the production is stored on site and uploaded to dimensional depot.

Vanilla build.


r/SatisfactoryGame • • 2h ago

Screenshot The Watertower is ready

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79 Upvotes

r/SatisfactoryGame • • 6h ago

Screenshot Today's heart attack

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78 Upvotes

r/SatisfactoryGame • • 3h ago

I present you, the Boingbox!

41 Upvotes

Everyone knows how expensive jetpak fuel is! That's why we here at Ghetto Solutions devised an alternative for the Pioneer on a budget. With the Boingbox, all you need for a trip to the faraway lands is some biofuel and a parachute. Satisfaction not guaranteed if you forget to bring the parachute.


r/SatisfactoryGame • • 8h ago

Screenshot Y'all making cool looking main factorys meanwhile me 😭

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100 Upvotes

(no space elevator because I deleted it fuhed with the looks)


r/SatisfactoryGame • • 10h ago

Screenshot I built a pyramid!

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91 Upvotes

I still need to sort out my issues w/ my keybindings and the camera, but that's for another post...


r/SatisfactoryGame • • 3h ago

Guide Sharing the Satisfactory 1.2 Architectural Blueprint Mirror I made

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21 Upvotes

Hey everyone,

Because there wasn't an up-to-date tool to mirror blueprints in Satisfactory 1.2—especially when using Infinite Nudge to rotate walls, ramps, and pillars onto non-standard axes—I decided to try building one myself with the help of AI to save dozens of hours on my own megastructure build. Since it ended up working so well, I wanted to share it with the community!

I have zero programming knowledge. In the past, I used to skip tools like this because I thought they were too technical and gave up before even trying. Over just a few hours of back-and-forth troubleshooting with Google Gemini, I learned everything from scratch: I brought my 3ds Max understanding of 3D pivots and tested every iteration live in-game, while Gemini wrote and calibrated the Node.js script based on my screenshots. If you've ever felt intimidated by code or GitHub, don't be—I put together a super simple step-by-step guide so anyone can download it, double-click a shortcut, and mirror blueprints in seconds.

The attached screenshots show the original modules with their mirrored halves already generated by the tool and snapped together in-game!

Download & Full Step-by-Step Setup Guide on GitHub:
https://github.com/XtriX1/-Satisfactory-1.2-Architectural-Blueprint-Mirror/blob/main/README.md

Note: Tested using the Megaprinters mod (for the 48m tall test modules shown in the screenshots), but the tool works identically with vanilla Blueprint Designers (Mk.1–Mk.3). Regardless of which direction your Blueprint Designer faces on the map, standing in front of its control panel always defines Left ↔ Right as the X-axis and Front ↔ Back as the Y-axis.

What Was Tested & Calibrated (Shown in Screenshots):
Foundations & Ramps: Standard, Concrete, Frame Foundations, Glass Frame Foundations, Inverted Frame Ramps.
Walls & Windows: Standard Walls, Tilted Walls, Hexagonal & Single Windows (including 90° sideways/flat Infinite Nudge rotations).
Ramp Walls & Inverted Ramp Walls: All sizes (1m, 2m, 4m, 8m) across all materials.
Quarter Pipes & Inverted Quarter Pipes.
Painted & Steel Beams (angled/crossed structural trusses).
Signs & Small Billboards (including ceiling-mounted light panels).
Catwalks & Walkways (including Catwalk Corners, Ramps, T-Junctions, Intersections, and Railings).
Asymmetric Left & Right Assets.

Limitations & How Easy It Is to Fix Untested Pieces:
Architectural Use Only: Do NOT use this on conveyor belts, pipes, power cables, or production machines, as those contain directional logic that hasn't been tested.
Untested Niche Pieces: Only the architectural pieces listed above have been tested so far. Other niche pieces (such as specific roof corners, train signals, or hypertube supports) might rotate the wrong way on your first try.
Easy AI Fix (No Coding Needed): If an untested piece rotates the wrong way, you don't need to know internal asset names, math, or code to fix it! Just start a chat with Google Gemini, upload or paste your mirror.js file just once at the start along with a screenshot of the misaligned piece, and explain what looks wrong in-game. From there, you just keep calibrating it back-and-forth in that same conversation with new screenshots until it fits—that's literally how I did it!

Hope this saves other megastructure builders dozens of hours—and encourages more players not to give up before trying!


r/SatisfactoryGame • • 2h ago

Screenshot Do you guys think the Doggos mind a few trains running through their loot cave?

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15 Upvotes

r/SatisfactoryGame • • 6h ago

Screenshot Perfect start to a game?

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25 Upvotes

I feel like i have just hit the jackpot and need to buy a lottery ticket

Spawned ran around a bit saw first crash site, able to open, first hard drive
withing first 25mins got this xD


r/SatisfactoryGame • • 16h ago

Discussion Had to delete my world

113 Upvotes

I just couldn't handle the endless cycle. I'm grateful that I was able to finish Phase 4. That feels like a solid accomplishment. But I just was spending too much time absolutely glued to this game. The moment I realized I had to end my run was after I spent an hour trying to figure out why I wasn't making enough rubber to make enough heavy oil residue to make enough residual fuel to make enough turbo fuel to make enough power... and I didn't even realize the time had passed. It just felt like it vaporized.

I suppose I was enjoying it, but something about my relationship with this game just feels obsessive and unhealthy. Props to all of you who can manage playing this game as part of a well-rounded lifestyle. I don't think I can.

Deleting the world was like ripping off a bandage. It's 160 hours of work gone but I felt like I was a slave to it. Reminds me of when I couldn't stop smoking weed in college and had to flush it down the toilet 😂

Maybe I'll revisit the game after my daughter has moved out, I'm retired, and my wife is sick of me.


r/SatisfactoryGame • • 5h ago

Screenshot makin a starter base

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15 Upvotes

Automation? Logistics? bro can you stop distracting me im playing my sci fi minecraft game


r/SatisfactoryGame • • 44m ago

Cant find generator.

4 Upvotes

Somewhere in this build early in the game i built biofuel burner to unlock a crash site hard drive. I cant find it. So every time i turn the game on I get the worst sound in the world.

Any suggestions on how I could track it down? Without just wandering?


r/SatisfactoryGame • • 14h ago

Screenshot From 4,000 MW of coal to almost 80,000 MW: 312 Fuel Generators running on Rocket Fuel

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38 Upvotes

I just wanted to share my new “big” or “mega” project (I’m not sure where the line is) to generate power. I went from 4,000 MW with a handful of coal generators and normal fuel generators, to almost 80k MW (a few machines still need to finish filling up), using 312 Fuel Generators that burn Rocket Fuel

It took me several days to build, between planning, gathering the resources and actually building it. After connecting it to the grid I had to fix a couple of problems that came up, but everything is working perfectly now, and I feel very Satisfactory ;)


r/SatisfactoryGame • • 4h ago

Bug Missing the completing a phase ADA presentations.

5 Upvotes

Now I don't know if this is technically what would be considered a bug but it's the game not behaving as intended so...

Basically I'm sure many people know about this but when if you go into camera mode when you complete a phase to watch the elevator it skips the presentations.

Really disappointed me because I just completed phase 4 for the first time and I don't know what the presentation is! ADA hasn't talked to me for hundreds of hours...


r/SatisfactoryGame • • 1d ago

Screenshot Before and after leg day

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422 Upvotes

You'll never be as big as your pump 💪🦵


r/SatisfactoryGame • • 1d ago

How is there no full triangle foundation im fuming rn!!

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268 Upvotes

I really need it...

I know there are mods that propably have it but still come on!!


r/SatisfactoryGame • • 21h ago

Results: What games close to replacing Satisfactory?

100 Upvotes

I went through the recommendations from a thread I created yesterday and tallied up which games were mentioned most often. Here’s how they ranked!

Most Recommended Games:
Dyson Sphere Program — 13
Factorio — 12
Captain of Industry — 10
RimWorld — 7
Oxygen Not Included — 6
Alchemy Factory — 6
Shapez / Shapez 2 — 6
StarRupture — 5
Astroneer — 4
The Planet Crafter — 4
Timberborn — 4
Minecraft (Tech Mods) — 4
Hardspace: Shipbreaker — 4
Subnautica — 3
Main Sequence — 3
Enshrouded — 3
Foundry — 3


r/SatisfactoryGame • • 23h ago

Meme The miracle of birth!

140 Upvotes

r/SatisfactoryGame • • 1d ago

Screenshot I actually found a screenshot angle where portrait makes sense

181 Upvotes