r/FalloutMods • u/Pascal_Moser • 1h ago
New Vegas [FNV] Introducing 'Westside Noir' an ambitious Fallout: New Vegas quest mod by the author of 'The Living Desert'.
r/FalloutMods • u/Pascal_Moser • 1h ago
r/FalloutMods • u/sirota554 • 22h ago
Been working on a mod for a minute, its pretty rough around the edges and I don't think I will actually release anything, right now its using assets from my copy of fallout 1 and 2 for some things which would need to be remade by hand.
But basically its New Vegas, as a turn based CRPG running in with an isometric camera. Basically is an XNVSE plugin with an orthographic camera, movement is like the original fallout point and click style so required using the NPC navmesh. For a full remake in this style the game would need a major balance and systems pass but its kinda fun and neat to play this from a different perspective. I tried to make it relatively compatible with VNV though a couple mods that affect iron sights or camera settings are incompatible.
Combat is functional but right now projectiles don't actually fly to the target just hits the ground at the angle of the camera and the target is "hit" based on chance to hit. All the minigames except gambling have been replaced by a die roll mechanic, traps are flagged when you come near based on perception.
There's a small minimap which isn't great it just flags enemies and POI based on your perception or what you've learned, ideally id get the world map traverseable in the classic style with random or scripted encounters.
Anyway would be curious to hear any thoughts on the project again right now I don't have any intention of releasing this its just a fun personal project.
r/FalloutMods • u/glorboze • 5h ago
ENBs are much more performance heavy and reshade can look better in some cases. Here are my settings to get it accurate and in my opinion, better.
• Enable WinUaeMask, set the type to 3, crank the strength all the way up and turn the slot mask strength to 0.
• Enable Vignette and customise that however you'd like.
• Enable Tonemap, turn the saturation down to about –0.600 and edit any other settings.
• Enable Curves
• If you want a more scary atmosphere, enable Faithful NTSC Filter, or Faithful NTSC Filter + VHS_RA
I've said the names exactly, so only enable things that I've said, not other ones with similar names.
r/FalloutMods • u/Jaded_Internal_7676 • 2m ago
r/FalloutMods • u/Sharp-Marzipan5575 • 15m ago
r/FalloutMods • u/Zweetprot • 7h ago
r/FalloutMods • u/Psychological-Key187 • 17h ago
[AI usage]
So, I've posted a while back a video of this mod I'm working on. It uses your Skyrim Installation for porting the full suite of Skyrim Magic System into fallout 4. I've also made it possible to dual wield a gun with a spell.
It's not public available yet, I'm planning to port the sounds and fix some minor issues with the destruction spell tree/perks before going forward with a another tree.
r/FalloutMods • u/LootJunkieAzza • 18h ago
Added fire burning inspired by far cry 2 thought it looked cool does set enemies on fire when stood in so no just for visuals
r/FalloutMods • u/fearlessdurant • 1d ago
I'm currently playing with mods for the 1st time using Viva New Vegas' guide. Which cut content mods would you recommend?
r/FalloutMods • u/fearlessdurant • 13h ago
I'm looking for vanilla/lore friendly ones like Atomic Radio, Old World Radio or the ones by Dapperarmadillo (Blue Bayou, Big Island, etc.) from Fallout 4.
Please and thank you!
PS: I'm using VNV and VNVE as a base if that matters for conflict reasons.
r/FalloutMods • u/Slight-Wolverine9819 • 20h ago
Hey I’ve been interested in the mind games mod, I’ve seen that they released a demo a year or two ago with the first 6 hours, and I was just wondering what its status was.
I’ve also heard it is planning on adding a lot of content for the minutemen, if so I’m extremely interested.
Ngl it looks like the best upcoming fallout 4, but tbh I’m unaware of any current projects other than this and capital wasteland.
r/FalloutMods • u/Voidwardbending • 17h ago
ENB as a whole has stopped working for me on PC. I am (was) using Visceral ENB. I noticed that my parallax roads weren't showing any depth or 3D texture like normal. So, I tried to open the enbseries menu normally Shift+Enter, but it doesn't want to work anymore suddenly. I uninstalled ENB, deleted all its files in my fallout 4 game file, as well as the enb preset and started over....but, it is still not working no matter what I do. I have the latest ENB version and have tried a handful of other enb preset mods and still nothing.
Is there a fix? It was literally working fine last night before I shut down to go to bed.
r/FalloutMods • u/MrDeath38085 • 22h ago
I'm doing my usual scroll for mods on Nexus, and I see a cool mod not related to clothing. When I'm looking at the photos for the mod, I notice how cool the clothes/armor look, but I can't find what it is. Somebody, please help. I'm tired of using either base game armor or the same armor over and over again.
r/FalloutMods • u/Prior_Main_1714 • 2d ago
Just to add: the interior works perfectly fine, its just the building thats gond. Even the mantises are still there chilling
r/FalloutMods • u/driPITTY_ • 1d ago
Fo4 mod Release - Pulse Engine: Blood Overhaul
Salutations everyone! It's been a while since ive delved back into fallout 4 modding, but after over 100 hours of work on this project I can finally present:
Its essentially a blood overhaul but at an engine level. Essentially replacing all the blood vfx in the game so that it can use my systems, namely:
- Physically based blood particles that can stain any surface
- Blood streams, Blood Pools
- Animated decals, like soaking wounds and dripping wall splatters
- Melee blood rework
- Water interactions with blood
And so much more! (nah just like a couple) but that pretty much sums it up
Its also performant while being intense despite how it looks, script-free. All features you hate can be toggled off and everything you like can be configured. More detail can be found on the modpage, and I'd appreciate any and all feedback. Cheers,
Ethnet
r/FalloutMods • u/Jaded_Internal_7676 • 20h ago
Hey everyone i am Going to switch from xbox to laptop I was wo what would be your recommendations for a decent laptop capable of running mods I have a 800 - 900 range I k a PC would be the best option but i simply don’t have the funds for that I know I probably won’t be able to run any ENB’s or heavy retexture mods if this is the wrong sub for this then show me the right place
r/FalloutMods • u/SaoirseSeersha • 20h ago
Just curious is all. Therte's no collections on the nexus at least.
r/FalloutMods • u/distilledsadness • 22h ago
Hi I'm hoping I can get some help with this issue that seemingly started out of nowhere, I have definitely repaired weapons previously in this save but now the options are greyed out or fully missing? I followed the TTW and WSG guides so I'm not sure if it is one of the many in game tweaks or what
r/FalloutMods • u/kakuja_kakuja • 1d ago
Hi, I just downloaded the Homemaker and Workshop Menu Injector mods but nothing is showing up while in game. What am I doing wrong?
EDIT: IM ON PS5 NOT PS4
r/FalloutMods • u/Low_Feedback4160 • 1d ago
Warning the download time for TTW converting FO3 into mod-like file is about 12-16 hours and the setting up of the rest of this is about 2-4 hours, so be prepared for this to be a time drain, but anyway the steps are as follows
Download both F:NV and FO3 and set their compatibility to forced and to Proton 9-0.2
Open both games so that the ini. files are generated before exiting
You need to download a Mod Organizer 2 package that allows you to have it work on the steam deck the link is here https://github.com/Furglitch/modorganizer2-linux-installer
You need to extract the installer and once the file is extracted you need to go into the file (this part can be done in the download file)
You need to right click on the install.sh file and select "run in konsole". It'll pop up a program that'll walk you through what you want for the MO2 settings. In this case you want to select it for F:NV
Go through the process of setting up the MO2 settings (make sure to remember where your download folder is for MO2 for your F:NV partition at because you'll need/want to install any mods off of nexus there)
Confirm that MO2 is working by opening up F:NV there'll be a window that allows you to manage the mods you have (there will be a download tab there where you can install any mods that are in some sort of zip file\*) \*the zip file part is more important later
Once that is all done you'll need to download the TTW installer
Download and install the F:NV 4GB patcher
Take your entire FO3 folder (yes the entire game) and move it to where your proton files are at for F:NV (You'll need to turn on hidden files) the pathway is Home>.steam>steam>steamapps>compatdata>22380>pfx>drive_c . You can place the file in the drive_c anywhere in there
Make a file in the drive_c labeled as "TTW Folder"
Run the TTW installer and select the relevant files within the F:NV proton partition folder (aka anything within the 22380 folder)
Let the TTW install do it's thing (This'll take about 12-16 hours unfortunately)
Once you have the complete folder you can delete your FO3 folder from your F:NV proton partition in drive_c location and you then zip the TTW Folder into a zip file
Move this TTW Folder into the download folder for MO2 and download it like any normal mod in MO2
Congrats you now have TTW mod in MO2
But you're not done here. You need to now download all the mods needed to run TTW and install them using MO2. Once all that is done you should now have a working TTW install
Those of you who know how MO2 works can download mods in a different fashion, but in my experience it's more surefire if you place the mod files directly into the FNV MO2 download folder.
P.S. Please let me know if I missed anything. It has been a while since I installed TTW and I may have missed a few important steps
r/FalloutMods • u/5P00DERMAN1264 • 1d ago
I really like how smooth and satisfying the animations, movement feels in those games, what are the best 3rd person camera and animation mods, as well as other features that enhance it?
r/FalloutMods • u/SnooCompliments3706 • 1d ago
They only appear yellow when looking at them at certain angles. Using Viva New Vegas, Salvo 2, and Caffeine NVR. Textures appear yellow regardless of what followers I have. Plugins:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Unofficial Patch NVSE Plus.esp
d20Fixes.esm
Strip Lights Region Fix.esm
Landscape Disposition Fix.esm
Placement Fixes.esm
FNV FaceGen Fix.esp
d20Consistency.esm
TLD_Travelers.esm
Better Brotherhood.esm
Goodies.esp
ExtraGoodies.esp
Goodies - Better Brotherhood Patch.esp
Goodies - Jacobstown Water Fix.esp
AguaFria.esm
DLC Enhancements.esp
Bad Touch.esm
Sunshine On My Shoulders.esm
Simple Character Expansions.esm
YUP - Base Game + All DLC.esm
Simple Character Expansions - YUP Patch.esp
NVMIM.esp
NVMIM - YUP Patch.esp
fixy crap ue.esp
SSTRemasteredQuarries.esm
SandyRoads.esp
SALVO 2 - CORE.esp
PerformanceOfTheTitans.esm
Base Object Swapper Community Master Plugin.esm
WeAreLegion.esm
Simple Character Expansions - Goodies Patch.esp
The New Bison Steve Hotel.esm
FCOMaster.esm
GreatKhanGreatOverhaul.esm
The Mod Configuration Menu.esp
Vanilla UI Plus.esp
JustAssortedMods.esp
Enhanced Movement.esp
Atmospheric Lighting Tweaks.esp
CC - Rain.esp
CC - 3D Rain.esp
SALVO 2 - PRIME.esp
FCO - The New Bison Steve.esp
FCO - NPC Changes.esp
FCO - OHSB NPC Edits.esp
T4-plugin.esp
T4-modest.esp
DragsNPCOverhaul.esp
NCROverhaul.esp
WeAreLegion.esp
BoomersGoBoom.esp
BrotherhoodReforged.esp
NovacOverhaul.esp
PowderIsTheNewBlack.esp
DragsNPCsTheStrip.esp
RaiderOverhaulPreview.esp
BurnedManLives.esp
DragsNPCsMiscUpdates.esp
SimpleCassReplacer.esp
DragsNPCsMiscUpdates2.esp
SALVO 2 - LOD FNV.esp
SALVO 2 - VNV Object LOD.esp
DNWeathers.esp
NeutralWeathers.esp
Cartographer.esp
HairPatcher.esp
MoHair.esp
r/FalloutMods • u/Significant_Blood947 • 1d ago
NPC Footstep overhaul: https://www.nexusmods.com/fallout4/mods/65948
Only blood (i suggest heads only): https://www.nexusmods.com/fallout4/mods/28756?tab=files
S7 skills: https://www.nexusmods.com/fallout4/mods/62743
110P ADS (essential for controller): https://www.nexusmods.com/fallout4/mods/102881
Hardcore mine defusing: https://www.nexusmods.com/fallout4/mods/19208
Realistic mines (step on to blow): https://www.nexusmods.com/fallout4/mods/86562
Deep addiction: https://www.nexusmods.com/fallout4/mods/73290