r/FalloutMods • • 7m ago

New Vegas [FNV] is there a mod that adds the BOS infantry armor from fallout 76 to new Vegas

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2 Upvotes

r/FalloutMods • • 20m ago

Fallout 4 Biggest Fallout 4 Castle Build in History! (PS4) [fo4]

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1 Upvotes

r/FalloutMods • • 1h ago

New Vegas [FNV] Introducing 'Westside Noir' an ambitious Fallout: New Vegas quest mod by the author of 'The Living Desert'.

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14 Upvotes

r/FalloutMods • • 1h ago

Fallout 4 Its Judgement Time [Fo4]

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8 Upvotes

r/FalloutMods • • 5h ago

Fallout 4 [Fo4] If anyone wants the Fo3 piss filter in Fo4, I would highly suggest installing ReShade, not an ENB

4 Upvotes

ENBs are much more performance heavy and reshade can look better in some cases. Here are my settings to get it accurate and in my opinion, better.

• Enable WinUaeMask, set the type to 3, crank the strength all the way up and turn the slot mask strength to 0.

• Enable Vignette and customise that however you'd like.

• Enable Tonemap, turn the saturation down to about –0.600 and edit any other settings.

• Enable Curves

• If you want a more scary atmosphere, enable Faithful NTSC Filter, or Faithful NTSC Filter + VHS_RA

I've said the names exactly, so only enable things that I've said, not other ones with similar names.


r/FalloutMods • • 7h ago

New Vegas [FNV] Tale of Two Wastelands & Tale of Two Realities (VR Mod) / How to Install - Full Guide

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3 Upvotes

r/FalloutMods • • 14h ago

New Vegas [FNV] Besides CONELRAD, which radio mods would you recommend?

1 Upvotes

I'm looking for vanilla/lore friendly ones like Atomic Radio, Old World Radio or the ones by Dapperarmadillo (Blue Bayou, Big Island, etc.) from Fallout 4.

Please and thank you!

PS: I'm using VNV and VNVE as a base if that matters for conflict reasons.


r/FalloutMods • • 17h ago

Fallout 4 [FO4] Skyrim Magic Mod - Destruction and Dual Wielding

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10 Upvotes

[AI usage]
So, I've posted a while back a video of this mod I'm working on. It uses your Skyrim Installation for porting the full suite of Skyrim Magic System into fallout 4. I've also made it possible to dual wield a gun with a spell.
It's not public available yet, I'm planning to port the sounds and fix some minor issues with the destruction spell tree/perks before going forward with a another tree.


r/FalloutMods • • 17h ago

Fallout 4 ENB not working [Fo4]

1 Upvotes

ENB as a whole has stopped working for me on PC. I am (was) using Visceral ENB. I noticed that my parallax roads weren't showing any depth or 3D texture like normal. So, I tried to open the enbseries menu normally Shift+Enter, but it doesn't want to work anymore suddenly. I uninstalled ENB, deleted all its files in my fallout 4 game file, as well as the enb preset and started over....but, it is still not working no matter what I do. I have the latest ENB version and have tried a handful of other enb preset mods and still nothing.

Is there a fix? It was literally working fine last night before I shut down to go to bed.


r/FalloutMods • • 18h ago

New Vegas [FNV] NVForever Fire

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7 Upvotes

Added fire burning inspired by far cry 2 thought it looked cool does set enemies on fire when stood in so no just for visuals


r/FalloutMods • • 20h ago

Fallout 4 How’s Mind Games doing?[Fo4]

2 Upvotes

Hey I’ve been interested in the mind games mod, I’ve seen that they released a demo a year or two ago with the first 6 hours, and I was just wondering what its status was.

I’ve also heard it is planning on adding a lot of content for the minutemen, if so I’m extremely interested.

Ngl it looks like the best upcoming fallout 4, but tbh I’m unaware of any current projects other than this and capital wasteland.


r/FalloutMods • • 20h ago

Fallout 4 [fo4] [fonv] What’s a good gaming laptop for modding

0 Upvotes

Hey everyone i am Going to switch from xbox to laptop I was wo what would be your recommendations for a decent laptop capable of running mods I have a 800 - 900 range I k a PC would be the best option but i simply don’t have the funds for that I know I probably won’t be able to run any ENB’s or heavy retexture mods if this is the wrong sub for this then show me the right place


r/FalloutMods • • 20h ago

Fallout 4 [Fo4] Is there any good modlist for Fallout London?

0 Upvotes

Just curious is all. Therte's no collections on the nexus at least.


r/FalloutMods • • 22h ago

Fallout 3 Fallout TTW & WSG [Fo3] - Cannot repair weapons in inventory

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1 Upvotes

Hi I'm hoping I can get some help with this issue that seemingly started out of nowhere, I have definitely repaired weapons previously in this save but now the options are greyed out or fully missing? I followed the TTW and WSG guides so I'm not sure if it is one of the many in game tweaks or what


r/FalloutMods • • 22h ago

Fallout 4 [fo4] how and where do people find these clothing and armor mods?

2 Upvotes

I'm doing my usual scroll for mods on Nexus, and I see a cool mod not related to clothing. When I'm looking at the photos for the mod, I notice how cool the clothes/armor look, but I can't find what it is. Somebody, please help. I'm tired of using either base game armor or the same armor over and over again.


r/FalloutMods • • 22h ago

New Vegas [FNV] Been messing around with an Isometric New Vegas

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142 Upvotes

Been working on a mod for a minute, its pretty rough around the edges and I don't think I will actually release anything, right now its using assets from my copy of fallout 1 and 2 for some things which would need to be remade by hand.

But basically its New Vegas, as a turn based CRPG running in with an isometric camera. Basically is an XNVSE plugin with an orthographic camera, movement is like the original fallout point and click style so required using the NPC navmesh. For a full remake in this style the game would need a major balance and systems pass but its kinda fun and neat to play this from a different perspective. I tried to make it relatively compatible with VNV though a couple mods that affect iron sights or camera settings are incompatible.

Combat is functional but right now projectiles don't actually fly to the target just hits the ground at the angle of the camera and the target is "hit" based on chance to hit. All the minigames except gambling have been replaced by a die roll mechanic, traps are flagged when you come near based on perception.

There's a small minimap which isn't great it just flags enemies and POI based on your perception or what you've learned, ideally id get the world map traverseable in the classic style with random or scripted encounters.

Anyway would be curious to hear any thoughts on the project again right now I don't have any intention of releasing this its just a fun personal project.


r/FalloutMods • • 1d ago

New Vegas [FNV] What are the best cut content restoration mods out there?

10 Upvotes

I'm currently playing with mods for the 1st time using Viva New Vegas' guide. Which cut content mods would you recommend?


r/FalloutMods • • 1d ago

Fallout 4 [Fo4] Homemaker and WMI (PS4)

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2 Upvotes

Hi, I just downloaded the Homemaker and Workshop Menu Injector mods but nothing is showing up while in game. What am I doing wrong?

EDIT: IM ON PS5 NOT PS4


r/FalloutMods • • 1d ago

Fallout 4 Mods to make the gameplay feel like a more refined 3rd person shooter like Ghost Recon/Arc Raiders/Helldivers 2? [Fo4}

1 Upvotes

I really like how smooth and satisfying the animations, movement feels in those games, what are the best 3rd person camera and animation mods, as well as other features that enhance it?


r/FalloutMods • • 1d ago

Fallout 4 UI mod and community shaders [FO4]

1 Upvotes

Do i have to use Dear modding UI, it looks ugly to me id rather use FallUI. also do yall know any mod other than LEO that readds in the ability for bloodied to spawn on legs, arms and head pieces since the UFO4P takes that away, thank you.


r/FalloutMods • • 1d ago

New Vegas [FNV] How to mod TTW on the Steam Deck

5 Upvotes

Warning the download time for TTW converting FO3 into mod-like file is about 12-16 hours and the setting up of the rest of this is about 2-4 hours, so be prepared for this to be a time drain, but anyway the steps are as follows

  1. Download both F:NV and FO3 and set their compatibility to forced and to Proton 9-0.2

  2. Open both games so that the ini. files are generated before exiting

  3. You need to download a Mod Organizer 2 package that allows you to have it work on the steam deck the link is here https://github.com/Furglitch/modorganizer2-linux-installer

  4. You need to extract the installer and once the file is extracted you need to go into the file (this part can be done in the download file)

  5. You need to right click on the install.sh file and select "run in konsole". It'll pop up a program that'll walk you through what you want for the MO2 settings. In this case you want to select it for F:NV

  6. Go through the process of setting up the MO2 settings (make sure to remember where your download folder is for MO2 for your F:NV partition at because you'll need/want to install any mods off of nexus there)

  7. Confirm that MO2 is working by opening up F:NV there'll be a window that allows you to manage the mods you have (there will be a download tab there where you can install any mods that are in some sort of zip file\*) \*the zip file part is more important later

  8. Once that is all done you'll need to download the TTW installer

  9. Download and install the F:NV 4GB patcher

  10. Take your entire FO3 folder (yes the entire game) and move it to where your proton files are at for F:NV (You'll need to turn on hidden files) the pathway is Home>.steam>steam>steamapps>compatdata>22380>pfx>drive_c . You can place the file in the drive_c anywhere in there

  11. Make a file in the drive_c labeled as "TTW Folder"

  12. Run the TTW installer and select the relevant files within the F:NV proton partition folder (aka anything within the 22380 folder)

  13. Let the TTW install do it's thing (This'll take about 12-16 hours unfortunately)

  14. Once you have the complete folder you can delete your FO3 folder from your F:NV proton partition in drive_c location and you then zip the TTW Folder into a zip file

  15. Move this TTW Folder into the download folder for MO2 and download it like any normal mod in MO2

  16. Congrats you now have TTW mod in MO2

  17. But you're not done here. You need to now download all the mods needed to run TTW and install them using MO2. Once all that is done you should now have a working TTW install

Those of you who know how MO2 works can download mods in a different fashion, but in my experience it's more surefire if you place the mod files directly into the FNV MO2 download folder.

P.S. Please let me know if I missed anything. It has been a while since I installed TTW and I may have missed a few important steps


r/FalloutMods • • 1d ago

Fallout 4 [FO4] CTD when trying to access the perks chart

1 Upvotes

No other crashes reported besides this one. Crash log below;

crash-2026-11-10-13-33-36.log

AUTOSCAN REPORT GENERATED BY CLASSIC v9.1.0

FOR BEST VIEWING EXPERIENCE OPEN THIS FILE IN NOTEPAD++ OR SIMILAR

PLEASE READ EVERYTHING CAREFULLY AND BEWARE OF FALSE POSITIVES

Error Information

Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFCAB358E69 PRKF.dll+0028E69

Detected Buffout 4 Version: Buffout 4 v1.28.6

✅ You have a valid version of Buffout 4!

Checking for Known Crash Messages, Errors and Suspects

Checking for MCM Crash......................................... SUSPECT FOUND! > Severity : 3

Checking for Script Crash...................................... SUSPECT FOUND! > Severity : 3

*Checking for [Camera Position Crash].......................... SUSPECT FOUND! > Severity : 1

*Checking for [Item Crash]..................................... SUSPECT FOUND! > Severity : 1

NOTICE : MAIN ERROR REPORTS THAT A DLL FILE WAS INVOLVED IN THIS CRASH! If that dll file belongs to a mod, that mod is a prime suspect for the crash.

ONE OR MORE SUSPECTS DETECTED! CHECK LOG ABOVE FOR MORE INFORMATION!

Checking for Settings-related Issues

✔️ ArchiveLimit parameter is correctly configured in your Buffout 4 settings!

Checking For Mods That HAVE SOLUTIONS

[!] FOUND : [08] Armor And Weapons Keywords

If you don't rely on AWKCR, consider switching to Equipment and Crafting Overhaul

Better Alternative: https://www.nexusmods.com/fallout4/mods/67679?tab=files

Patches to remove AWKCR: https://www.nexusmods.com/fallout4/mods/40752?tab=files

[!] FOUND : [0F] Tactical Reload

Can cause weapon and combat related crashes. TR Expansion For ECO is highly recommended.

TR Expansion For ECO Link: https://www.nexusmods.com/fallout4/mods/67716?tab=files

[!] FOUND : [13] Start Me Up

Abandoned mod that can cause infinite loading and other problems. Switch to REDUX Version instead.

Updated REDUX Version: https://www.nexusmods.com/fallout4/mods/56984?tab=files

[!] FOUND : [18] Fourville (Vault 4)

Has various visual issues and quest glitches.

Patch Link: https://www.nexusmods.com/fallout4/mods/61080?tab=files

[!] FOUND : [19] Combat Zone Restored

Contains few small issues and NPCs usually have trouble navigating the interior space.

Patch Link: https://www.nexusmods.com/fallout4/mods/59329?tab=files

Checking for Important Mods

✔️ Canary Save File Monitor is installed!

✔️ High FPS Physics Fix is installed!

❌ Previs Repair Pack (PRP) is not installed! This is a highly recommended mod that can vastly improve performance.

Link: https://www.nexusmods.com/fallout4/mods/46403?tab=files

✔️ Unofficial Fallout 4 Patch is installed!

✔️ Nvidia Weapon Debris Fix is installed!

Checking for Plugin-related Errors

The following PLUGINS were found in the CRASH STACK:

modern firearms.esp | 1

[Last number counts how many times each Plugin Suspect shows up in the crash log.] These Plugins were caught by Buffout 4 and some of them might be responsible for this crash. You can try disabling these plugins and check if the game still crashes, though this method can be unreliable.

Checking FormIDs

Fallout4.esm | 000EB803 | 1

Modern Firearms.esp | 2A00B00B | 1

[Last number counts how many times each Form ID shows up in the crash log.] These Form IDs were caught by Buffout 4 and some of them might be related to this crash. You can try searching any listed Form IDs in xEdit and see if they lead to relevant records.

Checking for Named Records

(char*) "ScaleformValue.cpp" | 1

(void* -> PRKF.dll+001B02C) | 1

(void* -> PRKF.dll+001C19F) | 1

(void* -> PRKF.dll+001EB85) | 1

Full Name: "$Master" | 1

Full Name: "ORSIS F-17" | 1

Name: "WorldRoot CameraNode" | 2

[0] 0x7FFCAB358E69 PRKF.dll+0028E69 | 1

[1] 0x7FFCAB34B02C PRKF.dll+001B02C | 1

[2] 0x7FFCAB34EB85 PRKF.dll+001EB85 | 1

[Last number counts how many times each Named Record shows up in the crash log.] These records were caught by Buffout 4 and some of them might be related to this crash. Named records should give extra info on involved game objects, record types or mod files.

End of Report

Generated by CLASSIC v9.1.0


r/FalloutMods • • 1d ago

Fallout 4 [Fo4] On my 2016 xbox one s

1 Upvotes

Hey guys, I'm a relatively decent problem solver but unfortunately also technologically illiterate. I have been attempting to mod on this Xbox for years and had decent success before updates but these days I just cannot get a load order to work. If I post my LO here or if someone wants to DM me can I get some help? Ive checked the official guides and followed them to the letter to the best of my ability but im so limited on consol. Its been hard to determine patches if im missing any and exactly what category each mod goes in to. My mod list is relatively light at just 31 but ooo boy itd be nice to do more.


r/FalloutMods • • 1d ago

New Vegas [FNV] Any idea what's causing these yellow textures indoors?

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3 Upvotes

They only appear yellow when looking at them at certain angles. Using Viva New Vegas, Salvo 2, and Caffeine NVR. Textures appear yellow regardless of what followers I have. Plugins:

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Unofficial Patch NVSE Plus.esp

d20Fixes.esm

Strip Lights Region Fix.esm

Landscape Disposition Fix.esm

Placement Fixes.esm

FNV FaceGen Fix.esp

d20Consistency.esm

TLD_Travelers.esm

Better Brotherhood.esm

Goodies.esp

ExtraGoodies.esp

Goodies - Better Brotherhood Patch.esp

Goodies - Jacobstown Water Fix.esp

AguaFria.esm

DLC Enhancements.esp

Bad Touch.esm

Sunshine On My Shoulders.esm

Simple Character Expansions.esm

YUP - Base Game + All DLC.esm

Simple Character Expansions - YUP Patch.esp

NVMIM.esp

NVMIM - YUP Patch.esp

fixy crap ue.esp

SSTRemasteredQuarries.esm

SandyRoads.esp

SALVO 2 - CORE.esp

PerformanceOfTheTitans.esm

Base Object Swapper Community Master Plugin.esm

WeAreLegion.esm

Simple Character Expansions - Goodies Patch.esp

The New Bison Steve Hotel.esm

FCOMaster.esm

GreatKhanGreatOverhaul.esm

The Mod Configuration Menu.esp

Vanilla UI Plus.esp

JustAssortedMods.esp

Enhanced Movement.esp

Atmospheric Lighting Tweaks.esp

CC - Rain.esp

CC - 3D Rain.esp

SALVO 2 - PRIME.esp

FCO - The New Bison Steve.esp

FCO - NPC Changes.esp

FCO - OHSB NPC Edits.esp

T4-plugin.esp

T4-modest.esp

DragsNPCOverhaul.esp

NCROverhaul.esp

WeAreLegion.esp

BoomersGoBoom.esp

BrotherhoodReforged.esp

NovacOverhaul.esp

PowderIsTheNewBlack.esp

DragsNPCsTheStrip.esp

RaiderOverhaulPreview.esp

BurnedManLives.esp

DragsNPCsMiscUpdates.esp

SimpleCassReplacer.esp

DragsNPCsMiscUpdates2.esp

SALVO 2 - LOD FNV.esp

SALVO 2 - VNV Object LOD.esp

DNWeathers.esp

NeutralWeathers.esp

Cartographer.esp

HairPatcher.esp

MoHair.esp