Using Claude Code, I have ported the first three chapters of half life fully to bonelab. everything is interact-able and I plan to eventually have the full campaign playable. here is a list of features:
Half-Life chapters 1-3 (Black Mesa Inbound, Anomalous Materials, Unforeseen Consequences) fully ported
Original maps, lightmaps, textures, models, animations, voices and music, read from your own Half-Life install(if you install mods, they become part of the level!)
Original scripted scenes and map logic: the tram ride, desk button, microwave, resonance cascade, death elevator, lasers
Buttons, valves, levers and scanners you press and turn by hand, with a haptic click
Doors you push, pull or slide yourself
Props and breakables are physics objects
Health and suit chargers that actually work
Scientists and guards with ragdoll bodies: tap them to follow or wait, shove, punch, grab and throw them, and they get back up
Crowbar, 9mm pistol, clips and grenades as real BONELAB items with Half-Life models and sounds (holsters, ammo pouch, reloading, pulling the grenade pin)
BONELAB guns hurt Half-Life enemies, with blood, bullet holes and scorch marks
HEV suit wrist display for health, armor and ammo, a fist-to-head flashlight, and suit damage warnings
Zombies, headcrabs, houndeyes, vortigaunts, bullsquids and barnacles with the original attacks
Melee only hits if the enemy’s arm actually reaches you, so you can dodge
Enemies fight scientists and guards too, and Barney shoots back
Half-Life style menu with quick save, autosave, 6 slots and chapter select. Press it with your finger, open it by tapping your wrist
Dying loads your last save
Footsteps that match the floor, plus a red glow and a buzz in the matching hand showing where damage came from
if anybody is interested in playtesting, feel free to dm me on discord, username: benkhai170