r/virtualreality • u/GuardianOfErebor • Apr 09 '21
r/virtualreality • u/Pale_Blackberry_4025 • Oct 18 '25
Question/Support Which app did this person use, and is it free?
r/virtualreality • u/zweihanderOP • Sep 20 '20
Discussion Lets not forget this is a real Zuckerberg quote...
r/virtualreality • u/PartyRooster • Aug 15 '25
Photo/Video Must be what Deadpool feels like.
r/virtualreality • u/JorgenFreeman • Mar 22 '21
Self-Promotion (Developer) I added co-op to my VR burglary game, but my friend is an asshole
r/virtualreality • u/rednecksec • Dec 10 '20
Photo/Video My Kat Walk C arrived today, tested it in Pavlov. If you though beat saber mad you sweaty think again.
r/virtualreality • u/RememberMementoMori • Jan 01 '22
Photo/Video Disabled woman's perspective on VR
r/virtualreality • u/Animeeshon • Oct 02 '20
Photo/Video I accidently smashed my monitor with a VR controller and I'm actually impressed how it turned out.
r/virtualreality • u/lunchanddinner • Jun 05 '23
Discussion Apple's VR Headset - Vision Pro
r/virtualreality • u/Dougller • Jul 19 '20
Self-Promotion (Developer) Making VR game is harder than I thought
r/virtualreality • u/braingame26 • Jan 28 '21
Self Promotion (YouTuber) I'm making motorized shoes for walking in VR games
r/virtualreality • u/DonicVR • Sep 15 '20
Fluff/Meme Oculus Manager talks about Quest 2.
r/virtualreality • u/lunchanddinner • Nov 12 '25
Discussion The Steam Frame, Steam Controller and Steam Box
Steam Frame: https://store.steampowered.com/sale/steamframe
Specs:
Type: Standalone VR Headset (can also play PCVR games)
Operating System: SteamOS (runs on an ARM chip, uses FEX translation layer for x86/traditional Steam games)
Processor (SoC): Qualcomm Snapdragon 8 Gen 3 (or equivalent)
RAM: 16GB Unified LPDDR5 RAM
Storage: 256GB / 1TB
Expanded Storage: microSD card slot (supports up to 2TB)
Optics: Pancake lens
Display: 2,160 x 2,160 LCD per eye
Refresh Rate: 72-120Hz (144Hz in Experimental mode)
Field of View (FOV): Up to 110 degrees
Tracking: 4x external cameras (headset and controller tracking), 2x interior cameras (eye tracking)
Connectivity: Wi-Fi 7, 2x2 – Dual 5Ghz/6Ghz streaming
Weight: 190g core, 435g (core, headstrap, facial interface, audio, rear battery)
r/virtualreality • u/playfulbacon • May 05 '20
Self-Promotion (Developer) Our VR vs. PC game Davigo launched a public alpha today (link in comments)
r/virtualreality • u/[deleted] • Mar 11 '21
Discussion Children in VR suck and something needs to be done about it
Edit: To the hundreds of people messaging me comments like "it's a video game, there's going to be kids, stop complaining":
That's not the issue here. Games and social applications made for adults went from having some kids to having a majority of kids after Quest 2 came out.
It's not the existence of kids that's the problem, it's the amount of them that is the problem.
Edit: Redditors be like
If you have kids, limit them to child-friendly games, like Rec Room or whatever else is appropriate for kids. Not Onward or Contractors (both are rated Mature for players 17+ but the average age of players in the game is less than that).
I play a lot of multiplayer, in 2D as well as in VR, and the ratio of children to adults is the worst I've ever seen in multiplayer VR. If the ratio were better I wouldn't be complaining, but it often seems like kids under 13 outnumber adults by 2 or 3 to 1.
And before someone comes in and says that this is true in 2D as well, no it isn't! Maybe if you're playing Fortnite or Minecraft or something else targeting children, but in the vast majority of multiplayer games I play, the average age is almost a full decade higher than it is in VR. This even goes for really popular games like CoD and Battlefield.
Lots of teenagers (who pose another set of problems but can actually handle the game), not many squeakers.
Anyway, before someone calls me ageist, let me break down why kids suck in multiplayer games:
If you can teamkill in a game, they will teamkill a lot without remorse. Often on purpose, because they're bored.
They can't run because they're so short most games think they're crouched. This makes them completely useless.
They like to sit on the floor and play which means not only are they short, they're short and bent over.
They suck at most games. In Onward, they're typically worse than the easiest bots. You have to keep cycling lobbies to find one without many kids in it if you want to feel remotely challenged. Unfortunately, there aren't many competitive lobbies anymore and kids join those too.
They want to RP and goof around all the time so in competitive lobbies, they often won't leave the spawn area. When you approach, they'll all be standing around in a gaggle looking at each other.
They keep begging to change the rules. For example, they want to do RP in a typical Uplink server on Onward. Them: "We--we're---we're doing knives only!" Onward actually has Shooting Range for stuff like this, but there's so many kids they spill over into other modes.
They teamkill a lot. I'm putting this on the list twice for emphasis.
They call you 'sweaty' for being average and get really salty when you kill them. I've seen them cry and I've seen them screech so loud after losing that it almost tore open my eardrums.
They never shut the fuck up. In Hyper Dash, there's always at least one kid on the team who just talks to themselves the entire game, narrating every thing they think and do, until you mute them.
"You're cheating!"
And so on, and so on.
What's worse are the people who ask others to alter their behavior when playing with kids... fuck no, I'm not volunteering at a day care. The kids shouldn't be here in the first place. If I were in Rec Room sure, that's more of a kid-friendly space but I'm talking about games aimed at adults.
Something needs to be done about it. If Facebook won't do anything about it, like give us an option to report underage users in games, then game developers will have to pick up the ball. I've been vocal about this on various Discords but I don't think devs feel it's their problem to solve.
Edit: fixed some mistakes
r/virtualreality • u/Kippenoma • Jan 30 '22
r/virtualreality News We are considering banning NFT/crypto content on the subreddit.
Hey everyone, today we have a question for the community on something we have been considering.
We’ve been considering banning all posts on Crypto and NFTs. A lot of the time it seems crypto-posts are just self-promotion of some sort of scam or grift. Often they're also not very related to VR at all, but try to make it seem like it is by using buzzwords like "metaverse".
In other words, spam.
What do you think?