r/videogamescience • • 1d ago

Guys i need your help urgent

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0 Upvotes

r/videogamescience • • 2d ago

Graphics Unbelievable graphical tricks in classic games - Your questions answered! | White_Pointer Gaming

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7 Upvotes

r/videogamescience • • 6d ago

Code The Movement Physics of Super Mario Bros - Behind the Code (by DisplacedGamers)

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9 Upvotes

r/videogamescience • • 10d ago

Ora che AMD FSR 4.1 è disponibile su Xbox, Wukong ne ha bisogno!

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0 Upvotes

r/videogamescience • • 14d ago

Guys, do you think this game-injected-into-another-game trend, will reignite interest and is a prologue to us humans' discovering new studies about multiverses IRL?

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0 Upvotes

r/videogamescience • • 22d ago

Graphics How "Adventures Of Batman & Robin" rewrote the rules, by @GameHut

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16 Upvotes

r/videogamescience • • Oct 11 '26

We are finalizing the Synvector prototype - we will give it to the players soon.

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2 Upvotes

We have reached an important stage in the development of Synvector - we have finalized the prototype and are now preparing it for the first test. We will try to open access to it on October 25-30.

At the first stage, we don't just want to open the game to everyone at once, but to test it in several waves.:

100 players → 200 players → 300 more players.

This way we can gradually collect and analyze feedback and see how the impression of the game changes after making the first changes. It's still a prototype, so it's not even a big part of the game. But we are just interested in getting your opinion before we go further in the development.

If you want to try Synvector on your own, stay tuned. We will start issuing the first accesses to the playtest soon. 🚀


r/videogamescience • • Oct 01 '26

Evolution of Bayonetta Models - Part 1

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4 Upvotes

r/videogamescience • • Sep 29 '26

Code The Physics Update Loop

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4 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.


r/videogamescience • • Sep 20 '26

How Video Games Represent Air Pollution 🎮🌍

7 Upvotes

Air pollution is often represented through numbers, maps, or indicators, but it can also become… a game mechanic. 🎮

In a Medium article, I explore how video games represent air quality.

From SimCity to Cities: Skylines II, through Frostpunk 2, Super Mario 64, Metal Gear Solid, Factorio, and Minecraft, air pollution can take many different forms: it can involve trade-offs between urban development and pollution, become an area the player has to avoid, or even turn into a constraint the player has to protect themselves against.

Video games therefore offer simplified representations of complex phenomena, while also making the consequences of air pollution and the choices it can lead to more visible.

👉 The article :
https://medium.com/@corentin_berger/air-quality-in-video-games-4d1762091ca5


r/videogamescience • • Sep 04 '26

200,000,000BC

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0 Upvotes

Had an idea for a game called 200000000 BC basically a human surviving during the dinosaur age.

Think Skyrim + Minecraft-style survival, but you’re building bases, gathering food, and genetically creating your own dinosaurs(using AI) to raise into an army. Explore with friends, raid other bases, tackle huge dungeons and boss fights, and eventually take your dinos to other planets.

Would you play something like this? What would you add or change?


r/videogamescience • • Aug 30 '26

Code UPDATE: NFS Rivals Multiplayer / Canary Services is now RivalsNET (Unofficial Community Initiative)

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3 Upvotes

r/videogamescience • • Aug 27 '26

Do we think the animations / magnetizing to ledges will be improved by Feburary 2027? Hoping for some thoughts from people educated on the subject.

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0 Upvotes

r/videogamescience • • Aug 19 '26

Graphics Sonic 3's Level Title Font

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15 Upvotes

r/videogamescience • • Jul 28 '26

Do I know ball these are the games I play

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0 Upvotes

r/videogamescience • • Jul 27 '26

Does Dead By Daylight have the best Pyramid Head? - Model Comparison

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0 Upvotes

r/videogamescience • • Jul 24 '26

1 Million Particles Rendering at 120 FPS

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0 Upvotes

r/videogamescience • • Jul 22 '26

We created this game on Godot, what do you think?

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0 Upvotes

r/videogamescience • • Jul 22 '26

Code Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.


r/videogamescience • • Jul 17 '26

Graphics Concept Art: Light Kinetic Machine Gun

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1 Upvotes

r/videogamescience • • Jul 15 '26

Arthur Morgan Model is AMAZING! - Red Dead Redemption 2 Model Breakdown

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0 Upvotes

r/videogamescience • • Jul 14 '26

Graphics We designed a tactical command tablet that lets you control an entire fleet during space battles

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6 Upvotes

r/videogamescience • • Jul 10 '26

Evolution of John Marston Model - Red Dead Redemption 1 & 2

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1 Upvotes

r/videogamescience • • Jul 06 '26

League Of Legends Vs DOTA 2 Graphics Comparison

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1 Upvotes