r/tf2mapping • • Sep 06 '15

Map (Alpha) pl_mountainpass_a2

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tf2maps.net
2 Upvotes

r/tf2mapping • • Feb 09 '20

Hello i have a friend named tom

2 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=1993208174 this is the map I made for him

(look behind blue spawn)


r/tf2mapping • • Oct 15 '23

Help DOES ANYBODY KNOW HOW TO MAKE A SPAWN, seriously.

4 Upvotes

i saw in a short that it had alot of things, and i dont know how to make it, please help me


r/tf2mapping • • Apr 22 '18

How do you do the road decal like valve did?

3 Upvotes

So on maps like ctf_sawmill and cp_sawmill theres a dirt road decal that curves really nicely. i wanted to do this for my map, but i just cant. they wont line up. did valve use a special tool for them or something? the decal is dirtroad008 btw.


r/tf2mapping • • Apr 04 '16

Help [TF2]Making certain items respawn

3 Upvotes

So. I'm making a fun/trade map, and i added a soccer field right in the middle of it. I made the goals, the scoreboards that actually work, buttons to reset them, these misc stuff. It also wouldn't be soccer if there wasn't a ball. So, using the logic of other trade maps, i made a func_physbox to be used as the ball physics, and a prop_dynamic parented to that physbox, using the ball model. I want to make the ball everytime a goal is scored, to be destroyed (kill function) and then instantly respawn at the middle of the field again, ready to be used again. But i don't know how to respawn it, and, I've tried to use point_tenplates to make them spawn, but they seem not to spawn parented together. Am I doing something wrong?


r/tf2mapping • • Sep 09 '15

Idea [Idea] Call of Duty Maps/Gamemodes

2 Upvotes

Now, I'm not personally a massive fan of call of duty, but I think I would have a fun challenge porting the maps and game modes from it into tf2. Im currently trying to figure out how I would get Search and Destroy to work. I know using a flag entity for the bomb will work, having the bomb points be capture points, but how would defusing work?


r/tf2mapping • • Jan 05 '18

Problem with running a map

1 Upvotes

in hammer when I run the map and it starts TF2, it says I need to have steam turned on to start any multiplayer matches (witch I need for some reason to run the map) and even know that I have it open, it doesnt work for some reason. somebody help please?


r/tf2mapping • • Aug 21 '16

Map (Alpha) Koth_Milkrun_A3

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1 Upvotes

r/tf2mapping • • Mar 09 '21

F

7 Upvotes

This place is dead.


r/tf2mapping • • Feb 13 '21

Idea Plr_slightlyHighertower

5 Upvotes

Name says it all, it's Hightower but it's only twice as tall as usual, ovc the other towers for the Carta would be doubled as well but idk.

I thought of this as the midground between Hightower and highertower


r/tf2mapping • • Aug 10 '15

Help Smooth corners for trains

5 Upvotes

Hi guys, I'm making a map where there is a train that goes around in a continuous circuit. However, no matter how hard i try, the 90 degree turns always look quite awkward, even when I smooth the corners out. It either looks quite jittery, or the train is not aligned properly.

Any ideas? I doubt there is an easy fix considering trains usually go in a straight line.


r/tf2mapping • • Oct 30 '15

Map (Alpha) [Map]koth_sunnyville, take the lighthouse in my first public map!

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2 Upvotes

r/tf2mapping • • Feb 18 '18

[Idea]Is it possible to make a payload map where the cart is ONLY on a lift? (like the end point of Hightower)

2 Upvotes

So The setup is that BLU has dug tunnels into RED's base and are going to blow it up with a bombcart. The problem is that they misjudged the depth of the tunnels and now they are 5 stories underground. To get the cart to the base they have to get it up a tower they have built in a large central chamber (think last on Gravel Pit for a similar setup). To give Red time to set up a bit the first point is actually loading the bomb on the lift so there would be a short, possibly curved section of track leading to the lift. No more than 10 yards/meters. RED would obviously spawn in their base, but in a room very close to where the tunnels start, or some quickly set up elevator shaft in their bases' basement. The tower would have extensive scaffolding and catwalks around it, but also plenty of cover around the lift shaft so it's not so much of a death sentence to sit near the cart to lift it. (yes,this cover would have more holes than Swiss cheese being comprised of the usual tin roofing and plywood nailed to planks we have come to expect.)

Thinking Map Names could be "PL_Underbase" or "PL_BoomLift"

Feedback Please!


r/tf2mapping • • Dec 21 '20

Help HHH wont move

4 Upvotes

I have been trying to make the HHH to move for days now. All he does is stand still after he spawns. Does anyone know the Problem?


r/tf2mapping • • Oct 18 '20

Request

2 Upvotes

Can someone recreate Aztec1 from the original Team Fortress mod?


r/tf2mapping • • Jul 01 '17

Help point_servercommand not working on my server, but working in singleplayer

1 Upvotes

So I have a map that works fine in singleplayer (typing map mapname in console) but when I try to host it on my server, the point_servercommand doesn't work. How can I fix this?


r/tf2mapping • • May 21 '18

Map (RC or Beta) Cp_Sagevalley: My first CP map (It honestly should probably be in beta still)

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5 Upvotes

r/tf2mapping • • Feb 25 '20

i really hope this subreddit isn't that dead

6 Upvotes

so i was bored and thought that i can make tf2 maps for fun

i never made maps for other valve games so i was excited as soon as i tried to run map there is this window with loooong message and it just stays like that and does nothing


r/tf2mapping • • Apr 09 '20

First draft of my first koth map

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4 Upvotes

r/tf2mapping • • Apr 12 '20

Help Ok so I'm making a map and I've run into a problem, when I make a brush an entity for a door or in this case the capture point area, it will make it so that when I select it, it would open it as a standard brush.

2 Upvotes

The only work around for this that I managed to find was to just make it and entity again and to not click off of it. The problem that I'm facing is that I have so much logic in the cap point area that making it and entity would fuck it up and I'd have to redo all the logic. How do I make this not happen?


r/tf2mapping • • Apr 09 '20

Help Any good hammer tutorials?

4 Upvotes

I need it. My map is going to be "glorious"


r/tf2mapping • • Jul 19 '20

What map is this?

Post image
11 Upvotes

r/tf2mapping • • Jul 10 '20

Help Porting maps from another engine?

3 Upvotes

Hi everyone, I don't have much knowledge about mapping for TF2/source , so I'm writing this post for directions. I'd like to try and port map data from Wolfenstein : Ennemy Territory to TF2 because I'm pretty sure they'd adapt well to the game with minor tweaks. What would you recommend, writing a script to port collision/model data from one game to another or redoing the maps with community assets (probably Frontline) ?

I have the required knowledge to be able to code what is required but if there is an open source program that could help, I'd like to know about it.

Thanks in advance for the help!


r/tf2mapping • • Aug 24 '21

Help Looking for a good mapper

3 Upvotes

Hey guys I plan to create a custom TF2 gamemode and I need a good map creator who could create the map for the mod, of course u will be payed. If u are interessted just msg me on discord Carwex#2920 .


r/tf2mapping • • Apr 10 '18

Help Is there a version of Dustbowl where all of the sections of the map are all mixed into one?

2 Upvotes

I've been getting old of the waiting after every two points and I wanted to see if there was a version where all of the sections are in one and the spawn points are like how the ones in 5 Gorge or any payload map where the spawn point changes. So it could be after every two points the attacking team's spawn would move to where they would usually be in on the next round.