r/tf2mapping • u/[deleted] • Jul 19 '20
r/tf2mapping • u/Yobleck • Aug 03 '15
Help Moving control points
Is it possible? Can you tie a control point to a moving entity?
r/tf2mapping • u/PleaseUpVoteMyMeme • Feb 25 '20
i really hope this subreddit isn't that dead
so i was bored and thought that i can make tf2 maps for fun
i never made maps for other valve games so i was excited as soon as i tried to run map there is this window with loooong message and it just stays like that and does nothing
r/tf2mapping • u/[deleted] • Mar 03 '18
Idea An idea for a ridiculous map.
ARENACTCPCLRKOTHSDPDASS_25viadoublefallbadcoldfastgullymetalpowergravelmossmountainsteelDeGrootbrimstonegoldsnowyswiftthunderupwardbanananightbyrelumbernucleusmaplemoondoombrickwaterfortsawturbinewellgorgeasteroidfoundryfrightgranaryprocesssunshinesnakevanguardwellyukondustegyptjunctionmanormercenarysnowhydrobarnborneocactusenclosurefrontierhellhoodootowerlineblastravinewatchBrazilductsideharvestpasskinglazarussuijintestdistricttowndeathlands.
This is a combination of every single map in TF2, which isn't MVM.
It contains assets and rooms from every map in the game.
If you really want to combine all the modes for this for some reason, I got an idea.
You grab an intelligence and take it back to your base to unlock the entrance to the enemy's base. [CTF]
When inside, you must destroy some robots to get points. [RD]
The team with the most points will have their timer tick down. [KOTH]
When your team's timer finishes, a payload is unlocked in your base which you must move to explode a vault containing Australium. [PLR] [SD]
When you launch the rocket, which is powered by the Australium you're put in your base for five minutes for the enemy team to catch up and a path is opened near the enemy's base. [INTERMISION]
This path, when entered, leads to a second layer of the map which contains control points. [CP]
When the entirety of a team captures all the points in that area, a ball appears which must be put into the opposite team's hoop. [PASS]
While all this happens, the winner of each section gains points. The team with the most points at the end of the section goes to push a payload to the other team's base, blowing it up. If the defenders in this section defend their base for 5 minutes, they win. [PL]
Also, Medieval mode will turn on and off every 10 minutes.
r/tf2mapping • u/doing-my-bestpacito • Feb 13 '21
Idea Plr_slightlyHighertower
Name says it all, it's Hightower but it's only twice as tall as usual, ovc the other towers for the Carta would be doubled as well but idk.
I thought of this as the midground between Hightower and highertower
r/tf2mapping • u/megapieman • Jul 14 '18
Map (RC or Beta) KOTH Synthetic - Competitive Map
r/tf2mapping • u/AoiHono-BlueFlame • May 21 '18
Map (RC or Beta) Cp_Sagevalley: My first CP map (It honestly should probably be in beta still)
r/tf2mapping • u/porkii • Aug 10 '15
Help Smooth corners for trains
Hi guys, I'm making a map where there is a train that goes around in a continuous circuit. However, no matter how hard i try, the 90 degree turns always look quite awkward, even when I smooth the corners out. It either looks quite jittery, or the train is not aligned properly.
Any ideas? I doubt there is an easy fix considering trains usually go in a straight line.
r/tf2mapping • u/galogalegowow • Oct 15 '23
Help DOES ANYBODY KNOW HOW TO MAKE A SPAWN, seriously.
i saw in a short that it had alot of things, and i dont know how to make it, please help me
r/tf2mapping • u/[deleted] • Aug 05 '23
Help Map ideas/advice?
Hey everyone, I have a big mapping project I'm working which will incorporate several iconic TF2 maps such as: 2fort, dust bowl, and Kong king.(or whatever it's called idk) However, I am here to ask what other maps I should incorporate? The concept is similar to things like COD battle royale maps where iconic multiplayer maps are scattered about.
r/tf2mapping • u/a_guy_on_reddit_Nr5 • Dec 21 '20
Help HHH wont move
I have been trying to make the HHH to move for days now. All he does is stand still after he spawns. Does anyone know the Problem?
r/tf2mapping • u/BeanBoyBob • Apr 09 '20
Help Any good hammer tutorials?
I need it. My map is going to be "glorious"
r/tf2mapping • u/[deleted] • Feb 27 '18
Map (Alpha) [koth] Altitude A3 - My first map! I'm trying to update it as often as possible and I currently need as much feedback as possible!
r/tf2mapping • u/Carwex • Aug 24 '21
Help Looking for a good mapper
Hey guys I plan to create a custom TF2 gamemode and I need a good map creator who could create the map for the mod, of course u will be payed. If u are interessted just msg me on discord Carwex#2920 .
r/tf2mapping • u/[deleted] • Jul 10 '20
Help Porting maps from another engine?
Hi everyone, I don't have much knowledge about mapping for TF2/source , so I'm writing this post for directions. I'd like to try and port map data from Wolfenstein : Ennemy Territory to TF2 because I'm pretty sure they'd adapt well to the game with minor tweaks. What would you recommend, writing a script to port collision/model data from one game to another or redoing the maps with community assets (probably Frontline) ?
I have the required knowledge to be able to code what is required but if there is an open source program that could help, I'd like to know about it.
Thanks in advance for the help!
r/tf2mapping • u/doing-my-bestpacito • Jun 11 '20
Idea I have an request for an Atk/Def map
So ya know the end of the line short, well this map is kind-of related to that.
It's a train where Red's spawn is the frontmost cabin and Blu spawn is a helicopter following the train.
There's 3 capture points, the first point is the 3nd to last cabin, the second point is the middle cabin, and the final point is the 3rd cabin from the front (i should note that, every point has 2 cabins between them for a total of 11 carts, and each cart would be about 750 hu long, and 400 hu across).
Upon the cap of the first point, Blu spawn moves to the cabin at the end of the train. And upon the 2nd points capture, Blu spawn moves to the cabin of the first point.
It is also possible to get up to the roof of the train via a staircase between every cabin. You can build on the roof of the train.
I don't know if that's possible, but if it is, can someone please try for me (the reason is don't do it myself is bc i don't have a PC, I'm typing this on mobile)
r/tf2mapping • u/Milomand99 • Apr 22 '18
How do you do the road decal like valve did?
So on maps like ctf_sawmill and cp_sawmill theres a dirt road decal that curves really nicely. i wanted to do this for my map, but i just cant. they wont line up. did valve use a special tool for them or something? the decal is dirtroad008 btw.
r/tf2mapping • u/EndCMJ • Dec 12 '16
Starting a new map.
Hello everyone reading this. I am a beginning map dev. The only map I have completed is deathmatch Chaos. (Which I will not upload, as it is bad.) I know a lot about mapping, and will try to make this map. I just want to tell this community first, as I want to bring this place back up.
r/tf2mapping • u/halflife1bv • Apr 04 '16
Help [TF2]Making certain items respawn
So. I'm making a fun/trade map, and i added a soccer field right in the middle of it. I made the goals, the scoreboards that actually work, buttons to reset them, these misc stuff. It also wouldn't be soccer if there wasn't a ball. So, using the logic of other trade maps, i made a func_physbox to be used as the ball physics, and a prop_dynamic parented to that physbox, using the ball model. I want to make the ball everytime a goal is scored, to be destroyed (kill function) and then instantly respawn at the middle of the field again, ready to be used again. But i don't know how to respawn it, and, I've tried to use point_tenplates to make them spawn, but they seem not to spawn parented together. Am I doing something wrong?
r/tf2mapping • u/hgurtyburd2321 • May 08 '21
can anyone send me a link for trade plaza 2 on a drive file
i seem to have broken my steam files
r/tf2mapping • u/ThaFeeesh • Oct 18 '20
Request
Can someone recreate Aztec1 from the original Team Fortress mod?
r/tf2mapping • u/mynameis23456 • Apr 12 '20
Help Ok so I'm making a map and I've run into a problem, when I make a brush an entity for a door or in this case the capture point area, it will make it so that when I select it, it would open it as a standard brush.
The only work around for this that I managed to find was to just make it and entity again and to not click off of it. The problem that I'm facing is that I have so much logic in the cap point area that making it and entity would fuck it up and I'd have to redo all the logic. How do I make this not happen?
r/tf2mapping • u/Nickbigbest • Feb 09 '20
Hello i have a friend named tom
https://steamcommunity.com/sharedfiles/filedetails/?id=1993208174 this is the map I made for him
(look behind blue spawn)