r/spaceengineers • • 10d ago

PSA [Livestream] SE1: Warfare 3 Update & Pack release! - 16th November 2026 @ 5:30PM UTC

26 Upvotes

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Please join us Monday, November 16, for the Space Engineers: Warfare 3 Update & Pack release!

Warfare 3 is bringing one of the biggest combat overhauls Space Engineers has ever seen. From Combat NPCs, guided missiles and torpedoes to countermeasure flares, EMP weapons, Jump Detection, new automation options, and much more, this update changes how battles are fought, defended, and engineered.

 

[YouTube] Warfare 3 Revealed: Round Thruster & Release Date

 

Monday, 16 November 2026 17:30

 

 

Community Previews: https://www.spaceengineersgame.com/warfare-3-previews/

 

Previous Previews: https://www.spaceengineersgame.com/space-engineers-warfare-3-revealed/

 


Sources:

 


r/spaceengineers • • 10d ago

PSA Official Server Wipe 14th-16th November 2026

14 Upvotes

Announcement on Official Discord by Milten Ignis (Official Game Server Admin)

Hi there Engineers,

Since we're all looking towards a soon-releasing major update, there's probably a big question in your mind when thinking about the official servers: Will they wipe?

The answer is now clear. We will indeed have a full wipe on all official servers.
Servers will go down for an extended maintenance period on 14 November 2026 16:00 and will go up again around 16 November 2026 17:30.

We're also making some changes to a few servers, details on that will hopefully follow soon(tm). Its part of the reason why the downtime will be a bit longer, after all we want to ensure that the new world files are properly set up and adjusted.
I cannot tell you more as of yet since gestures to the red sniper dot veering menacingly towards head of my pet goldfish.

So, since it'll all be dust in a bit more than a week anyways, consider going out in a blaze, warming up for battles to come and making some memorable last moments. We'll see you on the other side. Or maybe both. FCTM has been suspiciously quiet in recent times after all... ;P

Wishing you a great time. Happy engineering and spontaneously disassembling things!

 

Source: Official Discord

 

If you play on the official servers consider joining the Official KSH Discord and choosing the 'I play on official servers' role so you get notified of future changes / downtime.

 


r/spaceengineers • • 8h ago

HELP Got my first mining buggy stuck, any tips?

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123 Upvotes

was trying to make a drilling buggy to carve out a hole, spent about 3h working on it and instantly got it stuck in a hole, any tips on how to get it out? spent an hour trying to make a ramp with the hand drill


r/spaceengineers • • 6h ago

MEDIA Made during a playthrough of "Escape From Mars" | All Footage recorded during Live Streams. NO AI used. Everything is hand-crafted (by Black5heep)

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41 Upvotes

r/spaceengineers • • 6h ago

MEDIA I'm making a orthographic view screenshot plugin. As orthographic as the game allows at least.

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29 Upvotes

These are the first results.


r/spaceengineers • • 2h ago

MEDIA Made some improvements to my shipyard. She will be on the workshop later.

12 Upvotes

r/spaceengineers • • 1h ago

WORKSHOP [SSY-1] Bayanihan Shipyard. Ready for servicing.

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7 Upvotes

r/spaceengineers • • 12h ago

MEDIA She's....larger than I saw it in my head, and i can never turn the power off as the hinge will bury the drill in the ground

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24 Upvotes

r/spaceengineers • • 14h ago

MEDIA Armageddon // Space Engineers Warfare III Cinematic

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24 Upvotes

r/spaceengineers • • 18h ago

HELP why isnt this airtight?

57 Upvotes

im working my first big ship in creative mode and im currently working on the bridge and it just isnt sealing, as you can see in the video i swapped out the corner panels for the normal ones hoping that would fix it but it didnt and im getting frustrated


r/spaceengineers • • 18h ago

MEDIA WIP USS Enterprise NCC-1701 Refit

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51 Upvotes

I love Star Trek, I love Space Engineers and I love ZEOCMF's work on space ships.

I wanted to try my hand at the refit Enterprise in my style. Some proportions are more accurate while others are exaggerated. She is a beast.

To the Star Trek fans here, what other sets would you like to see included? I'm going to add the kitchen and some bunk rooms from Undiscovered Country.


r/spaceengineers • • 1d ago

MEDIA there is a moment

43 Upvotes

r/spaceengineers • • 1d ago

MEDIA Mining Take 2

390 Upvotes

Another stab at an autonomous miner. This one still needs some optimization to cut down on time, but its pretty close. The miner runs three Programable Block scripts: a mining script that governs its basic flight, a debugging script that tracks all of the grid's actions, and a emote script.

I don't write scripts and I haven't written a line of code in three decades. Instead I just told Claude what I wanted and ran iterations feeding the debug logs back to it with human language discussion about what I wanted. The emote script is kinda cute - i just told Claude to write a script that would let the emote block show me how the drone was feeling.

The drone flies to a designated waypoint above a known ore deposit. It terrain clears to the depth of the deposit using a canary box and then drills a horizontal spiral-cut that's approximately circular. The drone pushes the circle out whenever it finds ore. If it doesn't find ore at a particular point it stops extending that arc of the circle. Over time the spiral cut approximates the shape of the deposit.

When the drone can't find any more ore at a given depth it extends the initial vertical bore hole and repeats the process. Repeats until it can't find anymore ore. It takes breaks to drop of cargo, is mindful of its power levels, and remembers where it last left off.

Still needs optimization on where its wasting time, but the gaps at this point are pretty small. The logs track drilling rate and time between tasks, and that just feeds the next revision. I still need to implement a way to tell the drone if I actually want stone or ice (right now its chucks anything not ore during the horizontal drilling (but not vertical).

LLM driven scripting is a literal game-changer for this game. FWIW, I found the debug logs invaluable - not for me, but for the LLM. The Debug script writes the log into Custom Data on blocks that have the capacity. I started using LCDs for this, but Access Pannels work too and cost less PCU. Claude will read out the log directly from the blueprint file: copy the grid => replace the blueprint => drag and drop the file into Claude. With the Log, the LLM can effectively troubleshoot its own scripts (and can do the same thing with automation blocks generally).


r/spaceengineers • • 20h ago

MEDIA Rate my driving skills 1-10

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11 Upvotes

r/spaceengineers • • 14h ago

MEDIA Gundam core fighter prototype #gundam #spaceengineers

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3 Upvotes

r/spaceengineers • • 1d ago

DISCUSSION I hate playing SE on console.

14 Upvotes

Alright this is a rant post I don’t care if anyone reads it or if it even gets deleted I just need to rant.

A couple of days ago a new train mod came out for SE and I decided to take a look hoping that just maybe it would work on console. But of course it has scripts so I can’t use it so I’m upset but I thought I’d get over it. And I did until yesterday when while looking at community previews and come across the newest video from the “Terraforming the Moon” series. And of course it’s focused on a train mod. I’ve been stewing over this all night and I’m just upset. I understand why scripts aren’t allowed on consoles it just sucks.

Sorry for ranting I just needed to get this off my chest.


r/spaceengineers • • 1d ago

DISCUSSION I think carriers and carrier fighters/bombers will be a surfacing meta after Warfare III here's why...

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707 Upvotes

With the implementation of vanilla missiles and torpedoes, fighters and bombers with the new weapon blocks will be able to do a ton of damage in waves against large grid ships. They will be able to hit vital points and force retreats or have the captain of the large grid face destruction.

This will later in turn create doctrine zones in battles where fighters will try to maintain area superiority against hostile fighters, gunboats and bombers as the large grids try to bombard each other from a distance. This is because large grids will be at a severe disadvantage as small grids will be able to dish out large grid killing torpedoes while the large grids will struggle to even hit the small grid fighters and bombers so keeping distance will be important.

What do you think on how things will unfold after the Warfare III update?


r/spaceengineers • • 1d ago

MEDIA Ship Tour. (CB-01 Stingray).

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22 Upvotes

Couldn't add words to the pictures so ill type them here in order from interior.

1-2. bridge capable of crewing up to 9 players at once.

3-4. Potentially cargo area the ship is still being built/renovated this is area is planed to be extended for this.

5. The green house. I'm building the stingray with the idea of self sustainability for longer missions or operations. (My personal favorite room) (I know its not smart to have that much glass but in testing that area was never compromised)

6-7. The recreation room because no one wants be staring at walls all day (unless your a psycho)

8-9. Crew quarters and rooms got to make sure the crew are comfortable (just because where on a warship in space dosent mean it should be depressing)

10. The jump drive room. One of my favorite rooms so far nice and tidy.

11-12. The gas tank (fuel room) have to make sure you have ample fuel for operations shouldn't be needing rescue should be doing the rescuing.

If this post does good I'll consider doing a tour of the ship at the end.

(BBV-77-WB TIGRIS CLASS)


r/spaceengineers • • 17h ago

DISCUSSION Mod Suggestion: Material Blocks

0 Upvotes

Adds a (runtime-generated) block set comprised of half and whole blocks made of one of each component type. Small block: 50 & 100 components. Large block: 500 & 1000 components.

Why?

Let's say you want to build a *LOT* of heavy armour. Yes, you could queue up 8 blocks at a time or click through finding and grabbing a lot of steel plates and metal grids from grid inventory, BUT you could also just scroll through and pick 'Iron Plate Block' & 'Metal Grid Block' from your toolbar, and, with a single click on a connector/etc. for each, grab 50/100/500/1000 at a time. What's more, by adding blocks to the build planner, you can then add them to the production queue with another single click.

You could also build them (on your rover, let's say) but leave them unwelded for quick refills of materials when building remotely, without having to build cargo containers.

Sound reasonable?


r/spaceengineers • • 1d ago

MEDIA I finally built my first mining ship after like 11 hours of playtime, hopefully now the grind will be a lot less painful

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28 Upvotes

mining ship and base basically copied from splitsies tutorials


r/spaceengineers • • 2d ago

MEDIA My new cargo truck

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102 Upvotes

It has two of the long large cargo containers
And one large cargo container
Two turrets and some flare launchers


r/spaceengineers • • 2d ago

WORKSHOP (SE2) SE2: A sad and failed attempt to a mobile carrier with subgrids.

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100 Upvotes

Uff, I've spent 50h to make a huge Mobile Base/Fleet Carrier with an internal hangar, automated hangar doors that autolocked on movement, several logic systems.

In less than 80000 PCU, it could carry 20 kTons of inventory and land on 1G. 42x 7,5m Hydrogen tanks and a power unit with several reactors and 50 large batteries.

Initial tests went good, but when I put everything together and did the final testing, oh well, if you dock ships to it after a while the pistons that move the elevators and the gates explode...

It's KLANG, becouse the docked ships don't add mass to the subgrids themselves.

I will rebuild it with only external pads and no subgrids, leaving this here for you to test (or maybe solve the issues?).

https://steamcommunity.com/sharedfiles/filedetails/?id=3838829046


r/spaceengineers • • 2d ago

HELP (Xbox) How can I make this work

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68 Upvotes

I used a tutorial to make the mining ship and the bottom one myself to try and be able to move it a distance away and to be a sort of “hauler” but when I try to take off it slowly floats down but when I hit space if flys up fine. Is this an issue of flying with two grids or are my dampeners not working right


r/spaceengineers • • 2d ago

MEDIA everything you need to know about the new microwave emitter !!

62 Upvotes