Lifelong Trekkie here. Watched TNG as a child, and I have seen All The Star Trek. Trek is one of my favorite things ever, and as much as I didn't think it belonged in Magic, I caved because it's Star Trek and I've played a bunch of it.
But... it really doesn't fit.
Let me explain.
FOR THE PURPOSES OF THIS DISCUSSION, Universes Beyond are fine and I will not be talking about the merits of them as a whole. Some have been good, some have been Spider-Man, but that's not the debate here.
Also, I will NOT be discussing the Commander decks except in that they allow more characters to show up. I've mostly been playing Arena formats.
PROBLEM 1: Spacecraft still suck.
Mechanically, spacecraft are... fine. They're interesting, they're a new design space, they're a variant of vehicles. They're inherently slow, which is a problem for constructed formats, but my big issue is that the USS Enterprise-D is a vehicle with over 1000 souls on board capable of singlehandedly wiping out all life on a planet, and here it's weaker than a Mugato. And this isn't a complaint about the Mugato. Ship to ship combat is a cool and interesting option. Crew combat is a cool and interesting option. Neelix punching out Voyager itself is insane to the point that it just completely takes me out of everything. And then the shuttle is a 2/4 and Voyager is a 4/4. Voyager HAS eight shuttles. The scale here is nonsense to the point where it all feels wrong. The shuttle is fine. DS9 is fine. And this isn't Star Trek specific- I had similar complaints in EoE. It's just bigger here because I know these ships personally and I know what they're supposed to be capable of. EoE ships I just assumed were more like space trucks, rather than the planetary threats a single Borg Cube is.
PROBLEM 2: I'm a doctor, not a...
One of the 9 draft archetypes, and one of the more flavorful ones at that, is UW doctors with lifegain and +1/+1 counters. I'll talk about this one specifically, but I feel this applies to a lot of other characters as well.
Because Magic: the gathering is a game about taking your opponent from 20 to 0, the way to be competent in this game is mostly for a creature to get big and powerful. And the doctors are the BEST at that. It wasn't unreasonable to get a 6/6 doctor in a game, and in one pool with Beverly Crusher and Sickbay I got to double digits multiple times. If this was 'Selesneya Surgeon' I'd just shrug and laugh, but it's Beverly Crusher and it just feels... wrong. Wrong for her to be the strongest thing on the full board. Wrong for The Doctor, EMH to be a beatstick smacking my opponents down. Wrong for Jake Sisko to be in combat. I'm not saying they can NEVER be in a fight- when the Borg show up, everyone picks up a weapon - but I AM saying to have them as my main combatants stops feeling like Star Trek. (Not M'Benga, though. M'Benga would absolutely become a 20/20)
But this one gets a lot worse. Because it's not just the doctors. It's the Federation.
I would never claim the Federation can't fight or never fights or that many of these characters aren't war heroes. But I WILL say that they should be trying really hard NOT to. These cards are focused on ability to hurt, to fight, to kill, but The Federation is primarily about waging peace.
"Peace in Our Time" (which VisionQuest refuses to let me take seriously) is a poor, single option for a faction whose entire soul is about preventing combat and waging peace. I was HOPING for a mill strategy (constantly favored as mentally wearing someone down until they lose the will and capability to fight), but this is a complain post not my how I'd have done it better post, so my point here is just that when Federation fights Klingons, the Federation CONVINCES THE KLINGONS TO BE FRIENDS. That's victory in Star Trek. Not killing them.
PROBLEM 3: Zero is helping the borg
Two-color draft archetypes are a great way to show flavor. Having L'Rell, the Duras Sisters, and Gowron sitting at BR screams out 'this is the klingons. We are a faction across time.' Phlox and The Doctor are the earliest and most recent doctors in all of Star Trek and offer a similar vibe. These are the doctors! This is a Doctor team! But then Zero, one of the nicest guys in the galaxy, is on the Borg team. Odo is with Hemmer. Odo's not even engineering. Why is he in the UW Spacecraft color? Spock with Gray and Adira isn't terrible, but Seven of Nine with Lore? But this is also a question of draft archetype teams.
Because only TWO of them are real factions and federation is spread throughout all five colors, every deck other than "borg" and "Klingon" is "the federation and a bunch of random dudes that hate them and some monsters." And yeah, some slipping in is always going to happen, but the way its set up, and most games being federation vs federation, is very offputting.
PROBLEM 4: Dilemmas are on the wrong characters
So they came out and said the purpose of dilemmas is to represent making tough decisions and solving problems with no right answer, and I kind of get that, putting it on Garak and Sisko and Seven of Nine, but then the workhorse for dilemmas are Lorca, Reno, nameless cardassian grunts, and Tell Me What You See. I don't mind the idea of Dilemmas Matter, but their stated goal and how they feel in gameplay just aren't that. And of course, modal spells rarely feel like making tough choices- they're usually just about having another option. And the actual flavor of what cards the dilemmas on is completely nonexistent. It's a mechanic that feels like it SHOULD have flavor and just doesn't seem to at all.
PROBLEM 5: None of these characters are Jeffrey Combs
Okay, I know that sounds silly, but my point is that in a set taking characters from all of Star Trek ever, some pretty important ones fall through the cracks as a result, even with the Commander decks shoring up the numbers. And this means we lose a lot of the 'lived in' feel of the world that's so important to Star Trek as well as any semblance of a plot or story We can see snippets, for example, that there IS a dominion war, or was, or will be (because time in this set is 'all time') but we don't get most of the important players. Dukat's here, sure, but I don't think a single card references that he's one of the main leaders. We're very clearly looking at "pile of Star Trek things" and not "Star Trek setting." And we've seen the difference strongly in other sets. Lord of the Rings, The Hobbit, and Avatar have been UBs based on specific stories within a larger world and they feel proper and lived in and have all the important characters and make it clear who everyone is. Final Fantasy and Spider-Man and Marvel Heroes have a lot of characters just 'there' and then huge numbers of fan-favorites are missing because the focus is spread too far and we don't actually have any sense of anything going on. And this isn't even going into how entire factions are missing.
I use Jeffrey Combs to highlight this because Shran and Weyoun are both very important characters who would be an immediate pick for Enterprise or DS9 (and AGIMUS would probably show up in a Lower Decks set), but he just isn't in this set because it chose breadth instead of depth.
PROBLEM 6: The Klingons have no Honor
So the Borg are perfect, 10/10, no notes, but the Klingons are missing the most important part of themselves: Honor and glory. There's no on-hit triggers, there's no fight effects, and the sacrifice stuff is backwards. Klingons having sacrifice effects? Good. Great. Perfect. Klingons having effects to sacrifice OTHER creatures? No, no, very dishonorable. Not cool. Klingons should be willing (eager!) to sacrifice themselves for their cause, but it shouldn't be their bosses intentionally sending them to die. I'm not going to claim that never happens in the show, but it still feels like a jerk move.
So, that's been me ranting for a while. Allow me to sum up
This set has a lot of Star Trek stuff, but the way its assembled makes things constantly feel 'off' when playing it in ways that are not (or at least lesser) issues in Avatar or Final Fantasy. And Spacecraft don't feel like Spacecraft.