r/indiegames • • 8m ago

Promotion Trailer for my game

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1 Upvotes

Trailer for a game I am working on called CTRL.


r/indiegames • • 16m ago

Devlog Screenshot Post #40 Smile! 😏

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1 Upvotes

r/indiegames • • 17m ago

Promotion ChessMundi: Wplace-inspired chess game

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1 Upvotes

Hi, everyone!
I made a browser game where you play chess on a board that covers the whole world map. You place your king anywhere, spawn new pieces over time and build your own little chess kingdom. Capture the bot king of one of the 100 biggest cities and you become the King of that city.

It’s called ChessMundi: https://chessmundi.com


r/indiegames • • 19m ago

Video This gives me the creeps... And I made it 😅

1 Upvotes

r/indiegames • • 35m ago

Discussion On people asking questions about what to build or what is missing

2 Upvotes

I see many indie and niche game communities being inundated with post titles that pose a question about what to make next.

Generally these posts are awful, though exceptions do exist. For the few people that are actually at the point where audience feedback is appropriate, this post isn’t for you.

To the people that this post is for however, I would say don’t just stop posting - stop game dev entirely, you won’t make it.

Gamedev is the iterative process of identifying and resolving problems and areas to improve until you end up with something that is either fun, offers a unique experience, or is visually stunning.

People that post the equivalent of a near blank canvas asking “what next” simply aren’t cut out for this type of work. So either change your mindset and see where you can take things or find a more productive place to put your time.


r/indiegames • • 36m ago

Upcoming Releasing Orcthal tomorrow! Try the demo we just updated! Has multiplayer too!

1 Upvotes

r/indiegames • • 1h ago

Promotion I just released my first full game, Jatronox, a 2D action platformer shooter with a free web demo!

1 Upvotes

Hi everyone!

I just released my first full game, Jatronox, a 2D action platformer shooter where you play as Jatron, a combat robot sent to eliminate machines corrupted by a rogue virus.

The game features Main Missions, Special Missions (like Stealth, No Damage, and Blade Mode), Wave Mode, and a customization menu where you can buy new weapons, unlock robot designs, and change your robot's color.

You can play the free demo directly in your browser right now, or download the demos for Windows and Android: https://jatrex.itch.io/jatronox


r/indiegames • • 1h ago

Promotion I made a one-handed mobile platformer because I couldn’t find exactly what I was looking for (Mr EXIT)

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1 Upvotes

iOS: https://apps.apple.com/au/app/mr-exit/id6783632315

Android: https://play.google.com/store/apps/details?id=com.nightshrine.mrexit

Spent the last year building Mr EXIT solo. Background: grew up on flash games (N, Vex, Fancy Pants, I'm sure you can see the influence) and more recently Level Devil on my phone. Love those games, but couldn’t find a solid mobile platformer I could play one-handed on the bus without virtual buttons or a controller.

So I made Mr EXIT, it's a runner platformer, so you auto-run, tap to jump, dash, wall jump and ground slam. You play it in portrait mode with one hand, no controller or virtual buttons.

200+ levels, all handmade and free forever, no paywalls, no banner ads, no ad interruptions, especially after you die. Just the game.

Happy to answer questions about the design or the solo dev process.

(yt link in case the embed doesn't count for the post rules: https://youtube.com/shorts/07iTJKmQmsY )


r/indiegames • • 1h ago

Promotion In my dungeon crawler your torch is a card, and keeping it lit means burning another card from your deck for good

1 Upvotes

Hi! I'm a solo dev and this is Deathand (Death Hand), a first-person grid crawler where every fight is a turn-based card battle.

Your only light is a card burning in your hand. When it gutters you choose: walk on in the dark, where you can't see what enemies are planning, or burn another card to keep it lit and lose that card for the rest of the run.

The demo is out now on Steam if you want to try it: https://store.steampowered.com/app/5335530/Deathand/


r/indiegames • • 1h ago

Promotion Robot with the mindset of a child, but it has to defeat 10+ Unique Bosses. Metroidvania.

2 Upvotes

Your goal is to solve the mystery of how the aliens got aboard the spaceship and, more importantly, to find a new energy source to survive. A strange scientist will accompany you.

No AI was used.

Game is called Robokid.

Steam Page: https://store.steampowered.com/app/2588400/Robokid/


r/indiegames • • 2h ago

Personal Achievement Released my first game today, a puzzle where plants grow roots to water

1 Upvotes

It's called Rillroot. Every plant needs a root to a pond, roots can't cross, and you have to fill the whole board. Each level has one solution.

Google approved it in under two hours, so it went live a lot sooner than I planned and I'm writing these posts in a hurry, lol.

Game video: https://youtube.com/shorts/N2GNG6xls6Q

Play Store link: https://play.google.com/store/apps/details?id=com.dangasama.garden


r/indiegames • • 2h ago

Promotion I made a daily football guessing game – a player's career route draws on a map, you get 6 guesses

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0 Upvotes

Solo dev here, built this alongside my full-time job.

Each day a footballer's career draws club by club across a world map. You get 6 guesses to name him, and every miss unlocks a clue: position, years, nationality, goals, then the clubs.

Free, no sign-up, works on mobile. You can also start a league with friends and see who knows ball best over the week.

Play: https://transfer-trail.com


r/indiegames • • 2h ago

Need Feedback Last Train: Zombie Outbreak

0 Upvotes

I want to see what your guys take on this game I have been building. Be honest!

Last Train: Zombie Outbreak is a zombie extraction-survival looter shooter, like Escape from Tarkov crossed with Project Zomboid. It's made in Unity and is heading to Steam.
You and your crew live on the last running train. From there you go out on runs into infected towns: Ravenhurst first, then the Wetlands. You can go into every building and loot it, including furniture, cars, backpacks and the rare buried blue barrels, and you manage it all in a Tarkov-style grid inventory. Infected keep you on the move. There are sprinters, elites, hordes drawn in by noise, and the Warden as a boss.
To get out, you make it back to the lit zone at the train and hold it while Eli starts the engine. The engine noise pulls in a horde. Back on board, the crew turn your loot into gear: Steven builds guns, Leo makes armour, and Will strips guns for parts. Every run burns fuel, and gas stations are the only place to get more. If the fuel runs out, the infected come for the train, if you cannot defend the train, game over!

Thanks,

Lenny


r/indiegames • • 3h ago

Video Our roguelike Sepulkrant | Beta Gameplay Trailer

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1 Upvotes

r/indiegames • • 3h ago

News A Work In Progress of my Dino Game ( Extraction Sauria ) Retro PSX in UE5.8

1 Upvotes

Hi Everyone, i happy to share with you the new game i'm working on! Extraction Sauria is a survival PSX game inspied by Dino Crysis, but with modern lighting over the retro texturing ( it's harder than i have imagined, as a traditionnal 3D Artist, only photoshop and Blender with 128px textures ).

For the moment, i'm working on the main gameplay core, the Third person, equipment and the AI of the Dinos ( there will be 4 type of dino in the game )

What do you guys think? i want to make a solo survival game with 5 missions, that you can replay to loot stuff for the next mission ( with a good difficulty progress ).

PS : I use Gemini and Claude to help me clean my blueprints or debug the "not eazy" Behaviour Tree of Unreal for the AI.


r/indiegames • • 3h ago

Promotion Just released my Motherload-inspired game, Gossan

4 Upvotes

As a kid, I spent a lot of hours in Motherload, the old Flash game, and I never quite got that loop out of my head: Drill for ore, haul it up, sell it, upgrade, and dig deeper.

So I made my own game, Gossan: Deep Mining. It's a pixel-art mining game for Android where you play a drilling robot (more platforms to come soon).

You mine copper, iron, silver, gold and platinum through procedurally generated rock. There are gas pockets, lava, collapsing ceilings, and a campaign with a real ending. It plays offline, and you don't need an account.

It's free to play with ads (only at natural stops, never while you dig). I'm working on the Deep Lode, a late-game area below bedrock, for a later update.

Google Play: https://play.google.com/store/apps/details?id=com.doctormogget.gossan

I'd love to hear what you think. Thanks for reading!


r/indiegames • • 3h ago

Upcoming Game where your objectives are to set up funny situations and reactions for a ghostly TV show! 👻 (Its NonVR also)

1 Upvotes

I'm a developer working on Ghostly Late Night Show, a cartoon comedy game playable in both VR and non-VR.

You play as a mischievous ghost, and your job is to explore the house, investigate objects, and figure out how to set up funny gags and reactions for a ghostly TV show.

Instead of simply following instructions, you experiment with objects, discover how things work together, and create hilarious situations involving the human character.

For example, in this clip, you discover a music box, figure out how to use it, and play a lullaby that makes the character fall asleep.

One experimental feature I'm particularly happy with is the non-VR gameplay.

I use VR equipment as a motion-capture tool to record realistic hand interactions, which are then reproduced when playing with a keyboard and mouse. So even without a VR headset, the interactions look and feel surprisingly close to playing in VR.

It was a pretty experimental approach, and I wasn't sure it would work, but the result ended up feeling really good!

The goal is to combine the puzzle-solving and slapstick comedy of classic games with the freedom of VR-style interactions, whether you're wearing a headset or playing on a regular PC.

What do you think of this approach? Would you enjoy figuring out the gags yourself? 👻


r/indiegames • • 3h ago

Devlog After 2 years of solo game dev, my Steam page is finally live! Also I left my job in the process

1 Upvotes

A few years ago, I started making small games in my free time, mostly just to mess around and have fun with friends. I was having a lot of fun and ended up spending most of my free time making games.

Then, a few months ago, my company announced layoffs due to financial difficulties. They offered a pretty generous severance package to anyone willing to leave voluntarily (I'm in France).

So naturally, I did the most financially responsible thing possible: I took the money and started making games full-time.

Today, my first PC game's Steam page is finally live!

It's called Mop & Plot, a chaotic multiplayer game where you clean and paint together with your friends, but one of you is secretly trying to sabotage everything.

I know it's not the most revolutionary idea, but I love social deduction games, and unfortunately, there aren't that many of them on the market, so here we are ^^

I have no idea if this whole adventure will work out. Maybe I'll make a living out of it, maybe not.

If you're curious, here's the Steam page: https://store.steampowered.com/app/5578410/Mop_Plot/

I guess the marketing part starts now. I'm still not sure what I'm doing, but I guess I'll figure it out on the way lol

To anyone else working on a game solo: keep going. Seeing your own game on Steam for the first time is a pretty damn good feeling. ❤️


r/indiegames • • 3h ago

Promotion Paper Racer – the racing game you drew on squared paper in school, now with online races and a track editor

35 Upvotes

Paper Racer is a turn-based racing game on squared paper. Each turn you pick one of nine dots around your car. Your speed from the last move carries over, so you have to plan every corner a few moves ahead. Brake too late and you're stuck in the gravel for two turns.

- Race the computer on four difficulty levels, up to five friends on one screen, or online

- 9 tracks with jump ramps, boost pads, teleporters and oil slicks

- Draw your own tracks and share them in an online catalog, or race what others have built

Steam ($5.99): https://store.steampowered.com/app/5271770/?utm_source=reddit&utm_medium=social&utm_campaign=indiegames

Android (free; the editor, catalog and online races are a one-time unlock): https://play.google.com/store/apps/details?id=com.yetiapps.paperracer

Happy to answer any questions about the game!


r/indiegames • • 3h ago

Promotion Nightly stroll in the dunes

7 Upvotes

r/indiegames • • 3h ago

Gif My game got accepted into its first festival!

4 Upvotes

My third person survival horror game, Whisper Shift Pale Wing was accepted into its first festival! The festival is called Dark Academia Fair and honestly I did not think I would get accepted into any, but I guess that's imposters syndrome maybe? After spending countless days and hours working I think its starting to pay off. And with the demo finished and currently in approval with steam, its just in time for the festival 😭

You can Wishlist here to check out Whisper Shift Pale Wing!
https://store.steampowered.com/app/4089380/Whisper_Shift_Pale_Wing/


r/indiegames • • 4h ago

Promotion Fire Tactics gameplay trailer

2 Upvotes

Hi all, here's a game I started creating during Covid lockdown and I've worked on it on and off since. It's a vehicular combat inspired by an old 90s game which I enjoyed as a kid.

Here's the steam link: https://store.steampowered.com/app/4857720/Fire_Tactics/


r/indiegames • • 4h ago

Video We made a 6-player co-op ghost hunting game where identifying the ghost is only half the battle.

1 Upvotes

We've been working on The Other Side, a 1-6 player co-op horror game where you investigate haunted locations, gather evidence, identify the ghost, and ultimately attempt to cleanse it. There's a variety of equipment to experiment with, over 25 different ghosts to encounter, unique behaviors, in-house designed locations, holiday events, and more!

We've been fortunate enough to surpass 100,000 wishlists on Steam, and it's been pretty incredible seeing people jump in and experience what we've created. There are only two of us working on the game, but our goal is to be out of Early Access and into a full 1.0 next year!

Here's a look at the game in action!


r/indiegames • • 4h ago

Promotion SHAPES Demo -- my first finished project!

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1 Upvotes

Can be played here (browser): https://digitalite.itch.io/shapes