r/haxe • u/neguse-k • Nov 15 '19
Pokémon Sword and Pokémon Shield uses Haxe!
I found Haxe in copyright description of Pokémon Sword! (and also Lua) https://twitter.com/neguse/status/1195057599726551040?s=21
r/haxe • u/neguse-k • Nov 15 '19
I found Haxe in copyright description of Pokémon Sword! (and also Lua) https://twitter.com/neguse/status/1195057599726551040?s=21
r/haxe • u/IGetTongueTied • Feb 12 '21
Long time Haxe user (came from AS3 / mtasc) but I never took the energy (which is unlimited as is time) to thank all the beautiful people at the Foundation and those actively contributing to this amazing piece of transpiing technology. I deeply and truly love all of you (haxe is my daily job, a struggling one but who cares).
Thanks and haxe on !! (Special cheer to HaxeIn 2020 Josefiene Pertosa’s presentation which sent me directly here writing this uncompilable piece of text).
ps : I will donate and support as I can ! (Sorry for the post if it’s out of context)
r/haxe • u/mcAlt009 • Sep 01 '24
I've been programing for over a decade, and this might be the best language I've used.
It feels like JavaScript with real types. I want to use this for everything, I want serverside haxe, browser ui automation, mobile app dev, desktop applications, etc.
But the community is so small. Haxeflie is neat and I'm making a small project with it, but in terms of 3D both Heaps and Armory have tiny user bases.
r/haxe • u/killfish11 • Apr 06 '20
r/haxe • u/[deleted] • Feb 02 '21
r/haxe • u/killfish11 • Jun 07 '18
r/haxe • u/bsinky • Aug 17 '17
The Chip-8 emulator I've been working on in Haxe is finally to a point where I feel comfortable "releasing" it. The source code is here.
Like I said in the title, it's all Haxe with Lime for handling input/graphics/windowing. Granted, the Chip-8 is probably the simplest most basic project in emulation one could do, but I think emulators written in Haxe could be very cool, and I plan on adding more targets for this project, HTML5, Android, etc. Which, since it's Haxe, should be very simple!
I also wrote a blog post about it, but it's not very technical, you probably won't learn anything about Haxe reading it. It's more about my experience with my first emulator project. That's available here for curious.
r/haxe • u/tjpalmer • Aug 10 '20
r/haxe • u/killfish11 • Feb 25 '20
r/haxe • u/markknol • Jan 31 '17
Dear Community,
On behalf of the Haxe Foundation I am proud to announce that Haxe 3.4.0 is now officially released! It is available along with the changelog at https://haxe.org/download.
We focused on bugfixes since 3.4.0-rc.2 and now think that we have reached a point where we can make a stable release.
Please test your Haxe code with this version and let us know if you come across any problems at https://github.com/HaxeFoundation/haxe/issues.
Thank you for your support
r/haxe • u/richobray • Aug 24 '20
Morning, afternoon or evening all,
I'm happy to announce that a HaxeFlixel course I've been working on has finally been approved on Udemy.
https://www.udemy.com/course/make-your-first-game-in-haxeflixel/
This is one of many courses I plan to put out. Perfect for beginners or those who are planning to use HaxeFlixel for a game jam.
r/haxe • u/markknol • Oct 13 '18
r/haxe • u/markoch • May 23 '21
The Kickstarter link: https://www.kickstarter.com/projects/funkin/friday-night-funkin-the-full-ass-game
Wikipedia info: https://en.wikipedia.org/wiki/Friday_Night_Funkin%27
It's a great time to try out Haxe :)