r/geometrydash • • 1m ago

Fluff Yo this ain't green bullet

Post image
2 Upvotes

r/geometrydash • • 6m ago

Discussion new popoff face drop

Post image
6 Upvotes

r/geometrydash • • 20m ago

Showcase Keygen levele show cases

3 Upvotes

r/geometrydash • • 28m ago

Creative Best of Pointercrate Competition - Top 100 Revealed!

Post image
2 Upvotes

The eliminations continue as we've now narrowed down the field to your Top 100! https://docs.google.com/forms/d/e/1FAIpQLSf3zZklTkLeobydrp1PnA3zGnBqvNF5t3lYIpfk3rBUFHtY8A/viewform?usp=header We're now cutting the field in half as you guys can now vote to decide your Top 50! You can again vote for as many levels as you want, and this time you can give up to 2 levels a bonus vote! Which levels are you gonna keep in the competition?

The 50 levels eliminated this round were:

Abyss of Darkness

Prismline

Master of Puppets

KOSETSU

Voltage

Saul Goodman

Jigsaw

NETWORK

ATOMIC CANNON Mk III

Shukketsu

Critical Heat

paranoia

Trueffet

ROCKBOTTOM

Swing Swing

Axinie

Judgement Knights

IRIS

ATOMIC CANNON Mk II

SAND SAILOR

RUTHLESS

Coral Cave

Ragnarok

no jokes

PROTON LAUNCHER

Twilight

CITRA

Sazerix

Sigma

Ourwa

Spectrum Cyclone

ConTroller

Wasureta

Macabre

Golden Club

GONER

ConFusion

Freedom08

Apollo 11

Black Flag

distraught

SPEEDRUN

Endless Dream

RASH

DARKENED

Idols

Sigma Interface

Niflheim

Marathon

Zettabyte


r/geometrydash • • 40m ago

Fluff This may be the dumbest fail in history

Post image
4 Upvotes

i beat necropolis this part is like 3 stars HOW did i fuck up like this


r/geometrydash • • 42m ago

Meta POV: What would have happened if I never met my friend from upstate

Post image
1 Upvotes
  1. Thank god I met him 🙏

  2. Repost btw

  3. Trying to get DD of GD to see this post


r/geometrydash • • 42m ago

Discussion Nine Circles vs Jawbreaker?

1 Upvotes

Jawbreakers cube is defo harder NOT TO MENTION THE CURSED SHIP


r/geometrydash • • 43m ago

Feedback i need help deciding if its good gameplay im building

1 Upvotes

its not finished yet so after the second "BwaaaAaaAAH" theres no more game play and no i dont need a person to find swags yet im not done building the level so if you could please stick to the main path it would be nice but if its hard to follow tell me


r/geometrydash • • 51m ago

Discussion Which first cube was harder in your opinion? Nine Circles or Jawbreaker?

Thumbnail
gallery
4 Upvotes

I was trying to determine which is harder, I want u guys to decide on it.


r/geometrydash • • 52m ago

Question whats next after

1 Upvotes

i beat nine circles i got 86 on jawbreaker after i beat jawbreaker what's next?


r/geometrydash • • 1h ago

Showcase [PREVIEW] [TOP ~15] ZАПИSKA БОГУ BY NICKNAME AND MORE, TO BE VERIFIED BY WPOPOFF

Thumbnail
youtube.com
1 Upvotes

r/geometrydash • • 1h ago

Feedback Would you consider this slop/bad gameplay?

1 Upvotes

Layout I'm making and hopefully get someone or a few people to decorate. Just wanting to ask if this gameplay is bad


r/geometrydash • • 1h ago

Gameplay thoughts on this little start to a layout?

1 Upvotes

also what difficulty would this be?


r/geometrydash • • 1h ago

Gameplay shitty grief griefer

1 Upvotes

hardest is nine circles, is it good?


r/geometrydash • • 1h ago

Question Fps dropping after dying

1 Upvotes

i have an issue, not sure how long its been happening but ive only really noticed it recently. whenever i open a level, my fps is perfectly fine sitting at 480 fps, but then as soon as i die once for the rest of the session my fps is like 100 lower, but it fixes itself if i leave the level and go back on it for the first attempt before i die.

can't find ANYTHING to help with this. also, its not like a few second lag spike after i die when the level is loading or whatever. it's for every single attempt after, for the rest of the attempt its always around 100 fps lower, even if i play for like an hour that session... does anyone have any fixes or tips or something??


r/geometrydash • • 1h ago

Discussion How are my stats?

Thumbnail
gallery
1 Upvotes

btw I’ve been playing for 3 months and 9 days


r/geometrydash • • 1h ago

Artwork I forgot I made this cursed drawing when the lobotomy meme was popular 😭

Thumbnail
gallery
20 Upvotes

fire in the hole I guess


r/geometrydash • • 1h ago

Question Could you give me some video ideas?

1 Upvotes

Hey, I'm currently trying to beat Bloodlust in Geometry Dash, okay? And I was making progress videos every day, but honestly, it's driving me crazy, especially since I'm on mobile and unfortunately, the levels get way harder. That's why I thought about taking a break, so I wanted to ask if you have any ideas for types of videos I could make? My channel is TeandestroySxZ for anyone who wants to check it out.


r/geometrydash • • 1h ago

Question Are there any levels that use automatic screen width detection?

5 Upvotes

Just curious, ya know. Instead of just switches at the start to manually choose the desired screen resolution, it's an automatic detector.


r/geometrydash • • 1h ago

Showcase I finished my mod that can track your passrates for different parts of levels!

Thumbnail
gallery
4 Upvotes

In short, this mod tracks your "passrate" while doing a specific segment of a level. For runs between adjacent start positions it saves the passrate and uses those numbers to give some extra info. See the pictures for a showcase or read the description below c:

Passrate Tracker

This mod tracks your passrate for various runs and shows some other neat info about your passrates.

In the bottom left of the screen while playing there will be a label that shows

  • The current run [xx%-xx%]

  • Your current passrate for that run [xx%]

  • A "trend". If you're currently getting better / worse [increasing / decreasing / steady]

How to set the "run" / which runs get saved

The start of the current run is always set to your spawn point. The "target" (end of the run) will default to the next start position / 100%.

The hotkeys for "previous target" / "next target" will cycle the current target through the start positions / 100%.

You can additionally set a "custom target" through the menu while pausing in a level.

The specific set of runs which have their passrates saved permanently are:

  • The run from 0 to the first start position

  • Runs between adjacent start positions

  • The run from the last start position to 100%

All other runs will not save their passrates currently. If you switch to a different run and switch back, the passrate will be reset.

How the passrate and trend are calculated

The passrate is calculated via a form of moving average where new attempts weigh more. With default settings after doing enough attempts, each new attempt will represent 1/200 of the passrate. This means that it will stay relatively stable if you play consistently, but will shift when you consistently play better / worse.

If you get a lucky string of attempts, that passrate isn't going to shoot up to 80% just like that. If you want a passrate that represents your most recent attempts only, you can change the "passrate sensitivity" to a lower number. (If you do it from within a level, it also tells you roughly how many attempts the passrate will then be based on)

If on the other hand you just want a plain average of all your attempts, you can set the "passrate sensitivity" to 1.

The "trend indicator" (increasing / decreasing / steady) just uses another more sensitive moving average. If this more sensitive passrate is 5 percentage points better / worse than the shown passrate then it gives you the trend (increasing / decreasing), otherwise it displays "steady".

If you change the "passrate sensitivity" you should also change the "passrate trend sensitivity" so that it stays more sensitive (If you want to use the trend indicator).

Additional features

Some other important features are:

  • A grace period for attempts

If the attempt is shorter than this it won't be counted, to avoid quick and unfair deaths.

  • A custom ending percent

If you restart from here it will count as if it were to 100%.

  • The info screen (from the menu when paused in a level)

How many attempts you would have to do from 0, to have a 50% of having beaten the level. (For example, if the level has 3 sections and you have a 50% passrate on all of them, then it's a 1/8 chance of you beating the level. For a 1/8 there is a 50% you will have beaten the level after 6 attempts. This doesn't account for nerves obviously)

How high of a passrate you need for each part to beat the level on average every 1000 attempts. (Obviously you could also have higher passrates on some parts, and lower on others, this is just a rough guide for where you need to get your passrates)

  • Resetting a segment (from the menu when paused in a level)

If a segment has a passrate of 20%, but you had a breakthrough and started beating it 80% of the time, it's going to take a while for the passrate to readjust. Hitting the "reset segment" button will make the passrate for this run very sensitive again so it can adjust.

  • Disabling the tracker

From the mod settings or from the settings while playing a level you can enable / disable the tracker. Disabling will remove the display and stop all tracking.

  • Deleting old data

From within a level you can also check a level as "whitelisted". Then in the mod settings there is a button to delete data for all levels that are not whitelisted. The save file for the mod should be quite small anyway, but you still have this option if you want it.

  • Backups

If anything ever goes wrong (like accidentally deleting data for a level you didn't want to) the save folder for the mod also keeps backups from your 10 previous launches of the game.

Additional notes about usage

Percentages

The mod uses the old system for percentage and currently doesn't support the new 2.2 system. It is therefore recommended that you use the "Percentage Toggle" mod by ZSA if you want the percentage in game to match the mod perfectly.

How to interpret passrates

It is important to remember that the passrates shown can only ever be an estimate and will almost always be biased in some way.

For some people, playing a specific part in isolation will give them a high passrate, but when they play that part from 0 they get mindblocked.

For other people (like me) playing a part in isolation makes them overthink it, and their actual passrate is quite a bit higher.

This is another reason for why the "How high of a passrate you need to beat the level on average every 1000 attempts" info should only be used as a very rough guide.

Small changes in passrates have huge benefits

If you play a level with 15 segments (14 start positions) and every part has a 60% passrate, that means you will beat the level on average every ~1276 attempts. So how about if your passrate is 50% for all parts instead? 2000 attempts? No. 16384 attempts. Small changes in passrates have a very big impact.

When the mod won't work

  • The mod currently works around start positions, and you can't set any custom segments that will get saved. That means that if you use "Practice Checkpoint Permanence" for runs, many of this mod's features won't be very useful to you (yet!)

  • 2.2 levels aren't guaranteed to work if they do a lot of changing directions.

This is still a work in progress

This mod started as a small personal tool I made for myself, that I then decided I wanted to share.

That means that I can only be confident in this working for Windows, as well as the fact that there might be more kinks to work out that I just haven't been able to find.

Also I cannot upload it to Geode for now since they're actively updating and not taking new mod submissions. This is also for the down patched version of the game (2.2081), and corresponding Geode version (5.11.2). You have to get it via GitHub: https://github.com/AlienBagel/Passrate-Tracker-Release. This is also only for Windows so far, since I have not had a way to test with anything else yet.

Please say if there are any problems / anything doesn't work, this is my first time sharing code like this! And since Geode isn't taking submission that means that this mod is well, not verified by Geode of course. But it is a rather small mod so (hopefully) everything is as it should be anyway.

But I personally find this to be a really useful tool when getting better at levels, so I hope someone else can enjoy it too :>

*(finished as in, I'm probably not done with it, but it is good enough for me to release it)


r/geometrydash • • 1h ago

Discussion I play too much

Post image
16 Upvotes

Hardest is an insane demon btw


r/geometrydash • • 1h ago

Showcase I told my sister I would buy her Robux if she could do the first 3 clicks of Tidal Wave

17 Upvotes

My sister doesn't play much GD, the hardest level she has beaten is clutterfunk. I didn't expect her to be able to do it but she managed to. I uploaded it on TikTok and I'm uploading it on YouTube as well.


r/geometrydash • • 1h ago

Gameplay invisible tower descent 100% in 30 attempts (i was bored)

3 Upvotes

r/geometrydash • • 1h ago

Question What do you think about my level?

1 Upvotes

Epilepsy warning


r/geometrydash • • 1h ago

Gameplay Slaughterhouse 16-100 (moron run alert) (literally 90% of the difficulty btw)

39 Upvotes

i got this run not one day after getting 23-100 and as a fluke from 16-83. i wasn't even seriously trying to go for this run, i was playing badly from 0 and switched start positions "briefly" to practice 16-21 a little bit.

yeah i have no words at this point but hopefully i can finally get my list% run soon.