r/geometrydash • u/Winter_Ad_9526 • 3h ago
r/geometrydash • u/AutoModerator • 15h ago
Megathread November 15 - Weekly r/geometrydash Questions & Achievements Thread
Welcome to r/geometrydash! This is a catch-all megathread for a variety of discussion topics that don't require their own individual posts. Here's an idea of some things you can share and talk about here:
Quick or common questions with closed-ended responses
Recent completions, progress on levels, or other in-game achievements, if you can't record footage
Asking for suggestions on levels to play or other opinions/feedback
Collab recruiting, planning, and organization
...and much more! If you're not sure where to post it, this thread is likely the right place.
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Help:
r/geometrydash • u/Recent_Ad_8570 • 7h ago
Fluff RIP Adam, you will be missed
Salute in the comments
r/geometrydash • u/KonCarefull • 10h ago
Fluff My level so far 😁😁😁😊
Rate it from 10 to 10
r/geometrydash • u/IncreaseClear8819 • 5h ago
Discussion Every section in Aeternus is clearable, Which makes the entirety of the level possible. Aeternus genuinely could get verified in 2027.
Look, I may be overexaggerating but bacon getting aeternus in 5 runs is a massive accomplishment, but that also means every section is now humanly clearable, aeternus could genuinely get verified late next year if bacon keeps grinding.
r/geometrydash • u/master_hackers • 5h ago
Fluff Am I the first person to have geometry dash on switch 2?
r/geometrydash • u/Arietem_Taurum • 1h ago
Gameplay Slaughterhouse 16-100 (moron run alert) (literally 90% of the difficulty btw)
i got this run not one day after getting 23-100 and as a fluke from 16-83. i wasn't even seriously trying to go for this run, i was playing badly from 0 and switched start positions "briefly" to practice 16-21 a little bit.
yeah i have no words at this point but hopefully i can finally get my list% run soon.
r/geometrydash • u/InevitableKindly4649 • 2h ago
Question Hey, so does anyone know what happened here? (Megahack jumpscare)
for some reason when i beat forbidden isle, the megahack jumpscare thing appeared... i have it on, but its supposed to appear when you die. ive seen literally nothing about this online. could this completion still be accepted?
r/geometrydash • u/ItsUrBoiJuan • 1h ago
Artwork I forgot I made this cursed drawing when the lobotomy meme was popular 😭
fire in the hole I guess
r/geometrydash
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u/Sea_Put_8536
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12h ago
Fluff I love geode but some of y’all are… interesting
Damn have some patience these be grateful they aren’t charging your ahh
r/geometrydash • u/cardboardbox_55 • 7h ago
Fluff How teach looks at you when you don’t know 2747x174.38 😭✌️
r/geometrydash • u/Randomgdplayer76 • 16h ago
Fluff “You should play Silent Clubstep in this uncertain economy”
r/geometrydash • u/StarTonixYT • 1h ago
Showcase I told my sister I would buy her Robux if she could do the first 3 clicks of Tidal Wave
My sister doesn't play much GD, the hardest level she has beaten is clutterfunk. I didn't expect her to be able to do it but she managed to. I uploaded it on TikTok and I'm uploading it on YouTube as well.
r/geometrydash • u/Funmist66 • 5h ago
Discussion Idea: Weighted attempts
When comparing attempt count between levels, it can be inconsistent to accurately measure which took longer since the average length of an attempt can differ between levels, since their level length is different.
For example, let’s say you want to compare your attempts between Future Funk and Nine Circles. You will most likely find that Future Funk took less attempts than Nine Circles despite you taking longer to beat the former. This is where weighted attempts come in. Weighted attempts can show you the difference between attempt counts more accurately without worrying about the length of each level.
(Longer levels usually take less attempts than a shorter level, even though they’re the same difficulty. This is because of the average attempt taking longer in the longer level)
The formula for finding the weighted attempt count is dividing the length of the level in seconds by 90 then multiplying that by your normal attempt count. The reason for dividing by 90 is because that’s around the average length of a level (also because it feel nice dividing by such a perfect number, a minute and a half)
Examples of weighted attempts being used
-Doggie’s normal attempt count on Grief: 436879 attempts. Weighted attempts: 800944 attempts.
-Zoink’s normal attempt count on Thinking Space II: 83913 attempts. Weighted attempts: 65266 attempts.
So, what do you guys think? I hope nobody already thought of this before
r/geometrydash • u/Kindly_Door1912 • 1h ago
Discussion I play too much
Hardest is an insane demon btw
r/geometrydash • u/emiFC • 5h ago
Question What is the hardest level in GD history that was once considered an insane demon?
I'm not talking about troll votes, I'm talking about players genuinely voting for Insane Demon.
The hardest level I know where that's happened is Falling Up.
r/geometrydash • u/Equinox-XVI • 15h ago
Gameplay Robot + Swing is an S tier Dual combo (ID: 152421095)
Level dedicated to just robot, swing, and robot + swing gameplay. You can try it yourself with the ID in the title.
Also, pro tip for the yellow pads to pink dash orb, you can either triple click (twice in the air and once on the orb) or just click once and hold to buffer the orb. Otherwise that part might be confusing on how to line it up.
The rest of the gameplay should be self explanatory and yes you need to double click really fast or with multiple inputs as part of the dual. Stuff like that is why this combo has so much depth compared to others.
r/geometrydash • u/vxbesaint • 2h ago
Discussion I BEAT ZODIAC AS MY 28TH EXTREME!!!
I BEAT ZODIAC AS MY 28TH EXTREME DEMON