r/Thrustmaster • • Dec 24 '24

Today I become proud owner of T248

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223 Upvotes

r/Thrustmaster • • Apr 11 '25

Today’s a good day…

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221 Upvotes

Ordered the T598 in February and arrived today. Imported it myself. Any tips? Going to use mainly for GT7 on my PS5 Pro.


r/Thrustmaster • • Jun 17 '26

It has arrived.

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187 Upvotes

So my 499p rim is here. First of all let's get this clear. This thing is too expensive. Sure it's a limited run and you get a stand, a really nice numbered print of the 2023 NR51 Ferrari, a steam key for LMU and some other stuff. But 851€ is still about 250€ too much i recon.

Build quality is good but not stellar. It's better then the SF1000 for sure. No creaking plastic, really nice paddles and thumb encoders and a good (not great) screen. In use on my T818 it feels really sturdy and I really enjoy the chunky grips. The carbon finish of the back is really nice and shifting feels just right. I need to do some really long sessions to be able to judge comfort better but first impressions are pretty good.

The buttons are good, a bit easier to actuate then the ones on the SF1000 and the lighting does look nice. I was not a fan of the little four way joystick at first but it does seem to work slightly better while racing then the ones on a lot of other TM wheels. It is clearly gated and it was pretty easy to use while driving. The central Ferrari knob looks nice and is assingable as well so that is good. It is made out of plastic however and feels cheap. A real bummer as this is the eye catcher of the face plate. A face plate which also is plastic by the way. It's not the worst plastic ever but still, with the back looking so nice it's just a bit of a shame.

Also a shame that they did not put two more thumb encoders on the horizontal spokes like the original has. They said they did that to make the wheel fully compatible with consoles. I highly suspect they did it because it was cheaper that way. I can live with the fact the three metal Italian flag knobs are reserverd to control the screen but I realy hope they do a firmware update so PC users like myself can assing these in game and control the screen from the TM app.

So yeah overall I am pretty happy with this rim. It is a step up from the SF1000 and it feels super nice to drive. I am not a super competitive sim racer and tbh I only really need a couple of encoders to get by. I'm going to put this rim trough it's paces over the next couple of days and weeks and I'll report back if anything jumps out either negativity or positive.


r/Thrustmaster • • Jul 23 '25

FINALLY!!!! I can sit at the cool kids table now…😎

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165 Upvotes

How does that song go…? “I swear today I’m not doing aaaaannything…..nothing at all…”😂😂


r/Thrustmaster • • Nov 03 '25

T598 premium looks 😜

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148 Upvotes

I've seen several posts about people using steering wheel covers on the T598! But I wanted something original... so I decided to disassemble the steering wheel and applied Alcantara vinyl. I think it turned out with a premium look 😁


r/Thrustmaster • • 11d ago

I got tired of Thrustmaster's outdated software, so I started making my own. Meet T300 Studio!

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123 Upvotes

Hey everyone!

I'm a T300 owner, and I've always felt that Thrustmaster's software could use a serious upgrade. So I decided to take matters into my own hands and started developing T300 Studio, a completely free, modern control app for the Thrustmaster T300 series!

📥 Download T300 Studio

✅ GitHub Releases (RECOMMENDED, latest version):
https://github.com/t300studio/t300-studio/releases/latest

📁 Google Drive (Alternative download):
https://drive.google.com/drive/folders/13_7vOdzvrL0RqtvPym7EsCunwjbBPy0E?usp=drive_link

Note: GitHub will be the main source for future updates. The Google Drive version may not always be up to date.

What I've implemented so far:

  • Real-time wheel visualization and input monitoring

  • Steering angle, force feedback, and autocenter adjustments

  • Automatic game detection and profile switching

  • Wheel health diagnostics and button testing

  • Force feedback testing with different intensity levels

  • Cooling mode guidance and FFB fade reminders

  • Pedal calibration tools and response curve previews

  • Custom profiles with import/export functionality

IMPORTANT: This project is still in very early alpha development. I've only been able to physically test it on my own T300, so compatibility with other wheels isn't verified yet. Some features are experimental, and pedal curve adjustments aren't currently applied inside games.

My goal is to keep T300 Studio completely free. I just want to give Thrustmaster owners a better software experience.

I'm also hoping to eventually support more Thrustmaster wheels, although I'll need access to those devices to test everything safely.

I'd genuinely love to hear your feedback, suggestions, and ideas for future features!

This is an independent community project and isn't affiliated with Thrustmaster.

Thanks for checking it out! ❤️

A quick note about AI: AI tools were used to assist with certain parts of T300 Studio's development, including some design elements and development assistance. This is an independently developed project, and I'm actively testing, refining, and improving the software myself.

I want to be transparent about this because I believe people deserve to know how the software they're installing was made.


r/Thrustmaster • • Nov 08 '24

T598 first impressions / review

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119 Upvotes

My first T598 impressions…

Context

I’m coming from a T-GT2 and a T300 before that, so well immersed in the ecosystem at this point. I'm primarily a console user.

Installation

Rig is 6Sigma 6S-80 (aluminum profile). I did have to drill the mounting plate to the pattern of the T598 base. No concerns on that front. Super solid installation.

Height of the wheelbase, I’ll admit, had me nervous. After a few tweaks to my setup, everything is set up super ergonomically, my 32” monitor is the right height for me, and the wheel is at the right height and angled perfectly

The wheelbase sits perfectly under the monitor with a few mm clearance and I get an unobstructed view of both my monitor and the screen on the T598.

Hardware

Really impressed with the wheelbase. That thing is solid, has a nice weight to it, and the form factor has grown on me.

As stated above, I had some reservations about the height in particular, but it actually fit perfectly in my setup. The screen is a nice surprise, and seems quite functional. I normally play in VR, so won't get a ton of use - but it's well executed.

Pedals look great. I've kept with my T-LCM for now, but plan to make the switch once the load cell upgrade becomes available.

The wheel... I think I'm just spoiled with the finish and quality of my other TM wheels. It's not bad, it's just ok, and won't be the wheel that I reach for (in fact, it's still in the box). With the price point of the bundle, I get it.

Quick release is great. Super solid, super easy to use. I normally go back and forth between the 488 GT3, the 599XX EVO 30 and the SF1000. The included QR with the 488 GT3 is great. The QR Upgrade on the 599XX EVO 30 is fantastic, can't tell you how happy I am that TM offered this route instead of the adapter. Now just have to be patient for the SF1000 QR Upgrade kit to get that one back in circulation. Everything just feels more solid than the old style QR from the T-GT and T300.

In use...

So far so good!

My first impression is that it's got a lot of potential that I don't think is being taken advantage of (yet). Using the recommended settings for GT7, I'm finding that FFB is far more detailed in some areas, and lacking in others. I do find it easier to catch small mistakes and recover thanks to the low latency, but that the overall FFB is lacking in communicating the weight of the car as it transitions in comparison to the T-GT2, and is quite floaty feeling on straightaways. Again, I suspect this is more about implementation in game than capability of the wheel, so I'm looking forward to official support.

Gear jolt is well executed. I've got it turned to low because I use SimHub with a couple of bass shakers. If I didn't already have that going on, it's a great standalone feature that would definitely increase immersion.

I ran an hour long race last night, and the wheel base was quite warm to the touch afterwards, but I didn't experience any issues or FFB fade at all.

Being new to DD, I made the mistake of letting go of the wheel for a second on a straight (I could always get away with this on my T-GT2) and paid the price when oscillation sent me into a wild spin. Lesson learned there.

All in all, I feel it's currently (on console, at least) a lateral move from the T-GT2, but that it will be a clear upgrade once proper native support is rolled out and game devs take advantage of its unique capabilities.

TLDR; No regrets, and can't wait to see what this wheelbase is actually capable of.


r/Thrustmaster • • 4d ago

Everyone worried about direct drive & I'm happy AF for my new T300!

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118 Upvotes

Haven't had a wheel in over a month!

The first one I owned was a salvaged unit but worked well till it died!

My friend replaced it with this brand new Ferrari 599xx model!

Now I know how broken the first one I owned was! 😅


r/Thrustmaster • • Oct 17 '25

Thrustmaster shows loadcell addon for raceline pedals @SimRacing Expo 2025

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115 Upvotes

They will be available in 2026, price will be 139 euros.


r/Thrustmaster • • Oct 19 '24

T150 to T598

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112 Upvotes

Having a blast so freakin smooth and powerful at the right times!


r/Thrustmaster • • Jul 27 '25

Finally upgraded from the T300 to the T598

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109 Upvotes

r/Thrustmaster • • Jan 18 '25

Just finished modding my Ferrari F1 Wheel Add-On. Only play Assetto Corsa Competizione on PS4 at the moment so thought I'd have a go at modding my wheel to more of a GT style.

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107 Upvotes

r/Thrustmaster • • Apr 11 '26

Load Cell arrived this morning. Absolutely love it!

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103 Upvotes

r/Thrustmaster • • Nov 29 '24

Thrustmaster T598: FFB Settings in games

103 Upvotes

Here are some settings for few games with the Thrustmaster T598 with the last firmware v3.08 or v3.25:

* GT7 - PS5 (in GT7 the FFB in now better in the RED Mode, compared to the BLUE Mode, since Spec IV Update of the game)

* FORZA HORIZON 6 - PC (in GREEN Mode) [Recommended steering wheel rim: EVO RACING 32]

* FORZA HORIZON 5 - PS5 (in RED Mode)

* F1 25 - PS5 & PC (in RED & GREEN Mode)

* F1 24 - PS5 & PC (in RED & GREEN Mode)

* ASSETTO CORSA COMPETIZIONE - PC (in GREEN Mode)

* ASSETTO CORSA COMPETIZIONE - PS5 (in BLUE Mode)

* ASSETTO CORSA EVO - PC (in GREEN Mode)

* iRacing - PC (in GREEN Mode)

* rFactor 2 - PC (in GREEN Mode)

* AUTOMOBILISTA 2 - PC (in GREEN Mode)

* LE MANS ULTIMATE - PC (in GREEN Mode)

* THE CREW™ MOTORFEST - PS5 & PC (in RED & GREEN Mode)

* Other coming soon...

 

GT7 - PS5 (in RED Mode)

(in GT7 the FFB is now better in the RED Mode, compared to the BLUE Mode, since Spec IV Update of the game)

On the screen Dashboard of the T598:

- Select "FFB2"

- Master gain = 100%

- Mode = P

- Inertia = HIGH

- Friction = OFF

- Boost Low = 0 (or - 2 if you want less vibrations effects)

- Boost High = + 2

- Speed = EXT (Extreme)

- WHEEL Damper = always keep at 0% (important as damper will reduce a lot FFB details)

- GAME Damper = always keep on LOW (important as damper will reduce a lot FFB details)

- Spring = the slider is automatically adjusted by the game (not necessary to change)

- Gear JOLT = HIGH

- Engine ROAR = HIGH (or MID if you want less vibrations effects)

- End Stop = HIGH

 

In the options of the game: (in Options / Controller Settings / Force Feedback) :

 

  • FFB Maximum Torque = adjust it depending on the car you are using (for more powerful cars decrease this slider / for less powerful cars increase this slider):

 - PP of the car < at 600……… ………….. FFB Max Torque ≈ 7

 - PP of the car = 600 to 700………… FFB Max Torque ≈ 6

 - PP of the car = 700 to 800………… FFB Max Torque ≈ 5

 - PP of the car > at 800……………… FFB Max Torque ≈ 3

NB: For cars with very high PP, to avoid oscillations you can also set the INERTIA Slider to EXT (Extreme).

 

  • FFB Sensitivity = always keep it at 1 with DD Wheels (to have a linear FFB and to avoid oscillations).

- About the "FFB Sensitivity" slider in GT7: The lower this value, the gentler steering becomes when driving in a straight line.

- For not DD wheels (with some mechanical and internal friction) you can increase this slider, but your FFB will not be linear.

- For DD wheel (with no mechanical friction) it's better to keep the slider at 1 (to have linear FFB and to limit oscillations).

About the TCS (Traction Control Settings), this setting will also affect the FFB = Less TCS give better FFB details.

 

FORZA HORIZON 6 - PC (in GREEN Mode)

Recommended steering wheel rim: EVO RACING 32

On the screen Dashboard of the T598:

- Steering Rotation = 900°

- Select "FFB3"

- Master gain = 100%

- Mode = E (Extreme)

- Inertia = OFF

- Friction = OFF

- Boost Low = + 2 (less if you want less vibrations effects)

- Boost High = + 2 (less if you want less vibrations effects)

- Speed = EXT (Extreme)

- WHEEL Damper = always keep at 0% (important as damper will reduce a lot FFB details)

- GAME Damper = always keep on LOW (important as damper will reduce a lot FFB details)

- Spring = the slider is automatically adjusted by the game (not necessary to change)

- Gear JOLT = High

- Engine ROAR = Medium

- End Stop = High

 

In the options of the game: (in SETTINGS / AVANCED CONTROLS): 

FORCE FEEDBACK:

- Vibration Scale = 0.7

- Force Feedback Scale = 1.1

- Center Spring Scale = 1.0

- Wheel Damper Scale = 0.5

- Mechanical Trail Scale = 1.0

- Force Feedback Minimum Force = 1.0

- Force Feedback Load Sensitivity = 1.0

- Road Feel Scale = 1.2

- Off-Road Feel Scale = 1.0

-Steering Lock Multiplier = 1.0

-Steering Speed Sensitivity = 0.5

SETTINGS / DIFFICULTY:

- Driving Assists = OFF for all (except ABS)

- Steering = Simulation

 

FORZA HORIZON 5 - PS5 (in RED Mode)

On the screen Dashboard of the T598:

- Select "FFB3"

- Master gain = 100%

- Mode = E (Extreme) (or S if you want a less reactive FFB)

- Inertia = OFF

- Friction = OFF

- Boost Low = + 2 (less if you want less vibrations effects)

- Boost High = + 2 (less if you want less vibrations effects)

- Speed = EXT (Extreme)

- WHEEL Damper = always keep at 0% (important as damper will reduce a lot FFB details)

- GAME Damper = always keep on LOW (important as damper will reduce a lot FFB details)

- Spring = the slider is automatically adjusted by the game (not necessary to change)

- Gear JOLT = High

- Engine ROAR = Adjust to your preference

- End Stop = High

 

In the options of the game: (in SETTINGS / AVANCED CONTROLS): 

FORCE FEEDBACK:

- Vibration Scale = 0.9

- Force Feedback Scale = 1.0

- Center Spring Scale = 0.2

- Wheel Damper Scale = 0.0

- Mechanical Trail Scale = 0.9

- Force Feedback Minimum Force = 1.0

- Force Feedback Load Sensitivity = 1.0

- Road Feel Scale = 1.4

- Off-Road Feel Scale = 1.0

- Steering Rotation = 900°

-Steering Lock Multiplier = 1.00

-Steering Speed Sensitivity = 1.00

SETTINGS / DIFFICULTY:

- Driving Assists = OFF for all

- Steering = Simulation

 

F1 25 - PS5 (in RED Mode) and F1 25 - PC (in GREEN Mode)

On the screen Dashboard of the T598:

- Select "FFB3"

- Master gain = 100%

- Mode = E (Extreme)

- Inertia = MID

- Friction = OFF

- Boost Low = + 2 (less if you want less vibrations effects)

- Boost High = + 2 (less if you want less vibrations effects)

- Speed = EXT (Extreme)

- WHEEL Damper = always keep at 0% (important as damper will reduce a lot FFB details)

- GAME Damper = always keep on LOW (important as damper will reduce a lot FFB details)

- Spring = the slider is automatically adjusted by the game (not necessary to change)

- Gear JOLT = High

- Engine ROAR = Adjust to your preference

- End Stop = High

 

In the options of the game:

- Vibrations & Force Feedback = On

- Vibrations & Force Feedback Strength = 70 or 75

- On Track Effects = 75 (more if you want to increase the feedback from the track surface)

- Rumble Strip Effects = 100

- Off Track Effects = 100

- Pit Stop Effects = 100

- Wheel Damper = 0

- Maximum Wheel Rotation = 360

 

F1 24 - PS5 (in RED Mode) and F1 24 - PC (in GREEN Mode)

On the screen Dashboard of the T598:

- Select "FFB3"

- Master gain = 100%

- Mode = E (Extreme)

- Inertia = HIGH

- Friction = OFF

- Boost Low = + 2 (less if you want less vibrations effects)

- Boost High = + 2 (less if you want less vibrations effects)

- Speed = EXT (Extreme)

- WHEEL Damper = always keep at 0% (important as damper will reduce a lot FFB details)

- GAME Damper = always keep on LOW (important as damper will reduce a lot FFB details)

- Spring = the slider is automatically adjusted by the game (not necessary to change)

- Gear JOLT = High

- Engine ROAR = Adjust to your preference

- End Stop = High

 

In the options of the game:

- Vibrations & Force Feedback = On

- Vibrations & Force Feedback Strength = 70 or 75

- On Track Effects = 100

- Rumble Strip Effects = 100

- Off Track Effects = 100

- Pit Stop Effects = 100

- Wheel Damper = 0

- Maximum Wheel Rotation = 360

 

ASSETTO CORSA COMPETIZIONE - PC (in GREEN Mode)

On the screen Dashboard of the T598:

- Select "FFB3"

- Master gain = 100%

- Mode = E (Extreme)

- Inertia = OFF

- Friction = OFF

- Boost Low = + 2 (Adjust to desired level of vibration effect)

- Boost High = + 2 (Adjust to desired level of vibration effect)

- Speed = HIGH

- WHEEL Damper = always keep at 0% (important as damper will reduce a lot FFB details)

- GAME Damper = always keep on LOW (important as damper will reduce a lot FFB details)

- Spring = the slider is automatically adjusted by the game (not necessary to change)

- Gear JOLT = High (Adjust to desired level of vibration effect)

- Engine ROAR = Adjust to your preference

- End Stop = High

- Rotation Angle = 900°

 

In the options of the game (OPTIONS / CONTROLS / WHEEL):

FORCE FEEDBACK:

- Gain = 80%

- Minimum Force = 0%

- Damper = 0%

- Dynamic Damping = 0%

- Road Effects = 10%

- Frequency = 400Mz

ADVANCED:

- Steer Lock = 900°

- Steer Linearity = 1.00

- Brake Gamma = 1.00

- Gearshift Debouncing = 50ms

 

ASSETTO CORSA COMPETIZIONE – PS5 (in BLUE Mode)

On the screen Dashboard of the T598:

- Select "FFB3"

- Master gain = 100%

- Mode = E (Extreme)

- Inertia = OFF

- Friction = OFF

- Boost Low = - 2 (Don’t increases to avoid oscillations)

- Boost High = + 2

- Speed = EXT

- WHEEL Damper = always keep at 0% (important as damper will reduce a lot FFB details)

- GAME Damper = always keep on LOW (important as damper will reduce a lot FFB details)

- Spring = the slider is automatically adjusted by the game (not necessary to change)

- Gear JOLT = Not working correctly in this version of the game

- Engine ROAR = Not working correctly in this version of the game

- End Stop = High

- Rotation Angle = 900°

 

In the options of the game (OPTIONS / CONTROLS / WHEEL):

FORCE FEEDBACK:

- Gain = 80%

- Minimum Force = 15%

- Dynamic Damping = 0%

- Road Effects = 100%

- Frequency = 400Mz

ADVANCED:

- Steer Lock = 900°

- Steer Scale = 100%

- Steer Linearity = 1.00

 

ASSETTO CORSA EVO - PC (in GREEN Mode)

On the screen Dashboard of the T598:

- Select "FFB3"

- Master gain = 100%

- Mode = E (Extreme)

- Inertia = Off (not compatible in this game)

- Friction = OFF

- Boost Low = + 2 (less if you want less vibrations effects)

- Boost High = + 2 (less if you want less vibrations effects)

- Speed = EXT (Extreme)

- WHEEL Damper = always keep at 0% (important as damper will reduce a lot FFB details)

- GAME Damper = always keep on LOW (important as damper will reduce a lot FFB details)

- Spring = the slider is automatically adjusted by the game (not necessary to change)

- Gear JOLT = OFF (for now not compatible in this game)

- Engine ROAR = OFF (for now not compatible in this game)

- End Stop = High

 

In the options of the game:

- STEERING LOCK = 900°

- FFB Gain = 100%

- DYNAMIC DAMPING = 0%

- MINIMUM DAMPER = 0%

- DAMPER GAIN = 0%

- TRUEFORCE GAIN = 100%

- SPEED SENSITIVITY = 100%

- STEERING FILTER = 0%

- STEERING ASSIST WEIGHT = 100%

- VIBRATIONS = 100%  

 

iRacing - PC (in GREEN Mode)

On the screen Dashboard of the T598:

- Select "FFB3"

- Master gain = 100%

- Mode = E (Extreme)

- Inertia = Off (except if you have some oscillations)

- Friction = OFF

- Boost Low = + 2 (less if you want less vibrations effects)

- Boost High = + 2 (less if you want less vibrations effects)

- Speed = EXT (Extreme)

- WHEEL Damper = always keep at 0% (important as damper will reduce a lot FFB details)

- GAME Damper = always keep on LOW (important as damper will reduce a lot FFB details)

- Spring = the slider is automatically adjusted by the game (not necessary to change)

- Gear JOLT = High

- Engine ROAR = Adjust to your preference

- End Stop = High

 

In the options of the game:

- Select "ENABLE FORCE FEEDBACK"

- Select "USE LINEAR MODE" (same for all DD wheels)

- Select "REDUCE FORCE WHEN PARKED" (same for all DD wheels)

- STRENGTH = click on "AUTO" when you are in the race = around 10.0

- Wheel Force = 5Nm

- Intensity = 50%

- Smoothing = 0%

- Damping = 0%

- Min Force = 0,0%

 

rFactor 2 - PC (in GREEN Mode)

On the screen Dashboard of the T598:

- Select "FFB3"

- Master gain = 100%

- Mode = E (Extreme)

- Inertia = According to your preference (MID or HIGH or EXT if you have some oscillations)

- Friction = OFF

- Boost Low = + 2 (less if you want less vibrations effects)

- Boost High = + 2 (less if you want less vibrations effects)

- Speed = EXT (Extreme)

- WHEEL Damper = always keep at 0% (important as damper will reduce a lot FFB details)

- GAME Damper = always keep on LOW (important as damper will reduce a lot FFB details)

- Spring = the slider is automatically adjusted by the game (not necessary to change)

- Gear Jolt = OFF (not compatible with this game)

- Engine ROAR = OFF (not compatible with this game)

- End Stop = High

 

In the options of the game:

- In CALIBRATE CONTROLS select THRUSTMASTER TS-PC RACER and click on LOAD

- In FORCE FEEDBACK SETTINGS apply these settings:

* Type = Wheel

* Smoothing = 0

* Car specific multiplier = 100%

* Minimum steering torque = 0%

* Force Feedback strength = -100%

 

AUTOMOBILISTA 2 - PC (in GREEN Mode)

On the screen Dashboard of the T598:

- Select "FFB3"

- Master gain = 100%

- Mode = E (Extreme)

- Inertia = HIGH or EXT

- Friction = OFF

- Boost Low = + 2 (less if you want less vibrations effects)

- Boost High = + 2 (less if you want less vibrations effects)

- Speed = EXT (Extreme)

- WHEEL Damper = always keep at 0% (important as damper will reduce a lot FFB details)

- GAME Damper = always keep on LOW (important as damper will reduce a lot FFB details)

- Spring = the slider is automatically adjusted by the game (not necessary to change)

- Gear JOLT = High

- Engine ROAR = Adjust to your preference

- End Stop = High

 

In the options of the game:

- Type: "Default +"

- Gain: 75

- Low Force Boost:  0 (same for all DD wheels)

- FX = 50

- Damping: 0

- Menu Spring Strength = 1

 

LE MANS® ULTIMATE - PC (in GREEN Mode)

Two important remarks about LMU:

 1- To avoid oscillations at high speed, you must activate the INERTIA slider (on HIGH or EXT) on the T598 base.

For this it’s mandatory to activate the TELEMETRY DATA in the options of the game:

= in SETTINGS / WHEEL & PEDALS / CALIBRATE you must Turn On “USE LEDS” but also “USE HARDWARE DISPLAY”: https://i.ibb.co/FL89cZtj/LMU-Telemetry.png

 2- If you want to avoid oscillations on the PIT: reduce the BOOST LOW slider on “-2”. Same if you want to reduce vibrations on track.

On the screen Dashboard of the T598:

- Select "FFB3"

- Master gain = 100%

- Mode = E (Extreme)

- Inertia = HIGH or EXT

- Friction = OFF

- Boost Low = "+ 2" (for strong vibrations on Track) or "- 2" (if you want to avoid oscillations on the PIT or reduce vibrations on Track)

- Boost High = "+ 2" (less if you want less vibrations effects)

- Speed = EXT (Extreme)

- WHEEL Damper = always keep at 0% (important as damper will reduce a lot FFB details)

- GAME Damper = always keep on LOW (important as damper will reduce a lot FFB details)

- Spring = the slider is automatically adjusted by the game (not necessary to change)

- Gear JOLT = High

- Engine ROAR = Adjust to your preference

- End Stop = High

 

In the options of the game:

* CALIBRATE / STEERING SETTINGS

- Use Steering Wheel Range From Vehicle = On

- Use Steering Wheel Maximum Rotation from Driver = On

* CALIBRATE / WHEEL SETTINGS

- Use LEDs = On

- Use Hardware Display = On

* FORCE FEEDBACK SETTINGS

- Force Feedback Effects = On

- Invert Force Feedback = On

- Steering Torque Capability = 5

- Force Feedback Strength = 60% to 90% (depending of the car you are driving - HYPERCAR / LMP2 / GT3)

- Force Feedback Smoothing = 0

- Minimum Steering Torque = 0.0%

* ADVANCED FORCE FEEDBACK

- Collision Strength = 100%

- Steering Torque Sensitivity = 100%

* TWEAKS

- Use Constant Steering Force Effect = OFF

 

THE CREW™ MOTORFEST - PS5 (in RED Mode) and THE CREW™ MOTORFEST - PC (in GREEN Mode)

On the screen Dashboard of the T598:

- Select "FFB3"

- Master gain = 100%

- Mode = E (Extreme)

- Inertia = OFF

- Friction = OFF

- Boost Low = + 1 (Adjust to desired level of vibration effect)

- Boost High = + 1 (Adjust to desired level of vibration effect)

- Speed = HIGH

- WHEEL Damper = always keep at 0% (important as damper will reduce a lot FFB details)

- GAME Damper = always keep on LOW (important as damper will reduce a lot FFB details)

- Spring = the slider is automatically adjusted by the game (not necessary to change)

- Gear JOLT = High (Adjust to desired level of vibration effect)

- Engine ROAR = Adjust to your preference

- End Stop = High

 

In the options of the game (OPTIONS / CONTROLS / WHEEL CONTROLS):

GENERAL SETTINGS:

- Force Feedback = 55

- Damper = 0

- Vibration = 100

- Dynamic Range = On

- Range = 900

STEERING:

- Preset = DEFAULT

- Linearity = 50

- Dead Zone = 0

- Highest = 100

 

About the BLUE Mode (PlayStation Mode 1) or the RED Mode (PlayStation Mode 2) with the new firmware v2.55:

  • On PS4 games

- only the BLUE Mode is compatible and on this mode the base is always detected as a T-GT Wheel

https://support.thrustmaster.com/en/product/t598p-en/?open=text-1913

 

  • On PS5 games:

- in the BLUE Mode the base is now recognized as a T-GT
- in the RED Mode the base is now recognized as a T598 but only if the game is using the latest Thrustmaster SDK*. If the game is using the old Thrustmaster SDK (like F1 25 or EA WRC for example) then the base is recognized as a T-GT (even in this mode).*

https://support.thrustmaster.com/en/product/t598p-en/?open=text-1914


r/Thrustmaster • • Oct 11 '24

T598 - Base looks huge, 5nm, not sure if I like the rim. Let’s wait for the reviews

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102 Upvotes

r/Thrustmaster • • Feb 18 '26

My collection

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97 Upvotes

With the 250GTO being the latest addition. This took probably around 10 years. The GTO rim is just a silly expense but it is shiny.


r/Thrustmaster • • Aug 10 '25

New wheel! I may be a wee bit addicted to a certain brand

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93 Upvotes

Damn I never knew how much I was missing a display on the wheel in my life, really cool. And next week it will meet the T818 when i get that too.


r/Thrustmaster • • Dec 25 '24

Bought a T300rs gt

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91 Upvotes

I'm very happy


r/Thrustmaster • • Feb 16 '25

Finally direct drive wheel

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90 Upvotes

r/Thrustmaster • • Aug 31 '25

Awesome birthday gift from the wife and my mom. Can’t wait to use it with the T598. Just waiting for the quick release upgrade!

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89 Upvotes

I’ve mentioned before here and there that I’ve been wanting this wheel for my setup (have a t598 with default wheel) and to my surprise a package ordered by my mom who I thought had no idea had this inside! I was so shocked and still can’t believe it.


r/Thrustmaster • • Apr 19 '21

New Thrustmaster F1 Rim

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88 Upvotes

r/Thrustmaster • • Jul 10 '26

Ruined the unboxing

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87 Upvotes

Man I was super excited. Quite literally EVERY single stage of the unboxing was so dirty. Every time I pulled something out it look like it had dirt on it. The box itself like looked like they had just thrown a hand full of dirt on it. But I cleaned it out before I took a pic.

I actually believed 100% it was dirt just because they way it was smeared literally everywhere, even the steering wheel, but at the very last stage of the unboxing I found the silica gel packet empty.

Man I was so bummed out. I am really happy with the product but the unboxing was soooo tragic. Even had my little brother watching cuz he likes cars too. :/

What are your guys’s thoughts?


r/Thrustmaster • • Sep 09 '25

Thrustmaster Sim Rig!

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87 Upvotes

After two days of building and putting everything on the Sim Lab P1x pro it's done!


r/Thrustmaster • • Aug 04 '25

My first DD wheel

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87 Upvotes

It is so much better than g29 i uses it for 2 years and now a dd it is like a game changer