r/SS13 • u/Dangerous-Degree-344 • 10m ago
Video GruntZ: Loosing the hold.
Trully a wonderful last stand.
r/SS13 • u/LummoxJR • 2d ago
In order to strike a balance between hiring new engineers and bringing on even more new permanent personnel, I made an executive decision to hire some temps on loan from Space Station 2. I know our people would prefer that the engineers not stuck in training be getting overtime, but this was probably better considering how much the work has piled up. Using loaned staff also means we didn't have to try to fast-track new hires, which means we could get this solved sooner. Genetics also asked for a temp as a lab assistant, so we were able to make that work. This is all short-term shuffling until we get back to "normal" around here, and it should only be for a few weeks. Don't forget Selma's retirement is coming up next week, and as usual we're not doing a potluck because of how badly those have always gone for us, but you can bring extra booze. Most of you were going to anyway, so we're just officially giving the go-ahead. None of the illegal stuff, please.
Once again, plans to do a maintenance release early in the week got derailed by real-life intervention, which pushed any potential release to yesterday.
Because the next 516 release could throw an unexpected curve, I'm pushing it to Monday.
A major push got done on bug fixes, however, so the new release has a ton of fixes and is ready to go.
I'm looking a bit into some of the small projects I need to deal with to future-proof.
Thank you to the BYOND Members, and those of you contributing through Patreon and SubscribeStar, for keeping everyone's net dreams alive.
Screw you, Spez.
There's more on the BYOND forums. Today on Patreon, the early-access post is about one of the bugs I fixed with weighted pick() calls, and how; it's kind of a fascinating look into how those get built. With any good luck things should get back on track next week, although I'm not ruling out more family medical shenanigans. Take care of yourselves, take care of each other, and take care of that clown under the bed before it moves to a new hiding spot and you can't find it. I'll be back next week.
r/SS13 • u/Dangerous-Degree-344 • 10m ago
Trully a wonderful last stand.
r/SS13 • u/BlitzGunner2250 • 2h ago
In the entire round of 1979 the only 2 people who do their jobs are the captain and the medical doctor, the rest immediately start validhunting the antag.
None of mentions that medical let the antag in after being told not to and salvager let themselves get infected.
Then the antag murderboned the entire crew and camped evac shuttle to kill hop. The hop in response abused the atmospheric system to grief evac and shoot out the antag.
Terrible fucking players I hope they all get banned.
r/SS13 • u/cassyjenelle • 6h ago
Another way I can phrase this is, when you're in a stale round when things are kind of boring and nothing is happening. What do you wish deep down would happen? And mention if you think there's any blocks to that.
Explain if what you desire is player culture, mechanical, etc - don't worry how unrealistic you think it might be just explain.
This can apply to vanilla SS13, custom SS13, LRP ss13, HRP ss13 - anything really.
r/SS13 • u/valzargaming • 11h ago
Launches today 11/15/2026
r/SS13 • u/RefrigeratorTop1909 • 12h ago
ambrosia made this i just shamelessly stole it
r/SS13 • u/Amaskingrey • 1d ago
I realized I had stopped really following the development of both of them quite a while ago, and wondering how they're looking now, how complete they are, what they're missing if either even has released yet, etc.
r/SS13 • u/_trazodont • 1d ago
Hello everyone! I'm trazodont, aka Shiiba, aka bork, a mentor on Goonstation. Recently I've been hosting some player events with the help of others over the weekend! This weekend (tomorrow!) we're going to be hosting a game of Sorry! This will be hosted on Goonstation RP 3: Morty around 5PM CST (or whenever the closest newest round start is). I hope you'll all come and have fun with us! :)
I've added a sneak preview of the board, YOU are the piece! Hope to see you there!
r/SS13 • u/Chachoune963 • 3d ago
Hey guys,
So I haven't played this game in a while, but I was talking about it to a friend and showed him Sseth's video. Now he's hellbent on trying the game, and honestly I kinda want to get back to it, but I'm not sure how alive/dead it is anymore.
So we've scheduled to play it tomorrow but I've been trying to find a good server.
I remember having really fun rounds at around 70 players or so a few years ago, mostly on Goonstation IIRC. But looking at the server browser I'm seeing there's a lot less players on it nowadays.
Not only that, I know there's also SS14 and god knows how many other alternatives that could have spawned in that time.
So I want him to have a good first round. What's a server you'd recommend with a healthy player count?
We don't speak russian, by the way. Looking at the server browser I feel like I need to mention this ^^'
r/SS13 • u/Whole_Building6766 • 4d ago
As title says, looking for servers that arenβt the normal gameplay loop. Any recommendations are welcome!
r/SS13 • u/kooarbiter • 5d ago
Times keep changing, laws grow more draconian, surveillance and control become more oppressive. What's an occult researcher to do but lament the dying of the ancient ways?
Path of the west is a funny cowboy themed heretic path, don't take it too seriously. Based on tg heretic.
Passive: Nice shootin, tex!
Recharge spells by hitting a non stunned/crit/sleeping heathen with your revolving blade 3 times in a row. Recover revolving blade rounds by hitting a heathen from long range without obstruction, with more charges recovered for each tile distance, up to a max of 7 tiles away
Level 1: masks obscure your voice and you can dual wield firearms accurately
level 2: all projectile attacks are more likely to cause wounds and bleeding
level 3: take more damage before entering damage slowdown, and damage slowdown is less intense
Max of 2 blades before point of no return
Nightwatcher's Secret: Transmute a knife and any non spent cartridge to summon a revolving blade
The revolving blade is a ranged weapon rather than a melee weapon, the revolving blade has 6 "rounds" that recharge over time, and it fires a sharp projectile on a chain. If the chain is obstructed by any large object or furniture, it deals less damage
Your mansus grasp isn't erased by hitting targets with your revolving blade, but it goes away after 10 or so seconds. Damage from firing the revolving blade isn't reduced by obstructions when a marked target is visible to you.
Dusty trails: become invisible for a few seconds, and leave a trail behind you on a few seconds delay, after 8 seconds, you are able to disguise as anyone who entered your trail, willingly or otherwise, and you inheriet their appearance, examine text, and hud icons for 30 seconds. Use the spell again the drop the disguise.
Dopplegang: A ranged spell that allows you to mark a target within close range. While the spell is active, being hit with a melee attack will cause you to swap positions with the target and they take the attack instead, unless they are the attacker. Can attack yourself to trigger the teleportation at will, but the attack will do no damage.
Armorer's ritual: Transmute a table or suit, mask, and 5 sheets of leather to the dark duster.
The dark duster gives you a passive chance to dodge all ranged attacks, provides more dodge chance, as well as major explosion resistance, while leaning against a wall or lying down (actually does tg have wall leaning? I'm not sure)
Eldritch Steed: Transmute two robotic limbs and an organic tongue to summon an eldritch steed. The steed can be ridden like a horse, is a horrific mangled creature resembling a horse with one front and one backleg, that can move at quick speeds and can take a few hits, but does very little damage. Pull the steed with a mansus grasp to offer or re offer it to ghosts, and it gains the ability to spit damaging projectiles at enemies when controlled by a player.
Caravan Blade: your revolving blade no longer reduces damage via obstructions, and can now hit marked targets through grills, windows, and airlocks, and gets its range doubled.
Quickdraw: When primed, left click on a target to fire 3 arcane lasers in rapid succession, dealing more damage in close range but with heavy damage falloff, and a damage bonus if all shots connect. Right click to fire them in a shotgun pattern, knocking back anyone hit but dealing less damage.
Ascension: Lawman's Bane
Gain x-ray vision and passive block chance for all melee weapons and you can no longer be disarmed of your revolving blade. Your revolving blades recharge their rounds very quickly and can fire through non reinforced walls. Heal some damage and stamina for every target killed by your revolving blade. Deal bonus damage to anyone wearing a security or command ID with your revolving blade.
r/SS13 • u/Nanacel_ • 5d ago
Reject evolution, return to monke π π π
r/SS13 • u/Rooted_One • 5d ago
ZIZO ZIZO ZIZO ZIZO ZIZO
r/SS13 • u/halander1 • 5d ago
I am looking for a video where they took the Treasure Island movie from 1988 and put ss13 glasses and captioned it. I think it involved revs?
It was peak and I cannot find it on youtube
r/SS13 • u/kooarbiter • 5d ago
r/SS13 • u/Kooky_Wrongdoer_8565 • 5d ago
r/SS13 • u/piwithekiwi • 7d ago
It's not perfectly balanced and needs another recording but... it's getting there.
r/SS13 • u/GoonstationTV • 7d ago
r/SS13 • u/Daman453 • 7d ago
'Release the Echofiles'
Considering i have been removed from all routes of communication, this is a more public post than more.
My singular question that led to my permanent removal from the fourms/discord is what happened to a group of semi regular companions i played with. Collectively known as 'echo squad', they were banned over two years ago.
Speculation and rumor have been around this for years.
The accusation is metacomming. The group had me, and staff member at the time (try and confirm this, no post lists me of ever being staff, nor have i ever held the 'former staff' role on the discord) and two hosts in it.
The accusation is them VCing in the discord.
Seems pretty open and shut, but the publicly given reason is... meeting up at the CIC?
No evidence or logs ever came out? Just a 'trust us bro' evidence. I was never approached for this investigation, nor was i reprimanded for not reporting.
This leads to today, with managers dropping like flies from the staff team, well-known players dropping as well, i thought it was time to publicly ask for proof.
I was met with heavy resistance, vague posting, and even thread locks when told 'stop talking about it or it locks the thread'
Today, I made a post,'Release the Echofiles,' and was met with the image above.
The fact is, forgetting permabanning a 10 year player with clean notes who has never 'caused drama' or anything of the sort, and assuming the staff team was in good faith... it doesn't really make a lick of sense to act this way.
It's between two things:
- I was wrong, and I'm reacting poorly towards a group of friends, and even if i didn't see it, they did. Evidence was collected and kept, or even if it wasn't kept, more than one person can vouch
- I am right. There is something MORE to this story, whether that was staff misconduct or an emotional response to a hidden event.
Yea I don't really know what to say. Its was a good 10 years! I'll miss you CM <3
r/SS13 • u/BlitzGunner2250 • 8d ago
I swear if i get on a station server with more than like 25 people then everyone becomes "crew" and I don't waste the energy to care. I'm not saying I want to play on a low stakes server, I want drama and chaos, but none of that drama or chaos matters if crew members become "one of the botanists" instead of my awesome co-worker I bonded over research work with.
Anyone outside my department I will see once before evac or they die. Departments become more overcrowded and busy for socialization. The game itself has very few tasks that require more than one person to operate.
You can build anything, plant, make chems, or operate machines without the direct help of any other person. So many roles lock themselves in one room to do their task or require no communication. The most social thing is getting supplies from other departments but that's a chore so it's streamlined with mail chutes, drop off deliveries, etc.
Lowpop partially fixes this because every crewmember becomes essential and you usually only have 1 chemist or 1 cadet you gotta know. I come mostly from ss14 which has less features and thus is worse off on bigger populations but how does it fare here and is it just game design bull?