r/INAT • • Dec 12 '21

META NFT / Crypto Project Postings Banned

798 Upvotes

Hey r/INAT!

Now I want to preface this with we do not want to ban any style of game development, even those we highly advise against such as MMOs as first projects.

However, NFT projects have become a very sudden and frequent posting on the various game dev collab/classifieds subreddits. We believe at the current time that the majority of these projects are being created as a "get-rich-quick" scheme. The amount of effort it requires to get strangers together and create a game is significant even without the added difficulties of building them on a blockchain with smart contract transactions.

So moving forward, NFT / Cryptocurrency projects will no longer be allowed at r/INAT for the foreseeable future. This may change at a latter date when the general public hype has died down or the technology matures and more significant proof-of-concepts have been developed.

-----

Now for the more stern warning. There are other places you could post about your NFT projects. If you attempt to get around the auto-moderation of the subreddit then expect that a 1 year ban from the subreddit (perhaps when your ban is over you can prove me wrong with your released NFT game?).


r/INAT • • May 02 '25

Audio Offer AAA Video Game Composer looking for indie project

386 Upvotes

Hi my name is Casey Edwards, a composer based in LA. I’ve been writing for AAA games for over a decade now and would love to start working on more indie projects so that I can feel a bit more creative in a smaller environment with other like-minded and passionate people. My past work includes Devil May Cry 5, Mortal Kombat 1, Exoprimal, Destiny, and more.

I’m known more for my rock/metal song productions, but I’m also a classically trained orchestral composer, and generally just a very curious sound explorer of all kinds. Don’t let genre assumptions of my past work sway you one way or the other. We can take a look at your needs in a bespoke manner.

Usually by the time I’m seeing something that resonates with me in indie gaming they have had a composer solidified on their roster for quite some time. So I’m hoping that by reaching out here directly developers will see this early enough in production and not be afraid to reach out. All I need is enough of a finished vertical slice to take a look at your intentions. Thanks and I look forward to hearing from you! DM me here on reddit to share your projects.

[EDIT] - Hi all - I'm receiving an absolute ton of messages and I'm very happy about that! I'd like to note a few things that will help us all.

  1. Please DM me via CHAT not MESSAGES. I'm keeping things organized there.

  2. When you reach out, no info is too much info. That said, text only goes so far. I ideally need to see artwork, pitch-decks, and best case scenario, some gameplay footage.

  3. Also listing what your musical expectations are will be very helpful. Style/genre you're interested in and guesstimated length of score are 2 key points to hit here.

Thanks again to all of you who have reached out. For all who are new to this point, please keep reaching out. I don't care how old this post is. Send it over!


r/INAT • • Jan 11 '26

META [Meta] Stop posting your one sentence prompt to a LLM here

175 Upvotes

Hi all, it’s getting real annoying at this point as half the posts in here are people who spent 10 minutes reading an AI response to their prompt and wanting to “lead” others.

Drop the ego and actually make a demo before you talk about your love for game development. No none want to work with a clueless daydreamer.

The gaming industry has an extremely high barrier of entry, most don’t make it, I’ve seen and worked with many solo devs that pour their heart in for a dead steam release, these people put actual work and sweat into their project. You’re just roleplaying them.

I’m not sure where the notation of game dev being “easy” and you can just “figure it out” as you go come from, but no your one liner idea in the shitter fed into an AI doesn’t stand as a GDD. Thx


r/INAT • • Dec 06 '19

Game Theft and General Safety Tip

174 Upvotes

Hey guys, we've had a new incident come up that I would like to shortly discuss and provide some tips on how to avoid it happening to you.

For the most part members of our community have good intentions of reaching their dream of making video games, but a few people out there will always be horrible people that want to profit off of other people's work. They could fulfill the role of a team member in a revshare project, but they'd rather steal it all right at the end and pass it off as entirely their own.

This is what Lakshay Khurana did recently with "Toasted!". He made a post to r/INAT saying he wanted to make a game with a programmer and would do the artwork. There are some key things to note about his reddit profile that could be seen as red flags. Firstly, he has no karma, that was his first post ever, and the account was just created on November 22nd.

He created that account entirely with the purpose of scamming someone and has probably done it before for his game "Cutter!". Everyone should be VERY cautious about working with someone who has zero history on reddit. Personally I check the reddit history of every person I potentially collaborate with to see how much time they spend in gamedev reddits, it shows commitment and genuine interest in the industry.

I've also located his "studio" name on Android. Not So Professional Studios. Look out for him in the future, don't work with him.

I'm not much for public shaming someone like this, but sometimes it has to be made public. This is one of those times.


r/INAT • • Nov 28 '23

META Problem with INAT

169 Upvotes

So, I've been sitting here and reading posts for a couple of months. I joined a couple of teams and even started my own project once (I had to finish it alone because everyone left). I've noticed that this sub has a huge problem, and to be specific, a couple of them.

I feel that most of the people on this sub have a minimal understanding of making a game and the amount of effort that goes into making one. Most of the posts in this sub are like this: "I don't know how to program or make art, I don't have any portfolio, I'm a 'writer,' and I have this loosely defined idea. I need 5 programmers and 3 artists." Then, a couple of beginners join, and after a week, everyone vanishes.

For the past months that I've been reading posts on here, I cannot recall even one of them that didn't have some major red flags, like nobody on the team has ever made a game before or programmers not even knowing the engine they are supposed to work in. People just join these projects, pretend to do something for a week, and leave.

So, what goes wrong each time? Well,

- Unexperienced team members, for the most part. As I said earlier, most of the people that are joining all of these projects don't even have a single piece of portfolio.

- Project structure: I feel like 90% of the posts here have no idea what do they even want. They just say, "I want to make a game that is like Mortal Kombat and Celeste." Their entire GDD has 2 pages, they have no roadmap, no deadlines, no budget, no goal, and no idea what it takes to actually make a game.

- Way too many posts are labeled as rev-share instead of a hobby. I've seen a couple of teams that consist of people with 0 experience, don't even know how to approach publishing a game. They don't know how they will split the income, they don't know literally anything. They just say, "We'll think about this later." Why are you labeling this as rev-share and not a hobby? The chance of this project earning even a dollar is near 0.

I also love people that won't post ANY info about their project because "others would steal it." I mean, YOU are the one looking for people to join, so it's your job to get as many people interested in it as possible. You can't expect people to be like, "Oh mighty game developer, please let me into your team so that I'll be able to work for free for you" when they don't know even a single thing about what they're even getting into.

And why do I see more and more [FOR HIRE] posts on INAT? I mean, isn't r/gameDevClassifieds for this kind of posts? I get people that are looking to create a team and actually pay them, but I don't get the "I'm a professional artist that takes X an hour" kind of posts.

And I guess I get it. Most of the projects on INAT will fail. I mean, you get what you pay for, right? You can't get professionals to work for free, they need a stable income. Besides that, who would prefer to work on someone else's project instead of doing something on their own? But on the other hand, how many people just like to make games? There are countless devlogs of solo devs or people doing game jams on YouTube. So why not connect with these people and make something together, they could actually accomplish something. I feel like that is what INAT is supposed to be. Instead, it is more like "Let's apply for 20 different projects and see which one of them has the least amount of red flags and at least one person with actual experience." It's just hard to find anything on here when you have 10 posts a day. It's really hard to filter through all that sludge when each post has to be more than 250 words. I feel like most of the posts on INAT should be hobby posts. Like just a couple of people trying to build something, gain experience and have fun. Rev-share should be only for the more serious and experienced devs. Because I feel like INAT is completely useless right now, it is almost impossible to find anyone serious in here. I haven't seen a single game made by people that met on INAT, and when I say game, I mean a real game, something you would buy on Steam, not a bunch of crappy assets glued together and barely working. (Maybe you guys know some success stories?)

And I really don't see any solution to this problem. I mean, as long as inexperienced people will be posting and joining projects on here, there won't be any real games produced. I get that the idea of working together with other people is really cool, but if you don't have the discipline to produce a game alone, there is just no way you'll do that with random people from reddit.

So for the love of god, the next time you post on here, have a clearly defined idea, do some groundwork or even a simple demo to see if your idea even makes sense, prepare a road map and roles needed in your team. And then, if you really need a team, post on here. Not the other way around like a lot of people. Same with joining a project. If you want to join a project only to pretend that you're doing something for a week and then disappear, please, spare yourself time and just don't join it.


r/INAT • • Aug 07 '26

META Hey, just a reminder - If you post in a thread applying for a team...downvote spamming everyone else applying is really weird and is something people 100% catch on to. Don't do this.

121 Upvotes

r/INAT • • Sep 24 '25

META Hi. I'm Turtlebox. Just over 10 years of experience in the industry, both at the AAA level and Indie level. I'm going to be stepping in as a mod here for a while to ensure the community's health and growth moves forward positively. So let's have an open discussion. How can we improve?

121 Upvotes

Let me start off by saying why I'm here.

Both former mods and the current owner of the sub are aware of my presence in the indie game space. Either through my participating in over 200 Game Jams, my work in the AAA and commercial side of things, and the resources I create and provide for newer / growing dev teams. I am a neuatral and unbiased entity in what's currently happening within this community, and because of that my goal isn't to focus on or answer questions about that, but to instead have a one on one talk with you all about how we (myself and any other newcoming mods) can and should focus on improving, expanding, and bettering this subreddit.

Some intentions I have at the moment are the following

- The removal of ChatGPT created pitches
- The removal of Fishing (Think mass spam / copypaste)
- An encouragement on team building (GameJams, Community ran and otherwise)
- Potential AMAs (Something I planned over on r/indiegames where I also moderate but fell through)
- Weekly / Monthly resource sharing / progress threads where Devs can shared what they've learned, share resources, and show their progress.

I would love to hear your thoughts on these concepts and would love to hear ideas of your own. As for the other current issue on the sub, I'd like to once again make it clear that I have no footing there. I am neutral and unbaised, known and respected by the INAT team and community. I'm simply here to make sure things stay on track and stay groovy.


r/INAT • • Jun 22 '26

META We Are not a "Test my Product" Sub. We are also not a "Free Giveaway!" sub. We are a sub for teambuilding. IF you are NOT building a team, this is not the sub for you.

120 Upvotes

-title-

Legit have had to remove like eight post like this since Friday.


r/INAT • • May 09 '24

Artist Needed Too Many AI Generated Art Scamers It's Insane

117 Upvotes

This is actually insane how many people are doing this , so after I posted on /INAT in like 10mins I got Two people on discord trying to scam me to pay 200$ -> 250$ for Ai generated art , btw they take zero effort coming up with the images as a portfolio each image with completely different art style and they dont even rename the image they leave the 11efa8adf4d35f69d60261cf676c8a2a type name , and you can just reverse search with google image and they will 90% come up in pinterest (some of them don't because they are Ai generated) .

(a bit of contest they showed me your usual Ai generated looking art, then I asked them for pixl art and they literally just Googled PIXL ART and just sent me the first images that came up ,and one of the even sent me image with the Ai logo on it and he deleted it too fast so I couldn't take screenshot )

So until now it's okay but when I started confronting them ,they started to deny and when I pulled up the screenshots of reverse searching they told me that ,no we made them long time ago and when keept denying it .

eventually they admitted that they used images from pinterest for the pixl art but not the other "Ai generated looking art " and i kept pushing them until they stopped talking to me ,and one of them literally said "If you use my artwork elsewhere, I will report you." and asked me if I am algerian for some reason which I am , maybe he thought he would scare me or something like that ,And they went to my reddit post and Down voted it to try hurting me or whatever xd .

Conclusion :

Those scamers have insane resilience.

But actually on the serious note, always look out for new made Discord acounts and basically all Ai generated looking art , and of course always reverse search them to make sure

My original post


r/INAT • • Apr 07 '24

META An r/INAT success story!

117 Upvotes

Hi everyone,

I thought it would be nice to share a success story that came about thanks to this sub! My company, Glowfrog Games, got started because my cofounder and I were both writing posts looking for collaborators on this sub just over a year ago.

14 months on and we've:

- Become an official company

- Gone through a game accelerator programme backed by Netflix, and an innovation grant programme, which gave us a little bit of funding to build a polished demo (just under $30k in total, mostly spent on help from freelancers in art and narrative)

- Showcased said demo at a bunch of events (including events alongside GDC, and various upcoming events in London)

- Won awards for Best Storytelling and Best Puzzle Game at Game Connection America- Launched our Steam page and started getting wishlists

- Pitched the game to a number of publishers and platform partners (will have to wait to see the result)-

And we finally met each other in person just last month at GDC!

It's crazy to stop and think about how far we've come, and compare what I'm doing now to what I was doing at the start of last year. I wanted to share the story to encourage people who might still be struggling to find the right team to work with. It can take a bit of trial and error (I did some other small collaboration projects before this one), and patience, but it is definitely possible to find the right project partner here.

Happy to answer questions or offer any advice if it would help someone!

(PS if you want to look up the game, it's called Pieced Together)


r/INAT • • Jan 18 '24

META Community-Wide Alert: Do Not Engage With P1 VIRTUAL CIVILIZATION

112 Upvotes

Dear Reddit/Discord Users,

We write the following out of a strong desire to protect others. The moderation team has recently become aware of the nefarious activities of a group known as P1 - Virtual Civilization Initiative or, more precisely, their Covenant group, and it is our responsibility to issue a community-wide alert.

Background:

After receiving multiple reports and carefully investigating the matter, it has become evident that P1 is engaging in highly unethical practices. While many shady things are taking place within P1 and have been for years, the operators of P1 are now participating in a fraud that targets naive or inexperienced individuals looking to begin their game development careers.

For those who have been contacted by P1 or have been considering speaking to them. DO NOT PAY THEM (OR BID) TO JOIN A TEAM OF VOLUNTEERS. Want training or an education? Find an accredited college or university.

Community Safety:

Considering these findings, we have decided to remove any trace we find of P1 within our community. Taking a strong stance against such behaviour is essential to maintaining the integrity and safety of our collaborative space.

Steps are also being taken to remove their access to as many game development communities as possible on Reddit and Discord.

Your Role:

Refrain from initiating or participating in any activities involving P1 and warn anyone you know who that organization may have contacted. If you happen to encounter any content related to P1, please report it immediately to the moderation team for swift action.

----

We appreciate your cooperation on this. Let us continue to foster a positive, safe, and supportive community for game developers worldwide.

Best Regards,

Mods | Admins of r/gamedev, r/gameDevClassifieds, r/INAT


r/INAT • • Aug 28 '20

META You might have more luck with some project structure

112 Upvotes

Hey guys, this is nothing personal against anyone here but I feel like a lot of posts start with "hey I have this vaguely defined idea and need people to fill in the holes of my expertise."

Unfortunately this isn't a very inspiring post, I can say, from a volunteer or team seekers perspective. Sure, I get it, you need a programmer, but you're actually asking for more than that... You need a programmer to project manage themselves with vague, non defined directions like "make a dungeon game that is fun."

There was also a post complaining about the high attrition rate, e.g. people flaking, and yeah, we can blame workers for not working good enough, but I think it's time to accept some of the fault lies with poor project planning on behalf of the founder.

In software development and in life there is something called decomposition : that is where we take a problem and break it down into many new, smaller problems that are easier to solve. Instead of saying "build a game engine" we would say "build a database, build a UI, etc." By decomposing your project into subtasks you can flesh out the detailed areas you need help with.

And, going a step further: why not add deadlines to each task? Volunteers working on a game, without deadlines, will always put it on the back burner. You don't have to be aggressive with your deadlines since they are unpaid after all, but don't feel like you're being polite by not setting any deadlines. All you're ensuring is it wont ever get prioritized.

And lastly, since you're building a bunch of discrete tasks with deadlines, why don't you pop open the software on www.teamgantt.com? GANTT is a project management graphical depiction of a project from beginning to completion. You might not have the coding skill to develop everything you need but you can describe it and lay it out in a collaborative GANTT chart. That way, nobody will ever be unsure what they are supposed to be working on when they do sit down to work on it. The less ambiguity the better, you don't want people constantly coming to you unsure what to work on, do you?

Good luck future project managers! Kick ass and take names henceforth


r/INAT • • Sep 13 '24

Testers needed APPRECIATE YOUR TEAM MEMBERS

108 Upvotes

I’ve worked on multiple projects using this sub and I cannot believe the entitlement and lack of social skills (mostly) everyone on this sub has.

If you get triggered by this post, you’re part of the problem.

Your team members are working hours on the project and you can’t even muster a thank you or acknowledgment of their hard work. FOR FREE. You aren’t a project manager for a AAA company, you don’t have employees. YOU ARE COLLABERATING WITH OTHER CREATORS THAT ARE TAKING TIME OUT OF THEIR BUSY LIVES TO HELP OUT. I don’t know if everyone is used to talking to chatgpt, but you are working with fellow game programmers/designers not an AI that will regurgitate all your basic ideas with no expectation of some acknowledgment. I don’t work in the game industry but at my previous jobs the best supervisors I had treated me like a human. At the very least I’d expect to be treated as a slave at a game studio, not an online community DEDICATED to collaborating and creating projects together.

Some people I’ve thought would be collaborative from our initial conversations (I always try to get a good feel because nothing irks me more than this issue) after doing hours of work for them, they’d would give their feedbacks then move me onto the next task. Which by the way, feedback is always some nitpicky comment with absolutely no positive feedback despite the work getting approved… so either they are not happy with the final result and too desperate or they are happy with the results but want to be unappreciative for some reason. I understand you don’t need to say thank you every single time soemone submits a finished product but, don’t you think people would be more motivated to work with you if you actually treated your team well like a decent human being?

I just wish there was a way to find likeminded, kind people who genuinely want to produce a good game product with their team.


r/INAT • • Dec 10 '20

Team Needed Looking for discord of people just... working?

105 Upvotes

So I participated in a gamejam recently organized by a twitch streamer and for 3 three days a bunch of us were just hanging out in a voicechat doing our own thing on mute, half of us on sharescreen.

I was at least 1.5x more productive. It felt like an office with very occasional discussions about our projects.

If anyone knows of such a discord with people hanging out 24/7 I'd love to join or if enough people are interested, I wouldn't mind creating one.

Or maybe I'm just weird.


r/INAT • • Nov 27 '25

META [Meta] I found a team - 3 years later

102 Upvotes

A few years back, I reached out here in search of a team. Today, I'm here to update you all on our progress.

A couple of years ago, after my initial 'INAT' post, we were a group of seven on a Discord server, working out the specifics of our future game. Today, three of the original members are still with the team, which has grown to ten. Currently, we are developing our game, 'Trailblazers: Into The March'. We have a publisher, and our game will be launched on Steam soon.

The entire journey, albeit stressful, has been an incredible experience. I am extremely grateful.

Feel free to ask me any questions about this journey!! 😘

Vincent


r/INAT • • Sep 15 '24

Team Needed WARNING + EVIDENCE: P1 Games (run by Samuel Martin) – scam targeting unsuspecting fresh faces

102 Upvotes

Hello everyone.

I hope for this to be a reference and complete warning to anyone who has seen [P1] Games, This is a fake organization targetting unsuspecting and fresh faces trying to enter the gaming industry. This is a huge ongoing scam in the industry.

What you need to know is uploaded as a giant collection of evidence and information in the permanentl archuved Scribd link below (reddit systems do not allow posting so many links in one post).

The link is an archived version so it takes some time to load. Samuel has been trying to get the document taken down so that no one can click the evidence links or see the URLs to all of the stories from victims of his scams, and archiving prevented that.

https://web.archive.org/web/20240915075742/https://www.scribd.com/document/769330593/P1-Games-scams

*clicking a URL will make the archive engine try to access an archived version, which may not exist for some URLs until we manually make it. You will need to either copy-paste the URL into your brower's address bar or click the URL, copy it from the search box in the next page, and then paste it into your browser's address bar.

EDIT: the original document sat at https://docs.google.com/document/d/1GLRCwVmPm1hSq9XYORGtOw3DnMrTWDJS/edit?usp=drive_link&ouid=110351317361138070952&rtpof=true&sd=true and then https://www.scribd.com/document/769330593/P1-Games-scams

Samuel panicked and reported the document as a violation of terms despite all of this information being publicly available, hence we are using archived an version. Since he could not get the document taken down from Scribd for so long, he had no choice but to make a 30minute response video (which he now took down since the document is now archived and available online permanently - meaning anyone can go see his lies and confirm for themselves). The video was mostly just repeating selective use of his old 'proof' screenshots and old word-for-word scripted stories, twisting his own words, and avoiding opening most evidence links, and finally cropping the URL list of all the reddit bans and testimonials out of the video so viewers don't even know it was there.).

EDIT2: some sections will need to be slightly re-written so that Samuel has no room to twist words or play victim around semantics, but the majority of the information in the document as it is still stands accurate, and more will be added, to be posted in future as a version 2 document (currently in progress).

*

[P1] Games previously went by the below alternate names:

P1 Games

P1 Gaming

People 1st Gaming

P1 Virtual Civilization Initiative

Mature Gaming Network

IDream Communication Initiative Inc.

MGNRedEagle

MGN Clan

Their name keeps changing quite regularly, and I’m sure you can guess why.

*

Topics of the document include the below:

Part A – P1 false promises, past asset sales, legal contracts they ask you to sign and overall scam (including P1's lack of legal registration)

PART B - Samuel Martin's false background and past

Part C - Additional resources - links to others' experiences, past, failed and hidden schemes and 'projects' from Samuel.

*

Note for legal purposes: All URLs are publicly available and searchable content on the internet, or content posted by Samuel himself on the publicly accessible Discord servers. No private, non-published information has been posted.

The document above and this post will be updated whenever new information (especially if verifiable) is available.

All information is in the public domain (through search, net archive or Samuel's own public posts) and not subject to confidentiality or any silly Terms of Use that Samuel wrote while playing pretend-lawyer.


r/INAT • • Aug 21 '25

Modeling Offer I want to work on literally anything that won't be freaking abandoned

98 Upvotes

Hi all,

I'm a student hard-surface modeler and texture artist (mostly learning for fun, as I have a day job), and I've always wanted to make my own strategy/tycoon games. I've worked on a probably about 5-6 projects now that started out very promising, and then were abandoned, usually by the lead programmers.

All I want now is to work with some people who actually have the drive within them to freaking finish something. While my strength is in modeling detailed vehicles and hard-surface props, I'd be happy to work on anything that seems interesting! I also enjoy creating environments in UE5.

Please let me know if your project needs a chill modeler who meets deadlines!! A few recent works are linked here:

https://www.reddit.com/r/3Dmodeling/comments/1mfwnj8/is_my_portfolio_approaching_intern_level_work_or/

My ideal project would probably be a resource management, city builder, or tycoon game involving trains and other vehicles. My dream game that I'd love to make some day is a WWI RTS focusing on building trench railways and managing logistics.


r/INAT • • Jun 18 '26

META We understand that this is a competitive industry, but please stop downvote spamming other applicants post and comments.

90 Upvotes

Just throwing this out there...but seeing the same people just downvote spam other people applying to applications is absolutely cringe.

You gain nothing from it except exposing your jealousy and it's very likely going to be something we do consider ban worthy in the future if it continues.

Stop downvoting people competeting with you for positions. Just apply with a better portfolio and it'll get you gigs, not going "Look mine has more upvotes!"


r/INAT • • May 30 '25

META INAT please start with realistic plan, not pipe-dream.

88 Upvotes

To improve the quality of /INAT for everyone, please don't disregard the amount of work & expertise required to produce a goal and instead start planing with what you really have available or could get to produce anything at all.

Most of the people posting their dream game or goal here, completely disregard what is actually required to build it, and what little resources and capabilities they have or can get here. In real life you also don't search for people to work on your skyscraper goal, when you don't have the expertise, the manpower and resources to plan and build it. So why are most people doing this for their unrealistic goals here? The professional games they know cost usually millions of dollars to produce and there is no cheaper way to build them, esp. no way with hobby people working part time.

Most posters here don't have any game-dev experience at all or in fields that are not really crucial, so they could not even plan a game with a complete GDD (rather just feature lists at best) or lead a production.

Then no planning is done for the actual workload and expertise required to produce the goal. You wont even get the equivalent of a small professional team working full time, but at best the contributions as for a game jam.

Also no other required resources are planed (budget for assets, packs, source control, quality control,...) so if the project even starts then it will fall apart when people realize what is missing and wont/cant be provided by the team.

So don't start with any dream game, but plan from what expertise and resources you either have or can get on /INAT. As unrealistic pipe dreams are just a waste of time for all of us, both posters and readers.

Also it will clear red flags and increase you chances to attract people if you provide proof/backup to your claims like for
- your expertise: portfolio/examples of your past work,
- realistic planning: GDD & required resource plan for it (e.g. for a character the required mandays to model, skin, rig, animate, programming, implementation, testing...)
- progress links to videos/screenshots of protoype gameplay, made assets and so on.


r/INAT • • Jan 10 '19

Anyone need programming help (Even if you are an absolute beginner)

86 Upvotes

Would love to help someone out, even work on something small together. I didn't have anyone to ask questions when I was new to programming and things like Unity, honestly would have saved me years.

Shoot me a message if you need help, or just want someone to work on something small with!


r/INAT • • Jul 16 '20

Design Offer I'll make your indie game's trailer FOR FREE!

85 Upvotes

What's a game without a trailer these days? :)

Yes, I'll make you a free trailer. It will be about 1 to 1.5 minutes (the optimal time for a game trailer). This won't be some Michael Bay-esque production, but I'm confident in my video editing after doing so for a year. I have a YouTube channel where I review indie games that I can link but it’s not the best show of my work (in terms of making game trailers) since they’re light on editing and are more humorous in nature:

https://www.youtube.com/channel/UCk8Tlts6PArJPSuJaJDLCDg

I’ll need something to make the video from, so you'll need to provide the game or your own raw recorded video footage of the game for me to edit (both would be even better). Also, any other assets from the games (images, in-game fonts, music tracks) you can provide will go towards the best, most artistically cohesive trailer.

It can be a demo, jam game, full game; all are welcome. The genre makes no difference to me either. In fact, working on different genres of game trailers would be fun and challenge me. If you have a trailer idea in mind and can link me a video of another game's trailer as reference material, that would be appreciated.

In return, the video must be posted to YouTube (or another video sharing website) and its description credits me. I'm looking to get into freelance video editing but my portfolio's empty. I have a passion for indie games and video editing, so I thought this would be a great symbiosis.

EDIT: Thanks for the great responses! Lots of people reached out with cool games. But I'm currently swamped with requests, so I'm sorry to say I won't be taking on any new free trailers for the time being. However, if you'd like a reasonably priced trailer, you can contact me at my website, www.sweetcuts.info


r/INAT • • Feb 26 '21

META Do you have a portfolio that's hosted on Wixsite.com?

78 Upvotes

There have been a number of people that message me asking if the bot has removed their post, or why no one can see their comment offering help.

If you use a .wix or .wixsite url then the Reddit Spam Filter, something I can't turn off, will likely think that you are posting spam. Not to mention that's a pretty unprofessional url.

I highly recommend you purchase an actual domain for your website if you're going to take game development seriously. Here's some options of places to buy a domain

Also, I can't stress this enough... It's 2021.. Wix isn't that great guys. Give Wordpress.com or SquareSpace.com a try, they're both considered a pretty standard in web services and can cater to anything you'd need for a portfolio website.

I won't be manually approving your posts/comments that use Wix urls.

*None of these links are referrals.


r/INAT • • May 02 '26

Audio Offer [Hobby] I will make music for your game, I don't need anything in return. I just love making music.

76 Upvotes

Hey,

I’m a composer and I’ve been wanting to get more into game projects. I’ve got experience writing music and I’m pretty comfortable working in different styles depending on what the game needs (ambient, piano, electronic, etc.).

I’m mainly looking to collaborate and build up my portfolio, so I’m open to smaller or hobby projects too. I just enjoy the process of writing music and working with something visual/interactive.

If you’re working on a game and need music, feel free to DM me or reply with a bit about your project.

PORTFOLIO: This is my first public project


r/INAT • • Jul 06 '21

Artist Needed Artist for a game for my son

74 Upvotes

I am trying to make a game for my son who has been asking me for a year or so now. I pretty much know what I need and want, and have his drawings to go off. I cannot draw at all, so I need someone that can do that.

Here is what I need, or at least what I think I need. I am open to any type of art style. I don’t honestly know all the types, but pixel art, and whatever style Mario is are all cool, but like I said, whatever works.

  • Main character (child's drawing provided) (animated sprites for all four walking directions, idle, attack)-Enemies (cockroach, ant, flying bugs, spider -animated and attacking)

  • a 'world map' that looks like a kitchen (kid's drawing provided)-bosses (taco, plate, skillet, slice of bread, knife, mixer, maybe another one or two -animated and attack animations --some drawings to go off of).

I might need backgrounds, but I don't know yet. I know this is a lot, and probably can't be an exact cost, so a rough estimate would be great.

If possible, someone that can do all of this, so the art style is the same across the game. I am open to paying, but I need to know what you'd charge so I can compare, as it is for my son mainly as a gift(if somehow it turns out awesome, then I can sell it, but I kind of doubt that).

Drawings from my son (not all, but what he gave me): https://imgur.com/a/DdLoEd1


r/INAT • • Mar 13 '26

We are not a self-promotion subreddit. Please correctly use the "Testers" tags going forward.

72 Upvotes

-title-

We are a team building / recruitment sub. Not a Self-promo sub. There are thousands of better ways to promote your game than asking people here to download it / buy it and play it to provide you feedback. Post doing so here will be removed.

Thanks, ya'll.