r/webgl • u/weszrick • Jan 02 '14
r/webgl • u/quickshot_cyk • Apr 06 '18
Could you please participate in my survey?
I am a student currently doing a research on "The Impact on Software Maintainability from the use of Agile Software Development Methodologies". I hope to get your response on my survey for this research.
Please find the survey link as below: https://lancasteruni.eu.qualtrics.com/jfe/form/SV_57oT3d5hIfu3VT7
r/webgl • u/Whisper-Of-Death • Mar 15 '23
New WebGL library "Silver Rain"
I would like to introduce you to a new WebGL library "Silver Rain".
https://github.com/whisper-of-death/Silver-Rain
The basis of the library are nodes that can be connected to each other in the most bizarre way. The library is incredibly complex and flexible. At the moment, in terms of functionality, it can be compared with pixi.js.
Library nodes can be composed of other nodes. The developer can create his own node and connect it to the library. It is not difficult.
A distinctive feature of the library is the ability to use both left and right coordinate systems.
There is currently a library that is constantly being expanded, one demo https://whisper-of-death.github.io/Silver-Rain/examples/main/index.html and some documentation.
r/webgl • u/DevelRoth • 6d ago
Magma Cracks, vibe coded
Hi!
Doodling and burning tokens. In the end it's a nice demo, maybe will inspire someone with such effects.
Don't forget to enable the sound, bottom right.
I had an idea in my head I had to describe it literally close as I could.
Cheers!
r/webgl • u/LAWD_theGAME • Feb 25 '13
LAWD: the greatest game one man has ever made....EVER
r/webgl • u/rawaqadir • Sep 26 '19
Where to start?
Don't know how to code and planning to learn Webgl, please let me know where to start? should I start with html css nd javascript first? would appreciate you advice
r/webgl • u/CapeOfGoodGames • Feb 24 '17
Last Resistance - Check out our latest game.
r/webgl • u/SharpenedStinger • Nov 03 '18
I'm a noob to graphics, just started using shaders with threejs. Do I keep learning GLSL or go into openGL shading language?
I've been learning GLSL in my university technical elective. But I have noticed that a lot of the tutorials I look at online are primarily in openGL, and it seems to be the bigger of the two. Is it worth learning one over the other, both? Are they suited towards different goals?
Also figure I should ask about the differences between openGL and WebGL while I'm at it. I appreciate the thoughts!
r/webgl • u/DotHacked • Sep 26 '21
Is the online game Crazy Shooters and Crazy Shooters 2 running on WebGL or HTML5?
I'm curious as to which platform the games Crazy Shooters and Crazy Shooters 2 are on. I'm no expert with HTML5 or WebGL, thus I'm not too familiar. But I'm pretty sure the games both run on one of the two.
Any insight would be appreciated, thank you!
r/webgl • u/ReactDOM • Jan 13 '19
Learn WebGL: Best WebGL tutorials, courses & books 2019
r/webgl • u/SjoerdvanBommel • Mar 30 '22
I didn't know it was possible to create such cool 3D websites as the one in this video...
r/webgl • u/Icy-Expression6584 • Jul 01 '26
I built a browser-based GLSL shader editor — write vertex/fragment shaders and preview them live on terrain, primitives, or your own GLB models
Been working on this for a while — Universal Shader Studio is a browser-based GLSL editor built with React + Three.js.
What it does:
Live vertex + fragment shader editing with real-time compile
Preview on procedural terrain, primitives, or upload your own GLB model
Multi-format export: Three.js ShaderMaterial, R3F component, raw GLSL, vanilla WebGL
No install, no backend, runs entirely in the browser
Live: shader-studio-teal.vercel.app
Source: github.com/void032/shader-studio
Would love feedback from this community — especially on the export formats and what's missing for your workflow.
r/webgl • u/mariuz • Jan 20 '22
Three.js Journey — Learn WebGL with Three.js
Anyone find it frustrating that WebGL falls under the category of "front-end development" but no one in that community cares about WebGL?
It may seem obvious that few front-end developers care about WebGL but what I'm suggesting is that the categorization fails to emphasize WebGL's role in front-end experience. I include other APIs as well--web-audio and web-midi.
I wrote an article/RANT about it.
r/webgl • u/NeoPrint777 • Nov 01 '23
Three JS with the Nuxt Ecosystem
Hey everyone,
I've recently taken a deep dive into the fascinating world of u/threejs, WebGL shaders, and u/tresjs_dev. To celebrate my journey and the spooky season, I've created a mesmerizing particle pumpkin! 🎃✨
Wishing you all a Happy Halloween! Let me know what you think and if you have any tips or tricks for a newbie like me.
https://pumpkin.three.dronsman.com/
https://github.com/NeoPrint3D/TresJsHalloweenPumpkin

r/webgl • u/nateluxe • Jan 22 '26
I built a raw WebGL "Liquid Glass" physics engine inside AI Studio (No Three.js) – Looking for feedback!
ai.studior/webgl • u/DeutoniumCloud • Apr 01 '22
WebGL game we made for April fools! (To prove people would fight about anything, here is a rock)
r/webgl • u/rckprtr • Aug 28 '19
WebGL Multiplayer Shooter built in Unity and using colyseus.io, this is my second attempt at a WebGL game, any feedback appreciated!
mxlvl.comr/webgl • u/AlexKowel • Oct 06 '18