r/threejs • u/BusinessObvious76 • Aug 26 '26
We made a video about how World of ClaudeCraft happened. Weekend AI experiment in June to a three.js MMORPG shipping every couple of days
Hey r/threejs. We put together a video on how WoC came to be, so here's the technical side to go with it for this crowd.
The whole thing is open source under MIT, around 2.2k stars, over 500 forks and 60+ contributors: github.com/levy-street/world-of-claudecraft
Some of the three.js problems we've had to solve that might interest people here:
Chunk streaming replaced all-at-once world residency so a full continent loads progressively in the browser
Far-field sprite impostors for distant geometry, which let us remove distance fog entirely
A deterministic character physics engine shared by the sim, server, and client predictor, so props collide identically everywhere
All 296 ability VFX are authored and rendered live in three.js, no pre-rendered effects anywhere
Procedurally generated dungeons built from a seed at runtime
Mob models kept around 5,000 polys so everything stays performant in a browser tab
One community contributor built an entire town using img2threejs, reconstructing reference images as code-only procedural three.js models rather than meshes, which was a fun pipeline to watch work.
It runs in the browser at worldofclaudecraft.com, with desktop and mobile apps if you prefer. If you want to get amongst it, the Discord is where the community and dev chat lives: discord.gg/worldofclaudecraft