r/proceduralgeneration
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u/RujiK
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Jul 11 '26
Procedurally Generated Critters with Procedural Animations
After realizing how much work it would be to write a separate generator for each animal type, I changed my method to loosely copy an input model. So I take an input parent, randomize it a bit while keeping the general body shape, and then generate new features and details.
The second image shows one parent and 4 random generations based on that single input model. It loosely keeps the form, but randomizes it enough to be somewhat new. The benefit of this method is that with a single script I can generate almost any animal if I use the correct input model.
This somehow does not seem as impressive as having a "true" animal generator to me, but it is considerably less work.