r/phantomofthekill • • Jul 19 '16

Global Phantom of the Kill Tier List 5* capable only!

35 Upvotes

Hello! I made this tier list seeing the current unit guides are confusing to new players, as they all are based on the Japanese version. This version only takes into account current global values. Keep in mind these evaluations are simply opinions from our experiences having owned said units and using them.

This list will be regularly maintained by me and ReaperValentine. We will add additional info such as Colosseum unit evaluations and weapon evaluations later on, as well as specific unit caps when we have collected enough pictures. As of now, this is only concerning PvE. Please read the notes before continuing.

Thank you for everyone that has contributed to this. Feel free to discuss in the comments possible revisions that could be made to this list if you are more informed than I am, as I do not use all of these units on a daily basis.

Potk Global Tier List


r/phantomofthekill • • Jul 01 '16

The idiots guide to rookie puller 5*s

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35 Upvotes

r/phantomofthekill • • Jun 05 '17

[Fanart] Bridal Eros

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31 Upvotes

r/phantomofthekill • • Feb 02 '18

Happy (early) birthday to Shekinah! NSFW

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24 Upvotes

r/phantomofthekill • • Nov 17 '16

Whatever Apollo's searching for, she's looking hard for it.

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23 Upvotes

r/phantomofthekill • • Jul 24 '16

Durandal's butt

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23 Upvotes

r/phantomofthekill • • Jun 15 '24

PotK Art book came in

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22 Upvotes

After hearing about the eventual shutdown of Phantom of the Kill I wanted a little piece of it to remember. Some of the most beautiful character designs, weapons I've ever seen were from this game. I don't speak or read Japanese, but the art is exceptional and I will never forget these characters


r/phantomofthekill • • Dec 13 '15

Beginner's guide to raising units (work in progress)

22 Upvotes

Disclaimer: This is a beginner's guide. I am not an expert, I will never be an expert. In fact, there are some very basic aspects of this game I am still learning about. However:

  1. I will assume that you know all the tutorial mechanics such as the jan-ken-pon/rock-paper-scissors nature of the game, how leader skills work, team cost, the friend system, etc.

  2. Despite being for beginners, this guide is made with the end game in mind. Why? Because you can screw up raising your characters very badly. You can fix that mistake by raising another unit, but raising units is a very time consuming process that takes days to weeks. Hopefully you get it right the first time, and to do that, you have to plan from the start.

 

Disclaimer 2: I only play the JP version of this game, which has been out for 2 years. There are some mechanics that have not yet come out in the global version that are here in the JP version.

 

 

I. The Team

The team is all-important. In the end game, there are very few units that can solo a hard dungeon, and there's a 99% chance that you won't have one of them. The concept of roles is very important.

 

Tank: Probably the most important role in the team. In many hard dungeons, there are swarms of enemies. There's no way you can kill all of them before they take out your squishy units one by one. You need something to stand in the way or draw hits. Sometimes it is even easier to have two tanks! Any weapon can be a tank, depending on the specific character (some characters have bad defense growth even as defense type). In later hard mode dungeons, there are enemies that ignore some part of your defense. The only defense against those units is a good offense. (or an extremely rare super high evasion tank)

 

Attackers: All units that do significant enough damage to kill an enemy in one or two hits. This is very important because even grunt units can do fatal damage in one or two rounds. The best solution is to wipe out as many attackers as possible in the first salvo.

 

Boss killer: A subcategory of attacker. Possibly the second most important role in the team. In many end game dungeons, there is a unit that is so powerful, if you are unlucky, it can destroy even your tank in one round. In fact, there are some units that have preemptive strike when their health falls below 40-60%, meaning that even if you initiate the attack, they attack first! What's the solution? To kill it in one round, before preemptive strike is enabled.

 

Ranged attackers: Just another subcategory of attacker. These guys are important to whittle down a dangerous boss unit before you sweep in for the kill with one of your melee units. Only really useful if your boss killer unit can't finish the job in one turn. There are not a lot of ranged boss killer units (Halloween version Bashousen comes to mind).

 

Healer: In some situations, you will fight a war of attrition, and it is useful to have a bulky healer. I find for the most part, a healer is unnecessary and healing potions do the job just fine. The exception is some dungeons have units that poison (do percentage damage per round), which obviously does significant damage to your tanks no matter what defense they have. The good thing about a healer is it only has to be a staff unit. That means it can serve a tank role as well! Staff units make great tanks because you will find that many enemy AIs will attack staff units preferentially. There are some units that provide passive healing by healing all units around it a small amount at the beginning of every turn. I am not referring to those units, who often have other roles to play.

 

Sacrifice unit: In the beginning, you will not have enough team cost, or you will just plain not have enough good units. It is useful to have one crap unit that will draw one hit away from your squishies. Just make sure to unequip its weapon so you don't have to fix it later! Sometimes the sacrifice unit is a unit with a useful leader skill that you just haven't had time or resources to raise.

 

The takeaway message: Have at least one tank and two heavy duty attackers. Choose how to raise your units based on the roles you expect have filled in your team.

 

 

II. Stats, stat typing, and what they mean for roles in your team

 

A. Resultant stats (final score determined by your base stats and your equipment and leader skills)

 

HP: Average HP of a 5 star level 80 unit is 75-100, depending on typing, of course. HP is actually not a very important stat unless your unit is Sita, who can get like 130 HP. If you are not a tank, then you will probably die in 1-3 hits, no matter what your typing.

 

Physical and magical attack: You want at least 70 to be considered a decent attacker.

Physical attack = unit strength + weapon physical attack + weapon proficiency (I'm not sure what weapon proficiency is, but I think it is related to the letter rank. It is usually a fairly small number, ranging from 1 to 4)

Magical attack = unit magic + weapon magical attack + weapon proficiency

Damage = attack - enemy defense

 

Physical and magical defense: In the early hard mode dungeons, most heavy hitting enemies are physical types, so physical defense is the most important stat for your tank.

Physical defense = unit guard + shield physical defense

Magical defense = unit spirit + shield magical defense

 

Accuracy: The most important stat for practically any unit except staff units, who are not expected to hit anything at all. You should aim for even tanks to have high accuracy. There are some units that have naturally poor accuracy, but it is made up for by their skills (for example, if your unit is attacked, accuracy increases by 32 through a passive skill). You are aiming for 200 accuracy, which corresponds to an agility in the low 70s.

Accuracy = 1.5 * agility + 0.5 * luck + weapon accuracy

Chance to hit = accuracy - enemy evasion

 

Critical chance: Not much to say here. Determined by your agility, your weapon. Modified by the enemy's luck.

Crit chance = 0.5 * agility + weapon crit chance - enemy luck

 

Evasion: In hard dungeons, I would not rely on evasion at all. High evasion units typically have low defense, so even if they have 90% chance of evading attack, all it takes is one hit. Also, hard mode dungeon enemies tend to have very high accuracy.

Evasion = 1.5 * speed + 0.5 * luck

 

Power: A semi-useless stat that gauges the overall power of your unit. I don't know the formula. Anything above 450 seems to be very good. Keep in mind, however, that this number also includes irrelevant stats, such as magic for a unit that only uses physical attacks.

 

B. Base stats (your unit stats modified by leader skills)

 

Strength: Eighty is a decent number for attack power types, but it oftentimes goes up to 90 or 100 for some units. Agility type units can aim for 70-80 as a good number. Defense types have shit strength growth. A good number for them is about 60-65.

 

Magic: Determines your magical attack power. Early on, most hard dungeons are full of physical attackers, meaning they tend to have low or mediocre magical defense. You can take advantage of this for attacker roles.

 

Guard: You are aiming for 70-80 on your tanks. Keep in mind that if you are not intending for a unit to be a tank, guard and spirit are not that useful.

 

Spirit: Tends to range from 30-50 on your physical defense types. There are magic attackers early on, but I would not focus on magic defense too much.

 

Speed: If your attack power meets the threshold of doing more than 1 damage to your enemy, then speed becomes a major contributor to damage because it allows you to attack twice.

Double attack if unit speed - weapon weight > enemy speed +5

 

Agility: Oh so important. Personally, I think this is the most important stat ever. Primary determining factor for accuracy AND determines the rate at which special skills trigger AND determines critical chance. Critical chance is not so important, but the first two are. You want a high agility for everyone, if only to activate skills. Aim for at least 70. Obviously it depends on the unit itself, so many times it is not possible to reach 70.

 

Luck: You don't really build around luck.

 

C. Stat typing

There are probably a lot of players who played Brave Frontier first before coming to this game. Make no mistake: typing matters in this game.

 

Vitality (high HP growth, low speed and agility growth):

Generally considered the worst typing in the game because it detracts from agility, and the fact that, unless you have like 120 HP, you are probably dead in 2-3 shots anyway. HP is not a useful tanking stat. However, HP typing is useful for staff types because staff weapons have godawful accuracy, and staff units, even dexterity types, tend to have godawful agility growth. In addition, when you heal, you sacrifice some of your HP. Needless to say, you don't tend to raise staff units for attacking purposes. There are exceptions, of course.

 

Force (high strength growth, low guard growth):

Magic (high magic growth, low spirit growth):

Useful for attacker roles, obviously. I am actually amazed with attack power types. They tend to have good growth in all stats. Defense is not that important here.

 

Guard (high guard and spirit growth, low strength and magic growth):

Obviously the typing you want for your tanks. Also tends to be a safe typing for any unit because who wouldn't want more survivability? Make sure you have two attackers in your team though!

 

Dexterity (high speed and agility growth, low guard and spirit growth):

Considered universally the best typing for attackers (although if you want to try an evasion tank, go for it). Dexterity type has decent attack power growth, but the reason it is useful as an attacker is the speed, which contributes to double attacks, and agility which increases crit chance but also increases skill trigger chance. Some units have ridiculous skills, like ones that do 200-250% normal damage before critical hits. You want an activation rate of almost 100% for those. Agility typing will help you get there.

 

Balance (all rounder, higher luck growth):

In my opinion (and all this is opinion anyway), there are few units that benefit from being balance type. Some can reach amazing stats as an all rounder, but luck is just not that important of a stat. Starter Longinus can make a very effective balance unit because she can reach 70 defense and 65-70 attack and her active skill ignores 50% enemy defense, which makes her an effective attacker and tank at the same time! I still prefer her as agility or defense typing, however (again, personal preference). I would really research a unit before you decide to limit break a balance type.

 

D. Leveling and stat growth

 

General mechanics

  • Every time a unit gains a level, each stat has a chance of increasing by one. This means that there is both a chance to get no stat increases on level up and a chance to have all of them increase on level up.

  • Every stat has a leveling cap, or maximum it can reach before it can no longer increase on level up. You can tell when a stat has reached its leveling cap when there is a pink star next to it. A leveling cap is different from a fusion cap, which is explained a little later. This cap is also completely separate from evolution bonuses, which is explained later.

  • The exact chance that a stat increases when you level up is unknown. However, we can predict how well a stat grows based on a number of factors (this also applies to stat and fusion caps):

  1. Stat typing: As mentioned above.

  2. Cost: Higher cost units tend to have higher growth rates.

  3. Free vs pay: Kind of correlates with #2, however. Pay units tend to be more powerful and have higher cost.

  4. Unit type: For example, flying sword units tend to have near equivalent stat growth in guard and spirit, whereas ground sword units are heavily skewed towards guard. As another example, armor units have high guard growth and poor agility growth.

  5. The character itself: Each character has its own personality. Swimsuit Artemis, for example has lower speed growth than other archers of similar stat typing. As another example, starter Longinus has very poor spirit growth even as a defense type (although this seems to coincide somewhat with #4 as many spear units have poor spirit growth).

  6. Mana seeds: JP version only for now. As long as you have one equipped, they increase the chances that a certain stat is raised. There are mana seeds that help increase one stat or two stats.

 

Calculating stat growth

  • The average stat growth per level seems to be around 3 in the JP version. For a level 80 unit, a growth rate of 3.6 is pretty damn good.

  • Calculate your average growth by selecting your unit in the Reincarnation menu. Subtract the stats on the right from the stats on the left. Add the results all together and then divide by the number of levels you have gained (79 for a level 80). Typically you want to exclude irrelevant stats, like magic for strength based units.

  • For people of limited patience, here is an online calculator in Japanese. Stats of level 1 are on the left. Top middle is the level of your unit. Middle column is the stats of your unit at the level you enter above. Ignore the very right column and the top right drop-down menu.

 

E. Fusing units

Fusing is pretty self explanatory, so I will just mention a couple of things.

 

  • When you get a fusion failure, the stats you gain are halved, but they are rounded upwards. This means you should try to aim for an odd stat gain if you are not sure of a success.

  • There is a maximum number of stats you can gain from fusing, as mentioned above in the section about leveling and stat growth. This fusion cap is completely separate from the leveling cap, and you may be able to fuse units even when the leveling cap has been reached.

  • In the JP version, there are dolls with spiky teeth that you can fuse to increase stats, but they are limited by the leveling cap, NOT the fusion cap. You can only fuse a limited number of them, dependent on the star rarity of the unit and the number of limit breaks it has.

 

F. Evolution

 

  • Upon evolution, bonuses are given to each stat depending on the final stat of the previous evolution.

  • The bonus is calculated thus: starting from 1, an extra bonus point is gained every 10 levels. Basically, stat divided by 10, rounded up. This means:

 

Pre-evolution statEvolution bonus
1-10+1
11-20+2
21-30+3
31-40+4
etcetc

 

  • This bonus can be quite significant, so the difference between evolving a 4 star unit and just summoning a 5 star unit straight up can be up to 5 or 6 points. I've seen it go up to 8 points for a 4 star unit that has been limit broken to level 70.

  • What does this all mean?

  1. If your stat is very close to the next bonus threshold (e.g. 39 or 40), then you can fuse units to get its stat up to the next threshold (e.g. 41) for an extra bonus point.

  2. You should not fuse units to get to the next threshold unless you are one evolution before the last evolution. If you fuse to meet a threshold at 3 stars, then that +1 bonus you got will be lost when you evolve to 5 stars, unless your stat at 4 stars is evenly divisible by 10 (e.g. 40).

  3. Limit breaking before the final evolution can net you at most +2 points if you are super lucky, but usually just +1 point. All of this is highly dependent on luck. Limit breaking before the final evolution gives you extra levels and extra chances to get to the next threshold. It is up to you to decide if it is worth using units to limit break when those same units could be used to level your final 5 star skills.


r/phantomofthekill • • Sep 21 '16

I only use two units

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21 Upvotes

r/phantomofthekill • • May 19 '16

Welcome new players of PotK - Read me for answers to your early questions!

21 Upvotes

Hi, everybody! Welcome to our humble subreddit. You guys definitely have a lot of questions especially if this is the first time with the game so I will provide some answers to some commonly asked questions that you might have about the game's mechanic so that you won't be completely lost about them.

Question 1: What are some units we should be looking for in the beginning?

Answer 1: As of the moment, Global have a handful of 5star units that's released. All of the premium gacha 5stars are all useful but the important thing is that they have the correct typing. But, the general consensus for the units from the rookie recruit includes Durandal(Phoenix Rider form) in Dex typing and Gambanteinn(Guard typing) however it's important to remember all the 5star units within the rookie recruit are all very viable and will be of great use for clearing story missions.

Edit from Cathrach: "we don't have a clear tier list, but if they want they can check out the ratings/reviews on phankill." Basically use the link in question 2 to see which units are highly suggested as more of them come out. Thank you Cathrach!

Question 2: Can my (unit_name) evolve to a 5star?

Answer 2: In order to check if your unit can currently evolve to 5star in global, check the game's character quest screen. Match the EXACT art with your unit to see if they can become 5star. For future 5star units check this link and match the EXACT art again:Gamewith PotK

Note: Global already has a few 4star units that will get a 5star evolution in the future so please check your units.

Question 3: What does the color to the unit's star mean?

Answer 3: The color refers to the amount of times that unit has evolved. Silver/white means it has not evolved yet. Yellow means that it has evolved once. Pink means it has evolved at least twice. Be aware that just because a unit has evolved once, it is not guaranteed it will evolve again. Some units can only evolve once.

Question 4: What should my (unit_name)'s typing be?

Answer 4: For the majority of the units, Dex is the preferred typing. With units that possess character skills that are % activation based, Dex typing will provide a higher AGI which affects the % chance that those skills will activate.However, Clerics' innate low defenses makes Guard their preferred typing instead of Dex. For some archers, Force types can be good for them too since archers have very good innate Accuracy and Spd/Agi and they might prefer the higher attack power instead.

Note: JP's recent typing growth change has affected all the growth rates of all the typings. It's currently unknown if the same change is already implemented in Global.

Question 5: Is the Rookie Recruit worth it?

Answer 5: Absolutely! The first step is 10lazuli, 2nd step is 30lazuli and the final step is 50lazuli. The first two steps are definitely a must for anybody starting off. Both steps are discounted and well worth it especially if you tend to reroll until you feel good about your pulls. The 3rd pull is really up to personal preference since it gives a guaranteed 5star unit. However, it's of note to know that the guaranteed 5star unit is a bit weaker since it was not raised from a lower evolution and therefore loses out on the possible evolution bonuses.

Hopefully this provides some answers to your questions. Please check out our weekly question/help thread for a huge archive of information in its initial post. Come ask us any questions that you might still have and I hope you guys enjoy this game as much as I have. Once again, welcome to our subreddit!


r/phantomofthekill • • Apr 12 '17

TSFW Pic: Female Laev with her shirt on!

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20 Upvotes

r/phantomofthekill • • Jan 05 '16

A 5* Character List

20 Upvotes

This is a (work in progress) list of all the 5* units currently in JP, excluding collab units (Selena, Madoka/Denpa, etc.) and the "alternate versions" (Santa, Swimsuit, etc.). Feel free to comment with the English, male units as well, and correct me if I get the names wrong :P. All the links are to phankill.gamewith.jp, an excellent Japanese resource for PotK, but which hasn't updated with the newer JP units.

Swords

Axes

Spears

Bow

Gun

Staff

Edit: finished, I think, with all the JP units. Edit: got the formatting Edit: fixed links Edit: more updates. /u/JSpeedsterz Kusanagi has been added XD


r/phantomofthekill • • May 26 '16

My Apollo got a pounding in Colo

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19 Upvotes

r/phantomofthekill • • Jan 21 '16

Weapon Fusion: a table

19 Upvotes

As one of the countless aspects of PotK that depends on your luck, weapon fusion is a frustrating and time-consuming process.


First, some tips (these are taken from older threads):

  • It's best to fuse two of the same weapon, not more: this gives the highest chance to get a specific weapon. However, same type and same rarity work too, though not as often, and will at least (hopefully) give you a weapon of the same type. However, this isn't guaranteed: watching two of your hard-won 4* spears fuse into a 4* gun is...very depressing.

  • If you fuse weapons of different types, you have a chance of getting all those types, so fusing together a gun, a shield, and a sword might not get you anywhere.

  • In general: more zenny cost, better weapons. From Brocebo: don't fuse in lower rarity weapons with higher rarity ones, it's not worth it :P

  • Don't fuse away your ranged spears/axes, crossbows, and crit swords if you only have 1 or 2: you never know when you'll get more.

  • Don't fuse away your KILL and colosseum rewards, either. Those are one-time only. Try not to break them either :P.


Here, a table of the recipes that use 2 of the same weapon to make another. Remember, success isn't guaranteed, and there are other recipes. Also, please correct me if I get the names wrong. I will finish the tables later haha :P

The 1* and 2* weapons are mostly for information purposes, since they are easily obtainable from mana gacha and quests.

Swords

NameFuses FromFuses Into
Parasol2 Mythril SwordsMythril Sword
Mythril Sword2 ParasolsParasol, Greatsword
Cutlass2 Mythril Swords or 2 ParasolsRapier, Great Sword
Rapier2 Cutlasses or 2 Great SwordsGracewater Leila, Silver Sword
Great Sword2 Cutlasses or 2 Mythril SwordsRapier, Gracewater Leila
Gracewater Leila2 Great Swords or 2 RapiersSilver Sword
Silver Sword2 Rapiers or 2 Gracewater LeilasRoyal Sword, Youtou Ichimonji
Royal Spiritblade2 Silver SwordsYoutou Ichimonji, Estoc, Desurai
Youtou Ichimonji2 Silver Swords or 2 Royal SpiritbladesEstoc, Desurai, Grand Bringer
Estoc2 Royal Spiritblades or 2 YoutousGrand Bringer, Rufus
Desurai (Death Ray? lmao)2 Royal Spiritblades or 2 YoutousGrand Bringer
Grand Bringer2 Estocs or 2 Youtous or 2 DesuraisKiller Blade, Rufus
Killer Blade2 Grand BringersDemonblade Akumavice
Rufus2 Estocs or 2 Grand BringersDemonblade Akumavice
Demonblade Akumavice2 Rufus or 2 Killer BladesKiyomasa
Kiyomasa2 Demonblade Akumavicen/a

Axes

NameFuses FromFuses Into
Mallet2 Mythril AxesMythril Axe
Mythril Axe2 MalletMallet, Battleaxe
Battleaxe2 Mythril AxesGadget Varimaxe, Gaulhammer, Tomahawk
Gadget Varimaxe2 BattleaxesTomahawk, Silver Axe
Pulverizing Gallhammer2 BattleaxesTomahawk, Silver Axe
Tomahawk2 Battleaxes or 2 Gadget Varimaxe or 2 Pulverizing GallhammersSilver Axe, War Hammer
Silver Axe2 Tomahawks or 2 Gadget Varimaxe or 2 Pulverizing GallhammersWar Hammer, Hedgehog
War Hammer2 Tomahawks or 2 Silver AxesHedgehog, Ogre Axe, Garvin
Hedgehog2 War Hammers or 2 Silver AxesOgre Axe, Garvin
FranciscaThis axe doesn't have "recipes" with just two weapons, but fusing together Grand Bringers, Aqua Spears, Killer Bows, Justices, Holy Rods, and/or Baron Shields might net you something.
Ogre Axe2 Hedgehogs or 2 War Hammers
Garvin2 Hedgehogs or 2 War Hammers
JuraynaLike Francisca, no "recipes" with just two weapons, but can come from fusing Akumavice, Poseidia, Kurusui, Ibirukoa, and/or Rune shields.Orpheus
Orpheus2 Juraynas

Spears

NameFuses FromFuses Into
Bamboo Spear2 Mythril SpearsMythril Spear
Mythril Spear2 Bamboo SpearsBamboo Spear, Glaive
Glaive2 Mithril SpearsGlaive, Killer Lance
Blessed Elemence2 GlaivesKiller Lance, Silver Spear
Killer Lance2 Glaives or 2 Blessed ElemenceSilver Spear, Supersonic Spear
Silver Spear2 Killer Lances or 2 ElemensSupersoonic Spear, Pilum
Supersonic Spear2 Killer Lances or 2 Silver SpearsPilum, Brave Lance
Pilum2 Silver Spears or 2 Supersonic SpearsBrave Lance, Aqua Spear
Brave Lance2 Pilums or 2 Supersonic SpearsAqua Spear
Aqua Spear2 Pilums or 2 Brave LancesJavelin, Dragon Slayer
Javelin2 Aqua Spears
Dragon Slayer2 Aqua Spears
DragoradoSome combination of Demonblade Akumavice, Poseidia, Kurusui, Ibirukoa, and Rune ShieldsCelestial Gem Spear
Celestial Gem Spear2 Dragorado

Bows

NameFuses FromFuses Into
Slingshot2 Mythril BowsMythril Bow
Mythril Bow2 SlingshotsSlingshot, Wind Bow
Wind Bow2 Mythril BowsCrossbow
Swift Crossbow2 Wind BowsSilver Bow
Silver Bow2 Swift CrossbowsElle Striker, Falconia
Elle Striker2 Silver BowsFalconia, Glory Bow
Falconia2 Silver Bows or 2 Elle StrikersGlory Bow, Killer Crossbow
Glory Bow2 Falconias or 2 Elle StrikersKiller Crossbow
Killer Crossbow2 Falconias or 2 Glory BowsKiller Crossbow
Fay Crossbow2 Killer CrossbowsPoseidia
Poseidia2 Fay CrossbowsShinatsuhiko
Shinatsuhiko2 Poseidias

Guns

NameFuses FromFuses Into
Water Gun2 Mythril ShotsMythril Shot
Mythril Shot2 Water GunsWater Gun, Blast Gun
Blast Gun2 Mithril ShotsDecimator Organa
Decimator Organa2 Blast GunsSilver Gun
Silver Gun2 OrganasBazooka, Dragon Gun
Bazooka2 Silver GunsDragon Gun, Star Blaster
Rapidrake Drag-Gun2 Bazookas or 2 Silver GunsStar Blaster, Justice
Star Blaster2 Bazookas or 2 Rapidrake Drag-GunsJustice
Justice2 Rapidrake Drag-Guns or 2 Star BlastersBanazard
Banazard2 JusticesKurusui
Kurusui2 BanazardsNall
Nall (the bomber)2 Kurusui

Staves

NameFuses FromFuses Into
Forest Staff2 Mythril RodsMythril Rod
Mythril Rod2 Forest StavesForest Staff, Wizard's Rod
Wizard's Rod2 Mythril RodsBanishing Gainaille
Banishing Gainaille2 Wizard's RodsGoddess's Staff
Goddess's Staff2 Banishing GainaillesStar Reader
Star Reader2 Goddess's StavesEden's Wand, Holy Rod
Eden's Wand2 Star ReadersHoly Rod
Holy Rod2 Star ReadersLunabris
Lunabris2 Holy RodsEvil (Sybil?) Core
Evil (Sybil?) Core2 LunabrisGaia Core
Gaia Core2 Evil (Sybil?) Cores

Shields

NameFuses FromFuses Into
Stump Shield2 Mythril ShieldsMythril Shield
Mythril Shield2 Stump ShieldsStump Shield, Fang Shield
Fang Shield2 Mythril ShieldsDuel Shield
Duel Shield2 Fang ShieldsSilver Shield
Silver Shield2 Duel ShieldsAlluring Shield
Alluring Shield2 Silver ShieldsBroad Shield
Broad Shield2 Alluring ShieldBaron's Shield
Baron's Shield2 Broad Shields
Rune ShieldThis shield doesn't have "recipes" with just two weapons, but fusing together Killer Blades, Franciscas, Javelins, Dragonslayers, Fay Crossbows, Banazards, and/or Lunabris might net you something.

r/phantomofthekill • • Mar 30 '17

New Title Screen looks nice. Even has male counterparts

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18 Upvotes

r/phantomofthekill • • Mar 12 '17

(JP) Phantom of the Kill Comprehensive Guide

18 Upvotes

JP Guide I made a guide to help some of the newer folks in starting the JP server. Translations are shoddy but the data is there. Updated to new units and there will be attempts to keep this updated for future updates. Have fun.


r/phantomofthekill • • Mar 03 '17

Well we all know what audience this game is for....lolz

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18 Upvotes

r/phantomofthekill • • Aug 05 '16

I sit-alone

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18 Upvotes

r/phantomofthekill • • Jul 29 '16

Lazy Gumi

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18 Upvotes

r/phantomofthekill • • Jul 06 '16

Fast efficient way to level up.

18 Upvotes

EDIT: RATES HAVE CHANGED FROM TIME OF THIS POST

At the moment, I believe the easiest way to level up and take advantage of the player exp x2 is to run normal mode 1-4-4.

EDIT: A FASTER AND MORE EFFICIENT WAY FOR STRONGER PLAYERS IS TO RUN 1-4-4 KILL MODE. IT GIVES 520 PLAYER EXP PER 7 AP. (74 EXP PER AP)

It costs 3 (IT IS NOW 5) AP, and gives 340 player exp (68 EXP PER AP) and only has 3 enemies to defeat if you can defeat them all by the end of their turn.

All you need to run it efficiently (on auto with no partner) is to have a flying mounted unit strong enough to 1 shot 3 level 24 enemies (The highest hp enemy out of the three has only 47 hp). So basically you just need one flying mounted unit in the party and that's it.

If for whatever reason you choose not to auto, just attack the green healer enemy from the left and the other two units will suicide into ur flying unit on their turn, thus ending the stage.

This seems important as most lower level people joining during this event are rushing to farm event units despite not having much ap to spare. Hopefully this helps lower level players level up quickly.


r/phantomofthekill • • Jul 05 '16

(Work in Progress) Unit list for global potk, will update gradually [click unit portrait to see more info]

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18 Upvotes

r/phantomofthekill • • Sep 02 '17

She's been on a diet since last summer

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17 Upvotes

r/phantomofthekill • • Sep 01 '17

[Fanart] Swimsuit Saiga

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17 Upvotes

r/phantomofthekill • • Jul 26 '17

Eros does not take "no" for an answer

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17 Upvotes

r/phantomofthekill • • Sep 19 '16

I don't know what made me create these, but here they are. Enjoy!(?)

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17 Upvotes