r/nvidia • u/spedeedeps • 1m ago
News Financial Times: Jensen Huang discusses comeback as Nvidia CEO with allies
Leather jacket man strikes back in theaters near you, soon?
r/nvidia • u/spedeedeps • 1m ago
Leather jacket man strikes back in theaters near you, soon?
r/nvidia • u/TheExpressUS • 3m ago
r/nvidia • u/magnus150 • 16m ago
Hey everyone, a couple of weeks ago I posted my thermals asking about a re-paste due to excessive hotspot temp (113c). Just finished completing it using PTM7950 and well, look at the difference! I included a before and after. Also a couple pics of the die included for fun - you can see the paste pump-out on the die and heat sink. Overall the procedure itself wasn't too difficult - just nerve wracking due to market conditions. I ended up re-using the pads due to how clean they were. These results were also just after application, I have not let the PTM7950 "settle" yet so the temps should get even better.
r/nvidia • u/LingonberryHopeful55 • 3h ago
I wanna switch to Nvidia and im Planning to do an upgrade in a month or so, looking for some recommendations that would pair well with my Intel I5-12400F CPU. If need be upgrading the GPU would also require upgrading the CPU im good with that aswell.
r/nvidia • u/RenatsMC • 3h ago
r/nvidia • u/RenatsMC • 9h ago
r/nvidia • u/ShrimpBrime • 17h ago
Physx isn't gone yet! Just needs to get used! I've been a Physx fan for quite a long time, even before NV acquisition of Ageia Physx. So I wanted to share the latest PHYSX benchmark with everyone.
The benchmarks. Three in total, CPU and GPU NV CUDA PHYSX and VULKAN.
CPU PHYSX. The CPU is doing the collision calculations. 2x Warp core chambers x5,000 bodies 8 threads each fixed workload. 5 quick, 10 standard and 25 pass extended runs.
CUDA PHYSX. We are counting Boxes instead of spheres to increase collisions and constraints to give the Massive Blackwell GPU something to do. The particle count is 150,000 boxes and the score is by steps per second. 5 standard pass benchmark 240 steps measured per pass.
VULKAN Physics - which NVidia can run, but the benchmark also supports AMD Gpus. Designed for maimizing frequency with a simple 8,192 Sphere all pairs workload. Score is Steps per second.
Experiement mode - Some left overs of developer testing. How many particles does it take to create a more than 50% utilization workload. How many did it take to create score regression, meaning more particles isn't always the answer to heavier Physx loads. A new addition is neurotix mode. Designed for heavy system stressing.
5070 TI Passes Run at default settings. Example CUDA score result
150K bodies - Peak Contact points 7,603,105 - Peak Contact Patches 1,872,700 = 7.4536 Step/s and this is the scoring.
Current GPU Physx support is Blackwell, Pascal and Maxwell architectures, with more to be supported through time. App developed on AM5 platform using 9800X3D and 5070 TI and 9070 GRE. Other tested cards, 3070, 1080 TI and M6000. Other hardware used, such as 5090 or 5080 blackwell submissions can be viewed at TechPowerUp Forums.
It's still Beta, but if you have interest in NVIDIA PHYSX, this benchmark might be fun to check out!
r/nvidia • u/ReportProfessional57 • 20h ago
Built on CUDA
r/nvidia • u/RenatsMC • 1d ago
r/nvidia • u/Dapper_Intern • 1d ago
Hii folks,
I usually play AAA titles in 1440p. Now I am confused between these cards since I have both for same price in second hand market. Both below 280 euros but similar. Which one should I go for..? Thanks.
r/nvidia • u/marfacza • 1d ago
Hey all,
I haven't upgraded my PC since 2020, and I am running a EVGA RTX 3070 with a Ryzen 7 3700X CPU and 32gb of DDR4 (4x8gb). I want to upgrade to both host a local LLM and to game, but I am trying to also not spend more than $4000, and I prefer something closer to $3500 at the max (but lower is better). I saw where Costco is planning to soon have a sale on their MSI 5080 PC, but I have also seen, from the Local LLM perspective, that running 2 cheaper 5060Ti cards is an easy way to hit 32gb VRAM.
I was wondering, though, if I bought the 5080 deal, would I be able to run a 5060Ti card (which is les than $1000 for now) to pump up my VRAM? I know that some speeds may be slower, but I am curious if this is a good idea for both futureproofing for gaming and for hosting an LLM. Based on my usecase, which should I do?
Buy the Costco 5080 deal and buy a 5060ti 16gb refurbished from microcenter if one pops up at current prices or lower during holidays (its on my way home from work, so I could check daily).
not buying the 5060ti 16gb and relying solely on the 5080 for the foreseeable future,
building or buying a system with two 5060ti 16gb
Going team red and getting a 9070xt system and getting a second 9070xt card eventually.
say screw it and try to find a decent 3090 and combining it with my 3070 and getting a new PSU to keep it up and running.
From a functional standpoint, I plan to use a local LLM for document management in a database, vibecoding projects (I am terrible at coding), writing up documents, and managing personal records. For the database, it would be maintaining a searchable one that can scan through PDF using OCR to build out docs. I would also use it to run as a backend for summarizing news updates and documents at around 100 releases per day. For gaming, I play FPS and RPG games at 1440p and don't plan to go 4k for at least a few more years.
Any help or suggestions are greatly appreciated. Thanks!
r/nvidia • u/Happy_Book4510 • 1d ago
r/nvidia • u/RGisOnlineis16 • 2d ago
r/nvidia • u/Nestledrink • 2d ago
Subreddit will be open for submission later today.
Quick reminder of the following:
No Memes & Shitposts (Go to PCMR)
No NVDA Stocks Discussions (Go to WSB/NVDA_Stocks)
No Baseless Discussions
r/nvidia
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u/Nestledrink
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2d ago
r/nvidia • u/Nestledrink • 3d ago
First the article link:
https://www.nvidia.com/en-us/geforce/news/war-thunder-dlss-5-3d-guided-neural-rendering-out-now/
From GeForce PR:
Since the initial announcement of DLSS 5 with 3D-Guided Neural Rendering in March, our progress has been rapid: from running on dual GeForce RTX 5090s to now a single graphics card, we’ve achieved a 10X performance gain in just seven months, making DLSS 5 available for all GeForce RTX 50 Series GPUs, RTX Spark devices, and streaming for GeForce NOW Ultimate members. This milestone stems from a combination of systematic pipeline optimizations, and neural model refinements that yield both faster execution and better image quality.
Following the addition of DLSS 5 to NBA 2K27 in September and Hogwarts Legacy last week, it's now available in War Thunder, and on November 23rd will be added to Where Winds Meet, all powered by a 2X faster AI model released last month for GeForce RTX 50 Series and RTX Spark systems.
We’re also releasing a new GeForce RTX and RTX Spark Game Ready Driver, which includes optimizations and enhancements for Warhammer 40,000: Dawn of War IV and the addition of DLSS 5 with 3D-Guided Neural Rendering to Where Winds Meet.
Here’s a look at the new and upcoming RTX titles:
War Thunder: First released in 2013, War Thunder has been constantly updated, adding new technologies, effects, and enhancements, including DLSS 4.5 Multi Frame Generation, Super Resolution, Ray Reconstruction, DLAA, Reflex, ray tracing, and path-traced global illumination. Now, War Thunder’s Eagle's Shadow major update has gone live, adding DLSS 5 with 3D-Guided Neural Rendering, dozens of new planes, ships, and tanks, along with cluster bombs for planes, and visual effect enhancements, increasing the realism and dynamism of battle. DLSS 5 in War Thunder is powered by our October 2026 Neural Rendering model, which is 2X faster than the previous version and available for GeForce RTX 50 Series and RTX Spark systems. With DLSS 5, Gaijin Entertainment was able to achieve even higher visual realism with improved highlights, refined shadows, and a new level of microcontrast that hadn’t been possible previously. The result is a more natural, lifelike image, with finer detail and a stronger sense of realism. Learn more in our interview with Gaijin. Gamers can play War Thunder with DLSS 3D-Guided Neural Rendering at high frame rates thanks to Ray Reconstruction and up to 6X Multi Frame Generation, even when using the Ultra preset, which includes path tracing
Hogwarts Legacy: DLSS 5 with 3D-Guided Neural Rendering is now available in Hogwarts Legacy for all GeForce RTX 50 Series GPUs and laptops, RTX Spark PCs, and GeForce NOW Ultimate. With the Neural Rendering option enabled, detail and shadows in environments are enhanced, texture detail on characters is improved, shading and lighting is refined, and reflections are more vibrant. With the addition of DLSS with 3D-Guided Neural Rendering to Hogwarts Legacy, our complete suite of DLSS technologies are now supported, enabling you to accelerate and enhance your experiences in the wizarding world. For an optimal experience, we also recommend enabling DLSS Super Resolution under “Upscale Type,” DLSS Multi Frame Generation under “Frame Generation,” NVIDIA Reflex under “Low Latency Mode,” and “DLSS Ray Reconstruction” if you’re also activating Hogwarts Legacy’s immersive ray-traced effects. With DLSS 5 activated, Ray Reconstruction, 6X Multi Frame Generation, NVIDIA Reflex, and ray tracing enabled, the game runs at up to 300 FPS at 4K on the GeForce RTX 5090.
Also, we’re celebrating 20 years of gaming and CUDA with the GeForce 8800 GTX anniversary. Few graphics cards have left a mark on PC gaming quite like the GeForce 8800 GTX, which hit shop shelves November 8th, 2006. To celebrate its 20th anniversary, we’ve looked back at its gaming and CUDA legacy, and we encourage you to check out “GeForce 8800 GTX - 20 Years of a Legend,” a downloadable Steam demo from Unreal Engine artist Dylan Browne that leverages the latest technologies to revisit 2006 in unprecedented detail. GeForce 8800 GTX - 20 Years of a Legend uses DLSS 4.5 Ray Reconstruction, Dynamic Multi Frame Generation, Path Tracing, RTX Mega Geometry and more to recreate the excitement of adding the legendary GPU to an era-accurate PC.