r/nomanshigh • • Nov 10 '25

420 High Sentinel Activity

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1.6k Upvotes

r/nomanshigh • • Sep 29 '20

Holy shit I'm high as a giraffes nuts right now and i just noticed that the multiplayer picture is the reflection of the single players helmet

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1.3k Upvotes

r/nomanshigh • • Jul 12 '20

Community Perfect time for a dab 🤙🏼

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1.1k Upvotes

r/nomanshigh • • Oct 17 '25

I smoked some and this happend

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1.1k Upvotes

r/nomanshigh • • Dec 01 '16

No Man's High - November 2016 Employee of the Month

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831 Upvotes

r/nomanshigh • • Oct 12 '25

MFW the landing bay actually closes.

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823 Upvotes

r/nomanshigh • • Oct 01 '25

420 The perfect base doesn’t exis……..

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789 Upvotes

Someone is building a taco stand across across from me. Come to planet tiddieee!


r/nomanshigh • • Aug 09 '16

For real though.

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778 Upvotes

r/nomanshigh • • Aug 25 '16

I made this (heh) and posted it over at /r/NoMansSkyTheGame and it was a little controversial, maybe you guys will get the joke

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746 Upvotes

r/nomanshigh • • Aug 15 '16

Thought you guys would appreciate this planets attributes

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742 Upvotes

r/nomanshigh • • Nov 21 '25

Base HFTB Dspnsry

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694 Upvotes

Some of you might have seen it in other posts, but here is my final version of the Hits from the Bong Dspnsry. Everybody is welcome to hang out and chill…

Hope you like it. ✌️😙💁‍♂️


r/nomanshigh • • Oct 31 '25

Community Poll: Do we want a No Man's High community hub planet?

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694 Upvotes

And more importantly, what sort of planet do we think would be ideal? Seems like floating islands is a no-brainer. Does it have to be a Paradise planet, or maybe just Bountiful?

(Pic for algorithm, not a suggested hub)


r/nomanshigh • • Aug 19 '16

NMS Information Compilation.

689 Upvotes

Hello everyone!

I want to start off by saying that I am very happy that this subreddit exists. No longer need I visit the other one! With so much positivity around here I decided to step up and make a list of all the helpful tips and tricks myself and others have accumulated since the launch of No Man's Sky.

The list consists of NON-EXPLOIT tips and advice for all fellow enthousiasts. I consciously left out the exploit info because I do not want to promote 'cheating' or have entries that may be patched out in the future. This should be an overview with functional tips at all times.

NMS Tips and Information

  • Exosuits have a maximum of 48 slots.

  • Ships have a maximum of 48 slots.

  • Multi-Tools have a maximum of 24 slots.

  • Quick movement on foot can be achieved by sprinting, and while sprinting pressing melee followed immediately by pressing the jetpack button. Speed increase will be significant. This can also be done without the sprinting apparently!

  • Crashed ships can be found on planets by using a Bypass Chip on a Signal Scanner emitting an orange beam up to the sky. Select transmission as your choice and look for Transmission Towers. Unlock the terminal and it will direct you to a crashed ship. Each ship can have a range from 1 less slot than your current up to a max of 2 more than your current.

NOTE 1: Crashed Ships will have upgrades comparable to an extent to your current ship's upgrades.

NOTE 2: For clarification purposes about ship classification, click this link Credit goes to r/Bloody-Mando for the write-up, and the lovely commenters for pointing me to it!

  • Exosuit Upgrades can be found on planets by using a Bypass Chip on a Signal Scanner emitting an orange beam up to the sky. Select Shelter as your choice and wait for it to locate a Drop Pod. They contain the upgrades. If you have obtained the Atlas Pass v1, upgrades can also be found in Spacestations behind the closed door. Each upgrade costs 10k more, with the first one being free.

  • Multi-Tool upgrades are most easily found consistently in Vy’keen systems in my experience. Visit a base on a planet with a Landing Pad. The will have rectangular red boxes on the wall containing a new Multi-Tool.

NOTE 1: There are multiple ways to acquire a Multi-Tool upgrade but as mentioned in my experience, this is the most consistent.

NOTE 2: New Multi-Tools will have upgrades comparable to an extent to your current Multi-Tool's upgrades.

NOTE 3: In every Space Anomaly, where you find Nada & Polo, there is a cylinder on the immediate right in the room where you find them. If you walk up to that, it will always contain a new Multi-Tool for you to check out.

  • Technology Blueprints such as Atlas Passes, Dynamic Resonators and such can be found on planets by using a Bypass Chip on a Signal Scanner emitting an orange beam up to the sky. Select Colonial outpost as your choice and wait for it to locate a Manufacturing Facility. The blueprint reward is random, so if you look for a specific thing, keep trying. NOTE: If asked to provide one of three different resources, selecting Silicate (blue ingame) gives you a good chance of obtaining an Atlas Pass blueprint.

  • Rankings for upgrades are as follows, from lowest to highest: Sigma, Tau, Theta, Omega. Highest ranking often is Theta. Numerical upgrades have a maximum of +5. Please note not all upgrades go to +5 though.

  • Upgrades for Exosuits, Multi-Tools and Starships of the same kind gain bonuses when placed next to each other. A colored line will appear around them when this has been done correctly. Placing them in square/cross formation furthers this boost.

Confirmation can be found here: (credit goes to r/Skeletard) Clicky!

  • Items listed on the Galactic Market marked by a star indicates they are in highest demand. Percentage value increases can sometimes exceed 100%.

  • Star Systems currently have four kinds in NMS (credit goes to u/harvoification):

Yellow Stars/Class G or F Default star systems. No Warp Reactor Upgrade required. Mostly basic resources.

Red Stars/Class K or M Warp Reactor Sigma required. Slightly rarer resources on them, and slighty greater chance planets will tropical/lush.

Green Stars/Class E Warp Reactor Tau required. Rarer resources, more planets will be tropical/lush.

Blue Stars/Class B or O Warp Reactor Theta required. Highest chance for the rarest resources, and a higher chance of being tropical/lush.

  • Flashlight is enabled by pressing up on the D-Pad.

  • Extreme Weather Conditions can be negated by going in caves or creating your own with the Grenade Launcher.

  • Your wanted level is displayed in the top right corner of the screen, indicated by a number of flashing stars.

  • Destroyed Sentinels drop cans possibly containing blueprints up to a maximum of a +5 bonus, the bonus is equal to the number of stars your wanted level has.

  • Milestones are not just achievements, but also a requirement to progress certain questlines. Make sure you discover and upload all creatures on various planets.

NOTE: here is a list with all Milestones and their associated ranks.

  • Discovery Milestones can be achieved easier: Planets with no creatures can be uploaded as well, and count towards your Milestones. They will not, however, reward you with units. EDIT: seems to only work on PS4. Additional confirmation welcome. NO LONGER THE CASE - THIS HAS BEEN PATCHED OUT.

  • Space Anomalies allow you to get back on track with the Atlas questline, or if chosen, will help you find Black Holes.

  • Black Holes can be used to proceed roughly 900.000 Ly towards the center of the universe in a single jump. It has been mentioned that the travelled distance shown onscreen is inaccurate. While you still travel roughly 1900 Ly, it is not the 900.000 Ly average. Still sizeable, however considerably less.

NOTE: Using Black Holes will mostly likely critically damage one or some of your Starships upgrades, Warp Reactors included.

  • Faint white lines connecting space stations and planets represent a trade route, and can be followed to a trading post.

  • The Analysis Visor allows you to not only scan plantlife but also animals, which, when zoomed in, will show up as small white dots with a colored center hopping around. Green colored centers on animals indicate the species has already been discovered, a red colored center indicates it needs discovery.

NOTE: If you still miss a few and cannot seem to locate them, this link can help you establish what kind of creature it may be! Credit goes to r/Kanuhduh.

  • Scanning a building will sometimes create a white dot on your radar and onscreen, instead of a question mark. Useful if you like to keep track of that nearby tradepost.

  • Mining beam overheating can be almost completely negated if you release the trigger for a second when it reaches maximum. The overheating indicator will immediately drop back to 0% again.

  • Valuable Cargo will draw attention from enemy vessels, and can prevent Pulse Drive Activation. In order to increase your chance of succesfully defending yourself should you be in a poorly armed ship, and getting your loots to the Space Station safely, stockup on Iron (or any other Oxide) before you hit orbit. Iron is the least valuable and arguably easiest to accumulate. A 1000 units of Iron (a.k.a. 2 shipslots filled up) will you allow you to recharge your Deflection Shield several times. Bringing a bundle of Shield Rechargers also serves the same purpose, it will however, consume alot more cargo space for the same amount of recharges.

  • You can feed animals by walking up to them closely and pressing SQUARE (or the PC equivalent). If you have the proper resources, you will have fed them and a smiley will appear above their head. Fed animals will either poop or dig up a random resource after a short time, with a chance for rarer resources.

NOTE: Scanning an animal will reveal what kind of diet they have, allowing you to bring the proper food.

  • Ship variety increases in systems that require an upgraded Warp Reactor. If your starter systems do not have what you're looking for, try green or even blue stars to spice up the model count. You will need to have the Tau or Theta drive for this though.

  • Atlas Passes can be obtained via the game's questlines, next to the option mentioned earlier in the section Technology Blueprints. You can obtain them via the Atlas Interface (although not guaranteed. Warp Cells seem most common), or via Nada in the Space Anomaly, if you have the required Milestones to answer his questions properly. Be ready, both ways (questline and non-questline) can take quite some time, depending on how RNGeezus is feeling.

  • Light Orbs at Atlas Interface that you see on the floor, sometimes teach you words when you run over them.

  • Take-off fuel costs will not be spent when you lift off after having landed on a landingpad or at a beacon. You can land at a beacon similar to landing on a landing pad. If you angle your view so you can look at where you wish to land, you can see a targetting reticle if performed correctly. This will save you lots of refuelling hassle. Same applies to calling your ship to Beacons: no fuel costs involved for this either.

++++++ More to come ++++++

I am sure there is alot more to add to this list so I would like to ask you all, if you think there is anything that can be added to it, let me know in the comments below.

Lastly, if you feel this is remotely useful for yourself or any other person out there, help me to get this more visible!

Thanks in advance and I hope you found this helpful.

Safe journeys!

EDIT: thanks alot for all the feedback you guys left so far! be sure to check back here every so often since I intend to update frequently when time permits!

EDIT 2: My first gold! Thanks for the love! And stickied as well!


r/nomanshigh • • Sep 26 '26

Base Just Methin’ around

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652 Upvotes

I’m building a mini expedition that takes you to several of my space stations with instructions using QR code, etc.

This is one of the checkpoint bases. Go easy on me. I’m new to blender b1т<н!!!


r/nomanshigh • • Oct 03 '26

Other Screenshot No more bongs mid flight, swear to god

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633 Upvotes

r/nomanshigh • • Aug 18 '16

My thoughts on finding this sub

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630 Upvotes

r/nomanshigh • • Aug 09 '16

My experience playing NMS while high

626 Upvotes

r/nomanshigh • • Sep 24 '26

Meme That's a lot of Ferrite Dust

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608 Upvotes

r/nomanshigh • • Aug 29 '25

New place to smoke unlocked

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608 Upvotes

Inside of a space rock


r/nomanshigh • • Aug 20 '16

No Man's Sky Doesn't Have a Multiplayer Problem, Gamers Have a Solitude Problem

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587 Upvotes

r/nomanshigh • • Aug 19 '16

In the right place at the right time...

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574 Upvotes

r/nomanshigh • • Dec 30 '25

This is probably the nerdiest thing I've ever done...

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570 Upvotes

I ended up buying myself a Cricut Maker 4 for Christmas this year (my wife: "Great. Just what you need. Another rabbit hole.") and cut this out of a 13x9 cardstock sticker sheet. I just need to trim it down to 8x10 and put it in a frame. Hopefully I'll get better at using the little weeding tool (heh heh, "weeding tool") to remove excess stock - I kinda screwed up the dragonfly.

(Those glyphs are for Gufielly, my home planet in Euclid. Well, it's where my suit creature is from, anyway. I pop in occasionally if I need dioxite for one or two ship upgrades, but that's about it, really.)


r/nomanshigh • • Dec 09 '25

Ships The next logical step when you have billions of credits...

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570 Upvotes

r/nomanshigh • • Aug 26 '16

My new phone UI

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548 Upvotes

r/nomanshigh • • 13d ago

Fauna When the brownie kicks in

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538 Upvotes