r/mmf2 • • Apr 02 '18

Advice on first MMF with my wife

15 Upvotes

We have never done this before so I was curious to see how other guys with wives or serious gfs eased into the process? I know we are not in any rush but what else did you do that made it successful or made it unsuccessful?


r/mmf2 • • Dec 11 '13

Just got MMF2 and I had some questions!`

5 Upvotes

So when I make a frame, I set it to 1920x1080 and then when I run it, it comes up at 480 and the rest is out of frame. How do I change it so that when I run it, it comes up full size HD?


r/mmf2 • • Mar 07 '15

Some kinda noob questions

4 Upvotes

I'm a bit concerned on how to do animations. Would it be best to just use .gifs? I want to make an RPG where the characters have moving mouths (of course not moving perfectly to the words) and how would I go about making the text appear on screen like in RPGs? I'm a bit noob, only started today but I learned a bit from the tutorial for chocobreak xD


r/mmf2 • • Sep 01 '14

MMF2 Examples, Help files, Utilities, and More. 171MB - Extracts to 506MB

Thumbnail
onedrive.live.com
4 Upvotes

r/mmf2 • • Jul 28 '14

Clickteam announces Fusion 2.5 Free Edition

Thumbnail
clickteam.com
4 Upvotes

r/mmf2 • • Dec 11 '13

167 MMF games (video)

Thumbnail
youtube.com
4 Upvotes

r/mmf2 • • Apr 02 '13

MMF2 Android exporter finally released!

Thumbnail
clickteam.us
4 Upvotes

r/mmf2 • • Apr 05 '20

music hall mmf 2.2 speaker/preamp suggestions

3 Upvotes

Does anyone use a Marshall speaker and a preamp? Hoping to find an inexpensive preamp to use and debating getting one of the Marshall Stanmore II speakers unless there are better bookshelf speaker options out there for $300-$600.


r/mmf2 • • Jun 20 '18

Resolution/Quality issue

3 Upvotes

I am having trouble fixing an issue that i keep getting.


r/mmf2 • • Dec 10 '16

Play animation when object is in play area in map problem.

3 Upvotes

Hi.

I'm currently making a game using Clickteam Fusion 2.5 with a map size 4000x5000. Around the map I have teleporters that activates and de-activates themselves.

Now the problem i'm having is that when a teleporter activates it plays and amination and also a sound effect and the sound can be heard anywhere in the map which is what I don't want. How do I do it so that the teleporter sound is only heard when the player is in the same play area as the teleport? I've tried 'if (OBJECT) is in play area' but doesn't seem to work.

Many thanks for any help.


r/mmf2 • • Nov 10 '14

[Request] Need help finding examples/tutorials of; auto pathfinding, assigning dam/armor/health stats to units, garrison units and apply those stats into the buildings.

3 Upvotes

I've looked at a few off the steam workshop and some stuff from castles of britain but I need some that I couldn't find specific examples for. My want is to assign properties (weapon type/dmg, armor, available locations) to a unit then assign them to a building. This building would become a defensive point against the enemy units which run a 'tower defense' style pathing.

Honestly, I'd be happy to just recreate my favorite old tower defense game which was a simple wall builder, but I'm just not finding good tutorials for the genre (which I must admit does not seem to be popular outside of the bloons crowd, and no, I don't count PvZ even though I enjoy it).


r/mmf2 • • Mar 28 '14

Experiences selling MMF2 Games?

3 Upvotes

What are some people's experiences selling their indie games? I kind of want to see whether it's worth the time.

Thanks


r/mmf2 • • Oct 04 '12

Hello! Introduce yourself and what you're working on.

3 Upvotes

I thought I'd just say hello and see what everyone else is working on. I'm JigxorAndy (also known as Assault Andy on The Daily Click) and I'm currently working on a turn-based multiplayer dungeon crawler called Dungeon Dashers.

It's made using Multimedia Fusion 2 Developer and Lacewing for networking.

What are you working on?


r/mmf2 • • Jun 05 '12

ClickTeam has developed an XNA Exporter for MMF2

Thumbnail
gamasutra.com
3 Upvotes

r/mmf2 • • Jan 30 '18

Visual Glitch whilst scrolling

2 Upvotes

I have a perspective backdrop on a horizontal loop scrolling, but the layer above the background makes an ugly scrubbing glitch. It looks like this: https://imagebin.ca/v/3q0cSZHPbxDg If you have an idea for a fix, please let me know.


r/mmf2 • • May 15 '16

Need some help, please.

2 Upvotes

I'm sorry that I don't have a better handle on programming but I am basically illiterate here. My son, however, has made several platform games using mmf2. Unfortunately he is stuck and looking to me for help. What he wants to do is to play one of his 2 player games against his brother on their separate computers. Is this possible? Can they do this using our home network or does he need to upload the game somewhere so they can both access it simultaneously? Im sorry if this is a silly or rudimentary question but I really do appreciate any help I can get. Thanks a TON in advance.


r/mmf2 • • Aug 16 '15

Overlapping Backdrops

2 Upvotes

Is it possible to make a backdrop overlap another backdrop that is overlapping another backdrop without making the first backdrop overlap the third backdrop?


r/mmf2 • • Aug 06 '15

The old "MMF2 Va GameMaker" Question

2 Upvotes

I'm planning to create a 2D platformer. I have no programming experience.

I've gone back-and-forth on which software to use. GameMaker seems like the "industry standard" for indie games, but I've seen some real great games made with MMF2.

Can anyone make a case that MMF2 is a better choice for someone who wants to quickly bash out a game?


r/mmf2 • • Jan 31 '15

[NEE HELP] Saving "level" to INI

2 Upvotes

Title.

I don't know how to save using INI files, and load as well. Anyone want to run me through a little demo?


r/mmf2 • • Jul 11 '14

Can MF2 or TGF2 accept midi keyboard inputs?

2 Upvotes

Okay, so I haven't used The Games Factory since I was a teenager (some ~15 years ago) and I absolutely loved it. Me and a couple of friends swapped our game back and forth each day and contributed to some really amusing games. When we finished them, they got really popular and were passed around our whole grade on floppy disk.

Them was the days!

Ahem.. anyway, despite the fun, I never got serious and learned to program in any language. Now 15 years later, I've returned to find that there are several new releases by the same team as Games Factory - I'm really excited to start making some new toys.

I'm a musician and teacher of audio production and engineering and I have these grand ideas for some games/teaching utilities, but they would only work if they could accept inputs from a midi device.

Such as midi piano keys..

Before I buy anything and get stuck in, I really need to know whether it's possible to take a midi note from a keyboard attached to the computer and use it in something made in one of these programs?

I've had to resort to posting the question as I've been unable to find an answer in any manual or online overview.

Is it possible to commission an add-on or plug-in to enable this feature?

Thank you.


Update:

I trawled the search and found a thread way back in 2006 that showed a lot of interest in this very feature, somebody was willing to code it, but because of the effort involved, he wanted a donation/payment of around $200.

The thread ends there :(

There is also mention of 'Mabrymidi'

https://groups.google.com/forum/#!topic/alt.music.midi/9JhiXk3XUCk

But all the links are long dead and it doesn't really explain how it all fits together. http://community.clickteam.com/threads/35398-REQUEST-midi-input/page4


r/mmf2 • • Jun 03 '14

Got a weird question about iOS

2 Upvotes

Hi, I bought the new Clickteam Fusion program and the XCode exporter add-on through steam and I've been wanting to make an app for iOS devices.

Now my question is; what screen size do I make the app in Clickteam Fusion? I'm wanting it to be available on all iOS devices, so will that affect how I make my app?

It will only consist of text, images and maybe embedded videos (I'm thinking of linking to youtube for that)

I hope my question makes some sense - I'm not sure if I'm asking it correctly :s

Thanks


r/mmf2 • • Apr 13 '14

Value to string?

2 Upvotes

I am working on a game in which I wish to display a certain value in form of a string. It is an rpg-ish game and what I wish to do is for the engine to print out a string (for example) "You get struck for 17 damage" in which the number 17 would come from a value which defines damage taken. Is this possible? Right now I use the Rich Edit Object to print a flow of variable strings.


r/mmf2 • • Jan 06 '14

Missed the humble bundle...is it worth paying for Fusion 2.5?

2 Upvotes

I'm interested in learning a little about programming in general, and games programming in particular, but the traditional tools leave me completely lost - I downloaded Visual Studio Express and got as far as launching it before realizing I have no idea where to even begin!

I found Fusion 2.5 on Steam, and it caught my eye as something that might suit me, but as a student only looking to see if games programming interests me, it's out of my price range for at least another couple of months. Also, as cheap as it is compared to the competition, knowing the previous version was in a bundle a few weeks ago makes it somehow feel less cheap!

And so I find myself here. Is Fusion 2.5 worth it? As far as I can tell, MMF2 isn't available to buy anywhere anymore, so it's save for Fusion or move on!


r/mmf2 • • Dec 22 '13

Differences between version 2.0 and 2.5?

2 Upvotes

I purchased MMF2 on the Humble Bundle sale. Apparently, I can upgrade to Fusion 2.5 for $39, but I'm wondering what the differences between the versions are. I haven't had much luck finding this info on the Clickteam.com website. Can anyone explain or point me to a link?

Update: Found a link on their forum: http://community.clickteam.com/threads/83466-Clickteam-is-proud-to-present-Clickteam-Fusion-2-5


r/mmf2 • • Dec 10 '13

Sprite directions

2 Upvotes

I just got into MMF2 from using TGF like 7-8 years ago, just for fun. This might seem like a really noobish question, but when I create an active object, the sprite only gets four directions, how do I add more? It should support up to 32, should it not?