r/gamemaker • • 3h ago

Help! Everything is blurry?

2 Upvotes

Noobest of the noobs on MacOs. I made a room that's 1920x1080 and when I run the prototype everything in it is blurry. PNG I imported? Blurry. Make it a higher res PNG? Blurry. Text from Draw GUI event? Blurry. I make it bigger? Blurry. I make it smaller? Blurry. I'm going insane šŸ˜µā€šŸ’«. Tried looking up potential causes and fixes but I'm not knowledgeable enough to understand some of the things they point to. If anybody is willing and able to help, it's more than appreciated šŸ™šŸ»
Oh, maybe I should also mention that it's not pixel art?


r/gamemaker • • 11h ago

Tutorial Game Design Tutorials

6 Upvotes

I started a YouTube channel to teach folks how game design works through short videos. Each video explains the basics of a single topic and includes links for further reading in the description.
I asked for feedback about half a year ago, and it would be nice to get an update on what could be improved.

One important note: I'm more interested in feedback on how to improve the content.

If you have a suggestion on how to make it easier to find, I'm all ears. But I'm not really trying to create a business with YouTube; all of this is with a focus on making design more accessible to folks wanting to learn.

Link to the channel content:
https://www.youtube.com/@GearedDice/shorts


r/gamemaker • • 13h ago

Help! Text Not Looping For Some Reason

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4 Upvotes

In context I am using Peyton Burnham's textbox engine and instead of going to the second line when the text is to big it instead just continues onward can somebody help


r/gamemaker • • 8h ago

Help! How do I fix this

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0 Upvotes

I tried removing the quotes, removing the ";" symbol, removing everything and removing the "()".

Nothing works. I am indeed using the extension and i have importe it ( itch io version ) I dont know anything about code and i am a begginer


r/gamemaker • • 9h ago

Resolved All if statements happen at once

0 Upvotes

I have a code in an object under the "Left release"

if !global.paused {

`if !noise_type.unlocked and global.dad_points >= noise_type.cost {`

	`if global.kazoo_more == 0 {`

		`global.spark = part_system_create(p_sparkle)`

		`part_system_position(global.spark,x+60,y+80)`

		`noise_type.unlocked = true`

		`global.dad_points -= noise_type.cost`

		`global.kazoo_more += 1`

		`noise_type.cost += 45`

		`alarm[0] = 30`

	`}`

	

`}`



`if noise_type.unlocked and global.dad_points >= noise_type.cost {`

	`if global.kazoo_more == 1 {`

		`global.spark = part_system_create(p_sparkle)`

		`part_system_position(global.spark,x+60,y+80)`

		`global.dad_points -= noise_type.cost`

		`global.kazoo_more += 1`

		`noise_type.cost += 50`

		`noise_type.win_amount += 10`

		`alarm[0] = 30`

	`}`

	

`}`



`if noise_type.unlocked and global.dad_points >= noise_type.cost {`

	`if global.kazoo_more == 2 {`

		`global.spark = part_system_create(p_sparkle)`

		`part_system_position(global.spark,x+60,y+80)`

		`global.dad_points -= noise_type.cost`

		`global.kazoo_more += 1`

		`noise_type.cost += 100`

		`noise_type.win_amount += 10`

		`alarm[0] = 30`

	`}`

	

`}`

But if I have, for example 5000 points, and click the thing, it immediatly jumps does all the things at once, instead of just doing the lowest one. I don't understand why, since global.kazoo_more is set to 0 in the beginning, and the if asks for it to be a certain number, before everything else gets done. the alarm[0] is also not done, because it destroys the particle system usually, but when i have that many point at once it just doesn't do that

I'm a bit stuck


r/gamemaker • • 1d ago

Game Gamemaker game - Kill Fee - if Hotline Miami meets a neon Rainbow Six

15 Upvotes

Hi, all!

I wanted to share about my new gamemaker game whose Steam page I just launched. It's called Kill Fee. It's a fast paced top down shooter similar to Hotline Miami with inspiration from Rainbow Six. You work as a contractor in a neon city, where you choose contracts to execute and pick your loadout before each procedural mission.

I want to make this useful to the community so please feel free to ask here any questions about the technical aspects. Happy to expand on how the smoke, lighting, destructible environments etc work.

Cheers!


r/gamemaker • • 1d ago

Resolved Question about persistent particle system

2 Upvotes

I have a question about part_system_create_layer().

In the documentation it is said that i should create this once at the start of the game and the guide is using the example for the generated particle system to be not persistent.

However, when I use this example in my game, the particle system does not erxist anymore when I want to use it in a later room (I thought it would, since it is stored in a global variable).

When I set the particle system to be persistent, this is no longer a problem. But the documentation says:

"A particle system created using this function flagged as persistent needs to be cleaned up manually usingĀ part_system_destroy when no longer used, otherwise you risk a memory leak that will negatively impact your final game."

But I use these particles in every room. So when should I destroy it?

Or would it just be better to make it not-persistent but create the particle system every time I eneter a new room?


r/gamemaker • • 1d ago

Help! Do you guys have any suggestions for how to make this sequence more lively and less static (outside of adding audio, of course)

1 Upvotes

I don't know why it's so low quality, it's much more high quality in the actual game.


r/gamemaker • • 1d ago

Resource Free cartoon skeleton soldier for GameMaker: 4-direction walk + idle frames

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6 Upvotes

I made a free sample for GameMaker: a skeleton soldier with walk (8 frames) and idle (8 frames) in 4 directions, as transparent PNG frames in one folder per animation. An animations.json has the fps and the ground point.

In GameMaker, select all the frames of one animation when importing a sprite, then set the sprite origin to the ground point from the JSON so the feet stay put when you switch animations.

Free for commercial use.

https://tinytileset.itch.io/undead-hollow-lite


r/gamemaker • • 1d ago

Discussion What Database Do You Use In Your Project?

2 Upvotes

Hey all! Are you using a Database in your game? If so, which one and for what purpose in your project?

My game is entirely online/multiplayer, and it has a built in pixel editor where the players build the world. Everything is made up by 38x38 blocks with meta data. Players place that in the world that is made up of regions and chunks. So I need to load hundreds of creation types that players have made: block sprite, name, special properties, creator name, etc..

So, I've been using http calls to run php scripts to read/write data from MongoDB. I like that I can process the data I was to read/write in PHP, and I love how easy MongoDB collections and documents are! But, Supabase really raised an eyebrow.. I like that it has buckets for files and has a setup for authentication for user accounts...

But I'm more interested in what everyone else uses in general for data layers and why :D


r/gamemaker • • 1d ago

Resolved GameMaker coding bug

0 Upvotes

I was following a coding tutorial (I was using the engine called GameMaker) and when I would type var as in variable it turns into hts, when I type if, it turns into a t, when I type while, it turns into wltea, when I type { it turns into a b, and when I type } it turns into a space. I really don’t like this, I use Mac OS, please help.


r/gamemaker • • 1d ago

Resolved How the heck do you ACTUALLY learn GML?

13 Upvotes

I’m desperately trying to find a comprehensive YouTube series to teach me GML, (as you would do with C# for example), but every single one is super old and not entirely updated etc. the most promising one I’ve found is from 6 freaking years ago. I look on Reddit for help and people are saying to ā€œlook up basics tutorials and make tweaks from thereā€???? How is that supposed to teach me enough GML to sit down and make games? I know it’s not as simple as just learning all of it at once but this feels absolutely ridiculous to look up. I mean, DELTARUNE was made in gamemaker… surely they did not learn how to do that with super basic tutorials and a dream? How do you learn GML like you would C# or Java?? Please help


r/gamemaker • • 1d ago

Resolved Looking for some friends that will teach me some game maker

2 Upvotes

I have plenty of time this holiday i am hoping i can find someone that can help me learn gml and programming in general. I'm a beginner and I'm hoping i can find some friends in the game maker community. I just wanna learn as much as i can so i would love the help. I can also help any i can in any project you have if you want.


r/gamemaker • • 2d ago

Help! Why is the optimization of effects in GameMaker's room editor so poor?

8 Upvotes

r/gamemaker • • 2d ago

Discussion Entering my first game jam this week for gm48

8 Upvotes

I have never finished a game before in game maker and only watched a couple of tutorials. Hopefully I can build something in 48 hours to the theme.. Going to keep it very simple and be realistic. Even if it's just a player, with enemies in one room, with a score and something linking it to the theme. Then I'll be happy with that. I'm using this as a learning opportunity and to get something finished.


r/gamemaker • • 2d ago

Help! i'm new to coding and feel like losing heart already.

10 Upvotes

howdy, i'm a young artist who focuses on writing, music and mainly storytelling. few months ago, i wanted to create a project under the name "this game does not exist", where i would be showcasing some short stories from video games that had never existed.

at first, i worked with RPG Maker MZ where you don't really need to know how to code really, but it was so limited that i knew i had to switch to some other engine, so i came across GameMaker.

long story short, i watched a few tutorials on learning the GML Code but after a few days, i felt like maybe i was learning/studying it wrong or maybe this coding stuff just wasn't for me?

and to be honest, i even tried to use AI to create some basic stuff (basically vibecoded), and i couldn't believe how easy it is to create stuff BUT i just don't want it that way. there's just no way i'll create something which is %100 vibecoded and call it "mine", not gonna happen. so the question is...

for one who is new to this whole coding stuff, what path i should take so that i can start to learn this language properly? what are the tips and recommendations you can share with me? thank you all, i hope i won't lose any hope and keep going forward!


r/gamemaker • • 1d ago

Help! Is there a way to convert or put a flash game into gamemaker?

0 Upvotes

I love a flash game but ive done everything in the game so I want to make dlc for it. But I donot know if its possible to put the game into gamemaker. I have the files for it


r/gamemaker • • 2d ago

WorkInProgress Work In Progress Weekly

5 Upvotes

"Work In Progress Weekly"

You may post your game content in this weekly sticky post. Post your game/screenshots/video in here and please give feedback on other people's post as well.

Your game can be in any stage of development, from concept to ready-for-commercial release.

Upvote good feedback! "I liked it!" and "It sucks" is not useful feedback.

Try to leave feedback for at least one other game. If you are the first to comment, come back later to see if anyone else has.

Emphasize on describing what your game is about and what has changed from the last version if you post regularly.

*Posts of screenshots or videos showing off your game outside of this thread WILL BE DELETED if they do not conform to reddit's and /r/gamemaker's self-promotion guidelines.


r/gamemaker • • 1d ago

Resolved What's people opinion about AI around here?

0 Upvotes

My teenage me would be so happy to see my idea become a reality. I started creating my dream game thanks to help of AI. What's people opinion around here on using AI with game making, yay or nay?


r/gamemaker • • 3d ago

Game Does my game looks fun?

136 Upvotes

its supossed to be some kind of cuphead-like boss fighting game, this is the first fight of the game, still lacking some better animations, but im happy with how it goes keeping in mind this is my first game.


r/gamemaker • • 3d ago

Resolved How do I resize the workspace? It's WAY too big for my display.

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22 Upvotes

r/gamemaker • • 3d ago

Discussion So im getting better and camera and ingame cinematics

5 Upvotes

I feel like a hollywood movie director...i didnt think id end up making a 10 min cinematic before the game starts...still alot to improve but this is the basis of the 2nd game wrapped up in a story of sorts. https://youtu.be/nm6l9iEFf5I

-Terrain and basic models: Made using the Source Engines Hammer editor.
-Character models: Sculpted in T-pose using Sculptris at somepoint, some models are reused from older projects.
-GML game code/importers and shaders: Handwritten or adapted from my previous projects/experiments.
-Character Animations and rigging: Free from Adobe/Mixamo.
-Extra World/Prop Animations: Done in Blender.
-World and weapon texturing: Done in Blender at somepoint, some models are reused from older projects.
-Fonts, textures, music, and sound effects: Free resources from various websites, including Pixabay.com Cooltext.com and ambientCG.com.
-Story and dialogue: Handwritten.
-Character voices: Generated using ElevenLabs.
-Character textures: Generated using Meshy.ai’s AI texturing upload model feature.


r/gamemaker • • 3d ago

Help! How do i stream mp3 files?

2 Upvotes

I want players to add their custom music to the game, but players having to convert each file to ".ogg" doesn't seem practical. Is there a way to convert it ingame? (Is FFmpeg ideal for this? And if it is should i worry about licances?)


r/gamemaker • • 3d ago

Help! How would i make a character swing?

2 Upvotes

So ive been trying to make a system for my game where the olayer can press E when within a certain distance from a hook point then they will grapple onto that point and swing on the rope in an arc shape.

Ive maanaged to get it set up so that when the button is pressed, my character enters a state of swinging but he just freezes as ive added nothing else yet so would anyone know or have advice on where i could learn to add a rope that flys from the character to a point then has them swing across it.