r/gameDevClassifieds • • May 20 '26

Announcement A note on scammers, impersonators, and public blacklists

89 Upvotes

Hey everyone,

I want to address a recent post I removed by u/NotSUPERita about creating a list of trusted artists and scammers, as well as the broader issue of bad actors on r/gamedevclassifieds.

First, I want to apologize to u/NotSUPERita. I understand why you were trying to help, and I do not think the idea came from a bad place. Scammers and impersonators are a real problem here, and it makes sense that people want better ways to protect themselves and others.

That said, I do not think a public or semi-public user-run blacklist is the right solution.

Any single person’s list of “good” and “bad” experiences is subjective. Even with good intentions, lists like that can be abused, misused, or based on misunderstandings. A false accusation could seriously harm an innocent artist, developer, or freelancer’s reputation and business. Once someone is publicly labeled a scammer, that damage is hard to undo.

This applies to moderators too. Even I am subject to bias, incomplete information, and my own interpretation of events. I cannot be judge, jury, and executioner over someone’s professional reputation, and I do not think anyone else should be put in that position either. That is the line I am trying to be careful with.

I know scammers are a problem, and I am aware that this subreddit has been affected by bad actors, impersonators, and people misrepresenting themselves or their work. But I have not yet found a solution that addresses those issues without also creating a serious risk of innocent people getting caught in the mix.

For now, the best advice is still to do your due diligence before working with someone:

  • Verify that their portfolio actually belongs to them

  • Ask for links to established accounts or websites

  • Check whether their email, Discord, ArtStation, GitHub, itch, LinkedIn, or other profiles line up

  • Be cautious with new accounts, vague portfolios, stolen-looking portfolios, or people who avoid verification

  • Use contracts, milestones, and payment methods that offer some protection

  • Do not rely only on someone’s Reddit username or a single message thread

I know that is not a perfect answer. It is a frustrating situation, and I understand why people want something stronger. But asking people to do their homework before hiring or accepting work is better than creating a system where someone’s business can be damaged because they were falsely added to a list.

If there is a better way to handle this that protects people from scammers without turning into public reputation policing or false callouts, I am open to hearing it. Any solution needs to be fair, evidence-based, and careful about the harm it could cause.

Edit: I forgot to add one more important point: any solution also cannot require a heavy amount of moderator time.

Running this job board is not a job. No one on the mod team has the time, or realistically should be expected to have the time, to manually verify users, assign trusted labels, maintain reputation lists, or act as an ongoing approval system for freelancers and clients.

That kind of system would create a lot of work, and it would also create a false sense of safety. Even with moderation, users would still need to verify who they are working with and make their own judgment before hiring, accepting work, or sending payment.


r/gameDevClassifieds • • Sep 12 '24

Community-Wide Alert: Do not engage with P1 GAMES (Formerly P1 VIRTUAL CIVILIZATION)

133 Upvotes

I'm truly getting tired of this nonsense u/RedEagle_MGN

Changing your organizations name doesn't stop people from reaching out to me with horror stories every few months.

Previous topic: https://www.reddit.com/r/gameDevJobs/comments/198b5zi/communitywide_alert_do_not_engage_with_p1_virtual/

Comments:

https://www.reddit.com/r/gamedev/comments/198asb9/deleted_by_user/

Their pages:

https://www.linkedin.com/company/p1-games
https://p1games.com/

What they want you to sign:

https://docs.google.com/document/d/1_H0-KC3kxkuJGgMvanVjLIx_jTIV-yfh4Ze2c93sOWw/edit?usp=sharing

DO NOT ENGAGE WITH THESE PEOPLE, no matter what they call themselves. They exploit the inexperienced and naive, convincing you to sign away your rights to everything you create. Don’t fall for their lies. You do not need to join a volunteer group or give up ownership of your work to gain skills in the game industry. Learning on your own is far better than what P1 offers. If you want a real education, seek out accredited programs and courses instead.

Their latest tactic is using LinkedIn ads to lure victims. I’m unsure what it will take to stop this con artist, but I’ll do my part to be a thorn in their side. My goal is to protect people in this community from their schemes.

Spread the word, be safe.

Some reading:

https://www.reddit.com/search/?q=P1+Virtual+Civilization&type=link&cId=80e066ed-a60b-4bd9-b7b6-8f2e0a75d044&iId=73e82563-aaa9-416a-9d57-54df97ab2c82


r/gameDevClassifieds • • 5h ago

PAID - 2D Art | Animation [PAID] Steam capsule art + logo design or refinement for DotMon ($600 USD)

20 Upvotes

Hey! I’m working on DotMon, a turn-based monster-collection roguelite where the creatures are made of animated dots. I’m looking for someone to create the Steam capsule art and either refine or explore a new direction for the logo.

Here’s an early/alpha trailer. I can share more game art and references as required, and I’d love to see your take on the composition.

What I’m looking for

  • One original illustration adapted for the four Steam store capsules (Main, Header, Small, and Vertical), with a layered source file.

  • A standalone DotMon logo that reads well on the Small Capsule, delivered as a transparent PNG and an editable source file.

My tentative budget is $600 USD for the package. If you’re interested, comment or DM me with a couple of relevant examples, your availability, and what you’d quote for the project. Past Steam capsules and logos would be especially helpful.

Thanks!

EDIT: A bit overwhelmed by the number of replies will reply in due time, thank you for understanding.


r/gameDevClassifieds • • 3h ago

FOR HIRE - 2D Art | Animation [For Hire] Experienced Fantasy artist (Steam Capsules, promotional art, concept art)

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9 Upvotes

r/gameDevClassifieds • • 8h ago

PAID - 2D Art | Animation [PAID] Steam artwork

21 Upvotes

Hi all,
Looking for an artist to create steam artwork/capsules + a splash screen for my game. I will provide you a steam key + all the in-game art assets you need. Please DM me your portfolio and a budget.


r/gameDevClassifieds • • 32m ago

FOR HIRE - 2D Art | Animation Well Dweller concept artist open to new opportunities.

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4 Upvotes

I’m a 2D concept artist and illustrator, focused on creature and character design. My style is semi-realistic, dark and surreal, I like to bring unexpected ideas to life.

I usually work for games, TTRPGs and book covers, but I’m open to any kind of dark or horror projects.

Available for freelance, part-time or full-time work.

portfolio: https://www.artstation.com/gambacurtta

My IG: https://www.instagram.com/gambacurtta/

My email: [email protected]


r/gameDevClassifieds • • 3h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Illustrator and Concept Artist available for freelance work

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4 Upvotes

r/gameDevClassifieds • • 2h ago

FOR HIRE - 2D Art | Animation Pixel Artist Available for Commissions | Starter Asset Packs for $15

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2 Upvotes

Hey! I'm a pixel artist with around 3 years of experience making and selling pixel art game assets.

I've mostly worked on tilesets, environments, buildings, props and other game-ready assets. I recently started taking freelance gigs as well, and although finding commissions has been a bit difficult, I'm trying to put my work out there and connect with more indie developers.

I'm currently offering a complete starter-level asset pack for just $15.

I can make packs for platformers or RPGs, with around 30–40 unique tiles.

Available resolutions: 8×8, 16×16 and 24×24.

The pack can include terrain, ground tiles, platforms, walls, decorative props, variations and other assets depending on what your game needs.

I can also take smaller custom requests or work on larger tilesets and environments.

Pricing:

  • Complete starter-level asset pack – $15

  • Smaller assets – Starting at $5

  • Larger projects – We can discuss the price depending on the work.

I'll provide PNG exports along with the Aseprite source files.

My portfolio: https://www.artstation.com/svor_art

If you're interested or have a project that needs some pixel art, feel free to DM me here on Reddit or email me at [email protected].

Even if you just have an idea for a game and need some assets made, feel free to reach out. Thanks for checking out my work!


r/gameDevClassifieds • • 2h ago

FOR HIRE - Game / Level Designer [FOR HIRE] Blockout Level Designer for Hire

2 Upvotes

I’m now open for commissions as a Blockout Level Designer! Here’s what I offer:

  • Themes:

    • Sci-fi

    • Medieval

    • Modern

  • Layout Types:

    • Linear

    • Hub areas

    • Open-world environments

    • First Person

  • Complexity:

    • From simple to highly detailed

Pricing will depend on the complexity and size of the project. If you're interested, feel free to DM me for more details!


r/gameDevClassifieds • • 6h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Cartoonist looking for a gig

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3 Upvotes

check all my stuff at: alkmerlin.com

looking for short or long term collabs, paid work (20-30 USD/h)


r/gameDevClassifieds • • 1d ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Pixel Art Commissions | Starting at $30 USD

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149 Upvotes

Looking for pixel art for yourself or your game?

I offer:

Pixel Art Sprites

Character Art

Backgrounds & Environments

Animations

Game Assets & Asset Packs

✦ Bulk orders

✦ Indie game projects

✦ Custom assets for games

Starting at $30 USD.

Flexible timelines and project scopes!

Feel free to DM me with your ideas or project details. I'd love to hear about your project!


r/gameDevClassifieds • • 2h ago

FOR HIRE - Quality Assurance | Tester [FOR HIRE] QA/Playtester - Controls, Bugs, UI/UX, and Design Feedback

1 Upvotes

Heya! I'm Just Bag and I've done work on a few published games like Atomicrops, Regions of Ruin: Runegate, and the newly released title SWARMED (check it out on Steam now!). I do playtests for small devs/teams and I excel in quality assurance. I've found bugs for games that entire QA companies couldn't find.

My main service is a 1-hour recording of my initial impressions of a game at a rate of 20USD. I am open to discuss the price and video length, understanding that some developers are on a budget or sometimes a tutorial takes a bit to complete. The first playtest is usually me gaining my bearings and giving my first impressions as a player. I give high-quality audio voiceovers of a game recording, usually shared as an unlisted link on Youtube sent only to developers. 
If you like my feedback about UI, balance, mechanics, audio/visual cues, etc., we can move on to doing multi-video contracts. With every video, I transition away from giving first experience feedback to more balance and QA testing. The more and more I play a game, I get a feel for how it’s built and can poke at the cracks in the systems.

I’m trying to also get better at game design in terms of systems, feedback loops and gameplay, content, and economy/balance. So, if you would like to take a chance on me being an assistant developer it would mean the world to me!

Feel free to DM me!

My portfolio video: https://youtu.be/-zVRIV9k6o8


r/gameDevClassifieds • • 7h ago

FOR HIRE - 2D Art | Animation [For Hire] 2D Pixel Artist

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2 Upvotes

r/gameDevClassifieds • • 12h ago

PAID - Sound Design [PAID] [Hiring] Experienced Sound Designer to build the audio of our roguelike card game from the ground up (Remote, Contract)

5 Upvotes

About us
Topdeck Productions is a London-based indie studio. Our team of 10 works across Europe and the US on an unannounced roguelike deckbuilder card game for PC/Steam, built in Unity. The core team is in place and the game’s design, narrative and art direction are established, and we’re now bringing in specialists to raise the production to a premium standard.

We’re looking for an experienced sound designer to build the game’s audio from the ground up.

What you’ll do

  • Design and produce in-game SFX for combat, card interactions, characters, enemies and UI

  • Make sure the audio fits the game’s world, narrative and tone, so every sound feels like it belongs

  • Give sound strong feel and impact, so every action reads clearly and lands with weight

  • Help shape the game’s overall audio identity

  • Work with our developers on implementation in Unity, and with our animation and UI teams on timing and feedback

What we’re looking for

  • Proven experience as a sound designer on shipped games (portfolio or reel required)

  • A strong sense for game feel and responsive, readable feedback audio

  • Experience implementing audio in Unity; FMOD or Wwise is a strong plus

  • Comfortable working async with a distributed, international team

  • Bonus: you love roguelikes and deckbuilders

Nice to have

  • Music composition. Our immediate focus is SFX, but if you also compose, we’d love to hear your work.

Details

  • Type: Freelance / contract

  • Location: Fully remote

  • Duration: 3 months with strong potential to extend

  • Rate: Competitive, based on experience

  • Start: ASAP

How to apply
Send your portfolio or showreel, a short note on the games you’ve worked on and availability to [email protected].

Experienced applicants only.


r/gameDevClassifieds • • 4h ago

FOR HIRE - 2D Art | Animation [For Hire] Cards, Illustrations, Icons, Interfase design

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1 Upvotes

r/gameDevClassifieds • • 4h ago

DISCUSSION | QUESTION Looking for Dungeon Synth Music for My University Animation Project

1 Upvotes

Hi everyone,

I’m a final-year university student from Poland, working on my diploma project (a short 3D animated video). I’m looking for background music and would love to use an existing track (I’m not asking anyone to write new music).
The project is non-profit and will only be submitted to my university. The artist would of course be fully credited in the film and documentation. The music track gets a visual and I get the soundtrack.

The project itself is at an very early stage, but I have a portfolio and a previous animated video I did, which shows the style I will be working in.

If you’re an artist yourself and is open for contact, I’d be very grateful if we could get in touch.


r/gameDevClassifieds • • 4h ago

DISCUSSION | QUESTION Procurando Amigos Iniciantes em Desenvolvimento de Jogos

1 Upvotes

Oi pessoal!

Sou um desenvolvedor de jogos iniciante, atualmente

aprendendo sobre desenvolvimento de jogos e

procurando algumas pessoas que também estão

começando sua jornada.

Não me importo se você usa Unity, Unreal Engine,

Blender ou algo diferente

A ideia é simples:

⁃ Aprender desenvolvimento de jogos juntos.

Compartilhar nosso progresso e projetos.

Ajudar uns aos outros a resolver problemas.

⁃ Discutir ideias de jogos e experimentar coisas.

⁃ Manter a consistência e continuar melhorando.

Nenhuma experiência profissional necessária. Iniciantes

completos são bem-vindos!

Estou procurando pessoas que realmente queiram

aprender, criar jogos e crescer juntos.

Vamos criar um pequeno grupo de desenvolvedores de

jogos iniciantes!


r/gameDevClassifieds • • 4h ago

FOR HIRE - Programmer [FOR HIRE] Game Developer / Programmer

1 Upvotes

Hey! I am a game developer primarily using the Godot Game Engine. I am really passionate about game development and throughout my time working as a developer I’ve gained practical skills which can be seen in my portfolio website.

I can work with both 2D and 3D projects, I can do both front end development and backend development, work with gameplay systems, combat, multiplayer etc.

My skills include -
• 2D Development
• 3D Development
• Gameplay systems
• Combat mechanics
• Enemy AI
• FPS
• UI/UX
• Multiplayer

I have can work with multiple platforms including **Windows, Linux, MacOS, Android, IOS.**

*Though most of my experience is with the Godot Game Engine, I am absolutely open to developing in any other engines and I believe my skills are transferable across engines.*

Looking forward to creating something awesome together!

Length of availability: Full-Time or Part-Time

Experience: Over 3 years of experience with Godot Game engine and programming.

Skills: Gd-Script, C++, C#, Python, Blender

Rates: flexible, depending on the project and scope.
I prefer monthly retainers, but I am open to milestones or hourly.

Portfolio: https://tahmid.games/

Status: Open 🟢

Contact method:
DM me here
Or
Dm me on discord: titnian
Or
Email me: [email protected]


r/gameDevClassifieds • • 4h ago

Recruiter Need blender help for video game!

0 Upvotes

We’re creating a dating sim game called XX Arcana and It’s based off of the 22 Major Arcana cards. The basic concept is the player is a wizard who inherited a deck of tarot cards and a tower, only to find out dateable women are trapped inside the deck and they have to free them via a spell. We severely need help to anyone willing to do some modeling!

AT THE MOMENT, this is UNPAID. However there are a lot of people that are excited for this game and are planning on buying. So payment will hopefully come post launch and you will be PAID.

If you’re interested please feel free to reply to this or dm me!


r/gameDevClassifieds • • 4h ago

FOR HIRE - Programmer [FOR HIRE] Experienced Gameplay / Multiplayer Network Programmer; Unreal, Unity, Godot, C++ / C# | Available for Contract Work

1 Upvotes

Hey everyone.

I'm a software developer with about 10 years of professional experience, and I've been developing games and software most of my life.

I've worked professionally on games, and I've spent a tremendous amount of my own time building game engines, gameplay systems, networking solutions, development tools, and complete projects.

My particular passion is competitive FPS development.

Most recently, I've been developing PROLINE, a competitive FPS inspired by Call of Duty 4 Promod. I've developed the multiplayer systems myself, including a server-authoritative 128 Hz simulation, client-side prediction, server reconciliation, lag compensation, and the underlying gameplay systems.

I've also developed PROMODX for Modern Warfare Remastered, and have previous professional contract experience on titles including Warfare 1944, Sacrificio, and HYPERVIOLENT.

My experience includes:

  • Multiplayer Networking: Server authority, client prediction, reconciliation, replication, lag compensation, and online services.

  • Gameplay Programming: FPS movement, weapons, shooting mechanics, procedural animations, character controllers, and combat systems.

  • Tools & Engines: Unreal Engine, Unity, Godot, C++, C#, custom engine development, editors, and development tools.

  • Rendering & Optimization: Materials, shaders, volumetric effects, multithreading, and performance optimization.

  • Backend & Infrastructure: Matchmaking systems, player statistics, rankings, leaderboards, CI/CD, and dedicated server infrastructure.

I'm a capable developer, and I've been doing this long before AI-assisted programming became a thing. With the tools available today, I can work even more efficiently.

I'm reaching out because I'm looking to make some additional income for my family, and honestly, I'm having a difficult time connecting with people who need development work done.

I know there are indie developers and studios out there struggling with multiplayer implementation, gameplay systems, optimization, or simply needing another capable programmer to help finish their project.

If that's you, I'd love to help.

I'm not looking to charge premium studio rates. I'm willing to work at a fair, competitive price, and I take a lot of pride in the quality of my work.

I can work independently, take ownership of complete systems, or integrate with an existing project. I care about performance, scalability, maintainability, and making sure systems actually work correctly.

I'm available for remote contract work, approximately 20–40 hours per week depending on the project.

Rate Flexible: $30 - $60 / hr

You can find demonstrations of my work here:

Website: https://loganspencer.dev

GitHub: https://github.com/laspencer91

YouTube / Gameplay & Networking Demonstrations: https://www.youtube.com/@logan-make-games

If you need a programmer, or know somebody who does, please feel free to reach out.

Thanks, guys.


r/gameDevClassifieds • • 5h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Illustrator (Character sheet/Designs) available for work!

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1 Upvotes

More Portfolio : https://trauma-a.carrd.co/


r/gameDevClassifieds • • 14h ago

FOR HIRE - Programmer Game Developer with 2 years of experience

5 Upvotes

I have worked on 2D 3D mobile, pc, TV and web Games.


r/gameDevClassifieds • • 23h ago

PAID - 2D Art | Animation [Hiring] [Paid] 2D Artwork commission for mobile 80s arcade inspired space-shooter game

26 Upvotes

Hello!

I am looking for an artist who can create 3 pieces of art for our upcoming game, Galactic Postal Service. Here is the general break down, additional details will be shown to those we feel best fit the general vibe we are trying to achieve. Please provide your portfolio or examples of your best work/ related work if interested!

Concept: Players control a space delivery truck traveling between space stations to deliver packages and mail. The player has no weapons and relies on a defensive energy shield to deflect enemy projectiles and protect cargo.

Visual direction: Inspired by classic arcade games such as Galaga and Xevious. Detailed retro sci-fi illustrations, vibrant colors, imaginative spacecraft, and nostalgic arcade promotional artwork.

Deliverables:

- One detailed promotional banner / key art illustration.

- One mobile application icon.

- One custom in-game title logo.

Creative elements: Space postal truck, packages, delivery equipment, energy shields, incoming projectiles, space stations, and a playful but adventurous arcade atmosphere.

Paid commission with potential for future freelance opportunities.

I will need full commercial license, you can use it as portfolio and in-game credit on your preference.

Please give me a quote and an estimate date for completion, I have a firm release date for early 2027.


r/gameDevClassifieds • • 6h ago

FOR HIRE - 2D Art | Animation [for hire] 2d animator/artist

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1 Upvotes

hi all,

i am 2d artist both animator and drawing art digitally i am currently looking for work in this industry if you like my style please contact me by my discord. whiteskull446_18235 i do fully traditional art and do not use ai this artwork was done by me and i am planning on turning this one into a fully animated loop of somekind.

thank you


r/gameDevClassifieds • • 10h ago

FOR HIRE - 2D Art | Animation 2D Game UI / HUD / Icons Designer

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2 Upvotes

2D Game UI Designer looking for paid work.

I create:

• Game UI & HUD

• Inventory systems

• Icons & buttons

• Menus

Recent project:

Dark Fantasy Inventory & HUD

https://www.behance.net/gallery/258314677/Dark-Fantasy-Inventory-HUD-Game-UI-Kit

Open for commissions | Fast communication

Payments via Useme / PayPal / bank transfer

DM me if interested.