r/falloutmodding • u/tankknat13 • Nov 18 '19
r/falloutmodding • u/wapeddell • Sep 05 '16
[FO4] Friday The 13th Jason Voorhees Mod
r/falloutmodding • u/TastedLikeNapalm • Apr 13 '17
Daughters of Ares help
I know that the DoA mod itself was taken down, but does anyone know where to find the files for clothes that show the HP bar on her back? There are some patches for the DoA mod if you look them up on the nexus now, but those are just to stop a regular human body from showing up with the outfit; they don't show dat bar.
r/falloutmodding • u/solsberry • Apr 19 '16
If there are any modders who want reviews done of their mods check out my channel and comment!
r/falloutmodding • u/Alfa_Kilo • Mar 29 '16
Fallout 3 - jsawyer mod
Is there a mod like jsawyer for FO3? I mean a lightweight difficulty increasing mod that does not change the fundamentals of the game but balances what is already there.
r/falloutmodding • u/thejudge333 • Nov 17 '16
Inspect Weapon Mod Idea
I just started adding mods to Fallout and I thought im adding awesome weapons but I can even inspect them, Like in CSGO for example. Do any of you know of a mod that does this?
r/falloutmodding • u/evanjk1122 • Jan 15 '17
Fallout 3 keeps crashing no idea as to why any help?
here is my mod list:
0 Fallout3.esm
1 Anchorage.esm
2 ThePitt.esm
3 BrokenSteel.esm
4 PointLookout.esm
5 Zeta.esm
6 Unofficial Fallout 3 Patch.esm
7 CALIBR.esm
8 FOOK2 - Main.ESM
9 FOOK2 - [DIK] DLC Improvement Kit.ESM
10 CRAFT.esm
11 Project Beauty.esm
12 EVE.esm
13 StreetLights.esm
14 Mart's Mutant Mod.esm
15 FO3 Wanderers Edition - Main File.esm
16 FO3 Wanderers Edition - Alternate Travel.esp
17 FO3 Wanderers Edition - Main File.esp
18 FO3 Wanderers Edition - DLC Broken Steel.esp
19 Mart's Mutant Mod.esp
20 Classic Fallout Weapons BETA.esp
21 dD - Enhanced Blood Main.esp
22 FO3 Wanderers Edition - DLC Anchorage.esp
23 F3ProjectRealityMkI.esp
24 Project Beauty- Broken Steel.esp
25 FO3 Wanderers Edition - DLC Mothership Zeta.esp
26 Fellout-Zeta.esp
27 Fellout-PointLookout.esp
28 Fellout-pipboylight.esp
29 Fellout-BrokenSteel.esp
30 Fellout-Anchorage.esp
31 Fellout-Full.esp
32 FO3 Wanderers Edition - Optional Restore Tracers.esp
33 FO3 Wanderers Edition - DLC Point Lookout.esp
34 FO3 Wanderers Edition - DLC The Pitt.esp
35 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
36 japanese_armor_set.esp
37 Mart's Mutant Mod - DLC Anchorage.esp
38 Mart's Mutant Mod - DLC Broken Steel.esp
39 Mart's Mutant Mod - DLC Point Lookout.esp
40 Project Beauty- Point Lookout.esp
41 Mart's Mutant Mod - DLC The Pitt.esp
42 Mart's Mutant Mod - DLC Zeta.esp
43 Mart's Mutant Mod - Master Menu Module.esp
44 Mart's Mutant Mod - Natural Selection.esp
45 Mart's Mutant Mod - Tougher Traders.esp
46 Mart's Mutant Mod - Zones Respawn.esp
47 megalight.esp
48 Wasteland Soldier Armor.esp
49 GNR Enhanced.esp
50 The Groovatron.esp
51 FOOK2 - DIK [Hotfix].esp
52 FOOK2 - Main [Hotfix].esp
53 FOOK2 - Main.esp
54 FOOK2 - [DIK] DLC Improvement Kit.esp
55 MiniHideout.esp
im new to modding fallout 3 i know its similar to fallout nv, however right now i have no idea where to start trouble shooting this, basiclly ill get random crashes about 10 mins into playing
pc spec: intel i5-4690k evga 1070 ftw 16 gb ram
if it turns out you need more info please let me know
thanks
r/falloutmodding • u/wapeddell • Jul 31 '16
Fallout 4 Half Life 2 Hazard Suit & Weapons Mod
r/falloutmodding • u/ShadowGaming_ • Mar 18 '16
New Vegas Multiplayer Mod Request (hear me out)
I know I know - no need to comment that Fallout shouldn't have multiplayer. Believe me, my intentions are not to break the game by having 200 couriers running around and saving Vegas. I had this cool idea that my friend and I could make this machinima in Fallout New Vegas, and my idea for just one of us wasn't that great - however I had the idea that there could be two of us in there as two main characters, and it would really help the role play part of the machinima. That requires multiplayer, and luckily there is already a mod for that: http://www.nexusmods.com/newvegas/mods/45511/?. However, the comments on this "mod" don't look great, and from looking at the mod page alone it appears that the game not only doesn't work for New Vegas, but also doesn't have NPC's, or even in game items anymore, you'd have to spawn it all in yourself.
It would be very cool if someone completed this mod. It's open source now, but I have a feeling that I could never make it work with my current knowledge of coding and stuff. Thanks for hearing me out.
r/falloutmodding • u/IIYautjaII12 • Aug 29 '17
If anyone could make this mod I'll pay you
If you make the flight suit from Star Wars force unleashed 2 and put it to fallout 4 $20 for starters negotiable if it's really good
r/falloutmodding • u/deathmight12 • May 14 '17
Fallout NV mod recommendations
What should I get for mods
r/falloutmodding • u/Rutlemania • Feb 13 '21
How to create a new worldspace?
I wanted to create a new open world section. I’ve got the geck installed and I’ve looked at every video on the matter but can’t find anything.
I’m hoping to create something like the open worlds in New Vegas Bounties III or The Frontier
Thanks :)
r/falloutmodding • u/majikill • Mar 16 '21
Adding a doorway and cell from one mod to another
I use portable tent embiggened and underwater home, embiggened seems to have changed the worldspace ( i think?) To indoors so im no longer able to add the doorway with the sledgehammer tool. I want to just add the hatch to the tent permanently so i have to be inside the tent to get to it. How would one go about doing this in the geck? This would be my first attempt at modding
r/falloutmodding • u/[deleted] • Aug 04 '20
My fallout 3 GOTY load order:
Can you rate you load order for the game? Running AMD Radeon HD 6470M with 2.5GHz CPU and 12GB ram:
[X] Fallout3.esm
[X] Unofficial Fallout 3 Patch.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] StreetLights.esm
[X] BrokenSteel.esm
[X] CRAFT.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Enhanced Weather - Rain and Snow.esm
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] aHUD.esm
[X] iHUD.esm
[X] RH_IRONSIGHTS.esm
[X] CALIBR.esm
[X] FOOK2 - Main.ESM
[X] FOOK2 - [DIK] DLC Improvement Kit.ESM
[X] Sydney Follower.esp
[X] Mart's Mutant Mod.esm
[X] DCInteriors_ComboEdition.esm
[X] Mothership Crew.esm
[X] Alton, IL.esm
[X] Vault 101 Revisited.esm
[X] ArefuExpandedByAzar.esm
[X] AWorldOfPainFO3.esm
[X] FOOK2 - Main - Ironsights.esp
[X] DarNifiedUIF3.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] ArefuExpandedByAzar-Radio.esp
[X] AltonAddon.esp
[X] ATMS_AlternativeTravel.esp
[X] FOOK2 - Main.esp
[X] FOOK2 - [DIK] DLC Improvement Kit.esp
[X] FOOK2 - Main [Hotfix].esp
[X] FOOK2 - DIK [Hotfix].esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - FOOK2.esp
[X] Mart's Mutant Mod - FOOK2 - DIK.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DC Interiors.esp
[X] UUF3P - FWE Patch.esp
[X] Item Prefix [00] (F3 + DLCs) NS.esp
[X] Item Prefix [01] (F3) NS.esp
[X] Item Prefix [02] (Operation Anchorage) NS.esp
[X] Item Prefix [03] (The Pitt) NS.esp
[X] Item Prefix [04] (Broken Steel) NS.esp
[X] Item Prefix [05] (Point Lookout) NS.esp
[X] Item Prefix [06] (Mothership Zeta) NS.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Error Fixes.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] CASM.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] No_Vats.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_PL_NewItems.esp
[X] RH_IronSights_RemoveReticule.esp
[X] RH_FWE_Bridge.esp
[X] RH_IronSights_Vanilla_NewWeapons.esp
[X] RH_IRONSIGHTS_noblur.esp
[X] Enhanced Weather - Rain and Snow in Fallout.esp
[X] Enhanced Weather - REBOOT.esp
[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp
[X] Enhanced Weather - Sneak Bonus during Storms.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp
[X] Fellout-Full.esp
[X] UPP - Beverage Perks.esp
[X] Fellout-Anchorage.esp
[X] UPP - Experience Perks.esp
[X] Fellout-BrokenSteel.esp
[X] UPP - Original Perks.esp
[X] Fellout-pipboylight.esp
[X] UPP - Pack 1.esp
[X] Fellout-PointLookout.esp
[X] Fellout-Zeta.esp
[X] UPP - Pack 2.esp
[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[X] UPP - Quest Perks.esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] Follower Amata ULTIMATE.esp
[X] worthless-prewar.esp
[X] muzzle with no lightening.esp
[X] Floating Fix 4.0.esp
[X] reload sounds.esp
[X] DYNAVISION - Dynamic Lens Effect.esp
[X] RCmarketNoFire.esp
[X] Rivet_City_Cleaned.esp
[X] RC Stairwell fix.esp
[X] No Blur Effect.esp
[X] Reduced Dust Particles V02.esp
[X] Sydney Follower - Load Order Fix.esp
[X] FogRemover.esp
[X] BetterGamePerformance.esp
[X] PCB.esp
[X] InteriorFogRemover.esp
r/falloutmodding • u/HairyAriAshkePhari • Jul 05 '20
[FNV]Could someone help me Drag some mods into Fallout New Vegas please?
I would greatly appreciate it
r/falloutmodding • u/GoddessOfTheChaotic • Aug 10 '20
Fallout Modding Dissertation Interviewee Recruitment!
r/falloutmodding • u/Ravvynfall • Jul 03 '20
FNV Modding - Scripted Effects on Wearables help?
Hey guys, does anyone know how to make wearables capable of activating scripted effects via GECK?
I am trying to make a ton of items inspired by FO4's Far Harbor DLC inside of New Vegas, I was successful with most of my items, but one of my toughest of challenges thus far, was to make a piece of clothing gain incremental radiation resistance, and DT per increment of +200 rads.
The basic formula translates to something like this;
"at <200 rads, nothing happens, at <=400 rads, rad resist increases by +25, and dt goes up to 10, at <=600 rads, rad resist goes to +50, and dt goes up to 15, at <=800 rads, rad resist goes up to +75, and dt goes up to 20."
In basic practice, I can manage something similar in consumable form, however, I need this as a wearable. I am okay with having to unequip and reequip the item to reset the script if necessary (if constant script eval/running isnt possible).
Does anyone know how to make this work? I'm completely stumped!
Thanks in advance!
r/falloutmodding • u/TippetyToppity • Jul 31 '20
R.S.A and Asurahs Animations Compatibility
These are my two favorite mods and unfortunately the only way to get foregrip weapons to use asurahs animations is to unpack the bsa and edit the .nif. I had it open in nifskope but have absolutely no idea where to go from there. Anybody have a solution? Thanks guys.
r/falloutmodding • u/gar_funkel • Mar 11 '17
[FO4] Mismatched face and body
I installed the Loving Piper mod. The issue did not exist previously. After installing the mod, Piper has extremely tanned face but her neck and rest of her body is her proper skin colour. Uninstalling the mod makes the problem go away but then I have to deal with the vanilla Piper.
I'm not using the HD DLC pack. I've tried different saves as well as editing her appearance through console with no success. I have all the required mods for Loving Piper to work.
I am using CBBE, Additional Body Textures, Attractive Female Faces for Characters (but this only changes the presets for character creation), Enhanced Blood Textures and Valkyr Female Face and Body Textures.
And again, there is no problem with player character or any other NPC.
EDIT: fixed it. The problem was THeBrows version 1.3 causing this issue. I removed that mod and switched to the version of Loving Piper that uses Looks Menu Compendium and all is well now.
r/falloutmodding • u/PowerOfRagnarok • Jan 01 '18
DK Face Mod Neck Seam Fix?
Does anyone know a fix for the neck seam that happens when using the DK face mod with the Type 3 body? Preferably one that doesn't require me using photoshop. Also, before someone says it I already made bLoadFaceGenHeadEGTFiles=1 in the game files
r/falloutmodding • u/JingoWingoZingo • Mar 04 '17
Looking to mod Fallout 3.
Im doing a full gameplay overhaul, but not much graphics because I have a weak computer. Any suggestions?
r/falloutmodding • u/[deleted] • May 20 '16
Is there a mod which makes power armor a clothing item like Fallout 3 and NV?
Ideally a model with the older design, ex: gloves instead of robot hands you control
r/falloutmodding • u/CMLMinton • Nov 04 '15
Glitch in New Vegas Bounties II
At least I think its a glitch. I'm playing New Vegas Bounties II, and I'm doing a quest called "A Weed That Grows on Every Soil", tracking down a slaver named Adam Rzeznik. The game tells me to go to Wolfhorn Ranch, although it doesn't give me a map marker. I go to to the Ranch and nothing happens.
I've played NVBII before, so I know what's supposed to happen. Some guy is supposed to show up and give me a tip about my target, leading me to his lair not very far from Wolfhorn Ranch.
I tried to skip the part and just go straight to his lair. I had to open it via console command, and when I entered, nobody's home.
Am I missing something? I don't remember having to pick up a note or something to trigger the next quest stage. I think its a glitch, and I've no clue how to fix it. Can anybody help?
r/falloutmodding • u/DasRotebaron • Apr 26 '17
Having some trouble with Mod Organizer
Hello, fellow modders. I have run into a big problem.
I was finishing up installing some mods for a fresh playthrough of New Vegas. This was my first time using Mod Organizer, and I really like how it works. I've been tinkering with it for the past several evenings, so this was very odd.
My Antivirus (Kaspersky. Do not recommend) lost its shit and deleted ModOrganizer.exe. I do not know why it thought MO was a virus, nor why it only now, several days after I installed it, started to panic like this. Regardless, it deleted the .exe for MO.
Since I didn't want to reinstall EVERYTHING, I redownloaded the MO archive (same version) and replace only the Modorganizer.exe. The problem is, now, whenever I try to launch it, I get an error message that reads "No game identified in 'C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas'. The directory is required to contain the game binary and its launcher."
Of course, the game binary and its launcher ARE in that folder; they haven't moved at all. I read in some other thread that having MO installed within the game's directory fixed this issue for somebody, so I tried moving the MO directory to within New Vegas' directory, but I've had no success.
Does anyone know how I can fix this?
Thanks. Much appreciated.
PS. Fuck Kaspersky.