r/dissidia • • Oct 15 '25

So is this okay to say? Is it only me?

1 Upvotes

I respect yall to be able to say anything you wanna say. Everything actually. And i see that at least the majority, it seems...are already hoping and praying for an early EoS? Do yall not feel ashamed by this kinda behavior? It seems so selfish, ya know?

What if some of us, DO want to try it? What if..idk..maybe some of us, WANT to like it? And even more appalling i imagine...what if...get ready...what if we DO like playin and we enjoy it? I know, where do i get off...right? 🙄

I know, ima get the usual.."tldr blah blah blah"..well, get bent. I wish yall the best, i hope like hell youre wrong. And i hope that you actually have more fun and enjoy it more than i hope that i will.

And all im really askin of ya is this..if yall dont wanna try it, play it, of try to enjoy it? Do you. But do it in silence. Stop wanting things you dont even care to enjoy, to be taken from people that are open to the idea. Like...i NEED to enjoy this game. And im excited to try it. Maybe itll be something sorta lame or just not fun enough, at first..dffoo was not REAL fun to me in the beginning but it gradually got to where i could play that game for like 8 hours a day. Lets Give em a chance.


r/dissidia • • Jul 04 '18

Anyone else hope it ISN'T Rinoa?

0 Upvotes

Look, it's probably academic at this point, but I really hope I didn't waste money on Rinoa with this season pass. Absolutely any other character that fits those criteria would be a welcome addition, anyone but her. For my part she's the most annoying aspect of FF8, and I can't see her moveset working well in a game like Dissidia NT.

I know it's kinda selfish, but I need to put it out there. Anyone as ticked off at this as I am? I just need to see that there are other people that aren't going "oh, we totally don't have enough magic spammers already" or "but her stupid frisbee thing could be fun to use" or "Angelo's gonna be fun and straightforward to use and fight against, don't be a killjoy".


r/dissidia • • Dec 30 '24

DFFNT I still think NT is the better game

0 Upvotes

As someone who got a PSP just to play Dissidia, I really don’t get how some folks think the PSP version is better than NT. Sure, it had its fair share of internet issues and glitches, but when it was running smoothly, it was way more enjoyable. The only thing I wish NT had is those cool special move cutscenes.


r/dissidia • • Mar 26 '19

My dear NT haters

0 Upvotes

r/dissidia • • Jun 24 '19

Tbh, Zack would be more viewed news than Tifa

4 Upvotes

Why? A Tifa reveal would be a reveal of Tifa....but in a fighting game.

While a Zack reveal would be the big reveal of a slightly redesigned Zack for PS4. Sure he'll probably look a bit different in the Remake, though, not by much.

Just saying.


r/dissidia • • Feb 04 '18

DISSIDIA FINAL FANTASY NT Tier List - Current: Feb. 2018

0 Upvotes

I'm interested in the concept. All fighters have 'em. I tried googling this, and it was all based on the Arcade version. Since I don't play the Arcade version, this is upsetting. So, here we are. Cool.

So, here's how I'm gonna do this. Ranking based on character type. The closer to the type, like Vanguard: name, the better over all. Not to say that any character is BAD, but that others are more over all useful in most situations. Some characters have a very, very specific niche to fill that sets them apart from everyone else, so pray don't take this as a de facto "these guys are good, these guys aren't" list.

Here we go!

Vanguard: Cloud of Darkness, Sephiroth, Firion, Cecil, Warrior of Light, Garland, Cloud.

Why? CoD is just...punishing incarnate. Sephiross over here can block attacks and debuff anyone near him. Firion is a beast on the ground and not too bad in the air (but seriously play him on the ground he's amazing), Cecil is just unpredictable as he can go from air to ground to air and back quickly. Warrior of Light is an all rounder. Garland, though, he seems to be all about brute force, but is easy to block as he telegraphs heaviest. And Cloud, he's amazing until AFTER he attacks, where he's wide, wide open (seriously, he charged up, and missed, so he's dead meat unless he dodges and starts HP spamming).

Assassin: Kain, Squall (if you are doing the trigger right, which is tough online cause lag exists), Kuja, Lightning, Zidane, Squall (if you just cannot use his trigger, ever), Dad of War/Jecht, Tidus, and Noctis.

Kain is amazing all around, and like Zidane but better. Squall is a beast if you're using his trigger but otherwise, he's unremarkable. Kuja is a close range marksman, and a terror who can ruin days (I can barely beat him as a Crystal bot, same with Kain but for different reasons). Lightning is the wild card, as one second she's swinging her blade around, then next thing you know, she's casting a spell then bringing the pain to the wall. Zidane is just bad on ground, but a god in air...His HP Attacks are more mind game-y then the rest of the Assassins. Jecht only has his block going for him, so he's basically a Trigger!Squall, but watered down. Sure, he hits hardest, but at what cost, right? If you aren't using Tidus as a dash blitzer, please keep him in the air, as his ground game, unlike Zidane, is pitiable...Nothin' else to see or say here. And Prince Noctis...Discount Guy Lightning who only has range thanks to Warp over Lightning.

Trap/Troll!Marksmen: Kefka, Emperor. DPS-Master!Marksmen: Shantotto, Ultimecia, Terra, Ace. Combined!Marksmen: Golbez, Y'shtola.

So, since Marksmen are the most varied, I decided to split 'em all into separate kinds. Easy enough, I figure. Anyway, for the trappy/trollish ones, let's get them outta the way first. Kefka is chaos incarnate. I never know what he's gonna do next, and his run animation is just...makes me wanna murder him. Emperor is slightly more trappy than everyone else, but not a pure troll like Kefka...He's a pain, as most of his spells/skills are traps. Makes sense knowing what kinda person he is from FFII, but he's a high skill, is freaking annoying, kill me please, kinda character.

Now onto the offensive ones. This was tough, as every marksmen have at least one trap-like skill in their arsenal. Shantotto brings the pain. Her skills are all about the crowd-control, and she excels over everyone at it. And her skills are the most potent out of the marksmen. Ultimecia........I don't know well how to describe her, but she's just the troll DPS marksman. She has the most trap-like skills out of all of them. They all hit almost like trucks, due to sheer amount of her projectiles. But, and this should be obvious, if face-to-face with any other type, they suffer greatly (and are likely to die) at melee. Terra is only stronger than Shantotto when Terra goes into Trance, but when she's in human!form, she's a weaker spellcaster than Shanny. She has that dash-attack that is pretty dope, and most of her skills can be spammed...but stop attacking for a bit and she becomes a heavy hitter due to how charge skills. And Ace is the longest reaching other than Ultimecia. He doesn't have the troll-factor down. His cut cards skill gives him the most skills in the game, but from what I've heard, it's pretty random what color his cards become, so can't rely on them.

The "red mage" of the marksmen are my favorite. Golbez is pretty beast at mind games. Other than Emperor, and Kefka, he's a little bit of everything. Y'shtola, on the other hand, has a 50/50 on traps and damage spells. She has debuffs out the wazoo, however. Her HP attacks, while flashy, are either a boon, or a curse. Holy is great for getting people off of you. Vivifying Lance is a supportive characters wet dream, as it heals on hit (sure, it's 500 or so, but that adds up with things like HP Regen). Holy Snare is a trap. And her final one is for when you're getting charged at.

Specialists: Exdeath, Bartz, Ramza, Onion Knight, and ya boi Vaan.

Exdeath can block EVERYTHING at C. Lv. 10. That alone makes him the best specialist. And just like Light, he has modes, which varies his play style up. One is more melee, while another is about debuffs. He's a real threat, no matter what. Bartz can literally do it all. His best HP attack, in my opinion, is his Dancer skill. Seriously, he Segata Sanshiro's you to death. Maybe he's the most LGBTQ+ of all the characters, for his Dancer skill alone, who knows. Ramza is a medium threat base, he can pepper foes with Stone and Ultima from afar, while if he charges at you, you're likely to be hit. He can buff himself for extra range and damage, or can buff his allies for extra damage. When he, himself, is buffed, he's one of the strongest offensive characters in the game. His Stone becomes Spirit Bullet (no joke, that's what it is called and I love it), and has more range but less tracking, great for rushers and blitzers alike. His Ultima gets more AoE-y on impact with others or ground. His melee's get double range, just about. And since he can charge his EX Skill (Shout/Galvanize/Focus), Bahamut is useless on him, so bring buffs or debuffs and pick Leviathan or Ramuh to take advantage of that. Onion Knight is another wild card. He's either a Ninja from Hell, or The Pope, and both can easily ruin anything, like Bartz can. His Ninja and base can hit the most outta any character but each hit is weak, where his base and Sage can fling spells. His main gimmick is "use skills for Ninja, spells for Sage", so the more of one you use, the more good at that he gets, to simplify things. And Vaan....I don't think many like his HP Spammy gimmick. He's probably the strongest base Specialist in the game, for the simple fact of "land HP Attacks enough and they hit harder". He's the only character that SHOULD be spamming HP Attacks. I mean, not exclusively, but still....Use them after a single wall combo, you won't regret it.

Anyway, that's it. I know, I might have placed people in wrong order or places, and I apologize. But, and I literally cannot stress this enough, this is based on what each character can do, and how good they are at that. If I were biased, Ramza, Y'shtola, Lightning and Terra would be first in their sections, for how good they can be if used well.

This isn't meant to be taken seriously, but to start a discussion, if at all, so speak your mind on it, okay?

Hope you all enjoy this!


r/dissidia • • 18d ago

Regarding the recent surge of AI in DISSIDIA

9 Upvotes

I’ve noticed that a lot of people are asking Claude to make their own DISSIDIA recomp and stuff like that and while in my eyes it looks bad, the comments are people that praise it and love it, but at the same time they get a lot of reports and keep getting asked to remove it. I am not entirely sure if you guys actually want this kind of content on the subreddit or not; so I will run this poll and let you guys decide. Feel free to discuss about it too. After all this is the community for you guys and my personal opinions should not dictate the content.

EDIT: Since a lot of people think i am straight up completely banning any mention of AI, this is more for the low effort slop that does not contribute to the modding scene in any way shape or form aside from being an uniusable one trick pony where the author does not even know how it's even working, this is what i refer to with slop. any actual proper developer contributing to keeping the game alive is more than welcome, but what we got lately is just not the case, and you can see that by yourself

705 votes, 15d ago
277 Allow the slop
428 Do not allow the slop

r/dissidia • • Jun 30 '18

Boy this game is a disappointing mess.

0 Upvotes

I love Final Fantasy. Been a fan since I can remember. And I love fighting games. Been playing them ever since I knew what an arcade was. Bought Dissidia NT on a whim on sale.

This game is a gigantic mess.

Between the huge mess of particle effects on screen at all times making an already visually messy experience even more of an eyesore where literally 80% of the screen is obscured by shit that shouldn't be there, the huge, long-ass cock-blocking summon animations that seriously never should've been added into the game, the abhorrent camera, the completely obnoxious and ridiculous status ailment mechanics (especially Confuse and Blind; who the fuck thought this was a good idea?), the hilariously broken campaign where things are either way too faceroll or just far too freaking difficult by pitting countered character types against spam comps (Mr. Kefka/Ultimecia/Exdeath on Besaid for example), the pathetic netcode, the online matchmaking putting me with bronze players on the team, the need to spam trials just to play the stupid story which amounts to nothing in the end anyway because of how unbalanced it is.

This is to say nothing of the myriad of dumb intrincasies of the design, like bumping characters *UPWARD* when they get hit by a summon attack which shoves the camera into the floor because there's no option to un-lock -- obviously there shouldn't be an option to un-lock the autolock camera but the fact that this is a side-effect of this decision should say a lot. I have no idea which B-roll intern team at Koei they put making this but I hope beyond hope that they've been fired since.

I dunno what is more insulting: The fact that they tried selling this sham at full price, or the fact that I can body platinums online but can't body platinum bots because of the humiliatingly stupid design decision not to let me pick the characters I want.

Actually, I remember what is more insulting.

That Koei Tecmo thought this piece of trash would ever be a successful competitive game.

*deep breath*

Shit son that feels good.

Fuck this game.


r/dissidia • • Apr 03 '19

lal

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0 Upvotes

r/dissidia • • Dec 19 '19

DFFNT Brave Exivus rep is overlooked.

0 Upvotes

Yes, i'm aware people hate gacha characters, but BB is FF's most sucefull gacha game at the moment.

Rain or Lasswell are possible picks imo, even if they're not high priority i think eventually one of them will join.


r/dissidia • • Jul 16 '18

Why are they not using the Soft Engine from Team Ninja in this game? Even Rinoa way back then in FFVIII had breast physics.

3 Upvotes

r/dissidia • • Feb 04 '18

Dissidia NT is incredibly disappointing. Starting to wish I hadn't bought it.

3 Upvotes

It's just so...lacking. in content. in customization. in everything. Dissidia's gameplay is also incredibly poorly suited for 3v3 combat, which isn't surprising considering there was a very good reason the original games were just 1v1.

The story is gated behind having to unlock the cutscenes for some reason and it's really short with no individual story modes like the other Dissidia's had.

The gameplay is just shallow and gets repetitive very quickly because almost all of the character customization has been stripped away - characters only having one set of bravery attacks that can't be changed, compared to choosing from a list of multiple brv and hp attacks in the psp games, and only taking one single hp attack into battle compared to having multiple available in the psp games.

Gauntlet mode being the only real mode gets stale quickly especially because you can't even change the time allotted for a match. It just doesn't offer enough, again especially compared to the dungeon crawling esque modes of the PSP games where battles could vary a lot with different attributes affecting them.

The game is incredibly pretty, but damn is it shallow. Probably should've been a $15-20 game, with the amount of content it has.

I think there's a very good reason I see way more people talking about the mobile game than the ps4 game. Seems like it fell flat on its face. Hopefully it doesn't kill the series.


r/dissidia • • Oct 16 '26

Duellum I really don't get why it's taking so long for Dissidia Duellum to be put on PC already.

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0 Upvotes

r/dissidia • • Mar 28 '26

Dissidia NT Mobile – A Promising Fighter That Still Needs Work

6 Upvotes

As someone who’s put serious time into this game since launch, I went in wondering: is this a true evolution of Dissidia Final Fantasy NT or just a mobile remix? Right now, the answer sits somewhere in the middle.

What the Game Gets Right

First, the roster is a major strength. Each new character added to the game brings a sense of excitement and helps expand the overall experience. As a dedicated fan of the Dissidia series, it’s great to see more characters getting attention and playability.

The co-op system is another highlight. Playing alongside others against different team compositions keeps the gameplay engaging. The combination of crystal farming and boss fights adds a competitive layer that encourages players to improve and stay invested.

The abilities system is also well done. This is one of the core elements that made Dissidia stand out, and it translates well here. Each character feels unique, and the ability to level up and customize skills adds depth and progression to the gameplay.

Where Things Start to Fall Off

One of the biggest issues is balance. Matchmaking can feel inconsistent. There are times when you enter a match expecting a fair fight, only to face opponents with significantly stronger characters. Even within the same rank, the difference in team strength can be noticeable. Some matches end very quickly because of this imbalance, which takes away from the overall experience.

Another concern is repetition. After several matches in a row, the gameplay loop begins to feel predictable. While this is common in many gacha-style games, it stands out here because there isn’t enough variety in battle modes. Expanding beyond crystal and boss fights could help keep the experience fresh.

The Story Experience

The story is where the game struggles the most. For a series known for strong character interactions, the narrative here feels underwhelming. It lacks engagement, and it becomes easy to skip through dialogue without feeling like anything important is being missed.

A major missing element is the presence of villains. The dynamic between heroes and villains has always been a defining part of the Dissidia experience. Without that balance, the story feels incomplete and less impactful.

Final Verdict

Overall, I would rate this game a 3 out of 5.

There is clear potential:

• A strong and growing roster

• Engaging co-op gameplay

• A solid abilities system

However, it still needs improvement in key areas:

• Better matchmaking balance

• More gameplay variety

• A stronger, more engaging story with meaningful character dynamics

With continued development, this game could evolve into the experience fans have been waiting for. It has a solid foundation, but it is not quite there yet.


r/dissidia • • May 20 '18

Sora Dissidia Movelist

0 Upvotes

Class: Specialist

Costumes: Kingdom Hearts 3: with Guard Form and Mirage Staff colors Kingdom Hearts 2: with Limit and Final Form colors

Unique Skill: Drive Forms- During combat while Sora uses either physical or magical attacks he builds a gauge on his HUD when it fills up all the way he can switch to either Valor Form if it is Red or Wisdom Form if it is Blue with R3 and pressing it again will revert Sora to his base form with an empty gauge. Being in Valor Form will allow his physical attacks to deal more damage while his magical attacks deal less damage and increases his movement speed. While being in Wisdom Form will do the opposite and allows Sora to glide while casting magic.

Ex Skill: My Friends Are My Power- After using this ex skill allies near Sora get a bonus to their attack power while giving Sora a bonus to his as well that increases if both allies are nearby Bonus to Allies- 5% attack power 1 Ally nearby- 5% attack power 2 Allies nearby- 10% attack power

BRAVERY ATTACKS

Ground Bravery Attacks

Neutral: Kingdom Combo- Lunges forward while swinging the keyblade, if the attack connects with the enemy its hits 2 more times (Physical)

Forward: Blizzaga- Sora casts a small ball of ice straight forward, if its connects with an opponent he casts it 2 more times, while in Wisdom Form Sora can glide while casting (Magical)

Backward: Thundaga- Stands still while casting Thundaga directly in front of Sora if it hits Sora will cast it 2 more times, while in Wisdom Form Sora can glide while casting (Magical)

Dash: Sliding Dash- Slides forward on the ground a short distance if it connects with an opponent Sora stops right in front of them (Physical)

Aerial Bravery Attacks

Neutral: Aerial Finish- Sora swings his keyblade wildly before knocking the opponent to the ground (Physical)

Forward: Aerial Sweep- Sora spins around quickly and draws nearby opponents in (Physical)

Backward: Graviga- Sora summons a ball of darkness a short distance in front of himself that quickly lowers an opponent to the ground, while in Wisdom Form Sora can glode while casting (Magical)

Dash: Firaga- Sora dashes forward with fire circling around him dealing damage in an area of effect around himself (Magical)

HP ATTACKS

Level 1: Sonic Blade- Sora dashes forward in a straight line, pressing the button one more time after dashing the first time allows him to dash in the opposite direction (Physical)

Level 2: Ragnarok- Sora charges his keyblade while rising slowly then fires multiple beams of light in a cone in front of himself that fall to the ground (Magical)

Level 5: Ars Arcanum- Sora leaps forward doing a fast combo that deals multiple hits doing bravery damage then the final hit does HP damage (Physical)

Level 10: Trinity Limit- Sora summons a large dome of light around himself that deals multiple hits that can be held down to last longer (Magical)


r/dissidia • • Jul 14 '18

Sora for Dissidia, anybody?

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0 Upvotes

r/dissidia • • Feb 09 '18

The Possible Death of Dissidia NT

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0 Upvotes

r/dissidia • • Dec 22 '21

012 Duodecim story feels like a kingdom hearts reskin

0 Upvotes

And it kinda bums me out. Im on chapter 7 with Kain, and the more i play the story mode, the more and more i feel like its just a kingdom hearts reskin.

The warriors of Chaos are basically organization 13. They pop up usually alone or with one companion, give the main character either some obscure information and fight them, or tell them something that they shouldn't, as if they are a friend and then vanish.

Kain is basically Riku, a 2ndary antagonist who fights the other antagonist(s) - for a while without any reason like riku in KH1.

So much emphasis on "lost memories" or "hidden memories" - this part really does make me feel like im playing the 3d version of KH Chain of Memories.

Lots of characters get "put to sleep" to later "awaken" in direct Kingdom Hearts fashion.

Lots of talk of light and dark

The way the cutscenes unfold and the characters interact all also feels very kingdom hearts "ish" to me. Characters coming into the scene right at the right time to do or say the right thing. Everyone talking about light and dark and memories. Putting it into perspective like this makes me realize they dont actually talk about anything final fantasy. Everything is just *Insert character* reaction to a kingdom hearts style narrative. It doesnt really leave much room to BE a final fantasy narrative, because all the characters talk about is kingdom hearts type topics. It doesnt really show why we like these characters to start, other then the reaction of their personality to certain things.

I dont want to come off super negative, because i enjoy that a game like this exists and im having fun playing it, its always been on my bucket list as a fan of the series, but i feel like they did the story dirty. Its not a bad story, but i just cant stop feeling like its a copy paste of mosty kingdom hearts style narrative almost everywhere.

Also as much as im hating on it, please keep any reply's spoiler free because i am hoping as it progresses more it takes more appropriate turns, but am doubtful.


r/dissidia • • Jan 21 '18

So much hype

0 Upvotes

https://forums.dissidianerviciatournaments.com/t/sora-concept-moveset-explanation-of-dissidias-origins/258

Some of them work, some of them don't but this has got me so hyped, even if Disney is being jerks about it, maybe they'll change their minds. Glad to see there's a lot of support for it outside of reddit, people here seem to really not like it XD I'm gonna share it anyway for those that do want it, and those that don't can leave :P


r/dissidia • • Jul 31 '18

Name for Dissidia Arcade Sequal/Expansion.

0 Upvotes

Since it's most likely that Dissidia Arcade will follow Gundam VS arcade approach, I wonder what kind of over the top name Square will think of for the Expansion.

For reference. "Mobile Suit Gundam Extreme Vs" has

MSGE Vs Full Boosts

MSGE Vs Maxi Boosts

MSGE Vs Maxi Boosts ON

MSGE Vs 2

So lets your imagination goes wild and become Nomura himself.

Here is some of my take.

DFF SC (Second cycle)

DFF Re:Cycle

DFF Re:NT


r/dissidia • • Feb 22 '18

Anyone else feels like this should have stayed 1vs1?

8 Upvotes

I don't know why SE or team ninja decided to do this.

I am really not able to enjoy this game as much as i did with the psp games.

I played 012 for more than 160 hours and was quite good at it, but playing offline now just means that i lose to a very smart ai, while my team isnt anywhere close to that.

And if i want to play it online, i feel like i am forced to play a special set of characters, because there is no balance at all in this game and wont ever be close to good/popular fighting games.

And i know that i can set matches to 1vs1, but it will take forever to feel any progress at all. They even took out the possibiliy to save replays and create screenshots with them....

I dont think this game is a complete desaster, but focusing on esports wont get them any attention at all (because there are way more interesting/fun to watch games out there already).

Sorry for my bad english, but for the first time in like 10 years, i am really upset about a game i was looking forward to.


r/dissidia • • Jan 17 '25

I recently tried Dissidia 012 and hated it, I played OG and loved it way more.

0 Upvotes

idk why I didnt enjoy the sequel because its the original but more.

I played the sequel and I just bounced off after 30 mins, the combat didnt feel good but idk why... Are there any fans out there that might be able to tell me why Im enjoying the OG much more than the sequel?


r/dissidia • • Jul 08 '18

VIVI LEAK CONFIRMED: Spicy details inside!

0 Upvotes

Now I know what you're thinking "but isn't the next character a women?" And yes, you're right. But I'm referring to the character after that. You see, I broke into Square Enix's database and discovered some spicy details concerning a new character, also the July 10th reveal will be Adel, calm down people.

It wasn't that difficult. All this data wasn't stored on a server, SE doesn't believe in servers. It was all on a group of computer connected with PTP, so it was pretty easy to jump in, but my internet connection took a dive. Also, since all the info was in Japanese, and my knowledge of Japan is as accurate as a 4Kids dub, I had to use Google Translate for the info, so some of it is unfortunately missing. But enough about that, onto Vivi!

For those unaware, Vivi is one of the characters from FF9, a beloved one at that. In his game, he's a powerful black mage that can decimate his foes in the right hands. But this isn't his game, this is Dissidia, developed by Tetsuya Nomura, who also made Kingdom Hearts. And as such, he decide to make Vivi more faithful to his Kingdom Hearts adaption:

To have the shit beaten out of him.

Ground Bravery Moveset:

  • Neutral Bravery: Fire: Vivi conjures up a fireball, but trips as he pitches it, flinging it into a random direction. If it hits an opponent, they actually gain bravery.

  • Forward Bravery: Thunder: Vivi conjures up a thunder spell, only to zap himself. It does 600 damage and that bravery is given to whoever he's locked onto.

  • Back Bravery: Blizzard: Vivi tries to conjure an AoE, but simply freezes his feet to the ground, rendering him immobile for 5 seconds.

Aerial Bravery Attacks

  • Neutral Bravery: Demi: Vivi conjures an orb of gravity that flings him to the nearest opponent, you can't recover during this attack.

  • Unfortunately the forward and back bravery attacks were untranslatable. By this point Google Translate was just linking me to a free trail of Rosetta Stone, so I gave it a break before continuing.

  • Dash Bravery Attacks: Trip: Vivi adorably trips and readjust his hat. The entire thing gives him invincibility frames.

HP Attacks:

  • Flare: This works much like Kuja Flare Star, but Vivi cast it on himself by accident. If there's anyone nearby, they'll take damage though.

  • His level 3 HP attack was untranslatable, again, free trail to Rosetta Stone. So another break was necessary before continuing.

  • Death (unlocked at Lvl 5): Vivi summons a gastly reaper to attack his foes, but if they pay 1,000 bravery, they can have it attack Vivi instead. While opponents get damaged based on Vivi's bravery, Vivi gets damaged based on how many of his opponents payed the reaper. In other words, if all three opponents give 1,000 bravery, Vivi gets killed.

  • Ultima (Lvl10): Believe it or not, this attack stays true to FF9! It takes a while to cast, but soon Vivi conjures pink spheres into the sky that rain down and damage everyone. Friend, foe, Vivi, especially Vivi, he's reduced to 1 HP when you cast this in fact. But hey, still better than Kuja's Ultima, amiright? Cries in Genome

And that's all I could dig up with Vivi. I tried his EX ability, apparently called Stop, but it did was kill him and replace him with 8 smaller Vivis. Weird.


r/dissidia • • Feb 04 '18

This 'Story' is awful

0 Upvotes

Nevermind the horribly designed boss fights, the story itself is seriously awful.

All the sudden the characters start using the word "planesgorger" out of nowhere with no explanation, Kefka appears in several scenes while other characters don't even really appear in ONE, they never truly say WHY we're fighting the summons and the entire idea that the villains would aid the heroes in the end is nonsensical.

Exdeath and CoD both WANT the world to be nothingness, why the hell would they care if this fake world they're battling in gets destroyed?

Then when you finally get to the end after grinding 30 levels, over half of the cutscene before Shinryu is just the same damn cutscene from the game startup that we've all seen for months?

I'd rather them just not release this "story", sell the game for $40 (which honestly is about how much it's really worth even WITH the story) and then release the story as paid DLC later when it's actually had more than 10 hours of development put into it.

I've been shutting down a lot of critics of this game since the open beta, but this horribly executed story really has me feeling like I wasted my money.


r/dissidia • • Jan 10 '21

Why does this game suck so bad?

0 Upvotes

Nobody plays online, the game is floaty and slow, free version only has 4 characters, etc. It feels horribly balanced compared to the PSP games and the only thing making me come back to it are the visuals and Kefka in 3D