r/createthisworld • • Sep 02 '15

Theories Galore

0 Upvotes

Alright reddit, we're gonna create a new theory of creationism that universally unites all people to believe in it. Everyone contribute an idea of how the universe is created, and they will be compiled and turned in to a new theory. I'll start.

And on the first day, Unnamed Entity created the textpost, thus was the universe born.


r/createthisworld • • Oct 17 '21

hi

5 Upvotes

so i'm trying to make a mapping / world built universe like this one but no clue how to start, is there any guides on how to start?


r/createthisworld • • Jan 12 '17

[EXPANSION] Ajonti RiverBlitz

2 Upvotes

The census of Ajonti people of Aeras is infamous for its inability to keep track of wandering water colonies. Constantly, people are being added to the Confederacy who have been unaffiliated for many years. These “discovered” colonies are sometimes well known to Ajonti peoples and simply not counted in the Census, but other times there is discovered a truly long-lost colony. This is the case of the Portage towns of the Baratain peninsula. For a long time, there has been an obsession among Ajonti traders to minimize transportation time, which led some people to set up towns completely dedicated to shortcutting the long trek around the peninsula. These portage towns became innefficient compared to faster ships who could sail around quickly, and not have to pay people to carry cargo from one ship to another However, with the widespread use of the railway, an “entrepreneuring” trade company set out to create the “first ever” portage across the area. Upon arrival, they discovered a group of cultured Ajonti who had been cut off from their countrymen when the traders had stopped coming by.

Now the towns and trading ports are being repopulated and industrialized, and a railway has been build between the two waterways to expedite the shipment of goods. Overall the reintroduction of the people into the greater confederate society has been one of relative success. Their manner of speech is a bit archaic and out of use, which somewhat alienates them, but there has been no local dissent due to the reinstallation of authority. The towns all seem to have hovered in a sort of governmental stasis, luckily, where they had no governing body and they had not yet dissolved into anarchy. Recolonization came just in time to prevent the civic collapse of these towns, which now offer an economic advantage to the traders of Ajon.

We hope to see that the people of Baratais will be happy to have new neighbors and trading partners. This rebirth of an enclave also shows that the land to the southeast of their borders is no longer a place of lawless people taken to the jungle, but a more manageable and friendly land that was previously believed. We also seek to grow relations with the isolated and reclusive Akanu, although there is doubt that we will have the opportunity to do so, unfortunately. Besides the nearby trade partners, the merchants are most excited about how this new portage system will bring the people and products of the Old Man sea and the Paradise Sea closer together.


There have long been plans in place for the further government-sanctioned colonization of the savanna north of the bay of nations. There were many cargo ships and courier ships as well as all manner of logistics personnel being amassed at the Bay of Nations enclave, all gearing up and getting ready for the trek north. The new governor of the enclave ((the last one was fired and thrown in jail)) was to focus on projecting influence northward, and leave the east to the vevokti people. His objective was simple, if a bit unrealistic due the the thin-stretched government resources after the last expansion.

Little did any of those government-paid employees know, but they would hardly need to move northward at all. With the shocking and alarming news of the impending super storms from the Bay, local residents flocked north in droves, seeking to move inland and seek higher ground and flee the storm’s wrath. The government-stocked ships lay in port, aghast in watching the civilian ships sail upriver in such volume. It was, very simply, a migration of the people that led to a self-funded expansion to the relatively storm-safe inland.

The governor hastily decided to offload all cargo back to the Bay of Nations ports. All of the timber and resources that were dedicated to the construction of new forts and towns were now used to brace for the storm’s impact, with plenty of lumber left over for fire burning and later construction. In a matter of hours, engineers changed from specializing in fort walls to tidal barricades. Logisticians who were supposed to make food last through the dry of the savannah were now ordered to make the food last through the wet of rain. Batten the hatches, dry dock the ships, store the food, and reinforce the buildings. All was not going according to plan, but things were surely not going badly.


The Merchant Prince looked out across his warships with a sense of great pride, and great fear of the cost/profit ratio of this venture. This fleet, or “task force” when addressed in less martial terms, was to take a great gamble this day. As the storms receded and the great concealing smog fell across Deuscunic and the surrounding rainforests, the floatilla made its swift and silent move in the night. With all non essential lights turned off, and ships moving at swift pace, they made their move across the windswept lake and beyond.

To settle his nerves and quench his boredom, the Merchant Prince turned to discuss with the ship’s captain in the bridge. “Are you aware, captain, of the socio-political purpose behind this mission? Of the subtle game of shwezz ((kinda like chess)) that we are playing on the global scale?”

The captain stood a moment shocked at the sudden informality of one of the Immortals. “N-no, my prince. Well, yes, to an extent. This is a power grab and a sweeping move to gain influence and territory in the Paradise Sea region…?” He trailed off as the Prince gave a slight disappointed look.

The Merchant spoke up once more, “No, captain, this is no ordinary power move. We have received news from inside the DarkWater regime that they are receiving supplies from somewhere or someone. It all makes tragic sense if you think about it. There are only few nations who could commission a mercenary force of this size. When you think about the target of Deuscunic, then you realize that only three nations could have reason to incite such an attack. Kaltheria didn’t do it, because they already had enough influence over Deuscunic’s companies that they could’ve taken the cities peacefully. Ajon didn’t hire the mercenaries, because we hold enough influence over the traders. Not to mention our innate hatred of Nauticans.” The prince shared a light chuckle with the captain. “So the only nation left with any motive is Corisia. They had the least influence over the vulnerable state, they are in the least advantageous position to mobilize to Deuscunic, and they are the type of capitalists who would commit these scheming plots”

The captain of the warship stood awhile in pensive thought, eventually asking the question he couldnt answer himself. “Why did Corisians hire mercenaries instead of moving in themselves?” to which the Prince replied, “They are the furthest away from the conflict, so by the time they reach the fight the smoke would be settled and they wouldn't be left with any piece of the pie. So they are extending the duration of the fight with an outside source to maintain their ‘neutrality’. They aren’t letting the sand settle into rock before they can claim a piece of the rock. So we’re going to surprise them. This surprise is the nature of the gamble. What will their reaction be?”

The captain gave a concerned look and inquired “We have to have an excuse, right?”

The Merchant Prince of Ajon guffawed at this, “Of course we do! We wouldn’t make such attempts without an alibi! We are protecting the nearby southeastern farming shores of Deuscunic from the the pirate insurgents’ raids. We have also spotted supply trains assisting the pirates coming from the western river, and thus we are taking action to mitigate insurgent support. Lets just hope that the foreigners will believe it, for it is the truth. Not the whole truth, but our goodwill does lie with Deuscunic"

MAPPITY MAPS


r/createthisworld • • Jan 21 '20

[EXPANSION] The Crown of Salt

3 Upvotes

With the withdrawal of the Kutiyan clans from Pruissia, Esfan realised that he had a huge number of soldiers still under his command who were desperate for honour and conquest. Many of them, especially from the southern Intalid clans who had not yet knelt to the Birokos formally. Rather, they had sought wealth and glory, and joined him. To many of these clan leaders, it was a no brainer - Esfan had proven his power, and united, they could achieve so much more. It was quickly learned that many of the southern tribes lived in fertile and coastal lands, often setting up fishing areas, and collecting rare shells for money. Unfortunately, many of these coastal tribes were very pacifistic, and did not see any real reason to join the Kutiyan nation for peaceful purposes.

However, with the internal enemies sated by the huge amounts of stolen loot, and the Salukid dynasty brought back into the fold by the capture of Emir Anjak, the Birokos felt comfortable launching an invasion of the southern lands, collecting tribute from the local areas. The local people did not have a strong collective identity, and so Esfan found some local lords, and empowered them to establish dominion over many of the local people, giving him internal allies. They would have a high degree of autonomy, and be accepted as major clans in the Kutiyan nation, being accepted as the Onkayan and Dasbonic clans - the Onkayans being the semi-steppe Alopeki people, and the Dasbonics being Intalid coast and grassland dwellers.

Some minor groups began to resist, but Esfan's Kozmolan banners were able to easily defeat the tribes, who were not immediately cowed by the invaders. Even the tribes who resisted the Birokos in armed combat were given generous sums of money, however, and invited to introduce themselves to the other clan leaders at the temple, which was being constantly attended to by casters and druids, even some from as far flung as Aelbion. With the expansion, sea salt was finally available for transport and trade within the Kutiyan lands, and the Dasbonic clan made themselves very well known for their trade and mercantile capabilities. While they were originally pacifistic, they were quickly trained in the art of combat, and soon learned to defend their trade caravans effectively, gaining them the respect and honour of the other clans. With the internal balance of power so blatantly tilted back into favour of the Kozmolans, Beya Kelasia began to worry if they had missed their chance to overthrow the brutal tyrant. For now, it almost seemed as if they had...

Map: https://imgur.com/AreSMnz.png


r/createthisworld • • Aug 07 '15

[MODPOST] Concerning War

4 Upvotes

I've come up with some ground rules for war that I think we can all agree on.

  1. They are perfectly allowed to happen.

  2. They do not change the borders of the current political map, only past or future lore

  3. They may only be posted as a lore post, with an already long and detailed account of the events and happenings of the war. This is not a powers sub, do not make comments back and forth about what's happening in a battle. You write out the lore and stuff beforehand, and post it all.

  4. Have fun with it.


r/createthisworld • • May 13 '19

[MAP] Sorry, low effort, just color the nation in bright blue so its visible

Post image
4 Upvotes

r/createthisworld • • Aug 21 '18

[TECHNOLOGY] [Tech Tuesday] A New way to Tame Beasts [Aranea]

5 Upvotes

[Mildly NSFW but probably not enough to warrant the tag. Let me know if you think I should tag it NSFW]

All members of the Grand Temple Sanctuary are encouraged to innovate because there is no greater worship of the Great Creator than to create. The Spell Weavers of the temple are similarly encouraged to keep pushing the boundaries of their craft forward. As a result, most Spell Weavers spend their lives researching and developing new spell works. 

While many Spell Weavers usually do a series of many smaller projects over their lifetime, there are some who dedicate their entire lives to one grand work of magic. Maleeha is one such Spell Weaver. 

For nearly a century, Maleeha had been fascinated by thoughts. How do they work? Can we tell if someone is deep in thought? Can we tell what they are thinking? Where do we think from? She spent many decades weaving ever more complex spells to detect changes in the body when one thinks.

Her initial research taught her that the heartbeats and even the flow of blood changes when people feel extreme emotions. This lead her to suspect that the heart is the seat of thought, or atleast of emotion. This conincided with traditional believes that the heart feels fear and excitement. 

Although after scouring the Grand Library of Khyzadaar she found a healer's records of workers who got injured in the head. This healer had studied head injuries in great detail and had concluded that the ability to think, to remember, learn new things, and even emotions and general behaviour was all linked to the head somehow. 

This was a revelation. The Great Weaver must have woven her fate to find this book amongst thousands of others. But this knowledge was hard to make use of. The head was not a very active part of the body. So much happened in all the other body parts. Blood was pumped, air was sucked in and breathed out, food was digested, silk was made, and so much more. The rest of the body was so active by comparison where as nothing of interest happened in the upper head. Nothing really moved there. How does one monitor that?

After exhausting all her ideas she finally went to see an Oracle. Ever since Lucinda had risen to prophethood by joining the Great Weaver through the rift,  all the other Oracles had been getting all sorts of visions that led them to create the most extraordinary spellworks. Maleeha barely understood any of them but she knew she needed more revelations to figure this stuff out.

She approached Zamaan, one of the younger Oracles. Maleeha had always found guys to be more accommodating. A woman would either refuse to help out right while rubbing her own superiority in Maleeha's face, or make sure Maleeha paid heavily for the help. 

It was almost sunset when Maleeha went to his room where he seemed to have just lit the candles for the evening. He was welcoming as usual and listened patiently while Maleeha explained her predicament.

"Can't you just ask her?" Said Maleeha with annoyance.

"It doesn't really work that way, Maleeha," said Zamaan rubbing the back of his neck. His face had been slightly flushed from the moment she had arrived.

The hood of his simple undyed robes was pulled back to reveal his bald head. He had been cleansed of his hair along with his identity when he joined the Grand Temple. Even after decades of service, Maleeha still felt uncomfortable with her baldness and kept her hood drawn even when indoors.

"Then how does it work? You're an Oracle! I thought you guys had some sort of mystical bond with Lucinda."

"We do... But it's not like we have conversations with her."

"But then how does she talk to you?"

"We just hear her sometimes. In hushed whispers. Sometimes we just feel her guidance when we need it."

"Well I need her guidance too. I am out of ideas and I need to figure out how to study heads and brains."

"It's really a silly notion if you ask me. Brains being center of thought and all."

Her eyes narrowed. "And what do you think the brain does then?"

He shrugged. "I don't know. It's near the eyes so probably something to do with vision."

She shook her head dismissively. She wasn't here for his skepticism. "How do I bond with the Great Weaver?"

"Wait, what?"

"I mean without going into the rift. How did you guys bond with Lucinda? I need to do that too."

"Oh... That... Um...."

"Tell me!"

"We had sex with her!" He blurted out.

"What?"

"It was part of the binding ritual the night before her ascension. All of the Oracles took turns.. you know... umm..."

"You sick bastards!"

"I didn't know what else to do! His Eminence told us this is how we all bind our threads of fate to hers."

"Leave it to the Grand Oracle to make up such disgusting rituals. The old pervert!"

Zamaan stared at her slack-jawed.

"Oh don't look at me like that!" she said. "I have my reasons for hating the guy. Just because I serve at the Grand Temple doesn't mean I have to like him."

"Is it because.... you're both Portia?"

Maleeha unsheathed the natural spike embedded in her forearm, and put the tip under Zamaan's chin. "We don't talk about races here."

"Y-yes, Ma'am!"

It was true, though. The Grand Oracle was a Portia. A bizarre twist of fate where a man who would otherwise have spent his life as cattle for the Portia females, rose to become one of the most powerful people in Aranea. And he made sure to drill that fact into every Portia woman that joined the Grand Temple. 

"So you really think it was that ritual that bound her to the oracles?" She said sheathing her spike.

"It was either that or the cloak of protective spells we wove for her collectively. But the cloak was reduced to ashes when she got neat the rift."

Maleeha stared Zamaan silently for a while, then began undoing the ties on her undyed sliken robes. "If this is what I must do to get my answers, then so be it."

"W-wait! You can't do that. That's harassment," he said backing away from her and falling backward on the bed.

She shrugged out of the robe and let it fall on to her spider body.

"Oh, shut it! You're an Oracle, you should have seen this coming," she said stepping closer and reaching for the ties on his robes.

He blushed and looked away, letting her carry on. "I did..."

It went better than Maleeha had expected. His initial reluctance had faded away much faster than anticipated. She didn't know what race or background he was initially from, but he was responding well to her Portia ways. It felt a lifetime ago when she had last dominated a male, though of course this time she couldn't eat her mate. One of the many things of her old life she had left when she joined the Grand Temple.

As she gyrated atop him, she could feel herself fall into a strange stupor. She felt as if strange maroon cords had began winding their way up her legs. They caressed her as they slithered up her spider body like snakes. Smoother than any silk she had ever touched, they wrapped they way around her, while an ever smoother voice whispered in her ears.

Do you want me?

"Yes..." she breathed.

The cords were wrapping around the smooth soft skin of her torso, caressing her chest.

Do you desire me?

"Yesss...."

It was a strange voice, dripping with strange sensuality, one she couldn't decide was male or female. It continued to whisper and she no longer felt like it was whispering in her ear. She felt the voice much deeper. It was no longer something external, but something inside of her.

The cords wrapped around her throat and the voice whispered once more.

Will you serve me?

"YES!" she screamed.

The cords seemed to insert themselves into the back of her head and she arched her back, feeling her mate climax with her. She collapsed on top him as their spider bodies rose and fell with each breath. The cords were still around her. They were around him too and they were binding the two together. 

She looked up at him and he looked back at her with parted lips, a thick maroon cord slithering out from his mouth in place of his tongue. It tickled her lips as she felt several cords tickling another set of lips somewhere below.

Let me in... 

Pleasure rippled from through her from the very voice and she leaned in towards Zamaan, closing her lips around his. She felt the cord in his mouth invade her from above, while many cords bound together and invaded her from below, reaching into the very depths of her being, and she lost consciousness.

She dreamt a great many dreams, of weird places and weirder beings. Of the many wondrous things she saw, some stuck her with. Visions of strange bald humans with pupil-less white eyes who hovered several feet above the ground. Their bald heads emanated a strange aura and lesser beings or all manner bowed before them and followed their commands. Tall blue-skinned humans with long braids hanging down their backs wrestled with massive beasts and subdued them to their will as their braids latched onto the beasts' heads.

When she woke up, she knew the answers she sought. It truly was the head, where the mind resided. The mind had an aura that could be detected, that could be used, that could subdue the will of others. Maroon threads twisted and turned, weaving themselves into strange patterns in her mind and she knew what must be done.

Zamaan was still asleep. There were no maroon cords anywhere in sight. Perhaps they had been only in her head all this time. She quietly gathered her clothes and returned to her room to begin weaving new spells, the likes of which she had never seen or read of. She imitated the patterns she had seen in the maroon threads and somehow she knew what this spell was for.

She tested it on a a squirrel, placing her silken spell work on its tiny head, and surely, the silk illuminated with ripples of blue. These were Thought-ripples of the squirrel. Maleeha finally had a way to observe them. 

As Aranean scholars began journeying to the Great Library of Soroush, Maleeha joined such an expedition. There she found knowledge that supported her own. The Kiana had long ago learned that the brain was responsible for thought and they had studied it extensively, even more so than the healer whose book Maleeha had found in Khyzadaar. The Kiana had learned on ways to animate the dead and manipulate their will. This was of course forbidden practice in Seshar now but the knowledge existed, safely recorded within the Great Library. The Kiana seemed to revere knowledge too much to have disposed of this.

Maleeha combined what she understood of the Kiana sorcery with her own Spell Weaving and formed a pair of silken headpieces connected by a braid of silken cord, woven into which were all manner of spells. She tested it out on another squirrel. She wore one headpiece and put the other on the squirrel. She could feel the tiny ripples of thoughts from the creature. Mundane little things like fear and hunger. She promptly subdued the squirrel's will to her own and made her scatter around as far as the silken cord would allow.

This was magnificent. Of course subduing a squirrel was nothing impressive but this was a stepping stone to something great.

Soon afterwards she was selected for a mission far up North in Ventara. Armed with some of the new spellworks the oracles had created, a group of priests journeyed deep into Ventara into a place that was covered eternally in darkness. This was the site of another rift. A tear in the fabric of creation that the priesthood must fix to welcome their Goddess to this plane someday. 

They did find a strange Ventaran there with horns. They didn't make much of it as they silently killed him and shoved him into the rift. 

Together the priests wove an immensely long cord that circled the entire perimeter of the the dark area surrounding the rift. Once complete, the spell fed on the mana from the rift and wove itself into a massive dome of netting that covered the whole area before closing in on the rift and vanishing, mixing with the very rift itself.

The rift was still there, but somehow they knew they had done their part. The spell the Great Weaver had taught them had latched onto the rift and would come into play when the time was right.

On their return they found a great big serpent tethered to a tree right outside the dark region. It appeared to be the mount of the man they had killed.

While the priests looked at the strange creature in awe, Maleeha saw opportunity. She set to work and wove an giant headset for the serpent and a smaller one for herself.

It was more difficult than the squirrel and it drew a lot more mana from her, but she managed to subvert the beast and the priests returned to Aranea flying through the air on the back of the giant flying seprent, that shared a mind with Maleeha as she guided it through the skies towards Aranea.

[Tl;dr: Spiders now subdue beasts Avatar style. I think the technology can be used by other mages as well if the Spiders are willing to trade]


r/createthisworld • • Oct 21 '15

NEWS ULRACH RECEDES AS COUNTRY IS DESTROYED

5 Upvotes

Sorry for the dramatic opening but in all real news, I don't have the time to commit to something like this. Once again sorry, but opportunities have arisen. I would like to remove my application for claim from Dacrocix. If you wish you can take in the refugees.


r/createthisworld • • Oct 20 '15

[LORE/STORY] [Tech Tuesday] The hammer and warhammer.

5 Upvotes

The hammer assault craft is a 4 bladed tiltrotor attack helicopter the size of a navy destroyer.

Armed with 2 bomb bays, left and right, and from 4 to 6 heavy AA cannons for anti-aircraft and missile defence, along with a light ground supporting role. Heavily armoured with ceramic composite armour up to 4 inches thick, the Hammer can withstand heavy fire-power at low altitudes, including many forms of anti-tank weapons so long as they don't hit the rotors. Equipped with incendiary, high explosive, chemical and air bursting anti-personnel bombs for the main bomb bays, and fragmenting flak shells for their AA cannons.

The hammer is a deadly close support craft that possesses the fire-power of a bomber with the agility and quick reactions of a ground support fighter, they have been left outside of the main fighter and bomber command structures, existing only in divisions to be attached to other core when the need arises, even being attached to ground and naval cores on occasion. The first appearance of the hammer was during the middle of the annexation of Gaelia when a squadron of hammers were able to decimate many enemy occupied towns, who equipped with anti fighter and bomber missiles, hadn't expected the low altitude Anglostani assault, dropping the infamous air-bursting anti-personnel bombs that killed thousands of soldiers and a few hundred civilians even when they hid behind walls, as the shrapnel simply shot right through the concrete.

The warhammer is a similar type of craft, a 8 bladed tiltrotor attack helicopter the size of a navy carrier.

Armed with 4 bomb bays, 2 left and 2 right, 16 heavy AA cannons, 4 missile launch tubes for AA and AT missiles and 1 rotary auto-cannon for general ground suppression and annihilation. Heavily armoured like the hammer with ceramic composite armour up to 4 inches thick, the warhammer can withstand tremendous fire power and even it's rotor blades have protective housings in the warhammer, giving them protection from substantial fire power outside of the intake and outtake ports on the top and bottom. Equipped with the same kind of bombs as the hammer, but also including specialised thermite bunker buster bombs called lava bombs. Fragmenting flak shells for the warhammers AA cannons, standardized medium AA and AT missiles for air control and ground support past the bombs, but the warhammers key is the rotary auto-cannon packing armour piercing high explosive shells fired by the thousands per minute, the warhammer can clear our enemy resistance around it with a spray of shells for miles, able to maintain fire for literal hours depending on the supply's provided to it.

The warhammer is a lethal support fortress that possesses the fire power of entire divisions packed into one unit. But unlike the hammer, it lacks the agility and quick reactions of it's smaller counterpart, making it more like a bomber or shore supporting cruiser then a ground supporting fighter. Even still, like the hammer tends to be attached to cores when and where they are needed even possessing capacity to act as supply carriers, dropping of supply's for friends while dropping of death for enemies. The first and only current military appearance of the warhammer was during the siege of the Gaelic capital, while the fighting was at it's height a warhammer arrived with a unique disguise, a helium balloon was attached over the top of the main body of the craft as if to appear to be a blimp. The ruse drew the fire of over 40 enemy AA cannons and 4 SAM batteries who all attempted to bring down the supposed blimp, but to no avail, as the balloon was merely a disguise for the fortress to draw their fire, knowing that said balloon would be weak to the enemy attacks. The balloon drew most of the enemies fire for hours before becoming deflated enough for the defenders to realise their mistake. The warhammer was a helicopter, one that had enough time to use it's bunker busting thermite bombs to fill the last governmental bunker with molten concrete and metal as the bombs heated the rock to molten lava, killing the last Gaelic president and the rest of their command. Ending the war that very night.


r/createthisworld • • Dec 03 '16

[INTERNAL EVENT] Developments in Steelworks [9 CE]

1 Upvotes

EDIT: Since this has caused a lot of controversy allow me to clarify.

No, I'm not jumping 1000 years and inventing quality carbon steel. From the information given in this post, it is not possible that actual quality steel can be made from the processes detailed. Hardsilver is more of pig iron than it is actual steel, I'm just using the term steel because it's broader and more widely understandable. The process of making it is basically just smelting in a large copper smelting pit, with an unregulated amount of carbon. The quality of the metal is nowhere near what people think it is.

I never even actually used the term Iron Age in this post. I'm only explaining that Iron as a useful material is beginning to be developed. My mistake was generalizing the metal by referring to it as steel.



The Year is 9 CE, and Qa Hemyarr is now 22 years old, finally beginning to match his glory in his appearance.

During this year, an amateur smelter living in a suburb of Garmūz came upon a resounding discovery after experimenting with Brittle Silver(Iron) - that in a large enough furnace, it would fuse with the charcoal and become a resilient metal. He has thus named it Hardsilver(Steel), and growth of the industry has already begun.

Traditionally, metals in common use have been primarily Darkmane(Bronze) and Lightmane(Iron-Copper Alloy). However, the new advent of Hardsilver has introduced a metal with the strength of Darkmane as well as the high production capacity of Lightmane.

Hardsilver is expected to overturn the metalworking industry and throw the empire into a new technological age. The imperial government has already frantically sent several requests to the inventor to turn over the industry to the government so it can be regulated. In this way its circulation and marketing can be efficiently honed to imperial needs. The inventor has not replied yet, but if he accepts, he will be compensated in great wealth and sent to live in the District of the Glorified, one of the highest honors in Yarr society.

Most promising uses for the metal have included tools, weaponry, armor, and building. Hardsilver is expected to completely replace Darkmane within the next eighty to a hundred years.


r/createthisworld • • Feb 25 '22

[META] Join us at r/HistoricalWorldPowers!

7 Upvotes

/r/HistoricalWorldPowers is a subreddit where you can create your own country (including its people, culture, technologies, etc!), allowing you to take history into your own hands! Take control of this season’s alternative history, and shape the course of the world with your writing and game play. This season began in 1000 BCE, and at the time of posting the current year is 750 BCE, with claiming available throughout a wide expanse of Afro-Eurasia. In r/HistoricalWorldPowers, we focus on Role-Playing and worldbuilding - most interaction is expected to happen between players, not burdened with tedious spreadsheets. Our community of dedicated players is always eager for new interactions, interesting alternative timeline ideas, and rich conversations and roleplaying with new players!

We encourage you to join the subreddit and claim at r/HistoricalWorldPowers, and join the discord to stay up to date with fellow players in a laid back environment. Feel free to ask any questions to current players as well as our moderators, and we all look forward to seeing you in the community!

Best,

HWP Mod Team


r/createthisworld • • Sep 16 '25

[MODPOST] Schedule Sunday [27th of July - 14th of September ]

2 Upvotes

IMPORTANT LINKS

Shard Introduction

New Players Guide

News

As the world turns on ever more, inventions and innovations of all many and sorts only seem to be increasing, rather than plateau. This is truly the age of science and industry. Each invention building off of the last. Each altering the world in new and profound ways. From rockets in Paraiso, to the first radio transmission out of the Kingdom of Nautilus. Vacuum tubes and, perhaps more exciting but just as equally important, powered flight itself, appears from the toil and minds of the Korschans. The world, truly, was entering into a new age.

The nations of the world try to adapt to this ever changing reality, each in their own unique and particular ways. The so called "skeletons" of Chuqakchi Kotkuju, the SKeleton Coast, exit their kind of splendid isolation and enter into this new world. One so different from the one in which they were first created in. Likewise, the people of Korscha witness and experience the fruits of their modern electronics industry, while over in The Fleet, new anomalies take the interest of the animated ships of the fleet.

Meta News

Create This Survey community survey

So two important things. First up, the map has been finally updated! Secondly, an important announcement.

The End of Shard will be 31st November

This Shard has been chugging along for some time, and following opinions from the End of Shard Date Poll, we have decided to end the Shard at the end of November. A little under three months since we ran the poll. With an end date in sight, now is the perfect time to get to writing! Is there a plot you want to wrap up before the end of Shard? A particular post or piece of art you want to share? Or you're a new player who wants to see what this whole CTW thing is about? Perfect time to jump in! Old player? Come on in! Let's get those creative brains fired up and working again because, even if this Shard may end, a new one will begin!

As always, there will be a two week grace period after the official end of Shard for any last minute posts anyone wants to do. So do not feel overly pressured to get everything in before the 31st. Circumstances change, and who knows what may come up between now and then.

And I'd like to take a moment to say that, as it stands, the world's in a real scary place at the moment. A lot is happening, and a lot of people are in a bind. Myself included. Whether you are in school, work, or any other circumstances, know that there is a little piece of fantasy and escapism that will always be waiting for you. It's been a little quiet around these parts as such, but that's okay. I just wanted to say that, no matter how difficult things may be or seem, that there is a place of respite you can find. That place is Createthisworld. May your days be better than the last :)

Current Year: 15 CE

Maximum Forward Lore: 20 CE

Weekly Events

There are several weekly events that are given the opportunity to stand apart from regular posts.

MARKET MONDAY

This was originally just a little idea that turned into one of CTW's bedrocks. This is a major interactive thread designed to bring together as many people as it can. One player acts as the host, introducing us to the setting and providing important context, then players join in. It's a micro-level event, focusing on the experiences of individuals. Despite the name, it doesn't need to be focused on a market. It can be a celebration, cultural event, or whatever you wish. (There is a variation on the Market Monday called the Meeting Monday, which is a more formal gathering of world leaders and delegates, but that only happens a few times a shard). Please keep in mind, hosting a Market Monday will mean you have a lot of responses you need to keep up with over the course of the week, so don't volunteer unless you will have the time for it.

Current:

15th of September - [unassigned]

22th of September - [unassigned]

29th of September - [unassigned]

6th of October - [unassigned]

TECH TUESDAY / THAUMATURGY THURSDAY

We have made some changes to this event. Tech Tuesday is for major developments in science and technology that stand to have an effect on the Shard as a whole. Thaumaturgy Thursday is essentially the same thing, except for developments that are more magical and fantastical in nature. If you are in doubt about whether a given idea is big enough to warrant a TT, please ask. Unlike other events, which are dealt with on a first-come-first-served basis, for a TT slot, the mods will first need to approve your proposed development before you can make your post. Right now we are going to allow both versions of TT to run in the same week, but if interest slows down we will switch to an either/or system.

Current:

Tech Tuesdays:

16th of September - [Dart_Monkey]

23th of September - [OceansCarraway]

30th of September - [Raven_S1X]

7th of October - [unassigned]

Thaumaturgy Thursday:

18th of September - [unassigned]

25th of September - [unassigned]

2nd of October - [unassigned]

9th of October - [unassigned]

WANDERER WEDNESDAY

Wanderer Wednesday makes a return for this yet-to-be-named-shard (there will be a new name here by next week), for two important reasons! But first, what is a Wanderer Wednesday? You can do a few things with it, actually. Write about a striking landmark in your claim, discover some ancient ruins out in the wilderness, or even a more slice of life tale about the hidden streets and back alleys of your age old city. Wanderer Wednesdays can take place both in and outside your Claim, and we encourage players to talk or collaborate with one another if a WW post crosses or interacts with multiple claims.

Importantly, it will be be a WW post that players can discover new Natural Wonders, which we will add to the map alongside the starting fifteen. For discovering a new Natural Wonders, players will have to submit to the Mods the name, location, and magical effect of their Natural Wonder for review, similar to what we do in a TT.

Current:

17th of September - [unassigned]

24th of September - [unassigned]

1st of October - [unassigned]

8th of October - [unassigned]

FEATURE FRIDAY

This is the oldest of our weekly events, going right back to the beginning. It's also the most open. There is no hard rule about what a Feature Friday needs to be, except that it should demonstrate that a fair bit more work went into it than a typical post. It should be used to showcase something interesting that you don't want to relegate to just any post. The Feature Friday will be stickied at the top of the page for the week.

Current:

19th of September - [Sgtwolf00]

26th of September - [unassigned]

3rd of October - [unassigned]

10th of October - [unassigned]

Note: To keep things simpler, requests for slots will be dealt with in the comments section on the Schedule Sunday post itself.

International Organisations

Minni International 6 (MI6), headquartered in Irgenwann.

NPC Claims

Inactive NPC Claims:

Grand Lordship of Nere

Rafadel

Technocratic Republic of Tiboria

Ashasha

Alsakhuizhans

The Admiralty

Enlightened Dawlah Empire

Seshan Diarchy

Do'ay Havens

Skyhold

Mount Komb/The Hive

Kobold Free Cities

Sanguine Republic of Haemsland

Player Created NPCS:

Kingdom of Gili Darat (Dawlah client state)

Commonwealth of Vahanas (Dawlah client state)

Republika av Irgendwann

Æ

The Harushan Tribal Zone

Lakes Confederation

Prompts and Culture Cues

Prompts:

Culture Cues:

My Anthem

Public Secrets

Exotic Wares from Exotic Wheres

For Queue Culture

All About Aesthetics: Claim Mood Boards!

And finally, if you have any other questions, please share them below.


r/createthisworld • • Oct 28 '16

[INTERNAL EVENT] Sorry guys i got a new job, so i probably wont be able to post much, so i figured id kill my nation

2 Upvotes

The Imperium of Olaedien was dying, her borders beset by demons, their icy hearts killing all in their path. All that remained was the capital of Olaed, the rest of the nation was covered in ice, its people dead or broken.

 

 The general looked out over his small defensive force, a mere 10,000 soldiers constituting for the most part conscripts and militia. It had been so long since the Shikunin had fought, their was armor antiquated, their weapons still ancient. They had to defend agains an inhuman aggressor with only spears, swords, and crossbows. Even their 3 remaining airships only had basic firebombs. It was madness to fight. His voice rang out clear and sober "We are the last line of defense for the Imperium, the last bulwark between our people, our families, our children." The air grew colder as the enemy drew near" We have seen our proud nation reduced to a husk of itself, been able to only watch as our people fell to this unholy menace.  Well i say enough, no longer will we stand by and watch, today we fight, today we decide whether the Shikunin will survive or if we are to be crushed like insects! Today we fight!" No one cheered, times did not allow for such a commodity, only a silent determination hung in the freezing air.

 

 The air itself was becoming painful, frost spreading across the soldiers winter uniforms. Across the field, through the treeline, shapes began to form. Almost humanlike, the pure white beasts where terrifying to all present. Their flat featerless faces show no emotion, only their glowing yellow eyes showing they were even alive. Their long thing limbs, staut bodies, and white fur gave them a beastly appearance. They were hard to view thanks to the snow littering the ground. The began to advance.

 

 The general looked out at the advancing beasts. No not beasts demons, they dont even run at us anymore, they walk as if theyre having a nice stroll. Its bloody contemptuous. His men tensed as they approached, he was sure most wanted to run. But where would they go, if they ran their homes would be destroyed. He stepped forward, the mens ranks parting before him, if he was going to die he wanted to be in the front. The faces around him where pale, eyes wide and hair standing, he understood how they felt. He only wished he vould offer words of encouragement. He reached the front, bum dum his heat was pounding. bum dum bum dum the demons drew closer. bum dum* at 20 paces they let loose, aprinting at the line "BRACE!" The airships started their bombardment, breaking holes in the neverending tsunami of white, but it didnt do much. They hit like a hammer, cutting down men and women left and right. The general was barely able to hold his shield, the beast nearly ripping it from his hads. He swung his sword wildly in an attempt to get some breathing room, and it bit into the things skull. Where it fell another 3 took its place, and when they fell even more.

 

 It went on for hours, and towards the end the general had survived along with only a handful of soldiers. Bloody and exhausted they stared down the beasts, some of the wounded crying out, wanting to know why. His shield arm was useless, the beasts claws had torn gashes deep into his flesh revealing bone. no matter, we die here today "Soldiers of the imperium hear me! I will not die here cowering like a dog! Though it appears we are destined to die here today let us show these beasts what it means to be Shikunin! Let us put the fear of god into these demons! Charge them and kill as many as we can!" This time they cheered, a valient cry, hungry for these demons blood. The soldiers charged, cutting down many of the beasts, but the general wasnt aware when they had last. He was cut down minutes after the charge, taking many creatures with him. As he fell to the floor, his blood freezing in front of him he could only utter a small prayer before he died. "God save us all."


r/createthisworld • • May 26 '19

[ECOSYSTEM] Arcadian griffons 2: fauna boogaloo

2 Upvotes

Arcadian griffons are the national animal of Arcadia, and the apex predator on Manao Ma'ale, the males are the size of african elephants, while the females are about twice the size of horses, most of them are still wild and are protected by the government

There are two types of griffons, War/domesticated/ royal griffons, and wild griffons

Royal Griffons have lighter weight and better speed, and are a size of a horse if you don't count their large wings, and soldiers generally use the female ones, while the males are mostly for the officers or royal pets, but the males are mostly picked by choice

Their distinct trait is their big elf like ears, possibly for attracting mates, especially the males

Royal griffons are first domesticated in 15-18CE, they are a genus of griffons, their origins are still being studied by the researchers and paleontologist, Royal griffons are also known for their silent flight and fast speed, they are trained by the army to stay quiet while in flight missions

Their diet vary from a cow, 2 pigs, or 15 chickens per day, and currently there are 1000 Royal griffons domesticated for war, and they generally can hunt on their own and return to base to their owners, but there are a few cases where they escape from their owners for unknown reasons

Wild griffons, they are protected species of the griffons, as big as elephants and have stronger strike power, their estimated population is 5k in manao ma'ale, with around 300 living in the national park

their diet may vary ranging from fish, wolves, moose, and even bears

First discovered by the late colonial era, 20 years before the revolution, the first contact ended up terrible, with 250 men died, and 3,000 griffons are killed when the colonial government decided to hunt them down, their numbers started to went up during the revolution, but illegal poaching are still in practice to this day, investigations are under way to bring them down

To this day, they are still the national animal of Arcadia, their colour pattern may vary from only white, white-brown, and some even black grey, researchers are still determining if they are different genus or not

Edit: for the war griffons, 1k because the army tend to send expeditions to find more, and they have their own forest where they can hunt

Edit2: now the population of wild griffons are at 5k, the royal ones are horse sized, the wild ones are about the size of grizzly bears


r/createthisworld • • Mar 23 '16

[INTERACTION] The Beacons are Lit...Belooga Calls for Aid.

2 Upvotes

Another war is inevitable. Belooga calls upon anyone who dislikes slavery and or Parsica for aid.


r/createthisworld • • Jan 22 '19

[INTERACTION] Across Shining Seas

2 Upvotes

“Do you think they will greet us? Or even allow us an audience?”

“Who? The Baltross? Heh, the Baltross aren’t like other Singharata nations my apprentice, they’re far more friendlier. We will be received, and most likely gain an audience with his majesty. Presuming they received our letter already.”

At the bow of the large djong, stood two finely dressed female Singharata. The were both Kulu in race, one who’s scales were an emerald green, the other a jungle leaf green.

The emerald one was older, in her thirties or so, and clearly the one in charge. The younger was lithe and youthful, nervous clearly, yet also partially excited. They were covered in jewelry, gold and in jewels, in armbands, rings, necklaces, chains that dangled down from the horns on their head. The emerald one wore a a combination of a kemben and kebaya, the first red and the later white, see through at the arms. The younger wore red too, a bandeau and a sarong, waves of white and yellow formed colourful patterns pon the clothing.

“Do they often get visitors of our kind? Aciriyar Utusan? Beyond traders and other such individuals?” The jungle leaf one spoke, again looking for answers in her superior.

“Full of questions today, aren’t you Siswa? I am actually unsure how many of our kind come out this way, especially after Wengi Iravu. Considering our new conenctions with the HCEPAGLASSDUW, and the new embassy in the Luulian Kingdom, it is clear that the Far West has become an interest for us. And guess who is the bridge between the far east and west? And markets themselves as such?”

“I wonder what they look like, or act like. I’ve never seen a Baltross before, nor have I travelled on a diplomatic mission this far west before. Do you think I will do well?”

“Do I think? My dear, you have a mind of your own you know? Tell me, how well do you think you’ll do?”

“I…”

“Stew on that thought a little, we’re about two hours out from their capital. Might as well finished packing up while you’re at it. I’ll be in the lounge if you need me.”

With that, Utusan took a step down from the bow, and began walking towards the other side of the ship. Siswa stayed at the bow still, looking at the massiv cliffed islands before them, the wind gsh passed her scaly face, the salt water splashing it too. She closed her eyes and let herself get lost a little. The rise and fall of the ship upon the waves, Siswa could swear she was flying. Two hours, before the diplomacy begins, and the apprentice diplomat had her stomach in all kinds of knots.


r/createthisworld • • Dec 19 '21

[ART] Two Styles of Urok Magical Warriors: feat. Heart Fire and The Fortress

Thumbnail
gallery
12 Upvotes

r/createthisworld • • Jul 11 '25

[INTERNAL EVENT] The Opening of the Sann-Lkey Power Plant (13 CE)

3 Upvotes

The conflict of the currents continues in Korscha, with the debates of the nerds spilling over to the discussions of the people in the street! Korschans debate the merits of alternating and direct current, it's applications-and it's danger. Much of this discourse was not based in fact, but in preference and political ideology, nearly all of it was just completely wrong. While literacy rates have skyrocketed, it's a big jump between reading at a seventh grade level and understanding electrical engineering. However, one can absolutely commend them for their enthusiasm, and there's a been a momentary flash of enthusiasm for anything electrical-to the point of crowds gathering to witness the activation of new gadgets and gizmos!

One of the gizmos that drew huge crowds was an entire power plant. The Sann-Lkey power plant was a conventional coal-fired power plant, run by conventional steam engines powering conventional dynamos that generated conventional alternating current. It was extremely conventional and had three conventional transmission substations, all of which were conventionally delivering alternating current to end users. These end users were people who mostly used motor-operated devices, and who enjoyed the presence of an expensive electric light in their houses-although not the noise of crappy arc lights, which were more common. Despite the conventionality of this power plant, the facility was considered to be entirely experimental by engineers, who were watching it intensely for lessons learned. If it worked, it would be the basis for power plants across multiple cities.

Right now, it seems as if the plant is working. Power output is within design goals, and plant operations are running smoothly; generally, the end users are mostly satisfied. The extent to which the Korschans went to make this plant work suggests that more authoritarian-minded persons have been behind this project. Something of national importance merits a lot of testing and preparation beforehand; and while the designs have all been tested in multiple ways, they were based off of known, working models. In the papers, there were reports that end users had their equipment tested extensively beforehand, and that the plant was activated and tested for transmission to substations prior to the main event. While there is confidence in the designers and the ability of the equipment to deliver, Korscha also has to contend with the inherent insecurity of those authoritarians ordering it in the first place. However, the plant works. It seems as if there will not be a problem today.

However, the plant activation has only intensified the discussions around which power type to use, and how to use it. Now, there are illustrated science spreadsheets being spread, and while they have a clearly political bent, they are also having a positive educational impact. So far, the Korschans are staying ahead of the curve of demand, delivering miracles of the modern age and improving living standards-something that they have to keep up with in order to Revolutionize the Material Standards of Living and thus Revolutionize the Process of Thinking. The activation of this power plant bodes well for Korscha as a whole, and it shows continuing economic development in ways that were not immediately centrally plan-able for. Now, we watch to see what the proponents of direct current will do...


r/createthisworld • • Jul 28 '25

[MODPOST] Schedule Sunday [6th of May - 27th of July]

3 Upvotes

IMPORTANT LINKS

Shard Introduction

New Players Guide

News

Technological development accelerates as industry and science propel society to seemingly higher peaks and more distant shores. We have armoured trains from Korscha, wet ammo storage from among The Fleet, the first automotives from Paraiso, and more! Korscha in particular has been very active in this field, leading the way in regards to aluminum production, oil extraction, fixing nitrogen, and topped off with a healthy dabbling of TNT!

This is not to exclude some of Korscha's other developments, including an expansion of the state, and the very notable development of tracking shells. With caveats, it should be noted. Other nations effect the world stage, however, such as The Duchy of Uchelia, whose unstable social and political situation offers to be a new flashpoint on the globe. Elsewhere, forgotten deities are discussed and discovered in Thalorin. Finally, Paraiso and The Fleet have entered into a tentative alliance, shifting the balance of power in Sentalis.

Meta News

It's been a hot minute (understatement of the century), but in the absence of an actual weekly SS, the community has produced a good number of posts over the last few weeks! It's very exciting to see, and hopefully there is more to come!

With that said, there are two major topics for me to announce. The first is a poll for the end of Shard. We have been going since September of last year, and though there is something of a resurgence of activity, Shards can only go on for so long. With that said, this poll is not a binding one, and the Mods will announce an official date after the end of polling (which will be midnight Sunday the 3rd).

In addition to the end of Shard poll, we also present to you the Create this Survey survey! In the survey's own words, this survey was created to get the pulse of the community and help the mod team plan for the community's immediate and long term future. We would greatly appreciate it if you could fill this survey out, and even to voice your thoughts and feelings either here or over on the Discord. Or to speak to a moderator in private should that be easier or more comfortable to you.

With that said, we is the current schedule for this upcoming week!

End of Shard Poll Create This Survey community survey

Current Year: 13 CE

Maximum Forward Lore: 18 CE

Weekly Events

There are several weekly events that are given the opportunity to stand apart from regular posts.

MARKET MONDAY

This was originally just a little idea that turned into one of CTW's bedrocks. This is a major interactive thread designed to bring together as many people as it can. One player acts as the host, introducing us to the setting and providing important context, then players join in. It's a micro-level event, focusing on the experiences of individuals. Despite the name, it doesn't need to be focused on a market. It can be a celebration, cultural event, or whatever you wish. (There is a variation on the Market Monday called the Meeting Monday, which is a more formal gathering of world leaders and delegates, but that only happens a few times a shard). Please keep in mind, hosting a Market Monday will mean you have a lot of responses you need to keep up with over the course of the week, so don't volunteer unless you will have the time for it.

Current:

28th of July - [unassigned]

4th of August - [unassigned]

11th of August - [unassigned]

18th of August - [unassigned]

TECH TUESDAY / THAUMATURGY THURSDAY

We have made some changes to this event. Tech Tuesday is for major developments in science and technology that stand to have an effect on the Shard as a whole. Thaumaturgy Thursday is essentially the same thing, except for developments that are more magical and fantastical in nature. If you are in doubt about whether a given idea is big enough to warrant a TT, please ask. Unlike other events, which are dealt with on a first-come-first-served basis, for a TT slot, the mods will first need to approve your proposed development before you can make your post. Right now we are going to allow both versions of TT to run in the same week, but if interest slows down we will switch to an either/or system.

Current:

Tech Tuesdays:

22nd of July - Automative Motivations, /u/Raven_S1X

29th of July - [unassigned]

5th of August - [unassigned]

12th of August - [unassigned]

19th of August - [unassigned]

Thaumaturgy Thursday:

24th of July - Target Tracking Time, /u/OceansCarraway

31th of July - [unassigned]

7th of August - [unassigned]

14th of August - [unassigned]

21th of August - [unassigned]

WANDERER WEDNESDAY

Wanderer Wednesday makes a return for this yet-to-be-named-shard (there will be a new name here by next week), for two important reasons! But first, what is a Wanderer Wednesday? You can do a few things with it, actually. Write about a striking landmark in your claim, discover some ancient ruins out in the wilderness, or even a more slice of life tale about the hidden streets and back alleys of your age old city. Wanderer Wednesdays can take place both in and outside your Claim, and we encourage players to talk or collaborate with one another if a WW post crosses or interacts with multiple claims.

Importantly, it will be be a WW post that players can discover new Natural Wonders, which we will add to the map alongside the starting fifteen. For discovering a new Natural Wonders, players will have to submit to the Mods the name, location, and magical effect of their Natural Wonder for review, similar to what we do in a TT.

Current:

30th of July - [unassigned]

6th of August - [unassigned]

13th of August - [unassigned]

20th of August - [unassigned]

FEATURE FRIDAY

This is the oldest of our weekly events, going right back to the beginning. It's also the most open. There is no hard rule about what a Feature Friday needs to be, except that it should demonstrate that a fair bit more work went into it than a typical post. It should be used to showcase something interesting that you don't want to relegate to just any post. The Feature Friday will be stickied at the top of the page for the week.

Current:

1st of August - [unassigned]

8th of August - [unassigned]

15th of August - [unassigned]

22th of August - [unassigned]

Note: To keep things simpler, requests for slots will be dealt with in the comments section on the Schedule Sunday post itself.

International Organisations

Minni International 6 (MI6), headquartered in Irgenwann.

NPC Claims

Inactive NPC Claims:

Grand Lordship of Nere

Rafadel

Technocratic Republic of Tiboria

Ashasha

Alsakhuizhans

The Admiralty

Enlightened Dawlah Empire

Seshan Diarchy

Do'ay Havens

Skyhold

Mount Komb/The Hive

Kobold Free Cities

Sanguine Republic of Haemsland

Player Created NPCS:

Kingdom of Gili Darat (Dawlah client state)

Commonwealth of Vahanas (Dawlah client state)

Republika av Irgendwann

Æ

The Harushan Tribal Zone

Lakes Confederation

Prompts and Culture Cues

Prompts:

Culture Cues:

My Anthem

Public Secrets

Exotic Wares from Exotic Wheres

For Queue Culture

All About Aesthetics: Claim Mood Boards!

And finally, if you have any other questions, please share them below.


r/createthisworld • • Oct 24 '25

[THAUMATURGY THURSDAY] Thaumaturgy Thursday: Rubber From Nothing

3 Upvotes

Rubber is incredibly useful for many things, ranging from seals to tires to balls. This is because of it's properties: it is tough, durable, resistant to being cut, and springy! This is because it's a polymer, a large molecule that comes from sticking many other small molecules into chains and then sticking those chains together into full sheets. When the chains and sheets keep going, you end up with a full sized object. Generally, the rubber in Feyris comes from a series of cool little molecular interactions in trees, but there's one big problem: to get the contents of these trees, you need to go into a hellish jungle. This isn't very good for the body, especially if it's somewhere like where the Parasio live. The Korschans would feel bad about getting these little bird people killed trying to tap rubber trees, and the danger and range increase the price; there's plenty of incentive to make it at home.

The Korschans set to making it at home. For a start, they knew it came from trees, and from one specific tree with a specific type of output that came when you cut it open. They had managed to establish a couple of the precursors to the molecules that made rubber, and they found the precursor to one of those in a set of their strange pitch-making pine trees far down in the tundra. Normally, this would be uneconomical, given the scope of things, but the Korschans were revolutionary, damn it! They weren't going to respect economics' wishes, they were going to harvest enough trees to make these molecules into rubber. And then they learned about why it might be uneconomical after all-the precursor molecules were simply too spread out in the tree to be immediately collectable. They'd need to scrap the whole tree to obtain a decent yield-something not affordable.

And then someone remembered that they could do magic.

Magic was the easy way out-relatively, anyway. It could only help chemistry so much when they still had to figure out the molecular pathways involved-but magic was able to help with that. Molecules could be made to light up as they moved through their reaction mediums, with incredibly imprecise active scrying revealing how fluids were moving around. Most of the mechanisms found were initially speculative, but the Korschans had some experience wrangling Mini-Mally cooperative synthesis pathways and moving guesswork off the benchtop; after this, rubber was nothing. They could figure this out in their sleep, and after getting a good eight hours, the chemists were able to narrow down the biochemical weirdness to one or two pathways.

Everyone else took a single look at those pathways and said that they weren't interested. They wanted something wild, weird, and only comprehensible by using vast amounts of drugs, describable by esoteric mathematics, and communicated using atonal chanting. The chemists called CrOOsH, who showed up and ruined the fun, then shipped everyone off to the middle of the city for normal socialization-and the development of prototype equipment. This allowed engineers to worm their way into the project en masse, and it soon turned into a majority-magic mess. Enchantments could force the chemicals involved to separate out, maintain strange states, and even more impossibly, do what they were told. A continuous-flow process was developed, with spells being bent and shaped like balloons. Each spell was mostly invisible, and it looked as if the liquids and solids involved were suspended six to twenty feet off the ground.

There was just one problem: energy consumption. These spells were forcing molecules to do things that they did not want to do, and while making them more efficient was a great idea, adding in more brute-force power was an immediately practical way to get the spell moving. To this end, each spell had a circular energy to mana component bolted in there; said component was powered by a steam turbine. This did the trick-spells could now turn tree-cursor molecules into rubber, even at low efficiencies. There was just one problem: heat dissipation. Using all of that energy in inefficient systems meant that waste was inevitable; the Korschans needed a way to handle this. The solution was to make a very cool looking vessel with lots of heat dissipating fins-and which spun itself. When the starter motors were activated, this entire system of spells and magical gearing would swing into motion, using a massive flow of slurry to do in hours what a plant would do in months-and accidentally powering a district heating system from one tiered reactor complex itself. It worked, and with abundant power available, the Korschans had a way to get the rubber that they needed. Economics, for once, bent to their wishes.


r/createthisworld • • Oct 30 '25

[INTERNAL EVENT] [Internal Event] Obsolescence of Element Witching

3 Upvotes

The Paraiso's swift and immediate transition to highly augmented element technology was like a new renaissance, it allowed them to do things previously not perceived even by the most skilled channelers. But none of this would go without some form of controversy.

One consistency was the fear that their newfound allies may turn on them, potentially to take the islands resources for themselves. Another was the idea of it getting into the wrong hands by indirect cause. The main and loudest concern however, was the protest of the witches.

See, throughout most of Paraisos (known) history, Witches, the only ones who utilized the elements to such a degree were the ones who trained to channel it through their bodies, and use it to aid them in various jobs, typically high profile status like doctors, soldiers, the like. But over the last century, the slow increase of technological and industrial aspects of the world found its way to Paraiso. Naturally, they sought to utilize this technology uniquely in ways that used the plentiful amount of element across the island. Among the first was the Volta region, adopting a power grid consisting of tall, pole like structures with reflectors that directed bright blue beams of concentrated Volta element to one another. This effectively functioned like a system of powerlines and was physically impossible for any Witch to replicate, and thus, very little pushback was given.

More and more of this augmented technology came, troops utilizing Ignis rocket spears had been considered far easier than mass witch training. Soon enough, they met with the wider outside world again, and a spark spread that shifted things into full gear. The invention of trucks immediately retired carriages, the rockets had gotten far more advanced, and the ability to safely refine and utilized the excess Violeta element gave way for more options.

With all of this going on, the Witches began to become obsolete, with only political standing power remaining. Some were neutral about it, some were accepting of it, others were filled with hatred for it. The new age effectively defeated a tradition by being more efficient without much drawback, and outpacing any foreseeable capabilities that even the best Witch could do. Ignis Witches could project red fireballs seeking at a target, and now there are rockets using twice as much firepower and far more reach doing the same. Medical Witches weren’t hit as hard, but the increase of medical technology meant that a needle with bright green element could do their job quicker and without the lengthy practice.

While most of the Witch commune was accepting of the change, due to how limited their capabilities were in access and capability, there was a loud minority that still resented this new age. Some kept various provinces from keeping up in technology until region Citadel forced them to adapt. Others were more than vocal about it. Delays in the rocket and even the new aircraft development were a result of Ignis Witches that were living in the past, and while violence was minimal and the inevitable change was too widely accepted for much to come out of them, it still marked a significant change and to many, the death of an important piece of culture in Paraiso history, one that could not justifiably keep pace with the industrial means of which they were succeeded by.

While the practice is certainly not dead and still integral to the political process and still a widely popular recreational activity, it’s utility and power of Witching has been far surpassed, but will never be forgotten.


r/createthisworld • • Mar 30 '16

[META] Can I make A Dwarf nation

3 Upvotes

I am planning to be basing this on dwarf fortress


r/createthisworld • • Mar 31 '16

[CLAIM] Glory to Boozeslaughter

3 Upvotes

claim:http://imgur.com/Q3Biikl

The Mighty Dwarves Have been mining and Mining for a while. They had not seen the light of day for at least 5 years or perhaps more. Finally The Leader, Kordam Dragonfur Declared It to be far enough away to make Their way to the above ground. after months of Work digging up to the surface they could finally see the sun. And all of them promptly vomited. Afterwards the quarry looked like it has had a perfect green paintjob, they all in lone went up and outside. It looked like they had landed in the middle of a cluster of mountains. Kordam smiled and said "Let's get digging"

Government:There are '' Nobles'' who all of the time have '' unfortunate accidents''. some nobles are barons, kings and bookkeepers. the nobles demand things to be made and what yo cannot export. there is on dwarf called an overseer who controls all of the fort but gets switched out every couple of years. this one won't as they are short on dwarves that aren't mindbroken from demons.

Species:Dwarves

Culture:as they did not pick up any gold when they fled.they did not have any gold so they used the next best thing.Booze. for booze is the drink off the gods and they are not considered a dwarf if they do not drink.

they also really hate demons. almost half of their forts have fallen to opening pits to hell and getting slaughtered by demons.

they despise elfs for in their homeland elves would always pester them into cutting down less trees. they then pour boling lava onto the caravan in frustration and then get sieged 10 days later.

Dwarfs also are not very bright as an example if they are carrying a hand and it reanimates they will stand there thinking while the hand kills them. but they very strong as a result of tendency of danger rooms aka a room witch spears traps the dwarfs must block or dodge or get impaled

we also are very experimental and sometimes make things like lava pump to try and kill dangerous animals. yeah dwarves like lava

They also like engraving their walls and floors. it can go anywhere from a dwarf standing over a elephant to a dwarf engraving. a dwarf engraving himself engraving. And the name Of our fortress is, in honor of boatmurdered and syrupleaf,BoozeSlaughter


r/createthisworld • • Jul 27 '15

Scordian Soldiers

Thumbnail
imgur.com
3 Upvotes

r/createthisworld • • Aug 04 '15

Declaration of undying enmity against the revolting scum of Scordia.

3 Upvotes

FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIAFUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIAFUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA FUCK SCORDIA

(P.S. Sorry Liebe)