r/buttonarena • • Jun 11 '15

Whats Happening With The Arena?

1 Upvotes

I haven't seen much activity here since the end of The Button But that doesn't mean the end of The Button Arena unless that's whats wanted. What do you think should happen to this sub?


r/buttonarena • • Jun 30 '15

Arena News [Announcements] Inaugural Grand Tournament and Hall of Records

5 Upvotes

Tournament Info

I hope you've all been enjoying your practice duels so far, because on July 5th, the month anniversary of the end of the Button, /r/buttonarena will be kicking off the Inaugural Grand Tournament. This will be an elimination-style tournament consisting of two fighters per color. Fighters will face off against each other in 1v1 duels until only one fighter remains to be crowned Champion of the Arena, bringing immense glory to themselves and their faction. Each account is restricted to fighting for one color; only ask your appropriate Arena mod to be included in the team if you've participated in at least one battle, as only the best from each color will be accepted. There’s still time to show off your skills and be chosen as one of your color’s representatives, so get to it!


Hall of Records

In addition, to record the marvelous achievements of the competitors who visit the Button Arena, we will shortly be opening up the Hall of Records for entries, a post for recording every Champion of the Arena, linking to particularly interesting examples of battle, and listing past and present permit holders. Work hard, fight hard, and maybe someday you too can have your name recorded!


r/buttonarena • • Jun 15 '15

Battle I challenge /u/greenteasoda to a duel!

6 Upvotes

leilialula: Soldier

Faction: Paladins of Sol

Abilities: Devistate, Dancing Knife, and Voltage

Suddently, a glare from the east draws the attention of the onlookers of the arena. As a collective they wonder if J. J. Abrams is responsible for this grand entrance. The blinding light subsides revealing the proud Sunguardian in battle worn armor, sun kissed hair streaming behind her as she makes her way to the center of the arena, helmet in hand.

"/u/greenteasoda, you will suffer for the disrespect you have shown with your ceaseless poking."


r/buttonarena • • May 19 '15

so, how will this work?

7 Upvotes

what kind of combat system are we looking at here? is it going to be like D&D? or more of a story driven combat?


r/buttonarena • • May 19 '15

Arena News [Pre- Season Challenge #1]Paint

12 Upvotes

Challenge #1: Paint


How it Works
1.) Users will create original content based on a theme selected;
Theme: When the Button hits 0
2.) Participants will be given 24 Hours to post their Original Artwork on this thread.
3.) Participants can only use MS Paint to create said Artworks.
4.) And, that the thread will be put in contest mode.
5.) Participant may submit a maximum of (2) Artworks.
6.) If you are using a different OS other than Microsoft, then you are allowed to emulate MS Paint.
How the winner is chosen
1.) After the 24 Hour Submittion Period has ended, users with the most upvotes will be crowned Winner.
2.) The annoncement will be in the updated Table that can be found in the Sidebar.
To prevent any cases of cheating with ALTs or whatever, new accounts with less than (15) days of joining Reddit are banned from joining.
To further ensure validity, the thread will be put in contest mode.


Description and Scoring Mechanic


Use your creativity to create beautiful works of art that can be made from the limited tools that MS Paint has in offer.

Scoring is simple and will be all based on Upvotes.
The First Placer will garner 20 Points for their team
The Second Placer will garner 18 Points for their team
The Third Placer will garner 16 Points for their team
The Fourth Placer will garner 14 Points for their team
The Fifth Placer will garner 12 Points for their team
The Sixth Placer will garner 10 Points for their team
The Seventh, Eight Placer will garner 9 Points for their team
and the Ninth and Tenth Placer will garner 8 Points for team
For simply participating, you garner 4 Points for your team.

Good Luck and may the best painter win.


r/buttonarena • • May 19 '15

Rules/Technical ANOUNCING: ButtonDuel v1.0! We have gameplay people :D

10 Upvotes

INTRO

While its still far from finished, I created a system that allows two people to duel each other based on random number generators. Seeing as all the variables are random a HUGE range of outcomes are present and battles can range from being exceptionally fast or longer more Intense fights...Sometimes the outcome can be really unexpected, this is mainly a simulation of what the combat system 'might' look like.

Because the nature of these fights are so unpredictable I suggest you run the simulation a couple times to see just how varied it can be

RULES

  • A coin toss decides who attacks first, each player has 200HP each

  • Players can do 1-200DMG per attack meaning damage is unpredictable

  • There's a 1/3 chance an attack will miss and when it does the opponent can then attack

  • If you pull off the attack successfully then the opponent loses health and you can strike again

  • The opponent has a 1/4 chance to block which will cancel your attack but you can still strike again

  • When blocked there's also a 1/2 chance that the block can turn into a parry letting them have a chance to attack

FUTURE PLANS

  • Weapons and abilities with their own stats: I want to introduce the idea of choosing a weapon, with different scales of potential damage and higher chances to block or dodge (Or stun when I get around to it)

  • A 'stun' feature where you have a 1/10 chance to stun your opponent for a random amount of turns

  • Armour and shielding: Either you'll have armour that will reduce damage loss that will break after it's absorbed a certain amount of damage or a magical shield that will make you immune to damage for a certain amount of turns

  • /u/LazerTooth_'s faction specific buffs and abilities (Although chances are we'll tweak it up a fair bit for the sakes of balance.

  • Healing items triggered at random events to heal or overcharge health

  • Sound effects and color coding for health (Red when below 25HP, yellow at 100HP ect), y'know...For immersion oooooo

Feel free to leave some suggestions below...

DOWNLOAD LINK

http://www.mediafire.com/download/tvcv068kj1c2ybi/Button_duel_v1.rar

It's coded in SmallBasic but I'll try porting it over to JavaScript to implement it into a bot someday, I've also included the source code so you can play around with things like the amount of damage that can be delt or health. You can even add some of your own scripts to spice things up...If you do send me the code :), I might even add it in the next version.

This is by no means what the final gameplay of /r/buttonarena is going to look like but more of an experiment of how arena fights could play out, I'd be very interested to hear your opinion on the matter...

/u/TH-J


r/buttonarena • • May 20 '15

Rules/Technical ButtonArena v1.5 practise thread

11 Upvotes

So I've compiled everything from v1 into a simplified table top system, there are still some things I want to add (Stun, weapons ect) but In its current state it's playable. I wanted to make sure everyone could play so it works using /u/rollme

This thread is to practise against me and other gladiators in battle to get used to how the systems work

You will need:

• A six sided die - ( [[1d6]] + /u/rollme )

• A coin – To decide who starts ([[1d2]] + /u/rollme )

• Random number generator – To dermine damage ([[1d50]] + /u/rollme )

• Ability and spell sheet – these are put in the text post when requesting a duel, Use this format...

Name:

Faction:

Abilities:

Don't forget to keep track of you and your opponents health and how many health items and abilities you've used.

• Honesty – Don’t cheat and ruin it for everyone else, if your caught cheating the match will forefit and your faction will lose arena points

How to play:

  1. A coin is toss decides who attacks first – Each players base health is 100HP, when an opponent’s health reaches zero an arena point is awarded to the winner. Abilities and spells cannot be cast on the first turn of the game.

  2. Attacking: Dice is rolled to determine if the attack hits, if the dice lands on a 2, 3 or 4 the attack misses and the opponent has a turn. If the dice lands on 1, 5 or 6 you attack. If the attack is successful use the random number generator to determine how much damage you did (It’s out of 50 so the highest base damage is 50) . You then repeat the process as every successful attack staggers the opponent and lets you strike again until you either miss or get parried.

  3. Abilities and spells: To manipulate the attack rolls you can use spells and abilities, some are faction specific and others are more general. There’s a list below on what’s available; you can choose up to three different abilities or spells and can only be use a set number of times during battle. Some could add additional damage to your attack that turn or replenish health, others can be initiated during a block to counterattack or perhaps apply a poison to your weapon to have the chance of inflicting more damage if they miss on their next attack.

  4. Dodging, blocking, and parry’s: Each turn while an attack is being initiated the other player rolls for block or dodge, rolling a 2, 4 or 6 initiates a dodge allowing that player to begin the attack cycle. If the dice lands on a 1, 3 or 5 the player blocks which cancels the attack although the other player is allowed to strike again. If a block is successful the player can flip a coin for parry. Heads allows you to attack or use a parry specific ability (if you have one), Tails allows the opponent to attack again.

  5. Healing: Going into a duel you have a one health potion which restores 50HP which cannot be replenished (although you might have a healing spell or something which could help). Using a health item uses up a turn and can only be used if you have the opportunity to attack or successfully block (although if you heal after a block you can’t roll for parry). Let’s say you choose not to attack but to heal, next turn your opponent can attack. The interesting thing about the potions in the arena is you can overcharge your health with them…So let’s say you heal over the 100HP mark every player starts with; using a health potion straight away (If you have the first turn) you could go up to 150HP (200HP if you successfully use ‘steal’) although you might not want to as you can’t heal any more during the fight.

Ability and spell list: Pick three

I have no idea if this will be balanced but I've tried my best

• Devastate: twos uses, unless you miss your next attack will do 40DMG. Can only be used once per attack cycle and missing, dodges or blocks cancels the effect.

• Poison: three uses, can be initiated with a successful block. On you next attack you deal an additional 30DMG, poison is permanent until you successfully attack.

• Fireball: one use, if you pull off a successful parry you cast a devastating fireball for 75DMG; roll for miss. Using this item cancels your attack cycle allowing the opponent to attack after casting; dodgable but unblockable

• Freeze: One use, freeze your opponent if you successfully block using up the opportunity to parry. The opponent loses 3 turns and cannot roll for block, dodge, or attack. No other abilities can be used while the opponent is frozen, opponent resumes blocking and dodging after 3 turns.

• Hidden knife: two uses, do an additional 20DMG on top of your base damage when attacking. Can only be used after a dodge.

• Steal: two uses, steal the opponent’s health potion. You can hold both your own and your opponents at the same time. Only usable with a successful parry, roll for miss.

• Sidestep: three uses, initiate a dodge without needing to roll for dodge. Can only be used during defence cycles. Can be chained with hidden knife

• Counter: four uses, first attack is a guaranteed hit after parrying. Only allows base attack and has to be casted again for your next parry.

We're yet to do faction specific abilities but we just want to see how games will play out at the moment, feel free to ask questions and duel me. I'm happy to explain away how it works


r/buttonarena • • May 22 '15

Arena News [Pre-Season Challenge #2]Caption This!

10 Upvotes

Challenge #2: Caption This!


How it works
1.) Participants must find (or create original pictures) on the Internet that when a caption is put, it will be original and funny. (Must be related to the button)
2.) The Caption you put in may poke fun at other colors.
3.) Participants will be given 48 Hours to submit their entries.
4.) You may only submit (1) entry per individual.
5.) And to make this voting system verifiable, the thread will be in contest mode.
6.) Please note that Reddit Users with less than 17 days of being created are banned from joining this contest.
7.) The results will be posted after the 48 Hours are over.
A short update: Results have been posted below. Please note that the next Contest will be the last contest.

Scoring System


Please note that the Scoring System will be the same as the previous contest. Based on Upvotes.

Distribution of Points

NameTeam Points
BoastingCheese24
kiro061322
leilialula20
kingkuya77720
CtG52618
Kiwikeeper16
thefuckdidijustsee14
8th10
9th9
10th and Below8

Team Points Table

TeamTotal Points Awarded
Purple People Eaters (Purple)0
Violet Fist (Purple Supremacists)38
Paladins of Sol (Yellow)44
White Glove Society (Can't Pressers, Flairless)20
The Greyguard (Destructionist and Grey)14
Emerald Guardians (Green)18
Black Buttoneers (Church and Knights of the Button)0
Scarlet Blade (Red)0
Aquamarine Dolphins (Blue)0
Citrus Sentinels (Orange)0

New Table

PosTeamTotal Points
1stViolet Fist114
2ndPaladins of Sol104
3rdPurple People Eaters90
4thWhite Glove Society70
5thEmerald Guardians68
6thThe Greyguard64
7thScarlet Blade34
8thAquamarine Dolphins28
9thCitrus Orange10

For participating alone, you will get 4 points!


Please, If you can, Crosspost this to your subs as soon as possible. Get as many people as you can to join!


r/buttonarena • • May 15 '15

Rules/Technical Rules of Competition

7 Upvotes

The goal is to promote positive relations through creative and friendly competitions, ranging from tests of intelligence to mock battles. A gamemaster of each color will help determine scores and competitions. Your team will be rewarded points, and at the end of the month, the team with the most points will be given various awards.

Contests - contests will be set up by the various arena masters, and can be anything. An official contest can ONLY be set up by an Arena Master, and therefore scoring is determined at the beginning of the contest. The deliberating Arena Master dishes out points according to his criteria, and the victor will be determined through deliberation with all arena masters.

Battles - Team v team battles, large scale combat simulation, each month will also hold a tournament. Points will be awarded for individual plays, and for a victory. At the end of the month, a victor will be decided, and points will be awarded to the team which wins the tourney.

Challenge - Any member/team can challenge another. The challenger simply calls out the other combatant, a challenge has been declared. The challengee decides on he competition; The challnger will get his team 25 points if he wins, the defender 10 (since he chooses the format)

Challenge [HIGH STAKES]- A high stakes challenge is qn intramurual callenge that has no affect on points. Have beef with somebody? Want to declare a rematch? The rules are the same asabove, where the challengee decides the contest. This time, however, at the beginning terms may be decided on. Each player states what they'd get out of a victory, and if they are in agreement, the challenge begins.


r/buttonarena • • May 16 '15

First Challenge: Name your Team

12 Upvotes

Just because the Arena is under construction, doesn't mean we can't start having fun! Only post an idea for the team you wish to represent! All entries get ten points for their team, chosen entries an extra 15. Edit: Chosen entries will get fifteen extra personal points, but these wont apply to team pts. INSTEAD the game masters will determine the top three, who will get team awards of 5 10 and 15.

There are ten teams, one for each color, with a division in both grey and purple. Violet Team will represent purple supremacists such as /r/violethand and /r/purplelounge, while purple team will be for more moderates in /r/team60s or /r/59s. Team Grey will be for destrcutionists of all colors, and tolerent greys, while black will be for grey flair purists such as /r/nocoloreds. White team is open to flairless and unaligned pressers.

This contest will be open for the next 84 hours.

Edit: The meaning of the points is posted here. https://www.reddit.com/r/buttonarena/comments/362ufb/rules_of_competition/


r/buttonarena • • May 16 '15

Rules/Technical Ability and Scoring System Thread

5 Upvotes

Abilities are special moves which may not be used when a match has recently started, a user may start using abilities after the 2nd turn. It can only be used once.

EDIT: Major Ability Overhaul done!

Color Group/TeamDescriptionAbilityEffect
WhiteThese men render neutrality as a blessing, as they are unable to press the button.FlashReduces 50% of any damage taken and deals 10% damage to the opponent in one turn.
GrayThese men have exemplary resistance to temptation.MonochromeReduces the Damage taken by the user by 10% over the next 3 turns; and does a 20% health restore once.
PurpleThese men are the early pressers, Courageous at heart and fierce in battle.EdgeIncreases the attack damage dealt to opponents by 5% while reducing damage taken by 5% in the next 2 turns.
BlueThese men are freethinkers and are known for their nobility.TranquilityReduces both duelers attack by 50% in the next two turns, and deals a 25% one time health boost for the user.
GreenThese men are well-known for their unity and competetiveness.ProsperIncreases the attack damage dealt to the opponent by 15% in the next two turns; however the user loses 5% of their health for one time only.
YellowThese men are welcoming and kind, but some secretive.HeatwaveReduces opponents health by 20% but will only take place 2 turns after user invokes ability. User granted 10% health boost, but reduces attack damage dealt to the enemy by 40% in one turn.
OrangeThese men are a joyous pressers and are wise.BorderUser is granted one 30% health boost; but opponent gets a 5% health boost. Also both opponents get 10% reduced attack damage for one turn.
RedTheir patience endures the test of time.EndureUser is granted 20% health boost which happens one time only, and takes reduced damage from the opponent by 40% which happens every 2 turns.

More coming soon, and if there is any suggestions please respond to this thread.

Also, The Scoring System
Individual Table

Player NameTeam NameGames PlayedGames WonGames DrawnGame LostTotal Points
LazerTooth_Bluetherhood531110

Winning a Duel is 3 points, A Stalemate means 1 point for both duelers, and a Defeat means 0 points.

Team Tables

Team Name# of MembersTotal DuelsTotal otal Duels DrawnTotal Duels LostTotal Team PointsOverall Team Points
Bluethers1020123539

Please note that to get Overall Team Points, you divide the total score by the number of members there are in the group. In order for this to work, all groups must have equal members.

HP System:
Each competitor begins with 200 HP.


r/buttonarena • • May 16 '15

Second Challenge: Button Arena Advert

10 Upvotes

Design an ad for the arena! Examples over at /r/ads! Entrants can get up to 15 pts! The winner will get gilded! The timer on this competition is indefinite, but will be announced within twelve hours of a decision. May the best flair win!


r/buttonarena • • May 19 '15

Rules/Technical A Handy Guide to the Arena

11 Upvotes

Welcome to the Arena, today I'll be showing you how things work around here.

Contests

There are two types of Contests, these are the Duel Matches and the Challenge Contests.
Duel Matches are 1 on 1 but Team Scores are more relevant here since Individual Scores will be a Seperate Table.
Challenge Contest are more team-oriented and are usually Playoffs for this type. Team Scores will be the final decider on the winner.

Leagues


Leagues are typically a Gauntlet of Challenge Contests meant to test the unity and dedication of one team.
There is one big difference however, as the League System is used, the Team Scores will determine the Points given meaning;

TeamTable PositionFinal Team ScoreLeague Points Awarded
Green Guardians1st13.610
Blue Dolphins2nd13.59
Red Knights3rd13.28
And so on..

Scoring System

Individual Table

Player NameTeam NameGames PlayedGames WonGames DrawnGame LostTotal Points
LazerTooth_Bluetherhood531110

Winning a Duel is 3 points, A Stalemate means 1 point for both duelers, and a Defeat means 0 points.

Team Tables

Team Name# of MembersTotal DuelsTotal Duels WonTotal Duels DrawnTotal Duels LostTotal Team PointsOverall Team Points
Bluethers10201235393.9

Challenges Table

Individual Table

Player NameTeam NameChallenge 1Player PositionTotal Individual Points
LazerTooth_BluetherhoodName Creation3rd8

Table Position matters the most here, as
1st Place gives you 10 points
2nd Place gives you 9 points
3rd Place gives you 8 points
and so on..
To transmute them into the team tables, we have to do this table:

Team NameChallenge 1Table PositionTotal Team Points
BluetherhoodArtistic Design3rd24

We add all the individual player points who are from that team and rank according to total Team Points.

Team Tables

Team Name# of MembersTotal ChallengesTable Pos 1Table Pos 2Table Pos 3Table Pos 4Table Pos 5Team PointsOverall Points
Bluethers10563546353.5

Duel Masters


Duel Masters are the mods of this sub, and are your representatives here. Generally, they are resposible in informing the subreddit when a contest is up, and also enforces the rules here.


r/buttonarena • • May 19 '15

Arena News Team Names: Final Announcement

12 Upvotes

Not only will this begin the games, officially, but it will clear up any issues people had. It will also be the first scores, so the Leaderboard will become a bit more accurate. Before I announce the Team Names, I'll announce the top 3 suggestions.

First place to /u/rhysdog, for his suggestion for a Knights/Church team. +15 pts to Team Black!

Second goes to /u/TheDart31 for The Emerald Guardians. +10 pts!

Third goes to /u/Zantr for his suggestion "Paladins of Sol." +5 pts!

Now, there has been one final change, that many people will agree with. The Shade will now all be unified under Team Grey, and Team Black is now The Knights/Church of the button. All of the users listed below have earned Ten points.

Team Red - Scarlet Blade (/u/stormmagnet)

Team Orange - Citrus Sentinels (/u/7ur7l3_)

Team Yellow - Paladins of Sol (/u/zanthr)

Team Green - Emerald Guardians (/u/TheDart31)

Team Blue - Aquamarine Dolphins (/u/MartianHuntress)

Team Purple - Purple People Eaters (/u/RoundhouseToTheFace)

Team Violet - Violet Fist (/u/purpleunity)

Team White - White Glove Society (/u/wishingforapress)

Team Grey - The Greyguard (/u/Perspective133)

Team Black - Black Buttoneers

After all is said and done, /u/TheDart31 is in the lead for Personal points, at 35 pts, and The Greyguard is in the lead with 50 pts.

I'd like to thank everyone who participated, and take great pride in saying this: LET THE GAMES BEGIN!


r/buttonarena • • May 21 '15

Arena News [Pre-Season Challege #1] Results

9 Upvotes

Results for the Paint Challenge


  Hey Guys, Here are the Official Results from the Contest.

Ties are granted the same Team Points to prevent unfair distribution of points.

PosNameTeamUpvotesTeam Points
1stAkiraFapViolet Fist1224
2ndthestarflyerPurple People Eaters922
2rdLive4FruitsBasketPurple People Eaters922
3rdleilialulaPaladins of Sol620
4thMartianHuntressAquamarine Dolphins418
4thWishingForAPushViolet Fist418
5thTheBlueBoomWhite Glove Society316
5thcooldude6048Paladins of Sol316
5thPsychoticWhispersPurple People Eaters316
6thAuronessScarlet Blade214
6thKingOfCanada42Paladins of Sol214
6thkingkuya777White Glove Society214
6thSleepyTiger42Emerald Guardians428
6thKiro0613Violet Fist214
6thKiwikeeperUnknown214

*Side Note: SleepyTiger42 submitted 2 Entries.
Kiwikeeper, please select a flair so that we may know your team.

Gained Points Table/Position Table

TeamGained PointsPrevious PosNew Pos
The Greyguard01st4th
Black Buttoneers02nd6th
Purple People Eaters603rd1st
Emerald Guardians284th5th
Scarlet Blade144th7th
Violet Fist564th2nd
White Glove Society304th4th
Paladins of Sol508th3rd
Aquamarine Dolphins188th8th
Citrus Sentinels08th9th

Updated Tables:

PosTeamPoints
1stPurple People Eaters90
2ndViolet Fist76
3rdPaladins of Sol60
4thWhite Glove Society50
4thThe Greyguard50
5thEmerald Guardians48
6thBlack Buttoneers45
7thScarlet Blade34
8thAquamarine Dolphins28
9thCitrus Sentinels10

Discuss about the results below.

See you in the next Challenge.


r/buttonarena • • Jun 19 '15

Battle /u/thechattyshow, I challenge you to a to a duel!

4 Upvotes

GreenTeaSoda: Gladiator

Faction: Emerald Guardians

Abilities: Chill, Counter, Ironskin

A robed figure clad in green armaments enters the arena.

"TheChattyShow, I challenge thee to a match of wit and skill. I shall wait here until you decide to challenge me."

The figure proceeds to lay his weapon at his side and sits on the ground. The man has head bowed as though in deep mediation.


r/buttonarena • • Jun 20 '15

If Team 60s became an independent faction...

4 Upvotes

Could our faction ability be called Minuteman swarm? It could make it so for the next 3 moves, damage is increased 1.25x but if you roll a 10 there is no critical hit? I am keen on staying in the Purple People Eaters though.


r/buttonarena • • Jun 14 '15

Rules/Technical ButtonArena v2.0 Practice Thread

16 Upvotes

Arena Rules

Table of Contents

  1. Basics of Combat (Please read this section thoroughly before challenging anyone)

  2. Types of Actions

  3. Equipment Sets

  4. Ability/Spell List

  5. Faction Ability List

If you have any issues, please contact /u/Zanthr or any of the /r/ButtonArena mods.

Notice: If you want to make a challenge, it's probably best to do it in another post. People might miss your request as it gets buried beneath the other comments here. Keep this tab open for reference though; it can get confusing if you aren't familiar with the system.

Also, these rules are in a constant state of flux. If something changes during the middle of your match, go off of the previous rules and make a note if the change would have fixed a problem you had or not, so we know what we're doing is working.


Basics of Combat

  • At the beginning of each battle, each fighter declares their name, equipment set, faction, abilities, and a short description of their entrance onto the battlefield (there are a few good example lying around on this and previous battle threads). Each fighter gets three abilities and a faction ability. The faction ability is determined by the faction the fighter belongs to.

  • We might have a bot later to decide who goes first, but for now, just use [[1d2]]. By the way, we'll be depending heavily on the RollMe Bot, so check out how it works ahead of time at /r/rollme.

  • Fights are to be turn based; wait until your opponent takes their full turn, and they should do the same for you. You get one action per turn. An action is almost the same as a turn, but focuses more on the thing that you do during your turn. Certain abilities let you take an action during your opponents turn, but that's more of an exception. There's a list of action types below.

  • HP = Health points = Measure of how much damage you can take before you lose. Each fighter starts a battle with 100 HP. For story purposes, assume fighters are simply subdued once they drop below 0, though resurrection magic is available as a safeguard. The experience is extremely unpleasant though, so don't kill unless you intend to gain the ire of other competitors.

  • Usually, on a normal turn, you'll be making some sort of roll to determine whether you hit your enemy. This is called an attack roll. All attack rolls require a [[1d10]] roll for success/failure. Your attack roll is usually measured against your opponent’s Armor Rank (AR).

    • If your roll exceeds their rank, your attack hits, you do damage (determined by your equipment), and it becomes their turn. If it is below their rank, but higher than a 1 or 2, your attack misses and it becomes their turn.

    • If you roll a 10 (critical hit), you can make a second basic attack for half damage; the damage becomes unhalved if your second roll is also a 10. Rolling a 1 or a 2 here results in no negative effects. Rolling above a 10 due to bonuses still counts as a 10.

    • If you roll a 2, lose 1 point of armor against your opponent’s next attack. If you roll a 1 (critical failure), you lose the point of armor and take 10 points of self-inflicted damage. This penalty can apply to abilities as well, but only if there is no penalty specified in the ability's description. For example, a critical miss on Fireball causes the opponent to take 0 damage instead of half, and applies the normal damage penalty to the caster on top of their existing damage.

    • In the case of a tie, the attacker makes another attack roll for half of the original damage; another tie results in a complete miss, and results of 1, 2, or 10 have no special effect besides confirming a miss or a hit.

  • You must specify the kind of attack with brackets before the action (examples in Methods of Attack).

  • The damage minimum on a hit is 0. If an effect would cause you to deal negative damage, deal 0 damage instead, though it still counts as a hit for technical purposes.

  • If, for whatever reason, you come across a decimal, round up. If you need to half damage twice, quarter it. Any more halving than that completely negates the damage.

  • Try to stay constant with your updates. The system works best if you and your opponent find a time when you can focus mainly on the battle. If you need to stop updating for the day, make sure to tell your opponent so they know not to expect anything for a while.

  • If your opponent hasn't updated for a full week and you've PM'ed them without an answer at the beginning of that week, you are allowed the ability to call the match forfeit in your favor.


Types of Actions:

  1. Basic Attack – Execute an attack, with effects unique to your weapon. | Tag: [Basic]

  2. Abilities – Special actions that can inflict extra harm to your enemies or help you stay alive. Each warrior can have three abilities available during any given battle, though each one can generally only be used once, and never twice in a row. This stuff is exhausting. | Tag: [Insert name of ability here]

  3. Faction Ability – Actions known only to those who fight for the faction to whom the ability belongs. Even more tiring than abilities; you can only use them once per battle. Still an ability, so you can't use it right after another one. | Tag: [Insert name of ability here]

  4. Healing – You may roll for healing twice in a battle. The healing involves a roll for success against your own armor (since you’re technically the defender, you’ll win ties), and a roll for the amount, which is d50 plus 25 HP. If your attempt to heal fails, you only heal half the amount you rolled. There's no extra effect for critical hits or misses. You can't heal more than your original health. | Tag: [Heal]

Note: Some abilities refresh under certain circumstances. This means that you can give up any extra effects in return for saving the ability for later. Reading the individual ability description will probably give you a better idea though.

Examples:

Basic Attack (Gladiator Set):

[Basic]

[[1d10]]

[[1d50]] + /u/rollme

Ability (Fireball):

[Fireball]

[[1d10]]

[[1d50 + 25]] + /u/rollme

Heal:

[Heal]

[[1d10]]

[[1d50 + 25]] + /u/rollme


Equipment Sets:

  1. Gladiator

    • Chain armor (AR 5)

    • Scimitar (d50)

    • <>Bloody: Add +1 to basic attack rolls when your health drops below 50 HP. Fight, fight, fight! (This'll keep you out of 1 range, but you'll still take the AR penalty from rolling a 2.)

  2. Soldier

    • Full-plate armor (AR 6)

    • Spiked mace (d40)

    • <>Destructive: Add 10 damage to every successful basic attack. (7 if you're dealing half damage, 5 for quarter) Doesn't apply to abilities.

  3. Rogue

    • Leather armor (AR 4)

    • Twin daggers (d40)

    • <>Pinpoint: Basic attack rolls of 9 also count as a critical hit (still need a 10 to super-confirm ties). Any roll of 10 gives you 10 extra damage on top of the regular boost, whatever action you're taking (besides normal healing). This won't stack if you roll another 10 on your second attack roll. As a side note, rolling a 10 on Slight of Hand will heal you for an extra 10 health.

  4. Hunter

    • Reinforced leather armor (AR 5)

    • Bladed crossbow (d40)

    • <>Far-reaching: If your opponent takes an action that doesn’t involve an attack roll against you, make an attack roll against them with +1 on their turn for 25 damage on a hit. You take no AR reduction or damage from rolling a 1 or a 2 under this circumstance.


Ability and spell list: (Pick three)

This is an issue, so I'll put this here too. Don't use more than one ability in a row. You can use one right after your opponent uses an ability, but you have to use a basic attack/heal in between your own abilities. This prevents people from using all of their abilities right at the beginning and winning in two or three turns entirely based on luck. It also spaces out combat, making it more interesting.

  • [Acidic Armor:] (https://www.reddit.com/r/buttonarena/comments/39u53y/buttonarena_v20_practice_thread/cs8mkm4) Your armor temporarily becomes coated in a substance that stings your foe if they miss their strike. Your opponent takes 10 damage every time they miss you with any type of attack. Lasts until your opponent takes five actions (the extra hit of a critical hit also counts as an action).

  • Chill: Slow your opponent significantly for a short time. You may only use this ability if your opponent attacked you and missed on their last turn. Make an attack roll. On a hit, do 20 damage and their AR is halved until the end of your next turn. A normal miss lowers their AR by 1. Critical hits don't increase damage, but add the normal miss effect on the turn after next. You’ve got one shot. Make it count.

  • Counter: What comes around goes around. Roll a d10. If the result is higher than your armor rank, substitute it for your armor rank the next time your opponent makes a basic attack against you. If that attack misses, your opponent takes all of the damage they attempted to deal to you. Rolling a 1 halves the damage you deal in return. If your opponent uses an ability or attempts to heal, you can make a basic attack on their turn (if you hit, damage resolves during the opponent's turn but before their action), or you can refresh the ability. The boost to AR remains even if your opponent uses an ability, though you'll only counter basic attacks.

  • Dancing Knife: Surprise your foe with a small, concealable blade. Roll as if you were making a basic attack. If your roll would normally be a miss, treat it as a hit and deal half damage as the blade catches your opponent off-guard. This ability also negates the effects of a critical failure, preventing armor loss and self-damage. However, it also means critical hits only deal an extra 7 damage. If your attack hits normally, choose either to deal a total of one-and-a-half damage, or refresh the ability while dealing normal damage. If a tie is rolled, another tie and below will result in half damage, while a hit will result in full damage.

  • [Devastate:] (http://www.reddit.com/r/buttonarena/comments/3ave3m/a_sudden_challenge/csgia8i) Make an attack roll and substitute your damage roll for a decisive, yet powerful strike dealing an automatic 40 damage on a hit, no damage roll required. Rolling a critical hit with this ability only adds 10 damage to the total.

  • Explosion: Incinerate your opponent with a burst of fire. You may only use this ability if your opponent attacked you and missed on their last turn. Make an attack roll. On a hit, do [[1d50 + 25]] damage to your opponent. On a miss or a tie, you both take half of the resulting damage. A critical hit won’t do anything extra, but a critical miss will leave your opponent completely unscarred. You'll take the half fireball damage and that other self-inflicted damage. What a klutz.

  • Guardian Create a magical shield against attacks. For the next three turns, the user gains a 5 HP shield against attacks. 5 or more damage will break the shield; any damage above this is halved, though the second hit from a critical hit ignores this effect. If the shield has depleted by less than 5 HP at the beginning of your turn, restore it to 5 HP.

  • Ironskin: Shield yourself when you need it most. Heal 10 HP and take half damage from your opponent’s next attack. If your opponent doesn't attack or misses you on their next turn, heal another 20 HP at the end of their turn. Any hit or hits that would cause you to drop below 1 HP leaves you with 1 HP and a +1 bonus to your next basic attack roll.

  • Sleight of Hand: Fight dirty. Make an attack roll. If it hits, deal 15 damage and steal one of your opponent’s healing opportunities. Use this heal immediately for half of the result. No special bonus for a critical hit. A miss refreshes your ability and doesn't affect the opponent's heal. A critical failure expends the opponent's heal and your ability in favor of your opponent.

  • Sparks: Dazzle and amaze your foes long enough to get a hit in. Roll [[2d10]]. For every hit, lower your opponent's AR by 1 until the end of your next turn. If you miss both hits without rolling a critical miss, do [[1d20]] damage as the sparks turn out to be small explosives. On a critical hit, add another -1 penalty (max is -3). AR can never be lower than 1.

  • Voltage: Zap your opponent, stunning them. Make an attack roll. On a hit, do 20 damage. During their next attack roll, they must roll twice and choose the lower result. Critical hits don't add damage, but they will lower the opponent's AR by 1 until the beginning of your next turn.


Faction Ability List:

(You don't need to be the same color, just in a matching faction, e.g. the Knights or the Assassins)

ColorDescriptionAbilityEffects
WhiteUnable to press, this color interacts from the sidelines.Wild FlashReduces opponent’s next attack roll by 2, then reduces it by 1 for two turns after that. Ignores turns that don't involve attack rolls.
GrayCall them wrong or right; none can outlast this color’s patience.MonochromeHeals user by half of their lost health. Take half damage from opponent’s next attack.
BlackThis color, if it can even be called a color, seeks only death for the Button.Strike of MidnightThis attack can only be used if the opponent has less than 50 health and missed with their last attack. Unless your opponent damages you before your next turn, your next successful basic attack will completely deplete their HP. If you take damage or miss your attack roll, this ability acts as a successful basic attack, but doing both negates this ability entirely.
VioletThis color exists only to proclaim the true supremacy of Purple.DominionIf the opponent’s health is lower than 60 HP, the user gains +1 on attack rolls for the rest of the battle unless the opponent heals above 60. If the user’s health drops below 60 due to an opponent's attack or ability, the opponent’s next attack does half damage. The attack bonus can be reactivated, but the damage protection only occurs once. These effects occur automatically when their criteria is met, but you only need to "activate" your ability by mentioning it the first time either effect occurs.
PurpleQuick to take action, this color overwhelms with speed and intensity.Primal RushOn the user’s first turn of battle, able to use two full-strength basic attacks, though all later attacks are lowered by 7 damage. Otherwise, user executes a basic attack with 20 extra damage.
BlueThe depths of this color are as vast as its knowledge is wide.UndertowFor the next three turns, the opponent takes 10 damage for every missed attack, while the user gains 10 HP if they hit the opponent after that miss. Critical misses extend the duration by a turn.
GreenGregarious and persuasive, this color is known for its festivals.ProsperityUser gains 20 HP and automatically wins ties for their next 4 actions.
YellowThis color can be supportive and kind, but some say it hides a darker hue.Solar PowerGrants the user 25 HP now, but lowers attack for your next two turns by 10 damage. After the end of second turn, make an attack roll. On a hit, the opponent takes 20 damage.
OrangeLarge masses of pressers find strength in this color’s zest.RevolutionBoth the user and the opponent regain 30 HP, but the user also gains +1 to attack rolls for 2 turns
RedKeepers of the Button, this color stands for devotion to a cause.Time’s EndIf the opponent is below 10 HP, this attack finishes them off, no attack or damage roll needed. Otherwise, the user regains 20 HP and the opponent’s next attack does 10 less damage.

I'm not quite sure how balanced this system will be, but it's a bit less complicated than the last one. There's more room for different equipment sets and abilities, so don't hesitate to make suggestions. Also, feel free to challenge others in a separate thread if you want a bit of space to yourselves. May the best fighter win!


r/buttonarena • • Jun 01 '15

Battle I CHALLENGE EVERYONE TO A DUEL

10 Upvotes

EDIT: I have suddenly gained a new interest in other things, due to inactivity. Thus I shall end this Endeavor. If you wish to speak to me, just give a PM

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ORIGINAL POST

Simply, I challenge everyone to a duel. This Colosseum has been pretty empty and I lust for blood.

So if you are up for a fight, come at me! CLONING INTENSIFIES

THREAD SPECIFIC CHALLENGE

Kill all hitchhikers, and destroy the improbability generator that is currently stabbing Reality itself. A new clone will appear when a new challenger appears. Splitting threads will be equivalent to fights going towards different locations. This is a co-op mission, so everyone works together!

Note, don't worry if you split this thread into different threads, that can be imagined as our characters separating into different areas.

If you wish to join the battle, post a new comment and I'll fit you in.

Blocks and Dodges are disabled since it is a broken system at this time. Only those who have the sidestep ability and Counter will be able to dodge and parry.


r/buttonarena • • Jun 01 '15

Arena News The State of the Arena

4 Upvotes

After the Creation of The Button, We thought of creating a place where we could peacefully compete with one another instead of fighting useless wars.
This idea turned into /r/buttonarena.

We wanted a place where people could battle each other, at first, it was a challenge since we didn't have any fighting system or any duels whatsoever.
We thought of different ideas, such as having a bot to moderate each duel that happens, to a Dungeons and Dragons turn based system, and a Ability system all surfaced.
We tried to implement different ways of engaging in battle; but it didn't go through in the end.

Activity bustled at first, but it went as fast as it came. Even the mods were inactive for awhile, Some off to real-life duties such as work, or family. While some generally don't pay as much attention to this sub anymore.
So I decided to start pre-seasonal challeges to help stir activity from the people and also stir up conversations with the other mods.

And this is where the problems start.
I decided to end the challenges after three runs because I thought that it strayed away from the purpose of this arena in the first place; and that, the level of activity that people put into place aren't enough for what I mean the challenges to be. I'd like to commend the Yellows and Violets for their continued participation.
I would also like to thank the other cool mods who made this place possible and because of you this place is where its at. Your hard work and dedication is always appreciated!

So this is where you come in. If you have any suggestions or any idea you can think of to make this arena true to what it promises then I'm all ears for it.
For now, I'll be checking once a day or something like that.

Right now, the future of this arena looks grim, so we are depending on you to help kickstart this place again.
For those who went and read this post in its whole, I would like to thank you.
And to everyone else who participated in the events, Thank you too.


r/buttonarena • • Jul 26 '16

How's everyone doing?

4 Upvotes

Hey, just happened to revisit the sub again.
Holy fuck it's almost a year since the last post.
Hopefully you guys are doing alright; besides that have a pleasant day and see you around.


r/buttonarena • • Jun 18 '15

Battle An Emerald Fighter issues his challenge.

7 Upvotes
  • JustAn0therUser: Rogue

  • Faction: Emerald Guardians

  • Abilities: Dancing Blade, Sleight of Hand, Voltage

As the portcullis on the western side creaked open, the crowd were surprised that the first thing out of the gate was not a fighter; but a mad flurry of leaves, blustering out as if caught in a strong gale. As the verdant storm settled, however, a figure could be seen amidst the fallen foliage; adorned in worn leather armour, stained viridian with dye, and a green mask obscuring his eyes. Brushing a stray lock of his brown hair out of his vision, he bowed slightly to the crowd, clearly intent on putting on a show.

"Would anybody like to fight? Anybody at all?"


r/buttonarena • • Jun 23 '15

Battle A Wild Purple People Eater Appears!

4 Upvotes

catquach234: Rogue

Faction: Purple People Eater

Abilities: Dancing Knife, Voltage, Guardian

The gate creaks open. A faint meow is heard and a cat flies out of the gate. It lands in the dust with a loud thud and hisses ferociously. Suddenly, steps are heard. A rogue walks out and draws his twin daggers. He opens his mouth and purrs. Then, he says "ARE THERE ANY CHALLENGERS BRAVE ENOUGH TO CHALLENGE THE ALL-POWERFUL CAT WARRIOR?"

I'm terrible at ^^^descriptions

I should be a Purple Cat Thrower.


r/buttonarena • • Jun 09 '15

Idea: Free For All

3 Upvotes

Basically, multiple people can join, but there are no teams. Each player is the enemy of all others.


r/buttonarena • • May 30 '15

Arena News [Final Pre-Season Challenge] Gauntlet

6 Upvotes

Final Challenge #3: Gauntlet


Welcome to the Final Challenge! This will decide who will be the team who proves supremacy over the others.
However, this challenge will be different. We will start with one challenge, followed by 3 more.
The first one to finish wins points according to finishing position.

Rules


  1. Users that are 20 Days old and below are banned from participating.

  2. To ensure the validity and to ensure the accuracy of scores, the thread will be in contest mode.

  3. All teams are eligible to participate; make sure you have selected a flair for your team.


1st Challenge: Decoding Codes


A Clue:
To decipher the cipher shown below:
Caesars favorite number was 14.

W qcadzshsr hvs twfgh qvozzsbus. Hvs hwqysh.

Once you decipher the code please PM me what the decoded message says.
Good Luck.