r/alife • • Mar 07 '26

I built a thermodynamically honest ALife simulation - mass and energy are strictly conserved, everything else emerges

37 Upvotes

I've been working on Persistence, an artificial life simulation where agents are modelled as dissipative structures - they must constantly harvest energy and export entropy just to stay alive.

What makes it different from most ALife sims:

  • Strict mass and energy conservation enforced at every step. A physics auditor runs periodically and flags any violation.

  • No designed behaviors. Agents interact with chemical fields through their genome - intakes, excretions, toxin sensitivities. Everything you observe emerges from that.

  • Metabolic activity generates waste heat that diffuses through the environment. Dense clusters cook themselves.

  • When agents die, their biomass disperses as necromass into surrounding cells. Nothing is lost.

The result is that dynamics like boom-bust cycles, self-inhibiting populations, and emergent mutualism arise purely from the physics.

It's open source, comes with pre-configured scenarios to explore, and a full physics test suite to validate conservation laws.

GitHub | Happy to discuss the thermodynamic implementation in the comments.

Philosophy: Entropy always wins, but life still tries. That's worth celebrating.


r/alife • • May 06 '20

Show r/alife: Something I'm going to release soon to the public.

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36 Upvotes

r/alife • • Jun 25 '22

Video Just posted a huge update to my neural-net artificial life sim! Temperature tracking, scent system, skin patterns and more!

31 Upvotes

r/alife • • Feb 20 '23

Artificial Life Project. Bots get energy from the Sun (green) or by eating their neighbors (red). White bots are corpses. They can be eaten too. The genome is similar to an assembler. Evolution occurs through random mutations

30 Upvotes

r/alife • • Jan 02 '21

Visualization of self-replicating machines

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30 Upvotes

r/alife • • Jun 24 '20

Video A Short Documentary About "Creatures": The 1996 Game That Pioneered Artificial Life & Artificial Intelligence

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26 Upvotes

r/alife • • Mar 08 '18

Salis is an artificial life simulation, based on Tom Ray's Tierra system. On it, virtual organisms compete for space and time. Over time, organisms evolve and replicate.

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26 Upvotes

r/alife • • Apr 22 '22

Why is there not so much research on artificial life as software compared to the early years, from ~80s up to ~00s?

25 Upvotes

Hey everyone,

I scan through all the articles from the artificial life journal and I'm a bit surprised by how few articles on self-reproducing systems, organism formation from cells, or life emergence that has been published in the last years. I mean software research like cellular automata, L-systems, or particle systems with life-like properties.

I feel like there were much more systems investigated in the early days (Langton loop, Evo loop, JohnnyVon, plant morphogenesis) than there are now. Do you feel the same? I just ran through this journal so maybe I need to check other ones? Alternatively, I see that there are many initiatives outside of academic papers like alien project or bibites. Should I look somewhere else to find projects like those?

Let me know!


r/alife • • May 18 '20

Web Application A virtual aquatic ecosystem by Max Bittker

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25 Upvotes

r/alife • • Nov 21 '21

Screencasts from the open source simulation tool "alien" (ongoing development)

24 Upvotes

r/alife • • Oct 13 '20

Because everyone loves gelatinous, sentient carpets, right?

24 Upvotes

r/alife • • Oct 06 '15

Nektonik - a virtual life simulation game

24 Upvotes

Hi everyone!

I still wonder why it took me so long to post here! I've always loved artificial life and I've been recently been working on a video game called Nektonik that I would like to share with you. It is a virtual life simulation game but there is a lot more to it - you control a tiny organism and you follow its journey as a species. You evolve and customize its unique anatomy as you see fit, discover new organism types, breed them together and more! The organisms are fully procedural and their design drive the way they swim and behave.

Here is more information about the game if you are interested:

A free web-browser alpha demo is also available and I am looking for feedback/constructive criticism, be it positive or negative.

Nektonik - Playable Alpha (Unity Web Player)

The demo features eight fully playable levels (rounding 2 to 3 hours of play) and the gameplay mechanics are in place. The game also automatically saves your progress! Of course this is a work in progress and you will experience bugs and incomplete content...

This game is based on a life simulation project I wrote back in 1995 and called Beagle ( link ). Because I wanted to turn the simulator into an actual game, I had to remove a lot of the selection and evolution algorithms, but I'm planning to add some of them back in. For instance, all the other organisms in the game will evolve as well, all based on the 'selection' the player did while playing the game - this means that all the organisms that survive a level (not defeated by the player) will pass on their genes to the next generation, making the enemies adapt to the player's gameplay performance.

Thanks a lot for your help and interest :)


r/alife • • Jul 27 '16

The complete proceedings of the Artificial Life XV Conference 2016 - free download from MIT Press.

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23 Upvotes

r/alife • • Oct 30 '20

Some more of my little gelatinous friends (apologies for the crummy camerawork)

22 Upvotes

r/alife • • Mar 04 '22

Video NeuraQuarium - Neural Network Evolution Sim

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21 Upvotes

r/alife • • Apr 17 '21

Video You probably heard the theory that we live inside a computer simulation. I wanted to create a big sandbox game in which you can create your own simulations, change the laws of physics, design mechanisms, create A-Life worlds and inhabit them with living beings, experiment with evolution and AI

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21 Upvotes

r/alife • • Jan 29 '23

Software Simulate tens of thousands of cells, blazing fast, on your video card!

20 Upvotes

r/alife • • Sep 03 '20

artificial life software project

20 Upvotes

Hello everyone,

I would like to introduce you to a new Alife software on which I have been working as a hobby project during my academic and industrial career. On the one hand the simulation platform is based on a rather realistic physics engine and on the other hand it allows to program matter building blocks. The simulation software uses distributed algorithms implemented entirely in CUDA and therefore run quite fast on a GPU.

In first experiments I was able to design replicators and simulate effects of evolutionary adaptations. I'm very curious about your opinions and suggestions for improvement. :-)

The source code is available on GitHub. For your convenience you can also find an installer for Windows binaries on the website below (Nvidia graphics card is required).

I'm looking forward to your feedback or ideas how to use the software and make it better known to the Alife community.

... and here you can find the website with the installer and with many illustrations and videos:

alien-project.org


r/alife • • Mar 04 '17

"Automatic Mechanical Self Replication" - amazing film from the 1950s of Lionel and Roger Penrose's work on the first physical implementation of artificial self-replicating machines

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20 Upvotes

r/alife • • Jun 08 '16

Droste effect in Conway's Life (The Game of Life implemented inside of The Game of Life)

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20 Upvotes

r/alife • • Mar 02 '23

Video Continue experimenting with artificial life. The world has become five times bigger. The genome has become 2.25 times larger and now allows the possibility of changing the gene and executing commands.

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19 Upvotes

r/alife • • Sep 07 '20

The AI of "Creatures" - Alan Zucconi

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19 Upvotes

r/alife • • Aug 13 '15

C.elegans brain and body simulation in a computer program

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19 Upvotes

r/alife • • Nov 25 '25

Software EvoLife - Artificial Life

18 Upvotes

Inspired by David Attenborough's First Life I created an evolution simulator, where I try to simulate life from single celled lifeforms living near deep sea vents to the first multicellular species.

YouTube video - https://youtu.be/vHb07ynsPgo

Steam - https://store.steampowered.com/app/2102770/EvoLife/


r/alife • • Jan 02 '26

Implicit evolution particle life with audio

17 Upvotes