Hey r/aigamedev,
9 days ago I posted Voltane, a tiny RC-car racing game in the browser, built with Opus 5.5 as my coding partner. I did not expect 170k views and 262 comments. Thank you, genuinely. I read every comment, and a lot of them turned into features.
So here’s the follow-up. Since that post I’ve shipped 98 player-facing updates in 9 days. Not a typo: every one of them is in the in-game changelog. The trailer above is the current build.
The big ones:
🎮 No account needed anymore. Lots of you bounced off the sign-up screen. Now “Play as a guest” puts you in the garage in one click, and your progress is kept. You can create an account to make sure you'll never loose your progression whenever you like.
🌐 Every level is online now: Garage Club, the Attic, the Corner Shop, the Fun Fair, the Toy Museum, the Lagoon, Maplewood and the House.
🖥️ Dedicated servers. Anyone can open their own: name, track rotation, rules, and a poster that draws itself as you fill the form.
🛠️ The Workshop, a track editor for everyone. Build your own circuits from a blank page with real terrain, then publish them for other players.
🎨 Body shop. Describe a livery (or drop a reference picture) and your car gets repainted.
🏝️ New level: the Lagoon. A tropical beach with a tide that rises every lap, water you skip across like a stone, and a sandcastle made of actual sand that collapses into heaps you leave ruts in.
🎢 The Miniature Roller Coaster. At the Fun Fair, a rift shrinks you mid-air and drops you onto a 1/12 scale coaster right next to the track. Pure physics, no scripting.
💥 Everything breaks. Every level now has its own row to smash for nitro (picket fences, dominoes that really topple one by one, coconuts…). Hit a shelf in the Corner Shop and everything stocked around the impact comes down and stays in the aisle for whoever is behind you.
📻 A talkie (in-game chat). An MMO-style console in the menus that follows you into the race, semi-transparent, so you can trash talk without stopping.
🎵 Every level has its own music: a band organ at the Fair, a Hammond and rain on the roof in the Attic…
🌫️ Dust, ruts and clods on sand, dirt and sawdust, two new top-down cameras, split screen for 2 on PC, a car compare tool in the garage, and a remade starter car.
How it’s made (since you asked a lot last time):
Code: Claude Code + Opus 5.5, every day. three.js on WebGPU, Rapier physics, a Node server for online play.
3D models: concept sheets in gpt-image, turned into 3D with Tripo, cleaned up in Blender (also driven by Claude).
Sound: ElevenLabs for SFX, Suno for the level music.
Me: design, taste, testing, and saying “no, that’s not fun yet” a lot. The AI writes the code, but deciding what makes a jump feel good is still the job.
Play it free in your browser, we are in beta:
👉 playvoltane.com (PC, works on phones too, gamepad supported)
Steam page is on the way. Build for Microsoft Store as well... along the Google Play Store and co.
I’ll be in the comments all day. Ask me anything: workflow, prompts, what Opus is great at and where it still trips. And if you find a bug, there’s a little bug in the bottom-left corner of the screen 🐛