r/WindowsMobile • u/AughtCool • 1d ago
r/WindowsMobile • u/JabbaDuHutt69 • 4d ago
Unison 2.5 — A Major Milestone for WhatsApp on Windows 10 Mobile
r/WindowsMobile • u/JabbaDuHutt69 • 5d ago
Unigram Mobile Messenger BETA update!
r/WindowsMobile • u/Confident-Income-437 • 8d ago
Does anybody have a working version of literally any media player for Windows Mobile 5 that supports mp4?
I've searched through lots and lots of places and all of them are either 404 or have the MPEG codec cut out... Maybe someone has the files of something that works lying around?
r/WindowsMobile • u/JabbaDuHutt69 • 10d ago
Latest updates for my apps in the MS Store!
r/WindowsMobile • u/lumiaw10m • 12d ago
New apps for Windows 10 Mobile: Linux terminal, Matrix client and Lichess client
My Lumia 950 is still my favourite phone and my daily drive, so I’ve been making some apps for it. Here they are:
Luminal: a real Linux terminal
It runs Alpine Linux directly on the phone, with no emulator or VM. A small engine translates Linux system calls into Windows ones.
https://github.com/lumiaw10m/luminal
Lumatrix: a Matrix messenger
It’s a fork of UniMatrix by Maximilian Vogt. It has end-to-end encryption with device verification and key backup, spaces, threads, replies, reactions, voice notes, calls, live tiles and instant notifications you can reply to, etc.
https://github.com/lumiaw10m/lumatrix
Lichess
An unofficial native client built on the Lichess API. You can play games (all variants), correspondence games, puzzles, studies, Lichess TV and broadcasts. When the cloud has no analysis, Stockfish runs on the phone itself. There's no blitz or bullet through the pool as per API limitations.
https://github.com/lumiaw10m/lichess-w10m
I’ve tested everything on a Lumia 950. Bug reports, especially from other devices, are very welcome on GitHub. Have fun!
r/WindowsMobile • u/Budgetboost • 12d ago
Fallout 1 for Pocket PC / Windows Mobile - v1.0 Release
Well I think its finally time to release my Fallout 1 port for Pocket PC. I've been working on this for quite a while now and although theres still plenty of stuff to work on, I think its at a good enough point to let other people have a go with it.
Its based on Fallout Community Edition and runs natively on ARM, for Windows Mobile 5 and 6 devices.
I've got two versions working, QVGA (320x240) and VGA (640x480). The QVGA version uses software rendering and the VGA version also has support for the Intel 2700G on compatible devices, although thats only used for displaying the finished frames, not actually rendering the game itself.
One of the biggest issues was the UI, Fallout was never designed to run on a screen as small as 320x240 and alot of the original menus were almost impossible to read or use properly.
So I've had to go through and change quite a bit of it, the inventory, Pip-Boy, character screens, HUD, message log and various other things. Mainly making text larger, changing layouts and adding some touch controls so you can actually use everything without fighting with the screen. Theres still some smaller menus that use the original layout but most of the important stuff has been changed.
VGA still uses the original UI, and honestly this is where the port really shines. On the X50v and X51v with their VGA screens it looks amazing, and with the Intel 2700G graphics accelerator handling the display side of things it really makes the port shine. The original interface works really well at that resolution. If you've got an X50v or X51v I think you'll really enjoy this one.
Controls are through the stylus/touchscreen, D-pad for moving around the map and some of the hardware buttons.
There was also a fair few issues to sort out with sound, reading the original game archives, touch input and some crashes during combat. Most of the problems I've found so far have been fixed.
Testing and compatibility
So far I've only tested this on the Dell Axim X50v, X51v and HP iPAQ 210.
It should work on other Windows Mobile devices but I really cant say for sure, theres so many different hardware configurations, drivers and ROMs out there that I'm sure some devices will have problems.
I've tested the intro, gameplay, combat and general controls on actual hardware but I haven't played through the entire game yet.
So there will probably be bugs, crashes or other issues that I haven't come across. I'll keep working on it as problems are found, and hopefully with more people testing it we can get a better idea of what works and what doesn't.
Installation
I've also made a Windows EXE installer to make this alot easier for everyone.
Rather than having to manually put all the files together, you just run the installer on your PC and select either your installed Fallout 1 folder or an original BIN/CUE or ISO image.
It will check the game files, including the original archives and all 19 music tracks, then copy everything needed and build the complete Fallout1 folder for you, with both QVGA and VGA executables and all the other required files already included.
You can even have it put everything straight onto your SD card.
Then just put the card into your Pocket PC and run whichever version you want.
The installer does need .NET Framework 4.8 on your PC.
Game files
You will need the original English Fallout 1 game files as I haven't included any of the copyrighted game data with the port.
If you dont have the original game theres a copy listed on Archive.org here:
https://archive.org/details/FalloutAPostNuclearRolePlayingGameUSA
Download
Everything is on my website, including the downloads and installation info.
https://pocketpcnativelab.tail2be1cc.ts.net/game-ports/fallout
Anyway thats about it for now. I know theres still alot that can be improved, especially performance and some of the UI stuff, but I think its at the point where a public release makes sense rather than just continuing to test it on my own devices.
If anyone still has an old Pocket PC lying around give it a try, I'd be interested to see how it runs on other hardware.
And if you find any bugs or have problems getting it running just let me know what device and ROM your using and what happened. I'll try work through them as I go.
r/WindowsMobile • u/AdvaScriptCC • 15d ago
Finally did it. Telegram for Windows Mobile 5-6.5
Native Telegram client for Windows Mobile 2003-6.5.
C# + .NET CF 3.5, looks and feels like classic Pocket MSN Messenger, runs fine on 200 MHz devices with 64 MB RAM. Topics, reactions, quoted replies, polls, real read receipts, media viewer — the full modern Telegram, just on our old bricks.
No WebView, no laggy ports. Proper GDI double-buffering so it doesn’t flicker like shit on these CPUs.
Bridge is a small Python thing that handles MTProto, client itself is pure native.
As far as I can tell this is the only real Telegram client that actually exists for WM.
r/WindowsMobile • u/JabbaDuHutt69 • 19d ago
LiveSync updated to v1.9.4. Laying the groundwork for 2.0 to be released soon. This version is currently only available in the LiveStore.
store.live.net.cor/WindowsMobile • u/JabbaDuHutt69 • 20d ago
[Feature Update] - Unison 2.2.50 - Native Whatsapp Web for Windows
galleryr/WindowsMobile • u/NonameXDlol • 27d ago
Samsung omniapro HIDING .cab files
1st image: It shows me selecting the .cab file.
2nd image: storage BEFORE the transfer
3rd image: transferring .cab file
4th image: saving the file
5th image:storage AFTER the transfer
6th, 7th, 8th, 9th and 10th: Proving that the file does not appear.
Please help me solve this.
WM VERSION: Windows Mobile 6.5 standard
MODEL NAME: GT-B7320L
r/WindowsMobile • u/NonameXDlol • 29d ago
Why is the .cab file not showing up??
Help plsss
r/WindowsMobile • u/This_cat_6106 • 29d ago
What happened to Vianium? Most of its GitHub repositories have disappeared — are there any backups?
r/WindowsMobile • u/This_cat_6106 • 29d ago
LumiaFirmware.com has shut down — urgent effort to preserve its 5 TB firmware archive
reddit.comr/WindowsMobile • u/JabbaDuHutt69 • Oct 16 '26
Updates to my apps are live in both MS Store and LiveStore!
r/WindowsMobile • u/Sam_TheDev • Oct 16 '26
Pocket2Droid — Windows Mobile 6 emulation on Android
Hi everyone! I’ve been working on Pocket2Droid, a Windows Mobile emulator for Android, and the first public release is now available.
It runs the full Windows Mobile operating system, including applications and games. My focus is bringing the actual Pocket PC experience to modern Android devices.
Features include:
On-screen controls and keyboard/controller mapping
ROM library with individual settings and persistent storage
Shared StorageCard folder with file importing
Display scaling, rotation and fullscreen options
APK and source:
https://github.com/samsixx6/Pocket2Droid
You’ll need a microsoft's localized Windows Mobile .bin ROM, Currently it supports Roms with version 6.x. For more information join our Discord.
Performance and compatibility vary by device, ROM and game. There’s still optimization work to do.
If you give it a try, I’d love to hear what you think!