r/Vive • u/OXIOXIOXI • Nov 08 '20
r/Vive • u/PlayBCL • Dec 07 '16
Controversial Opinion As a Vive fan, you guys are acting extremely irrational and immature
I'm sorry, I just took a peek into that Kingspray thread and the responses thrown in there are disturbing to say the least. You have people calling the devs derogatory names, shitting on their game, boycotting (which is fine), and overall being extremely childish over the release and communication/lack of communication.
There is no need for all of that. They polished the game immensely since we last saw a preview of it and that is largely thanks to the money given from Facebookulus. Another relevant reason to release when Touch was out is to launch during a time when both headsets finally have Touch capability. If they released 8 months ago for the vive, they'd only get money from one demographic instead of both of them. They even went the extra mile and released the steam version on the same day as the Oculus store version!
Yeesh.../rantover
r/Vive • u/mikev37 • May 07 '18
Didn't buy beat saber, didn't refund it.
Dont know what all the fuss is about really. Played it at a friend's house. Pretty good rhythm game, nothing to get worked up about one way or another imo.
r/Vive • u/Sbeaudette • Jan 15 '18
VR Experiences Buying OrbusVR was a mistake
It’s all I play now, everything I purchased during the steam holiday sale is not getting touched anymore. I am currently at work and already I know what quest I am going to do next once I get home tonight.
I don't even understand how I dumped 23 hours in a VR game that I haven't even owned for over a week yet and I am not even half way done.
Don’t get me wrong, it has its share of problems (quest bugs, wonky fighting mechanics, crashes every 20 minutes) but somehow, I keep going back for more! wtf is wrong with me! I even broke the haptic feedback from one of my vive controllers because I think I am playing the warrior class a little too vigorously with those combo slashes. Doh!
Edit: sorry for the click bait title :-P
r/Vive • u/RowdyGuyVR • Mar 13 '17
hey /r/vive I made a thing! The HTC Vive Prayer
r/Vive • u/[deleted] • Dec 07 '16
Games you should consider NOT supporting
Let's get a few things out of the way first as I can already hear the downvotes and flame, this is not intended to be a witch hunt rather a guide to voting with your wallet, now some might say why are you trying to hurt a already small VR market/VR devs, im not in fact im trying to do the opposite by discouraging toxic behavior that hurt the VR market/VR devs in the long and short run. I want to make it as objective as possible kinda like "The Framerate Police" meaning the dissision to suport a guy by buying is still enterly up to you and I am here just to provide the facts. Now that's out of the way i will compile a list below if you think something should be added comment below with sources to the reason as to why.
Now this somewhat of a response to the popular plea of a dev who probably wished he got some FB money but hit the vive market too early. Unlike the posts on the front page of this sub right now that say refund (actualy takes away money as steam keeps their cut) I am actualy trying to relay anti consumer practices done, like Totalbiscuit who runs The Framerate Police doesn't say don't buy these games he just says if you buy them you get 30FPS and you support it (in this day and age it really shouldn't be acceptable with only a few exceptions) same here if you buy those games you are supporting the things listed, are there exceptions? Maybe. Is it for me to decide who? Nope. Do I think as consumer we have the choice to vote with our wallets against the things that we personally disagree with? Yep.
Wow this sub has a really polarized view on this.
| Game | Developer | Offence |
|---|---|---|
| Arizona Sunshine | Vertigo Games | Artificial CPU exclusivity |
| Giant Cop | Other Ocean Interactive | Oculus exclusivity |
| Windlands | Psytec Games Ltd | DMCA abuse |
| SUPERHOT | SUPERHOT Team | Oculus exclusivity |
| Eve Valkyrie | CCP | Oculus exclusivity |
| The Climb | Crytek | Oculus exclusivity |
| Rock Band VR | Harmonix | Oculus exclusivity |
| Kingspray Graffiti | Infectious Ape | Currently buggy after paid after launch date 6 month radio silent delay for Oculus touch launch |
r/Vive • u/muchcharles • May 01 '17
"From Facebook" Facebook helped advertisers target teens who feel “worthless”.
r/Vive • u/[deleted] • Apr 19 '17
Palmer Luckey gave 100k to trump under Chrono Trigger-named companies
r/Vive • u/breichart • Sep 18 '15
Meta Does anyone else think that the banner makes our community look bad?
I understand what it means, and know that /u/500500 did it, but to change the banner to prove a point/humiliate people on reddit is very unprofessional. It makes our reddit seem cheap and childish.
r/Vive • u/Decapper • Dec 02 '16
HTC Vive Latest News & Updates: Valve to Simplify Tracking Components to Cut Down HTC Vive Cost
r/Vive • u/AerialShorts • Nov 25 '18
Facebook is really taking it in the shorts...
Looks like Facebook picked a bad week to stop sniffing glue. This is going to impact them. Don’t know how hard, but some interesting reads. All are big headlines.
Parliament seizes cache of Facebook internal papers
https://www.theguardian.com/technology/2018/nov/24/mps-seize-cache-facebook-internal-papers
Facebook documents seized by MPs using rare Parliamentary mechanism
Internal documents Facebook has fought to keep private obtained by UK Parliament
https://www.cnn.com/2018/11/24/us/six4three-facebook-uk-parliament/index.html
Facebook has gone from plucky nerd to class bully
Do You Have a Moral Duty to Leave Facebook?
https://www.nytimes.com/2018/11/24/opinion/sunday/facebook-immoral.html
Outgoing Facebook exec takes the fall for targeting George Soros and other critics
https://www.cnn.com/2018/11/21/tech/facebook-definers-schrage/index.html
On Thanksgiving Eve, Facebook quietly admitted to hiring dirty tricksters to publish an anti-Semitic Soros hoax smearing its critics
r/Vive • u/Azarro • May 07 '18
Bought Beat Saber; did not refund it!
Just thought I'd share a counterpoint to the earlier post.
I bought Beat Saber and I'm having a blast with it. I did not refund it because I've had a great time with it so far and continue to do so. The controls feel really good and responsive, the handcrafted beats of each song just feel great so slice through with your lightsabers, and it offers a fairly mild workout unless you're hitting every song on Expert - it can get a bit more involved from there :)
I even bought a heartrate monitor for it to get my lazy butt to commit to a health challenge with it (just playing the faster/expert mode songs every other day for an hour or two) and to show how much it can get your blood pumping! Short clip
It's not perfect. It's not the bible for VR games. But it's a fun rhythm game imo and I'm having a great time with it. The price point might not seem like a great entry for some with it being early access and not having a lot of songs yet, but they are coming out with a song editor and there are already others modding their own songs for it and so I'm super pumped for the future of it.
Will it grow and sustain a strong community? Will it do so forever? Will it reach the heights of other great VR or rhythm games in general? I don't know. All I know is I'm having fun with it and that's all that should matter :)
r/Vive • u/etian3780 • Mar 27 '16
I'm not pleased to see people jumping ahead of me in line.
After struggling with the site for 15 minutes, I finally got my pre-order to go through. I ordered on DAY ONE and I'm in the second wave. It is not okay for HTC to allow people who order almost a month later to take a spot ahead of me. I really hope this is not the case, and they will fill the orders appropriately.
r/Vive • u/aldehyde • Sep 24 '16
Palmer Luckey experimenting with new concepts in VR locomotion
r/Vive • u/cultofdusty • Apr 02 '16
The Vive is clearly superior to the Rift. It's not even close.
There seems to be a lot of people on the fence still about whether or not to get the Vive or the Rift. I have absolutely no dog in this fight. I love VR and do not care which company it comes from; but it seems pretty clear to me that the contest between the Rift and the Vive is not even close.
Honestly, I can not understand why any logical, educated consumer would purchase the Rift over the Vive. The Vive is such a superior product that it's almost like the two headsets are not even in the same class. Without motion tracked controllers Oculus is really only half a product at the moment. On top of this, the Vive has a vastly larger library of content and much better games.
There is really no reason to be on the fence. This is the easiest decision of your life. If you can only get one, cancel your Rift and order the Vive. You can thank me later.
r/Vive • u/Darksoulsreferences • Dec 19 '17
Fallout VR is better than dark souls 2
I’m running F4VR on an I7 6700k, gtx1080 with a mod for increased spawns, increased damage 3x for myself and enemies and, a hot bar quicksave because I’m playing on survival. The firefight in corvega was the most intense shooter experience I’ve ever had. This game is simply amazing once you get going.
Stopping for a drink of water while keeping my gun trained on a hallway corner. Not being able to pause in inventory management adds intensity. Hearing raiders chatter then bursting through a door and spraying bullets with my hand oh man it’s orgasmic.
The only thing I’d like to change would be to have a working body model. Vrchat does perfect articulating arms with bodies and it feels perfect. No more of this silly floating hands nonsense.
r/Vive • u/Arik_De_Frasia • May 06 '18
Controversial Opinion Bought Beat Saber; Refunded it.
It’s not the “killer app” that everyone’s making it out to be. It’s a good enough game in itself for sure, but it’s still nothing more than a basic rhythm game. Audioshield, Soundboxing, BoxVR, etc; all do the same thing to different degrees; but this one has lightsabers. I played it; enjoyed it for the most part (that song list is insanely short atm); took off my hmd and went “Meh”. I’m starting to think that this games most adamant admirers are either rhythm game enthusiasts or people who only play casually in VR in the first place. Personally I only play rhythm games on a casual basis, and when I do, it’s not to play the same song 27 times in one sitting to try and get the high score and get on the leaderboard. I play them to “see how I do on that song today”.
It wasn’t that long ago that the VR community claimed that “the killer app” would be a full fledged AAA game made for VR. Yeah theres clearly gonna be a market for this game the same way Guitar Hero and Rock Band had a market; and it clearly has a following, but it’s still “just another tech demo”. There’s nothing here that makes me go “this is what we dreamt about in the 80’s!”
All the hype around this game has people acting like this is gonna be the thing that finally gets people to plop down that fat wad of cash for a Vive/Rift/WMR. Well it won’t. Because for as good as it ACTUALLY is (good, not great) and all the praise it’s getting, it’s still just Fruit Ninja x Rock Band. It’s the hot flavor of the month. There will be those that truly enjoy it and follow it religiously, but I have a feeling in a month or two, most people are just gonna relegate it to “something to do when friends are over”.
“Excuse me waiter! I’ll have the downvotes please.”
r/Vive • u/[deleted] • Aug 08 '16
Quality Post How I imagine most users on this sub whenever the topic of locomotion comes up
r/Vive • u/trialobite • Jun 06 '16
Drove 100mi w/ my GF to Microcenter to pick up a Vive today. In our compact car it was a long ride home, but I had to make sure my baby was safe...
r/Vive • u/[deleted] • May 07 '16