Hello. I have a couple of questions regarding the game. Considering the upcoming stars on the venerable firmament of space sims, E:D and SC, what does Transverse bring to the table to make it stand out? As it was stated it is going to be an MMO, can we expect something as big as EVE? Will the players be limited to dogfighting or will they get a chance to try out their tactical acumen whilst on the bridge of capital ships? How big can a single battle get? Will locations be instanced or will it be a seamless open world/galaxy? If it is a sandbox, what of interaction with celestial objects, such as landing on planets or skimming the surface of gas giants? If it is too early for such questions to be answered, please share what details we know about the core premise of the game, what with it being a MMO space-sim. The information I draw upon is that from the transverse game website, https://www.transversegame.com/about/game Please share your thoughts and/or info, which would be most welcome if you could also provide the source. And by all means please correct me wherever I might be wrong.
*>"In ship to ship battles, your precision maneuvering and sharpshooting skills are the difference between victory and defeat."
From this I would assume that it will be close to say Tie Fighter or Wing Commander with newtonian flight system in controls and combat mechanics than how things are in the point and click adventure of EVE. So twitch reflexes, flight path planning and good latency shall determine whether an attack is accurate or not.
*>"Discover the right balance between combat, science, and industry to suit your own particular play style or that of your team. You can select from a variety of loadouts, ship types and a warehouse of choices for weapons, drives, shielding, armour, sensors, reactors, and a whole lot more."
"Play style of your team" draws my attention the most. Does that mean most if not all player interaction will be limited to team-based combat in its mechanics similar to say TDM or slightly more exotic CTF modes or their respective variants? What of freeroam and creating groups on the fly as we see strangers in our vicinity, much like in current MMO RPG games? Will the players be able to go it alone?
*>"Transverse will feature many ship classes and configurations, ranging from small single seat fighters, all the way up to large multi-crew vessels. Each of these ships plays a distinct role with further customizations allowing players to create specializations within those roles."
So far we can tell there are 3 classes: science, industry and combat. I would assume from above excerpt that there will be an indeterminable at this point amount of variations and specializations to fit in the premise of "many ship classes". Now the craft available to the players are to range from "single seat fighters all the way up to large multi-crew vessels". As the former is rather explanatory, what does the latter entail, would those ships be limited to corvettes no larger than, say, 2 lengths of the biggest fighter or will the players be able to command more sizeable ships like frigates, destroyers and even heavier weight classes?
Thank you for your attention.