r/SteamController • • May 04 '26

This launch was an absolute fucking disgrace

0 Upvotes

They literally did nothing to prevent scalpers from buying these things up by the dozen. And they put measures in place in their last hardware launch to prevent exactly this. An absolute fucking disgrace. Lawrence Yang at Valve, who gave interviews about stock and thought there wouldn't be a problem, I hope you're having as bad a day as I am.


r/SteamController • • May 13 '26

My brothers wanted to respond to the scalper allegations. NSFW

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3 Upvotes

Nope, not scalpers. Just a brotherhood of gamers. 😎🍻 (with crap photography coordination 🤣)


r/SteamController • • Aug 07 '26

Steam Controller (2026) What a fantastic mod

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0 Upvotes

Shout out to u/FullMetalPencil for his amazing design.

If you print his pad mod remember the bases are NOT symmetrical!

Perfect response, great SC1 feel, I love this community.


r/SteamController • • May 14 '26

Support Steam Controller came coated in dust and with scratches; Valve tells me to kick rocks

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0 Upvotes

Pics

Was very excited to receive my Steam Controller today. When I opened the box I thought it was weird that the controller was coated in dust, but was even more dismayed to see that the right trackpad has multiple permanent scratches.

Submitted a case, Valve told me to f off. Amazing customer service.

Edit: Definitely regret posting this, lol. Apparently expecting a new product not to have permanent scratches out of the box is whining.


r/SteamController • • Jun 21 '26

I finally got my steam controller!!!

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0 Upvotes

I reserved my controller a solid minute and 30 seconds after reservations went up.

I’m sorry to anyone who got there reservation even a day later, you might have to wait like six more months.


r/SteamController • • Jul 20 '22

My low effort Steam Controller v2 "mock"

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0 Upvotes

r/SteamController • • Nov 21 '24

A rough sketch of my steam controller idea

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5 Upvotes

The shape is similar to the original steam controller. The button layout is similar to the steam deck.

Compared with the steam deck, I rotated the trackpads by 45 degrees and moved them up to be closer to the other buttons. The trackpads can be very close to the sticks without getting misclicked, because the trackpads can be programmed to be deactivated when fingers rest above the sticks.

I also added two extra handles on both sides, with springs built in. The idea is the following:

When the handles are fully released, the trackpads with the D-pad and the four face buttons will be at the optimal spot, which will be ideal for mouse based games or general desktop navigation.

When the handles are fully pushed in, the sticks with the D-pad and the four face buttons will be at the optimal spot, which will be ideal for games that have great controller support.

There are two lock switches for the extra handles, so you can lock the handles in their best spot based the game you want to play, or just choose not to use the lock switches, to freely access all sticks and trackpads.

For mouse based games or desktop navigation, you can release both handles and lock them in, since joysticks won’t be used. For games designed for controllers that don’t need precise aiming, you can push both handles and lock them in, since trackpads won’t be used as often. For games that require both joystick moving and precise aiming, you can push in the left side and release the right side, then lock both. Then you’ll have easy access to both the left stick and the right trackpad.

(I’m a couch pc gamer that uses a mix of the original steam controller and dualsense edge. I switch between them based on the game I play. I also play on steam deck sometimes. But I’m not a big fan of the trackpad placements on the steam deck.)


r/SteamController • • Jul 15 '26

Discussion I'm starting to not like the controller, here is why.

0 Upvotes

I got my controller in the first batch, i was lucky enough.
First of all, i love the look and feel of the controller. In just about 90% of the games in steam it works flawlessly.

But a few games really mess with it. It's probably the games itself but ... a controller should just work.

For instance i have a few games where it just refuses to cooperate correctly and drops inputs, i just sit next to the dongle, the signal is strong but it just seems to ignore double presses or the joysticks stop responding ingame.

Blasphemous 2 : The games ignores regularly a double jump, press the button twice rapidly and it'll often just not react to the second press.

Beyond - two souls : The games joysticks work but when making rapid movements from left to right or vice versa will just make it not register anything at all until i let go of the sticks.

Crimson Desert : The game sometimes mixes the controller with repeated keyboard presses. i press continuously on the dpad to the right and sometimes it immediately opens the map, sometimes it displays the equipment screen. Double jump inputs get dropped often. It's not consistent either.

I had other games with similar issues but not many. Games who would continuously switch between keyboard prompts and controller prompts etc.

In all three games using an xbox controller works perfectly.

I tried using the dongle, wired and via bluetooth and all modes exhibit the same issue.
Outside of the games in steam it all works perfectly well, calibration is always spot on.
Latest firmware is installed for controller and puk.

I tried different community profiles, deadzones etc. none of it makes a difference.
Disabling steam input for every other controller or enabling them makes no difference.

I'm getting really frustrated by it.


r/SteamController • • Apr 27 '26

Here we go again with bad YouTube reviews.

11 Upvotes

Just like in 2015 valve sense early reviewer controller to shitty reviewers and they dominate YouTube saying how bad it is. Already seen 3 videos bashing it. Why send review copies to these biased A-Holes again?


r/SteamController • • Jul 09 '26

Configuration I really wish valve made the trackpads larger and circular. This is so much more comfortable

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1 Upvotes

r/SteamController • • May 04 '26

Valve never should have let people buy 2

2 Upvotes

20 mins of stock is pretty ridiculous to allow people to buy 2. They could have done preorders instead for fairness, or ship them to stores. Now we have to pay scalpers or pray to god we're not busy during the next restock, when steam will inevitably crash again.


r/SteamController • • Jun 20 '26

Steam Controller (2026) Absolutely obligatory “finally got it!” Post

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0 Upvotes

I’m in a non supported country, but I’m lucky enough to have one of my closest friends live in the US. Bought it for me and I just got it in the mail.

For those who wonder, we reserved on May 8th at 10:00AM, he got the purchase email on June 10th.


r/SteamController • • Feb 25 '18

i hope valve considers replacing the grip plate with a second entire steam controller, in the next model

17 Upvotes

just think of it, two trackpads, a stick and four buttons all available on the underside of your controller. you could play two player games by yourself, or you could let your friend use the bottom half of the controller so you could both play at once


r/SteamController • • Mar 06 '18

Square Enix you Lazy fucks.

2 Upvotes

this isnt how you implment native steam controller configurations.

Game has by default "Steam controller configuration" by Square Enix

its just the default xbox controller inputs mapped which is pretty much defaulted by everything else and really is not ideal for this game or at least there are better options.

why even bother Square? Mouse like joystick is much better for this game among other configurations.

you didnt even try you lazy fucks.

Edit: forgot to include the game name oops. The game is Final Fantasy XV


r/SteamController • • Nov 25 '24

Another Ultimate Steam Controller 2 mock up

16 Upvotes

This is just a physical manifestation of the nested configuration for trackpads keeping input parity with the Deck while giving main stage to the trackpads, as have a bunch of other mock ups done before.

Obvious con is the d-pad functionality for fighting and platforming games, a bit alleviated by setting left trackpad as d-pad.

Nope, joysticks do not touch when fully tilted towards one another, but the distance could be improved by making the controller a bit wider.

Being a dual trackpad user, I really don't care for the joysticks, but the goal is parity.


r/SteamController • • Jul 20 '21

Realistic version of Steam Controller v2?

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5 Upvotes

r/SteamController • • May 13 '26

Discussion My only nitpick: massive packaging downgrade

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2 Upvotes

...Which is a good thing! I love this controller and I think it speaks volumes to the quality that the only issue I can find is the packaging looking less aesthetically-pleasing than the old one


r/SteamController • • Feb 16 '16

Discussion We NEED these button-pads for the Steam Controller!

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0 Upvotes

r/SteamController • • Jul 25 '21

Discussion Seeing the Steam Controller 2 ideas caused me to think about it last night. Details in the comments.

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0 Upvotes

r/SteamController • • Aug 21 '21

this is honestly the best design steam controller v2

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0 Upvotes

r/SteamController • • May 04 '26

Am I the only person that managed to get a controller insanely easily?

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1 Upvotes

I noticed orders went live around 12:57 EST, clicked buy, verified everything, paid with my steam wallet, and got a confirmation email at 12:58, did yall have trouble ordering one? A few people I know couldn't get one so Idk if I just got lucky or not.


r/SteamController • • Jul 20 '26

Discussion I'm kinda frustrated with the SC2 software

0 Upvotes

So this is my first Steam Controller, but def. not my first PC controller. I've used them all, and have been buying/selling/returning controllers for the past few years. I like to have a different controller ready to use at every station I play at (in my bedroom, in the living room, at my gaming PC, etc.) I'm used to picking up a controller and configuring it to mirror as closely as I can to every other controller.

A Flydigi controller, for example, has its proprietary software to map paddles to specific commands. I like A/B on the left paddles, for example. Every other controller I pick up, I already know that "A" will be mapped to the paddle on my left middle finger. It doesn't matter what launcher I use, what game I'm playing, or even what hardware I'm connected to, that button will always trigger "A."

This is simply not the case with the Steam Controller. I love this thing, and waited for months for it to arrive, but it is NOT a user-friendly experience for mapping. I appreciate the flexibility, and I get that it's super tied to the Steam environment, but I wish there was a way to just make things easier in that regard.

If anyone has any pointers for this issue, lmk. Can I at least make a global template on this thing?


r/SteamController • • May 08 '26

Discussion Steam controller Unboxing

0 Upvotes

https://youtu.be/wlcxwzeCqUU

Hey guys, got my controller early so thought I'd share in the experience. Just feeling grateful to have gotten one at all, have. A wonderful day! 😊


r/SteamController • • Dec 03 '15

Discussion I propose all SC users make this their Steam photo, even temporarily. Let us be heard! :)

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9 Upvotes