r/Splintercell • u/Zealousideal_Draft69 • 4h ago
r/Splintercell • u/Loginnerer • Nov 25 '24
Rules, User Flairs & FAQ Welcome to r/Splintercell. (Read this first!)
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[Last edit: March 29th, 2025]
r/Splintercell
•
u/nincompoop221
•
Oct 11 '26
Double Agent v2 (2006) AVAILABLE NOW: The PC Recompilation of Splinter Cell: Double Agent, version 2 (Xbox)! Courtesy of the EnhancedSC team!
Splinter Cell: Double Agent now has an unofficial native PC port of the original Xbox version, with extended graphics options, keyboard and mouse support, online co-op and Versus with voice chat, and more.
Download: https://github.com/TGP482/SCDA-XBERecomp/releases/latest/download/SCDA-XBERecomp.zip
Project page: https://github.com/TGP482/SCDA-XBERecomp
You must provide your own legally obtained game files. No game assets are included.
Instructions:
Place your game files (ISO or extracted data files) in the assets folder
Run SCDA.exe
Adjust Recomp Settings from the in-game options menu, or open the Settings overlay with F10 (default)
Made with the new Xbox XBE Recomp tool, created for this game originally: https://github.com/TGP482/XboxXBE-Recomp
r/Splintercell • u/CovertOwl • 2h ago
Spies vs Mercs (CT) Showcasing new map variant for Chaos Theory SvM: Covert Sanctuary
r/Splintercell • u/CaptainGrumpyVN • 1d ago
Chaos Theory (2005) Is this a well-known bug?
Hi folks, just want to know if anyone also get this bug with Morgenholt's corpse. I double checked the Steam version and even on RPCS3 this bug exists.
r/Splintercell • u/TravelCautious970 • 1d ago
I have a question Rare promo item?
I found this thing buried in my backyard while renovating it, was buried deep
Any like really posts of a new one anywhere? It's promo content I think
r/Splintercell • u/huckpie • 1d ago
Meme Sam Fisher still has the moves
For a man in his seventies, he's definitely for real.
r/Splintercell • u/Bo_Bear_Buch • 3d ago
Meme All aboard the wait train....
"We'll get a new game....eventually...."
r/Splintercell • u/CarusuAyala200609 • 1d ago
ALGUIEN PARA JUGAR SCDA EN COOP EN EL RECOMP V3
Alguien que este libre para echar unas partidas ahora que ando en vacaciones jajaj que diga y me explique bien como hacer para conectarse en red o línea no se
r/Splintercell • u/PrestigiousZombie531 • 3d ago
Modding Splinter Cell Reborn: Recreate Every game inside Chaos Theory Engine with features from every game!!!
What is this?
Every map of every game will be recreated inside chaos theory engine
Every feature of every splinter cell game will be added to this one SUPER SPLINTER CELL game!!!
Previous Updates
Current status
SC1
Over 50 changes finished today, with more being checked and added.
Ported and merged: Shadow buffer shadows replacing projector shadows across the original missions, with a switch back planned Surfaces and breakable objects making the noises guards react to Sam's movement noises from the original game Hats, briefcases and other objects colliding as they fall Guards spotting disabled lights like the original Sky and surface texture work Prototype Power Plant start kits and new flare kits Saving during scripted moments and the training screens Flares, grenades and how guards react to them Sticky shocker groundwork
Finished, being merged next: Guard voices and limits as selectable sound options More accurate audio playback and bullet impact sounds Sticky shocker reactions in water Original guard line-of-sight checks Fog on overlay surfaces Original outfits moving correctly with Sam's legs New graphics menu options Original and Pandora loadout choices Pandora title cards
Still in work: HUD meters that match what guards use, the loading bar, the rest of the sticky shocker, and faster level building.
To be confirmed in play. Test Build 15 isn't with testers yet.
SC2
Pandora work moved forward alongside Test Build 15 today, all of it still on our side and not yet in anyone's hands.
Ready and waiting to be merged: Original Pandora loadout choices with each mission's own kit Pandora title cards on the loading screens Train mission sound and voice Pandora light groups on the Train
Researched and checked today: How thrown objects fly on Pandora levels How Pandora's camera behaves against Chaos Theory's Which Pandora surfaces use bump effects
Coming after Test Build 15: a full Pandora pass over everything added to the Splinter Cell side, including guard hearing, the light meter and equipment.
Modder
DISCORD
r/Splintercell • u/CarusuAyala200609 • 2d ago
LA POSIBILIDAD DE ENTRAR O SALIR DEL AREA PUBLICA EN SCDA V2
Esta área fue hecha tal vez para un video de entrenamiento que en el momento no me acuerdo como se llama, tal vez logren recuperar esa zona algunos modders, porque en el inicio de la misión en la pantalla donde habla Sam y Williams se ve unas escenas de Jaime presentando a Sam los miembros del EJB.
USTEDES QUISIERAN QUE SE PUDIERA RECUPERAR ESAS ESCENAS Y JUGABILIDAD DENTRO DEL EJB?
r/Splintercell • u/Jyvren • 3d ago
Modding Body Carry Feature | Splinter Cell: Conviction — Blackout
r/Splintercell • u/SDGShawn • 3d ago
Speedrun Sprinter Cell Speedrun Marathon is now LIVE!
As mentioned in this post by u/DirectorMusic : https://www.reddit.com/r/Splintercell/comments/1xl6g2s/sprinter_cell_splinter_cell_speedrunning_marathon/
The speedrunning marathon that showcases speedruns from all the Splinter Cell games is starting now!
Important details:
Event dates - November 12-13, 2026
Location - SCSpeedruns Twitch channel
Schedule: https://horaro.net/sprintercell1
We would all love to see people there to enjoy the amazing runs on show starting with Splinter Cell 1 in a few mins from this post!
r/Splintercell • u/Billwerrett • 3d ago
Original Trilogy Levels Ranked/Review
Just finished a playthrough of the OG 3 (6th or 7th time) and thought I'd rate and rank all the levels individually, as for some reason everyone only seems to rank the games.
I am an OG 3 only. I have played Conviction and enjoyed it, but I just don't see how you can compare them to the original 3.
Ratings below if you're interested or want to discuss/disagree. Be prepared to read the word "atmosphere" an unnecessary amount of times.
Splinter Cell
Tbilisi – 7/10
Very solid first level. A tad linear, but I prefer that level design. Very atmospheric and plenty of good stealth sections.
Defence Ministry – 7.5/10
Better than the first. All-round solid level. The kitchen part is really cool. Love the final parts of breaking into Nikoladze's office. Doesn't quite ooze the atmosphere of other levels.
Oil Rig – 4/10
Do not like this level, really. Confusing where to go, even though I've played it 6+ times. Little stealth. Infiltration is cool.
CIA – 10/10
Best level in the series IMO. Atmosphere is dripping out of this level. Love every single part. No negatives.
Kalinatek – 8.5/10
If you take the final part out (the half-constructed outside section), this would get a 9.5. Brilliant level. But I'm not a fan of the forced action, which is really long. Always a bit I dread replaying. The rest is tough but fair and has some great stealth along with a great bomb countdown section.
Chinese Embassy 1 – 8.5/10
Another banger. The streets are well designed and have good stealth gameplay. Sewer is cool AF. Good level.
Abattoir – 10/10
God, this level is hard and I love it for that. Always look forward to this one. The final section through the basement-type area is epic. No negatives, as the forced action gives you a checkpoint before it and fits with the level.
Chinese Embassy 2 – 5/10
Meh. Feels fully designed around the heat pattern gimmick. Apart from the back storage rooms, there's no good stealth. Not a fan.
Presidential Palace – 7/10
It's kinda underwhelming as a final level, but it's decent. The start with the dogs is great, but the rest sort of just plods along. No epic moments or sneaking sections. The long hallway kinda doesn't work, as there are shadows the whole way up.
Shame about the final two levels, but this is such a tightly designed stealth game. Atmosphere is off the charts in many of these levels. Has my two favourite levels in Abattoir and CIA. 8.5/10
Pandora Tomorrow
Dili, Timor – 6.5/10
A decent first level, but I definitely prefer Tbilisi. Not much to say on the whole. A tad short.
Cryogenic Lab – 9.5/10
God, this is a good level. Reminds me of CIA, but it isn't quite as good. Can't fully put my finger on why. Still awesome with good stealth. Not easy, this level. Big jump for only the second level in the game.
Paris-Nice Train – 6.5/10
Argh, if this had three more carriages with stealth gameplay in each, this would be a 10. It's just way too short in an already short-ish game. Disappointing is the word, because what's here is brilliant. I just need more of it.
Jerusalem – 9.5/10
This game serves up another brilliant level. Again, the atmosphere is next level. Would be a 10, but the ending, when you get to the black market, is a bit of an oddly designed section to me, and enemies seem to be able to hear everything. Don't particularly enjoy that bit.
Kundang Camp – 9/10
I'm not overly keen on the part before the actual camp, but once you hit Sadono's plane, this is brilliant all the way to the end. Quality stealth all the way. Difficult in a good way. Jungle setting is really cool.
Komodo Shipyard – 9.5/10
This run of levels is becoming legendary. What more do you want? Forced action at the end is only a slight negative, but it's the least egregious of the trilogy. Lasers! Jungle, camps, tight indoors, open shipyard, submarine! Got everything this level. Hilarious NPC voice acting about his sensitive ears, too.
TV Station – 10/10
Have you worked out PT is my favourite one yet? I have nothing to complain about. Great stealth, atmosphere is peak. As you're rappelling into the TV station with the blue lighting and Sadono on the speakers... chef's kiss. I know I said Abattoir was my second favourite (I'm writing these as I play), but this might be second.
LAX – 9.5/10
This is a finale. Great idea for a level with varied locations. It isn't quite as good as TV Station or the other 10s. I think it's a tad easy. As a final level, I want a bit more challenge. But it is still brilliant.
Yeah, PT is definitely my favourite of the three (spoilers for CT ratings). These levels stick with you more, IMO. It's also harder than the first but not stupidly so. Good difficulty level. But so many 9–10 levels for me personally. Also, I think it's the best-looking game if you exclude the cutscenes.
Chaos Theory
Lighthouse – 5.5/10
Never rated this level highly, and this replay hasn't changed that. Weakest opener for me. No good particularly good stealth after the cellar type area just after infiltration, got very little to say. Not a fan.
Maria Narcissa – 9/10
More like it, Chaos Theory. Tight stealth and not easy for only the second level. Maybe a tad confusing layout, but it's a good level with very good stealth sections! I love being in a confined space with so many enemies. They're everywhere on this level.
Bank – 9.5/10
Ooooo, this is a good level. Atmospheric as hell. Tougher level than I remember, but I am trying not to use the electric jammer thing, as it's way OP. Robbing a bank as Sam Fisher. How cool can you get? Great level. Not quite as epic as the 10s, but it's not far off.
Penthouse – 9.5/10
Another classic here. The scope of this level is awesome, starting down on the street, making it up to the roof and then finally getting to the building you need. So close to a 10, but a bit of backtracking through the same areas (sometimes twice) just stops it being a 10. Minor nitpick from me.
Displace – 6/10
You'd think with the cool lighting and setting this would be a great level right up my alley, but my God, it's just so easy. Shadows everywhere, you're never not in the dark, and there are barely any guards. I was looking forward to a replay of this level, but I never noticed these things before. It is a cool setting and very atmospheric, but no challenge at all. Shame.
Hokkaido – 7.5/10
Very solid level. Not much variety of locations, but it does a job well. Good, tight, timing-based stealth if you want to go that way. Lots of ways to avoid taking guards out, which I like. Good stuff. Nothing mind-blowing, but thumbs up.
Battery – 7.5/10
Copy and paste the Hokkaido review and the same goes. Solid stuff here, but nothing to write home about. Good level.
Seoul – 3/10
Do not like. I get they're trying something different, and fair enough, but it just isn't to my taste. I can see a lot of people liking this one, but not for me. Loses the SC tension I love so much and just annoys me, tbh.
Bath House – 7.5/10
Reminds me a bit of Hokkaido in terms of feel and setting, although I actually prefer Hokkaido. Good atmosphere and some really good, tough stealth sections. Plenty of opportunities to avoid taking guards out, but it's not easy. The ending action section drags it down a fair bit considering how long it is. Still a solid level.
Kokubo Sosho – 9.5/10
Very very good final level. Love the part of getting captured and then descending into the depths of the facility when the lift breaks down. It's an excellent way to build towards the finale and the atmosphere is brilliant. Plenty of good stealth along the way, and unlike some other levels, the forced action at the end works really well here. A fitting end to a brilliant game. Very close to perfect.
I understand why people rate this as number one I do. For me its a tad easy and more isn't always better. Interrogating guards and searching PC files is WAY more fun than hacking every doorpad you come across. I like breaking into the PC's, but then then they make it too easy by being able to do it from a distance. The OCP is, to be honest an embarassing addition. If you use it the whole game becomes, OCP that, wait, sneak past. Using it on lights is ridiculously OP as the guards investigate the light giving you so much room. I ban myself from using the OCP unless I can't see a way to ghost in but its still a negative for me. I got to say I think its my least favourite (very different than saying it is the worst) Objectively SC 1 is more of a pain to control and a trial and error type game but thats what made me love it so much the first time I played.
1- PT
2- SC
3- CT
Now so far it is only a rating not a ranking. Everyone always ranks their favourite games so here are my rankings for the OG trilogy.
1- CIA HQ
2- Abattoir
3- TV Station (Abattoir just took it when I sat and thought about it)
4- Jerusalem
5- Cryogenics Lab
6- Bank
7- Penthouse
8- LAX
9- Komodo Shipyard
10- Kokubo
11- Maria Narcissa
12- Kundang Camp
13- Chinese Embassy
14- Kalinatek
15- Hokkaido
16- Bath House
17- Defence Ministry
18- Battery
19- Tblisi
20- Presidential Palace
21- Train
22- Dili, Timor
23- Displace
24- Lighthouse
25- Chinese Embassy 2
26- Oil Rig
27- Seoul
r/Splintercell • u/Impossible_Spend_787 • 3d ago
Double Agent v2 might be my favorite game in the series now. Here's why.
I'll preface this by saying, it might just be because I've played Chaos Theory to death lol.
V2 may not be directly superior than CT but what I love is that it doesn't try to be - it adds enough new ideas and features to truly stand on its own as a proper sequel, much like PT was to SAR, and unlike every other post-CT title, it adds new things without removing any of the old ones.
It's the most sandboxy game in the series: With the exception of the first two missions, every map feels enormous, with tons of hidden routes and freedom of approach. I always wished there were more open-ended levels like Cargo Ship or Bank in CT, and while the levels in V2 may not top those missions, they top a lot of the others imo, because they are almost all designed with that approach in mind.
It's challenging as ****: CT is difficult on Expert, and Bathhouse took forever for me to 100%, but the rest of CT was always pretty doable for me. On v2, I started on Expert, and immediately had to pull back to Normal and abandon my ghost run. There seemed to be an almost-Bathhouse-level challenge on every mission, and it really felt like I needed a more advanced knowledge of every map before I could even think about ghosting it. It adds a ton of replay value, and even on Normal mode, I was on the edge of my seat the entire team.
Superior trust system: Every choice actually matters in v2. The Trust Meter is more complex, and how you handle conflicting objectives directly impacts your loadout and approach to the next mission, regardless of trust balance. Even optional objectives can conflict, and if your meter drops too low, you have to stop whatever you're doing and report to Emile or contact Williams via computer before it runs out. I found myself replaying missions and making different choices even on my first playthrough, just to see what kind of gear options I would have on the next one. You really feel like a Double Agent being constantly scrutinized on both sides.
Tons of new mechanics and gear: "False surrenders", forcing guards to lower alert levels at intercoms, drowning kills, grabbing enemies through glass/ice, "plunges", the SC-303, tranquilizers, rubber bullets, fingerprint scanners, bomb defusals. My favorite is the EMP ammunition, as you can now disable armored lights.
Best Mission + Environment Variety: Rather than a series of different interiors, every map feels markedly different from the last, and presents unique environmental challenges that change how you must approach the mission. The prison break, the money train, the ice hills, the Hisham rescue, the rolling blackouts in the hotel, the night-vision guards in NY, the ship where the guards are actually waiting to ambush YOU - every mission seems like it includes all the best parts of the previous games while also forcing you to improvise in new ways outside of the usual SC approach.
Unlocking Elite Difficulty: You only get this option after completing a full playthrough of the game. You have no ammo or gadgets, OCP only, and the light and sound meters are even more sensitive, making guard AI more reactive than any game in the series. I wish CT had something like this.
Overall, I'm not sure I can say that DA v2 completely tops Chaos Theory, but that's because I've been playing one for so long and the other for so short. After replaying all the other titles, and then DA v2, I can say this is hands-down the best Splinter Cell experience I've had in 20 years.
r/Splintercell • u/CamoFlash7- • 3d ago
Fifth Freedom (Killing in Motion 2.00 Mod Showcase) | Splinter Cell: Conviction
Hello there! I have released a new update for my 'Killing in Motion' mod! It includes numerous improvements, bug fixes, and requested features, such as full Story Mode support!
Check out the original post and showcase here: https://www.reddit.com/r/Splintercell/comments/1xhdkhf/killing_in_motion_mod_showcase_splinter_cell/
Check out the mod here: https://www.nexusmods.com/splintercellconviction/mods/33
r/Splintercell • u/JamieRobert_ • 4d ago
Double Agent v2 (2006) Is it possible to port the ps2 bonus maps for double agent to the Xbox pc v2 recompile?
It probably isn’t possible but would be great if it could be done as I’ve always wanted to play those maps with better graphics.
r/Splintercell • u/MaximumPayne7 • 4d ago
Conviction (2010) Aggressive Stealth in Splinter Cell Conviction
Just finished the main campaign on Realistic, now trying to get better on the side missions.
r/Splintercell • u/EH4LIFE • 4d ago
I just finished a playthrough of DA V2 on PC and now Im immediately starting another one. Its definitely my favourite Splinter Cell game.
Man I'd forgot how much I love this game. I even prefer it to Chaos Theory, just for the intense vibe.
Muchos respect to the modders who did this.
r/Splintercell • u/sirhypahfarts • 4d ago
DA V1 Recomp?
Is this a thing? DA V1 is such a bad port on PC
r/Splintercell • u/itouchdennis • 5d ago
Chaos Theory (2005) Splinter Cell Chaos Theory (Xbox) on a Nintendo Switch (recomp)
(Sorry for the bad gameplay :D been a while....)
Repo will be updated, keep track on, if interested: