r/SoloDevelopment • • Jun 20 '26

meme Are ya winning, devs?

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11.4k Upvotes

in all seriousness, congrats for the dev.
the moment I found out that it was made by a single guy gave me more hope.

Also, Checkout my own friend-slop tower defense game:

https://store.steampowered.com/app/2496330/Tremble_of_Towers/


r/SoloDevelopment • • Apr 11 '26

Game In my survival horror, a monster steals your left eye, splitting your POV for the rest of the game

10.6k Upvotes

i had this idea for months, and i think i’m close to finally getting it working!

i got the idea from this YT video about Driver: San Francisco, where it plays around with different POV’s. i thought i’d try something quirky for my game because of it.

the right side will all be rendered in-game, while everything on the left is actually picture based and is all frame-by-frame animations.

it will probably be overwhelming to be playing a game with 2 different perspectives, but i thought it would contribute to the disempowerment.

if anyone is interested, you can search Chew Your Food on Steam to wishlist :)

https://store.steampowered.com/app/4514140/CHEW_YOUR_FOOD/?utm_source=reddit&utm_medium=social&utm_campaign=promo


r/SoloDevelopment • • Aug 13 '25

Game In 3 weeks I am releasing a game I made from my daughters drawings and doodles

6.3k Upvotes

It all started as a fun little project and somehow it grow into an exploration puzzle game made from my daughters imagination. Still doing some QA but at this point I am proud to say game is ready. Game name - Odd Dorable.


r/SoloDevelopment • • Dec 06 '25

Discussion Why do shooter games always have lame flamethrowers? Am I missing something?

5.2k Upvotes

I’m working on a classic inspired survival horror game and of course it’s got to have a flamethrower! As I started working on adding it in I realized games almost always use a puny feeling blowtorch instead of an actual liquid flamethrower and I have no idea why.

It’s not that much harder to pull off but it’s so much cooler and feels way more engaging to use imo. Am I missing something here or is there a reason so few games do this?

Also, ignoring the fact it’s coming out of a shotgun for now, I’d be interested to hear what people think of my flamethrower so far! Trying to make sure it’s got some punch to it, really feels like a power weapon, you know?

(Also you can find the game at https://store.steampowered.com/app/3640820/The_Revanchist/ if you’re interested in seeing more!)


r/SoloDevelopment • • Feb 02 '26 Hooray Bravo Popcorn

meme My game got 0 wishlists in less than a month. Here's how I did it.

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5.1k Upvotes

First of all, thanks for everyone who wishlisted Blood Red Rebirth!

I launched my Steam page on January 7th, and started immediately advertising my game on Reddit, YouTube, Discord, TikTok, Instagram and even Bluesky. I made low quality videos and screenshots to showcase the game and drew the capsule art myself to save money!

Now, here is the interesting data: my trailer went viral with a whopping 68 views on YouTube, 5 likes on TikTok and 3 upvotes on Reddit. I got banned on every Discord server I was on for "self-promotion", whatever that means, but through UTM links I was able to find out that 0 people visited my page through Discord, which is a decent number for me. However, Bluesky is definitely the best social media outlet for small devs: I got 8 likes on my post and 3 bot accounts reposted it.

I know some of this is probably luck, but most of it is pure skill because my game is so awesome. I'm aiming to multiply my 0 wishlists by 4 by the end of the month, so make sure to check out Blood Red Rebirth: store.steampowered.com/app/4193120/Blood_Red_Rebirth/


r/SoloDevelopment • • 12d ago Bravo Mindblown Heartwarming

Game I didn’t want AI-generated art. I can’t paint, but I can code, so I made a game out of simple shapes and smart shaders :)

5.0k Upvotes

Let me know what you think! It’s a music/rhythm game, but I didn’t want just another note highway. I was looking for different ways to experience and play the rhythm.

The music is generated at runtime from Strudel-like syntax in code. I didn’t want AI music either :)

Does the minimal style work for you, or does it feel too plain?

I’ve just launched the Coming Soon page on Steam: Re:act


r/SoloDevelopment • • Sep 08 '25

meme Solo Dev vs AAA

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4.3k Upvotes

r/SoloDevelopment • • May 24 '26 Bravo Mindblown

Game Oh no...

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4.3k Upvotes

r/SoloDevelopment • • Aug 25 '26 Bravo Heartwarming

Game Making my first Steam game and page reached 3300+ wishlists in 8 days!

4.2k Upvotes

I'm developing the game Catomino solo, but over time I realized there is way more work needed than I expected. So I started outsourcing some work to freelance students specifically a concept artist for new cat designs and a 3D artist for environment props. This frees up my hands so I can focus on the core dev and the cats. Since they work part-time on a random schedule, 75% of the workload is still on me, haha

Steam link, btw https://store.steampowered.com/app/4303380/Catomino/


r/SoloDevelopment • • 20d ago Heartwarming

Game No AI, just 8 months of ugly-but-mine models

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3.9k Upvotes

Every single asset in Dough It Yourself, my cozy farming and baking game, is made by hand.

Could AI have built my whole farm in an afternoon? Probably. Would it look better than my wonky low-poly chickens? Honestly..maybe.

But every one of these models has a bit of me in it, mistakes included, and I think that's part of what makes a game feel like an actual game nowadays. So I'll keep pushing vertices one by one, even if release takes a little longer.

I document the whole process in youtube devlogs.

What’s the model you’re secretly most proud of, even though it’s objectively a bit ugly?


r/SoloDevelopment • • Jan 26 '26

Game My game just surpassed the Steam fee and has now made me 1 full REAL dollar! So happy!

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3.7k Upvotes

r/SoloDevelopment • • Sep 16 '26

Game Trying to replicate the feelings of dreams in my first game. How'd I do?

3.7k Upvotes

r/SoloDevelopment • • Jul 12 '25

meme It's a matter of perspective

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3.7k Upvotes

r/SoloDevelopment • • Dec 01 '24 Take My Silver

Game Trailer for my first game Unemployment Simulator 2018

3.6k Upvotes

r/SoloDevelopment • • Apr 17 '26 Heartwarming

Game I quit my job as a delivery courier to make a game about a delivery bot

3.6k Upvotes

yes its a lie , and yes im a solo dev making Tiny Delivery :)


r/SoloDevelopment • • Aug 22 '25 Heart Eyes Wholesome Seal

Game My game was featured on gamescom ONL!

3.5k Upvotes

This will be my last post as a SoloDev. The project has been funded by Outersloth so new hires are incoming. Enjoy and wishlist on steam! https://store.steampowered.com/app/1977610/Long_Gone/


r/SoloDevelopment • • May 17 '25

Game It’s real. It’s done. It’s on Steam. I made a game! 🎉

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3.5k Upvotes

r/SoloDevelopment • • Sep 10 '26 Bravo Mindblown

Game After two years of solo development, my ASCII 3D game Effulgence RPG is finally out - here's the launch trailer!

3.3k Upvotes

r/SoloDevelopment • • Oct 07 '26

Unity I added cookie texture to my lights and it changed the whole scenery

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3.3k Upvotes

If you're not familiar with cookie textures then I highly encourage you to start using those. They can really add a lot of atmosphere.

If you want to check the full game and wishlist here is a Steam page - https://store.steampowered.com/app/5249980/Looks_Like_You/


r/SoloDevelopment • • Sep 27 '26 Heartwarming

Unity My black hole shader for my game

3.0k Upvotes

What do you guys think! Any feedback?


r/SoloDevelopment • • Feb 11 '26

Game My game is finally out. I want to thank this sub as it was most supportive during all dev time.

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2.9k Upvotes

It was a big battle as I wrote the game from scratch on a C++. I really appreciate this sub as I got the most impactful feedback. I don't know for how long I will remain solodev because I was thinking to try a build something in a team but those are just plans. Thank you!

IMRY


r/SoloDevelopment • • Jun 27 '26 Mindblown

Game I made a game that bullies you when you panic

2.9k Upvotes

r/SoloDevelopment • • Oct 13 '26 Bravo Heartwarming

Godot I just progressed in removing AI generated art from my game, and discovered that it wasnt about the AI art.

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2.9k Upvotes

10 days ago I created this post saying that I decided to shift my work to fully remove AI generated art from my upcoming game. Back then, I only had a few sprites going.

Then I discovered that it wasnt about AI art, and to be honest, I ask my self if this still is a post for this sub. A LOT of pixel artists came into my dm to give me tips: How to do it faster, how to give it more detail and keep consistency without losing quality. A few people also came in to teach me a few tips about the UV masks that helped speed up the 3d skin process. The community just came together to help someone unknown.

And the thing it was about is: This is now mine. I could choose which style I wanted to give the things that I was building. I could disassemble the 3d weapons and decide which parts that I wanted to remove. If anyone here EVER worked with generative image before knows that it is a nightmare to keep image generation deterministic.

Even if the internet is divided, and some people called it a "big downgrade", it is now mine. I have 100% control of it.

We (me and some friends who decided to help) are now about 60% of the way done, and I can gadly say that my game is still launching this october for just a couple bucks.

Also: My steam page just got updated, and we just crossed 200 wishlists!


r/SoloDevelopment • • Mar 31 '26 Hooray Mindblown Heartwarming

Game portal break-through... ;-)

2.8k Upvotes

testing another portal-pinch method for Cars on Mars