r/Shurima • u/AZIR_THE_EMPEROR • May 28 '15
SHURIMA, YOUR EMPEROR HAS RETURNED
THE EMPEROR HIMSELF MODERATES THIS SUB
YOU NEED NOT FOLLOW, BUT YOU MUST WITNESS
EDIT: THE EMPEROR DOES NOT NEED YOUR GOLD, BUT THE GIFT IS MUCH APPRECIATED.
r/Shurima • u/AZIR_THE_EMPEROR • May 28 '15
THE EMPEROR HIMSELF MODERATES THIS SUB
YOU NEED NOT FOLLOW, BUT YOU MUST WITNESS
EDIT: THE EMPEROR DOES NOT NEED YOUR GOLD, BUT THE GIFT IS MUCH APPRECIATED.
r/Shurima • u/SETTLEDOWNSIR • May 31 '15
r/Shurima • u/xlnqeniuz • Jun 27 '15
k thx
r/Shurima • u/CharneyStow • Jun 01 '15
Abilities
Shurima's Legacy Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets. Additionally, Azir gains Attack Speed based on the amount of Cooldown Reduction he has.
Conquering Sands Cost: 70 Mana Range: 875 Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal magic damage to all targets they pass through and apply a stacking slow for 1 second. Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal 65/85/105/125/145 (+50% Ability Power) magic damage to all enemies they pass through and apply a stacking 25% slow for 1 second.
Arise! Cost: 40 Mana Range: 450 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing 0 (+60% Ability Power) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn't in basic attack range.Azir can store up to {{ maxammo }} Sand Soldiers at a time. A new soldier becomes available every 0 seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.Azir can expend a soldier to damage an enemy turret by summoning it on top of the turret. This deals 0 (+40% Ability Power) magic damage to the turret.
Shifting Sands Cost: 60 Mana Range: 25000 Azir dashes to one of his Sand Soldiers, knocking up and damaging enemies. If he hits an enemy champion, he gains a shield. Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+40% Ability Power) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 80/120/160/200/240 (+0) damage.
Emperor's Divide Cost: 100 Mana Range: 250 Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies. Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+60% Ability Power) magic damage. The soldiers then remain as a wall for 5/6/7 seconds.Enemies will be stopped by Emperor's Divide, even if they attempt to dash over the wall, but Azir and his allies can pass freely and gain 20% Movement Speed for 1 second when they pass through the wall.Emperor's Divide does not interact with Azir's basic attacks or spells.
r/Shurima • u/AZIR_THE_EMPEROR • Jul 13 '17
https://www.battleforthenet.com/
LET YOUR VOICE BE HEARD
r/Shurima • u/[deleted] • Nov 17 '17
r/Shurima • u/[deleted] • Jul 03 '15
HOWEVER SHURIMA SHALL STAND FOREVER
r/Shurima • u/Siedrah • Jun 21 '15
OR DOES AZIR PLAY BJERGSON?!?!?!
FOR SHURIMA.
r/Shurima • u/AZIR_THE_EMPEROR • May 31 '15
THE EMPEROR APPROVES OF THE SHURIMA SHUFFLE, LET IT BE KNOWN.
THE ORDER IS GIVEN
r/Shurima • u/TheSkrubHunter • Jan 17 '17
TO GLORIFY THE LEGACY OF SHURIMA
r/Shurima • u/[deleted] • Jun 27 '15
ONCE AGAIN, EMPEROR, YOUR POWERS HAVE BEEN REVEALED! HOW DO NONBELIEVERS STILL EXIST?
r/Shurima • u/[deleted] • Aug 05 '15
r/Shurima • u/xxTopLaneTeemo4EVAx • Mar 20 '16
r/Shurima • u/DarkOrbX • May 31 '15
Illuminautilus confirmed
r/Shurima • u/Leoxcr • Oct 24 '16
TO BRING SHURIMA BACK INTO GLORY.