r/Rime • u/aemjay • Jun 26 '17
r/Rime • u/idxearo • Jun 08 '17
My Small RiME review - Warning before buying
RiME was a beautiful experience. I think most people will enjoy this game as I have. I played this game while my girlfriend watched and we were hooked. There was enough attention to detail of environments, little clues, and intense symbolism. Graphically, the game definitely had a lot to offer even though it seemed fairly simple. Music was splendid and we would run it as our daily life soundtrack.
It was fun, but it got dark suddenly. We knew there were sad elements throughout the game and a hint of something not fully explained. We genuinely felt like the focus of the game was exploration and "happy" stuff. The end of the game completely shocked and devastated us. Less than a year ago we suffered the loss of a loved relative and this game made us relive those painful moments. We wished to have never experienced it at the time and sadly, we had to relive those tonight. Everyone deals with grief differently.. I became silent, conflicted and my girlfriend became sad and enraged. She felt completely tricked and after listening to her, I understood how she felt. I want to explain the things she mentioned, but if you have never suffered like we have, there isn't any amount of explaining that will help us justify how we felt. Maybe if she allows it, I can edit with her thoughts.
We had no idea the game would end this way, and I wish there was a game tag that let us know the game revolves around death and loss of a loved one. I don't remember seeing anything in the game description either. So if anyone has suffered the loss of a loved one, you are warned. I know this subreddit only has good things to say about the game, and indeed it is a good game. This post only serves as a warning.
TLDR; warning, this game revolves around the loss of a loved one
r/Rime • u/[deleted] • Jun 05 '17
I'm so glad i started this Game and up until now it has been amazing! If you would check out my Videos about it, it would mean alot to me!
r/Rime • u/nucleomancer • May 28 '17
SO Disapointed!
I've been looking forward to this game for a year. The same vibe as Journey and The Witness. I've paid full price (40 euros) to play on the day of release. I already felt I was going fast so I didn't play too long in one go...
I could've finished this game in one day...
Turns out its only 4 or 5 hours long. That frigging fox lures you forward all the time and then the game simply ends. Yes I understand it is a "touching" story. But THAT'S it??? 5 hours of gameplay and the rest is find all the collectibles?
This game is worth about 20 euros or so on PSN at most! Better just NOT to waste your money...
r/Rime • u/aemjay • Jun 19 '17
Auf der Insel gestrandet! #letsplay #RiME #001 (German Voice!)
r/Rime • u/[deleted] • Jun 27 '18
ENCONTRAMOS LAS 2 LLAVES [RiME][#03] | Self Made Gamer
r/Rime • u/fZAqSD • Nov 16 '19
Is RiME just a nautical Story About My Uncle? Spoiler
I've been a fan of RiME since it came out; played though it a few times, learned how to play the music, teared up at the ending, and so on. Now, just today, I tried out A Story About My Uncle, which I've had since before RiME came out but never played. On the surface, it's the same sort of game as RiME, a pretty puzzle-platformer with a story that's mostly told through the gameplay.
The premise is that you, a kid, have an adventurer/inventor uncle, who's been missing for a few months. You go looking for him, and find this transporter-pad thing in his workshop that shoots you off to a series of caves that you platform through in your search for him. Of small note in the story are a series of runic inscriptions that your sidekick translates; most of them just serve as in-universe signposts.
However, the narrator notes that you could use the inscriptions that do get translated to figure out the ones that aren't (I must confess, I just Googled the translations), and that's where things get weird.
A Story About My Uncle begins with an easy, friendly introduction to the game. This is followed by a more difficult, more forbidding level, featuring the game's only enemy, a monster that you have to hide from or you instantly die. You then reach a brighter, happier level, full of fantastical machines, before moving on to the final level, which is again dark and difficult, with the feeling that you are not welcome. Finally, at the end of it all, you find your uncle, who decides to stay in this fantastical world he's discovered. He sends you home, and you don't tell anybody about the adventure, leaving open the possibility that you imagined the whole adventure and your uncle is actually just dead.
There is a hidden runic inscription in each level, with nothing to do with the world in the caves. Translated, they read: "Denial". "Anger". "Bargaining". "Depression". "Acceptance".
r/Rime • u/its_almost • Feb 18 '19
Hey guys! Part 3 is up! Feel free to leave any constructive criticism
r/Rime • u/v4lencene • Jul 07 '25
Petition for thatgamecompany (Creators of Journey, Flow, Sky: COTL) to claim the IP for RiME
I mean if we think about it, they have such similar style patterns and aesthetic, I feel as though TGC would be able to do a lot of great potential things with the future of Rime. I absolutely loved this game the moment I saw it and would hate to see it perish into wherever it might end up.
What are your thoughts?
r/Rime • u/erick_rednose • Jul 22 '20
Just to say my impressions about the game
Good because of the art and bad because I don't like puzzles and spending time to discover where should I go. Not a fail of the game, but I like to play linear games with progression, I was expecting some thing like Zelda, not just a game about puzzles and going somewhere without understanding. Just for this reason I'll not finish the game, but I think if they release a adventure open world game with that graphics I would buy in the release for sure, the game is 10/10 sadly and I hate puzzles. I stopped in the first stage after the red tree appeared.
this game seems inspired by...
i get the feeling the creators took "The Legend of Zelda: The Windwaker," "Journey," and "The Last Gurardian" and mashed them into one game. the trailers give me that feeling, that this game is a copycat. the reviews didn't change my mind either.
also, to the reddit dev's of this sub, the checkbox for "limit my search to r/Rime" is not visible. and the text above this comment box which reads, "You are submitting a text-based post. Speak your mind. A title is required, but expanding further in the text field is not. Beginning your title with "vote up if" is violation of intergalactic law." has a white and light-blue background with white text which makes reading the text pretty hard unless you're smart and you highlight it.
r/Rime • u/metalreflectslime • May 27 '17
RiME uses Denuvo on its Steam Windows PC port. This means that there will be no Mac OS X nor Linux port of RiME.
r/Rime • u/AlphaLiat • Feb 17 '17
RiME Speedrunning Discord Server
So there's already a discussion server for RiME, so I thought I'd make one for the speedrunning community. It will have separate channels for all of the categories offered. In the past for other games I've helped moderate keeping the servers separate seemed to help keep the routing simple, so there's that. If anyone else is thinking of picking up this game to speedrun on launch, feel free to join!
Speedrunning Discord: https://discord.gg/Qe2RYNM
r/Rime • u/CrazyAnimalGaming • Jun 19 '17
Rime - Gameplay - Walkthrough - Episode 2 - So far loving it!!!
r/Rime • u/JayBlastOne • Jul 28 '17
Die Wanderung der Roboter! #letsplay #RiME #014 (GERMAN VOICE)
r/Rime • u/ExpectedBehaviour • Feb 06 '22
Just completed the game for the first time...
...And it's very much not the game I thought it was going to be. The trailers made it look much more Zelda-like... and from the graphical I was expecting something a bit like The Wind Waker crossed with The Witness.
Well, it's very much not that. What I was expecting to be the entire game based on the trailer turns out to be barely 25% of it. I admit I was a little disappointed at this, because I wanted a big "explore the island and solve all the puzzles" game; and while the early sections were relaxing and fun to play, I found some of the later areas, like the caverns with the soul-sucking shades, to be frustrating and not enjoyable, particularly as I found it too easy to get turned around.
The Studio Ghibli influence is obvious – graphics and music very much reminded me of Laputa: Castle in the Sky.
I think I'd call Rime a flawed gem. The pacing is uneven, and at times it feels like it's trying to be too many things, none of which are done as well as they should be as a result. The ending was... I'd have appreciated more even foreshadowing; I thought I knew where it was leading me, but then it subverted it at the last minute. But that being said... Unexpected. Surprising. Powerful. Emotional. It's been going round and round in my head for the last few hours. I suspect it's going to stay with me for a while.
I am not in a rush to replay the game, but I certainly don't regret having played it.
r/Rime • u/Bazeleel • Oct 10 '16
RiME discord server
I am really excited for this game so I made a discord server for all of us to talk and grow our community. Maybe even see some devs there :D Its not fully done yet but I thought I would share :D
r/Rime • u/lostduke_zw • May 10 '19
Missed an emblem piece towards platinum
I've reached the dying embers of the game any just realized I missed an emblem piece. Does it mean I have to play the whole game over to get all pieces again plus the one I missed??? Please help!!!!
r/Rime • u/JudgeJBS • Aug 15 '14