r/RPGMaker • • Jun 08 '25

A.I.-related BLADEMANCER is coming to Steam Next Fest

32 Upvotes

r/RPGMaker • • Mar 16 '26

A.I.-related I built an MCP server that lets AI play-test your game and find balance issues — RPGM MCP Pro

14 Upvotes

You want to build your own game. The creative part — designing maps, writing stories, crafting characters — that's the whole point, and AI shouldn't replace that.

But debugging? Balance testing? Spending 20 minutes playtesting just to confirm one enemy is too easy? That's not creative work. That's QA, and it's where AI can actually help without taking anything away from the developer.

That's why I built RPGM MCP Pro — an MCP (Model Context Protocol) server for RPG Maker MV/MZ. It's not a game generator. It's a debugging and balance-testing assistant.

The problem I kept running into: you tweak an enemy's stats, playtest for 5 minutes, realize it's too easy, tweak again, playtest again... it's slow and tedious. What if AI could just fight the battle and tell you what's wrong?

What it actually does:

The AI connects to your running game via a debug plugin and fights battles using the real game engine — your plugins, your damage formulas, everything. After the fight, it gives you a breakdown:

  • "Treant's DEF is so low the party dealt 51% HP damage in one turn"

  • "Michelle's Tiger Dance costs 0 TP/MP — she's a free damage machine every turn"

  • "Kasey lost only 36 HP total across 3 turns — the enemy can't threaten anyone"

It's not theorycrafting from a spreadsheet. It runs through your actual VisuStella/Yanfly/custom plugin battle system and reports what happened.

Beyond battles, it also:

  • Reads your maps spatially (text grid layout — understands rooms, furniture, NPCs)

  • Visualizes event flows (triggers, switches, plugin commands at a glance)

  • Maps your entire game's connection structure (which doors go where)

  • Runs a logic check across the whole project (unset switches, dead-end maps, unused common events)

  • Generates towns, interiors, and dungeons with proper autotile connections

120+ tools across 7 categories. Works with Claude Code or any MCP-compatible client.

Demo video showing the full workflow (project analysis → battle → balance report)

$5 on itch.io: https://y1uda.itch.io/rpgm-mcp-pro-en Discord: https://discord.gg/XFUYwyN88z

Happy to answer questions. What balance-testing pain points do you run into? I'm looking for what to build next.


r/RPGMaker • • Apr 14 '25

Resources [Feedback needed] How useful are these plugins that I made for your games?

Post image
0 Upvotes

I made these plugins cause i needed them and then decided to list them on itch.io.

I have more than 200 downloads but very little feedback. Would love to hear from you guys!

Link to page: https://gamertoolstudio.itch.io/


r/RPGMaker • • May 21 '24

A.I. Sprite creation?

0 Upvotes

**Final Thoughts**

Okay okay. I get it. AI bad. I'm just going to give my idea to a buddy of mine so he can use it in his DnD campaigns if he wants.

*Original*

I cannot, and I mean I SIMPLY CANNOT make sprites. I also can't afford to pay people to make them for me. I use the RPGMaker Forum and get some great stuff, but I'd like to make my personal idea come to life. Does anyone know what AI out there can make a sprite sheet for me, based off a drawing or picture? (I'm sure this is a shot in the dark, but I had to try.) ChatGPT comes close, but only shows me a partial sheet with like 2 full sprites and a few cut off ones, then gives me a python code to turn it into a full sheet. I have no idea why it thinks a code page is going to make 2 and half character sprites into a walking animation. lol

**EDIT**

This is a fun hobby-thing. I'm not asking to avoid paying artists and then sell or even distribute a game. Just something to play around with on what little free time I have between my jobs and children.


r/RPGMaker • • Jul 20 '26

AI Art/Music Trying out a new battle style for one of my old projects

86 Upvotes

r/RPGMaker • • Jan 23 '24

Screenshot Did some more recoloring. This one suits the game better, than what I showcased previously. So will go with this instead.

Post image
3 Upvotes

r/RPGMaker • • Jun 19 '26 Regret

Misuse of "downvoting"...

0 Upvotes

I have the feeling, even in - user help oriented topics - downvoting is misused and destroys the whole point of posting real questions here, instead of only memes, one or the other dev-log or other similar - non helping oriented stuff!

Why is that?! Why do people downvote a question for help, instead of leaving these people that ask questions alone and find their help?!


r/RPGMaker • • Dec 26 '24

A.I.-related Using AI for coding is perfectly acceptable, and none of you will convince me otherwise.

0 Upvotes

Title. Using AI to help coding functionalities / extensions is perfectly fine since some plugin makers act WAY too big for their britches, or they're never available or they always push you to the back of their queue. The self-help effect is real. And you can ask to explain the code line by line and learn how things are done.

Don't be cowed by hypocrite "purists".

Besides, any AI code needs tons of tweaking anyway, there is no chance ever of something being perfect from the get-go.


r/RPGMaker • • Dec 07 '23

RMMZ Why is the image quality reduced in RMMZ?

Post image
0 Upvotes

Whenever I put in a picture, the quality of the image reduces down and it becomes blurry. How do i fix this? the image is much higher in quality.


r/RPGMaker • • Dec 15 '25

A.I.-related When blademancers clash

1 Upvotes

r/RPGMaker • • Jun 12 '25

A.I.-related Why does the RPG Maker community have such a big problem with AI pics?

0 Upvotes

We developers already have a hard time creating a game, because it takes so much time. Now we could use the latest technology (AI) to develop faster and achieve better graphics, but many developers strongly condemn this. Why should I stick to using the same old RTP graphics that I keep seeing in posts here? Sure, you can often recognize AI images, but if done well, it still looks better than the constant RTP graphics or beginner-level drawings.

Even the suspicion of using AI images is enough. I once just made a poll asking: "Which of these 6 characters looks suspicious?" – and instantly got 50% dislikes because people assumed the images were AI-generated. Why can’t the community simply accept AI images? You’re putting obstacles in your own path. You don’t have to use it yourselves, but you judge others for doing so. The same thing happened with another post of mine – a title screen that had over 80 likes. Once I mentioned it was AI-generated and I had edited it myself, the likes quickly dropped to zero.

I get it, some people argue that AI art is immoral because it's "stolen." But that’s how things are now. With your own drawings, you’re feeding the AI anyway – so why not just use it yourselves?

Let’s be honest: AI-generated art could save us so much time – time we could invest in writing a better story. We could work on more interesting mechanics. With AI-generated music, we could even have unique soundtracks for every moment. It makes development so much easier. I actually enjoy it this way, and I’m still a hobby developer – but I can’t really share my work publicly because the community won’t accept it. WHY?


r/RPGMaker • • Dec 15 '23

Resources (AI-generated) Cute monsters as free assets

Post image
17 Upvotes

r/RPGMaker • • Apr 11 '26

AI Art/Music Im creating a Fear & Hunger inspired game, here's character selection

0 Upvotes

I'm creating a game inspired by Funger and Fire Emblem. I had a dream the other day, in which I played this. I want to replicate the game I played in that dream...

Let me know what you think.


r/RPGMaker • • Nov 23 '23

Question Can you post a game done with a pirate version of RPG Maker in sites for uploading games, like Steam or itch.io?

0 Upvotes

And no, I'm not including RPG Maker forums, I'm pretty sure they ban you for doing that.


r/RPGMaker • • Dec 19 '25

Openings for paid tutor sessions for RPG Maker MV & MZ!

0 Upvotes

Hello folks!

My name is Matt and I'm one of the proud Mods from this sub!

I'm offering paid, hands-on tutorial sessions for RPGM to those either new, inexperienced, or struggling with their RPG Maker project. (Price info below)

A little about myself:

My name is Matt and I'm a full stack developer specializing in JavaScript & Java since 2020 (Front/Backend). Although my primary occupation is Project/Materials Management for Oil & Gas/Mining sectors.

Currently I am back in University to complete my 3rd year Software Engineering degree during the winter, and then back to work in the Spring. At University I've been tasked as a paid tutor for 1st, 2nd, 3rd, and struggling 4th year students. While I love developing software, my true passion has always been Game Development with RPGM as my personal favorite! (MV/MZ only tho, unless discussed otherwise)

I have some empty slots in my tutoring schedule at the moment, so I'm offering help to my fellow RPGM enthusiasts to fill in my schedule before its blocked with boring university related topics lol. Keep in mind this is primarily geared towards beginners/noobies to help with Java/JS/Engine Setup & usage/troubleshooting/simple plugins; although I can def try to help whoever is in need!

Details & Pricing:

Details:

  • All meetings can either be through Microsoft Teams or Discord (Discord greatly preferred, but either is fine)

  • No "clock watching," meaning that sessions will not just END because we hit 60 minutes

  • Can do free 5/10 minute sessions to discuss what you may be looking for.

  • I'm Canadian, so all payments can either be through E-Transfer (for my fellow Canadians), or PayPal for anyone else.)

Prices:

  • 1/2 hour sessions: $12

  • 1 hour session: $20

  • Five 1 hour sessions: $65

  • Retainer situation is available for a discussed price, can be discussed on a case-by-case basis

If there is anything I may be missing here, feel free to comment and we can have a little chat about your questions/comments! I look forward to meeting all the aspiring devs & creators, so lets get YOUR ball rollin'! :)


r/RPGMaker • • Nov 18 '24

RMMZ [AI Warning] | Identity IV | Trying to make a Simple Visual Novel.

0 Upvotes

r/RPGMaker • • Feb 09 '24

Screenshot Added the 2nd conversation from the script into the game. 4 more to go. ✍️

Post image
0 Upvotes

r/RPGMaker • • Jul 01 '26

RMMZ Was looking at the Action Combat Plugin, does this make using custom Assets/Art more difficult?

Post image
0 Upvotes

For example im not a big fan of how the angel looks on the top right but on the bottom left it looks like a completely different game to me so I'm curious does it add alot of difficulty or how has others found this plug in?


r/RPGMaker • • Aug 23 '26

RMMV IS BUYING THE Pictures UI Creator PLUGIN WORTH IT FOR RPG MAKER MV?

Thumbnail
gallery
2 Upvotes

I wanna precisely know what can this plugon do. Because 20S are a lot, and I am poor.


r/RPGMaker • • Dec 31 '25

Subreddit discussion How much would it cost me to get a character silhouette for each one of them with multiple expressions I can use for dialogue etc.? AI made reference for the art style included cause I can't describe what I want.

Post image
0 Upvotes

So these are my 3 main characters currently playable in the demo I have online for Expiation.

My goal is to have this art style to use in battle (critical hits) but with expressions, for example they turn from normal to angry while landing the critical hit (I have a script doing that already I just need to add the art).

I expect I need a full body with 3-4 expressions (normal, angry, sad, excited) maybe even more.

Anyone who has done this step already and could tell me cost? Are there known artists who draw in this cartoony art style?

Thank you in advance!


r/RPGMaker • • Oct 05 '26

RMMZ My first RPG Maker MZ game began as a small experiment to learn and ended up becoming this

Thumbnail
gallery
0 Upvotes

Hello there! My name is Henry and I am a graphic designer from Peru who never had any programming experience, but now I can proudly say that Legendaryn’t is the first game I have created.

Initially it was a small project which aimed at learning how to work in RPG Maker MZ; the plot was quite simple - a town guard runs away from his post in search of a lost cat. However, as I learned more, I added my customizations to the game: battle interface, dialogue windows, menus, sprites, effects and presentation.

Along with learning, the storyline turned out to be more personal as well. I tried several absolutely different professions and that inspired one of the main themes of the game - what happens when the role that is expected from you is not the way you want to go anymore?

It is a satirical JRPG with many elements of fantasy, but also it includes some psychological aspects of identity, purpose and change of route.

Finally I have released the first playable demo and I would really like to receive feedback on combat, pace, dialogues and presentation of the game.

Disclaimer:

AI-assisted tools were used in parts of the development process. Some music was AI-generated and later edited and arranged manually. The game uses a mix of existing plugins and AI-assisted custom code. Visual assets were originally created manually and, in some cases, later refined using AI-assisted tools and Photoshop.


r/RPGMaker • • Dec 01 '24

This December 2024, the final demo version of the game Ignaculus will finally be released!

Post image
0 Upvotes

r/RPGMaker • • Mar 20 '24

Subreddit discussion Quality Control - Is There No Sub Moderation?

4 Upvotes

Why has no-one else brought up the lack of moderation against low quality posts on this sub?

There's been a severe uptick in low-effort low-quality posts flooding this sub and there's no way to filter out the garbage from people with genuinely interesting things to share and ask. I have noticed no moderator intervention, just a steady supply of posts that are error screens by people that can barely grasp how to take a screenshot.

There's been a series of posts on this sub that are made up of weird, out of place screengrabs, sometimes with MS paint scribbles plastered on top, with generic questions like "what are some indie games that deserve more recognition", "what do you think is the most underrated aspect of indie games", "do you have any tips and tricks for aspiring game devs?" these have NOTHING to do with RPG Maker.

People keep asking which version of RPG Maker to get even when there's a stickied post explaining just that. People asking randos on reddit to fix their error screen with no other context, all of this just noise that takes away from seeing posts with actual substance (legitimate questions, works in progress, etc.).

I understand a lot of these posts are probably from literal children that got RPG Maker XP when it was free on Steam, and that anyone might stumble and not notice a stickied post or a question that's been answered already a hundred times, but it's frustrating when it seems there's no moderation in place.


r/RPGMaker • • Aug 24 '26

Vibecoded RPG Reactor 0.98.3 Released!

4 Upvotes

RPG Reactor 0.98.3 has been Released!

This is a custom made game engine that I made, that is backwards compatible with RPG Maker MZ and MV projects, but I'm adding on top, this time including full 3d models that run natively alongside the traditional 2d stuff.

The new Reactor stuff is stored in it's own JSON files so as I add extra event commands and database items, it doesn't interfere with backwards compatibility as I expand things further.

It's totally open source and free, so feel free to check it out for yourself on your own project, if you run into any bugs or crashes, let me know and I'll get it fixed.

https://psychronic.itch.io/rpg-reactor