r/ProjectURUS • u/Degleewana007 • Dec 17 '17
New Status Update Delayed Till Next Week
Im sorry but within the past week I havent been able to make any progress, due to me studying for finals. So within a week or 2 expect a new status update.
r/ProjectURUS • u/Degleewana007 • Dec 17 '17
Im sorry but within the past week I havent been able to make any progress, due to me studying for finals. So within a week or 2 expect a new status update.
r/ProjectURUS • u/Degleewana007 • Oct 27 '18
Ive made tremendous progress, I've been working on the brains and other aspects of the SBs(my new name for the AIs). Ive been able to simulate a quite large number of SBs, I have a video coming sometime next week. Im still in the process of changing the core mechanics of Project Urus to better fit my vision, and to make it alot more easy to understand. If you have any questions, then ask away in the comments below.
EDIT: I forgot to mention that Im making it more open ended so that players can have more creativity when it comes the their worlds.
r/ProjectURUS • u/Degleewana007 • Dec 01 '17
Ive scrapped the old way of evolution (via evolutionary tree), and Im replacing it with a more realistic survival of the fittest system. Now organisms will be composed different body parts and organ systems and smaller organs. There will be 2 different views when viewing a specific species, one that shows their real colors and stuff, and the other is to see the difference between subspecies, and I define subspecies by their internal organs and outward colors. Anyway, now there can be up to 4,800 different species of insects and 110,640 subspecies. Im still working on the sprites and AI for more creatures; along with reworking some features like plate techtonics and civilization founding.
r/ProjectURUS • u/Degleewana007 • Sep 21 '17
For the past year I've been working on a "game" (for the lack of a better name) that allows the "player" to take control of a simulated world and through different acts influence the landmasses, genetics, enviornment, and evolution. I was inspired by such works as Crystal Nights by Greg Egan, Permutation City by Greg Egan, SandKings by George RR Martin, Dwarf Fortress, Outer Colony, and Universim. So far Im at the point where I have a working climate system, tectonic plates, simple genetics, and some evolution (but only simple lifeforms, with the most advanced being flatworms and ediacarans). Also I plan to limit your abilities as controller, like you can only spawn a handful of real life creatures (but for testing purposes I have 100% access to all variations)
A simple example of a possible sernario: In a simulation you place a group of humans in a temperate forest. Eventually overtime they will most likely diverge into separate groups and tribes; so lets say one of these tribes goes to war with a stronger group. This stronger group then defeats the lesser tribe, causing the lesser tribe to attribute their loss to divine intervention which helped the stronger group. Then the lesser tribe migrates northward into a taiga, making them a hardier people over the next few thousand years. But then you cause a meteor shower, which is a religous sign for the descendants of the lesser tribe, so a prophet emerges telling his people to travel further north to live in the tundra. The remaining stock of people would, over an extremely long period of time, become a race of pale hairy ape-men that return to the temperate forest and conquer their distant relatives, the humans.
r/ProjectURUS • u/Degleewana007 • Apr 13 '18
Finally I can get back to work on ProjectURUS, Im posting my first demo-vid sometime around next week, most likely wednesday.
r/ProjectURUS • u/Degleewana007 • Nov 16 '18
After I began adding in some new features(a basic tech tree and basic city founding) my old tectonic plate system started to mess up; and recently, after I thought I fixed it, it just slowed everything down to a near hault. I've realized that I need a new tectonic plates system; besides the old system was way too clunky and messy. Now that I need to create a new plate tectonics sysyem, this will probably set me back a few weeks. So anyways thanks for all your support, I just wanted to keep you guys updated on my propress(or regress in this case). And as always, if you have any questions please ask in the comments below.
r/ProjectURUS • u/Degleewana007 • May 29 '18
This image shows a sentient being that evolved in one of my test worlds. This creature is called a Gisud; they have teal slimy skin, an octipoid shape, and 3 proboscis in which they eat from, breath from, and communicate. The Gisuds are usually very social creatures, but this one had its family eaten by a Flegheai, which is a large flying creature resembling a large mauve fox bat, with an exeskeleton and mandibles and 12 eyes. In the image the Gisud is eating dinner, which is a stew of plants, fruit, and small aquatic creatures; it has a bitter taste and is a yellowish-brown color with a harsh smell. This is just one possible creatures which could arise in URUS, but there is still more for me to work on and develope.
edit: the @ is the Gisud, the M are plants, the F is fire, the R are rocks, the E is an idol, the L is a bone carved knife, the e are logs, the Q is a meal, the blue oval is a pond
r/ProjectURUS • u/Degleewana007 • Jan 05 '18
I've finally realized that the DF level of ai is extremely hard to produce, so I've decided to put this game on the back burner, so I can just focus on improving my skills in ai programming. Im also taking a course in the following semester so hopefully it will help me out alot. Thank you all for the support. And many of you may be wondering why Im not gonna make it open source right now, well thats because I have a specific vision for this game and I'd rather see it in the way I intended it before seeing it any other way. Once again thank you all for the support.
r/ProjectURUS • u/Degleewana007 • Nov 14 '17
One mechanic Im working on is the migration of the sentient species, similar to how humans migrated and spread across the world. There will be 7 different climates (Tundra, Forest, Arid, Desert, Tropical, Savanah, and Plains). And these are species that will be able to become sentient ...
birds
pigs
rodents
and possibly more creatures
r/ProjectURUS • u/Degleewana007 • Oct 16 '17
Tile meanings: https://imgur.com/gallery/4YYfp
Testing: https://imgur.com/gallery/Pkbaf
r/ProjectURUS • u/Degleewana007 • Oct 17 '17
Currently Im developing the AI and how the civilization in general will act, later on I plan to have each society controlled by the actions and ideas of its citizens. This is best because it allows for more realism and interesting situations to arise. Each person has their own set of beliefs, that can change based on their experiences; they also have a set of long term and short term goals. As for the civilizations, they form because a group of people settle and after their population gets to a certain number a nation is automatically formed and then either the people can decide their leader or someone will arise and take over the city. Once theres a leader he/she can choose from what ever government type is available in whatever tiers are unlocked; there are 3 different tiers of government.
stage 1: the eldest members/shamans of the clan/tribe makes the decisions
stage 2: feudalism, aristocracy, despotism, monarchy, pejorativism, etc.....
stage 3: capitalism, communism, socialism, etc......
just to name a few examples
r/ProjectURUS • u/Degleewana007 • Sep 30 '17
So Im sorry for my silence for the past few days, but I assure you from now on once every 2 weeks I will post an update status for the game.
Anyway, I've decided to switch up my to-do list. Number 1 on my list is the AI, next are the civil systems, then natural processes, then the evolution, and finally plate tectonics. Im also taking suggestions for what creatures should be able to become sentient or creatures you might just want to see in the game.
EvolutionThe evolution will consist of creatures evolving through a tree, to simplify things a bit. Although there is a tree that pre-determines what an organism can become, there still is variation; one example is the types of humans that could arise, like humans with tails, 3 eyes, with horns, or even 2 arms. But also different subgroups could form within those types (humans with coiled horns and humans with forward extending horns). But also non-human sapients or even non-bipedal sentient beings could arise, like Duradians (from Simpians), or sentient octopi, or Prawns (from District 9), or even a race of creatures like The Thing who travel the galaxy assimilating other planets.
r/ProjectURUS • u/Degleewana007 • Dec 05 '18
Sorry I haven't been posting as much as I promised, I've been studying alot for finals, and catching up with my school work. Anyway I've decided to put plate tectonics aside and save it till the end, so I don't get too far behind on my schedule. Recently I've been reorganizing my to-do list and I think I will make an official post to keep updated on my progress. Currently Im working on the aspects of the universes themselves and how they will work, along with planar dimensions. Im using DnD to help me understand the stuff about planar realms, but if anyone has an alternative source that could better explain them to me, then please let me know. With all that being said, thank you guys for your support, and as always, if you have any questions then feel free to ask them below in the comment section.
r/ProjectURUS • u/TheDemonic-Forester • Aug 01 '19
Hello. There isn't any update about the project. I wonder if it's suspended or cancelled?
r/ProjectURUS • u/Degleewana007 • Oct 30 '17
Im still working on the ai and making it seem more realistic, and Im still working on society rules and stuff. Im going to allow the rulers of each nation to make a plan/layout for their cities; of course this will be done through procedural generation.
r/ProjectURUS • u/Degleewana007 • Nov 04 '18
I decided not to release a video yet because I've taken out or changed many features and to release that video would show an old version of what Im are currently working on. Anyway the direction the project is going is very similar to what the original goal was. Heres a list I've made of some features that I plan to implement from now to January.
Allow SBs to create and form their own groups on different levels; like tribes, villages, cities, etc...
Allow players to create custom worlds; like planets and stars, or planar realms, or how prevalent is magic, etc...
Allow players to ordain destinies; as in allow the player to choose a sort of story ending trope and have the programs Storyteller Machine orchestrate or guide world events into having the outcome of the story coming to fruition
Allow players to create custom races using different configurations
Allow players to create custom animals and plants using different configurations
Allow players to configure the strength of evolution
keep in mind that some of these features are currently in the sim, but I just plan to make them more realistic and detailed, so it may not take till January to implement these fixes and features
r/ProjectURUS • u/Degleewana007 • Aug 10 '19
Im extremely sad to say that in the past 4 months zero progress has been made on Project URUS. This was mostly due to a lack of motivation, feeling over stressed, and not having enough time to work on it in general. So Im putting this whole thing on ice, until I can get back into a better state of mind and being. I know it seems selfish to not just give the project over to some else who could probably do better, or make its code opensource, but its just that when you have dreams and goals for something you've worked so hard on, its too difficult to let go of it, and watch others easily accomplish the dreams and goals that you spent so long trying to actualize. So...with that being said, I hope you all can understand my decisions and my reasoning, and thank you all for the support.
r/ProjectURUS • u/Degleewana007 • May 25 '18
This project has diverged into 2 separate things, one which simulates evolution and a new one which focuses on simulating ai. So Im going to have to make the ai of the evolution sim "dumber". As for the new sim, Im working on making something else with it which Im calling Project-ASOSER. I plan on releasing ProjectURUS in a free beta next month and then I'll make regular updates.
edit: I forgot to add that the evolution and ai are too much for most computers to handle together. Thats my reasoning for dividing the project.