r/MinecraftFactions • • Feb 10 '20

Old School Factions

18 Upvotes

Hey all!

Have you ever noticed that nowadays, faction servers are full of P2W, unbalanced features like OP weapons and armor? Have you ever sought that old school, nostalgic feeling of classic factions? Well look no further! Come check out my server: 54.39.68.58:25565

Some background:

My cousin and I have been playing MC since 2010, and the way faction servers are operated today gave us a headache. P2W advantages, Loot Crates, OP weapons.. it's a mess. Therefore we decided to take the matter into our own hands and create the server we've always wanted: a balanced, old-school factions server.


r/MinecraftFactions • • Jan 22 '20

Made a weapon

7 Upvotes

https://youtu.be/EzgmWQOUWeg I was bored and made this, thought it could beling here maybe?


r/MinecraftFactions • • Feb 03 '19

Ive been lookin for a faction server thats not op like a vanilla old fashioned faction server with around 100 people or more and where the ranks arent op either just a good faction sever not op. Was wondering if you knew of any ?

5 Upvotes

X


r/MinecraftFactions • • Mar 29 '14

Take away the 30% damage increase in enemy land.

5 Upvotes

Do it.


r/MinecraftFactions • • Feb 04 '20

Need help

4 Upvotes

I used to play mc factions a lot, like 5 hrs a day

I still remember it sometimes

Wondering if there's a android games that quenches my thirst for that faction vibes


r/MinecraftFactions • • Nov 27 '19

Ps4 faction??

4 Upvotes

Are there any faction servers on ps4??


r/MinecraftFactions • • Sep 07 '19

New Factions Server! QuantumMC

4 Upvotes

Hello everyone, I am currently almost ready to release my new factions server. I have been working on it for over 2 months and am really proud of it.

Features Include But Are Not Limited Too:

Custom Enchants

1.7 Cannoning

3 Day Grace Period

Genbuckets (Horizontal and Vertical)

Envoys

Conquest Chests

Custom Bosses

Nether and End flat worlds!

Currently the server is not open (as of 6/9/2019) but it will be open soon! If you want to join the discord, the invite link is https://discord.gg/4TN6VYz

I am also looking for staff members, if you would like to apply, the applications are in the discord.


r/MinecraftFactions • • Feb 06 '20

Look at this weeb

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3 Upvotes

r/MinecraftFactions • • Nov 23 '19

Valanity server Factions PVP!! FTOP $200

3 Upvotes

Server trailer - RELEASE 11/27/19 12 PM CT

https://mc-servers.com/ for server IP

Message me on discord (jas00n#1455) for an invite to the discord.


r/MinecraftFactions • • Sep 25 '19

Looking for gamers to play in a faction style minecraft server!

3 Upvotes

me and a friend decided to put up a server for a light plugin faction (solo/duo only) msg me your username if you would like to play, server version - 1.14.4


r/MinecraftFactions • • Sep 08 '19

240 Straightshooter Nuke (fixed)

3 Upvotes

r/MinecraftFactions • • Jul 21 '19

TNT Exposure

3 Upvotes

Well, another short (I lied it turned long, dangit) post. Yeet.

TNT Exposure: TL;DR The more surface area of (insert entity here) that can "see" the exploding TNT, the more efficient the propulsion.

In a number of self made cannons, the hammer/sand/slabbust/etc. and propulsion are rather far apart, which results in a horrific loss of range. Why? It makes sense, the further the propulsion is from the stuff that comes out of the cannon, the less efficient. This is also a problem when it comes to how much the TNT can 'see" the entity. If there is a block between the TNT and the entity you want to fire, it won't go anywhere, assuming that the block is directly between the projectile. This works the same for partially covering it--if half the projectile is covered, it will only receive half the propulsion, hence our switch from slabs in most cannons to trapdoors and ladders, as they have much smaller profiles, resulting in greater efficiency.

Cubics: TL;DR: Crazy high efficiency, by shoving everything into the same block b/c of TNT size, gameticked boosters, and all cubics are para fusion.

Remember the post about the size of TNT entities? And aligning?

Well, either way, TNT is less than a block wide, and the alignment is which side(s) of the block TNT is touching.

IE: north-east-top alignment = touching the north, east, and top sides of the block

center-west-bottom alignment=touching the west side, but in the middle of the block in terms of North/south as well as the bottom of the block

etc.

The entire premise of cubics is crazy efficiency by shoving the propellant and projectile into the same block, aligned to different sides. For a simple forward firing cubic, the propellant might be aligned to South-East-Bottom side, while the projectile is aligned North-East-Bottom, causing the projectile to go North, as it is ~0.05 blocks to the north of the projectile. This 0.05 block gap results in a 50% increase in power compared to a 1 block gap. The aforementioned cannon can be achieved fairly easily due to not requiring gametick timings. However, it's not highly useful, as it would be impossible to add sand, as it would touch the bottom of the barrel and turn into a block, likely resulting in the destruction of your cannon. Here comes in gametick timings. If the sand is aligned to the top of the block, you have one gametick before it becomes a block, as it doesn't touch the ground--and that gametick window is what is used to fire the cannon. This also brings in another very useful thing: As the projectile--sand or TNT--is aligned to the top of the block while the propellant is aligned to the bottom, the projectile is launched upwards as well as forward. This allows for the addition of y-adj, resulting in a more flexible cannon. This top-alignment is achieved by firing the boosters for the projectile a single gametick before the propellant explodes.

As you heard, all the big stuff is happenning in a single block, so there is no ability to add a guider, resulting in every cubic to be a para fusion cannon.


r/MinecraftFactions • • Jul 20 '19

Gameticks

3 Upvotes

Thought we needed some raiding stuff here, so I decided to post stuff on base defenses and cannon mechanics.

Note: I will TL;DR the big paragraphs. The first thing is important, but short, so read the Gametick section.

Gameticks:

Most people know about redstone ticks, but gameticks are a little more obscure: there are 20 gameticks per second, versus 10 redstoneticks per second (s). In other words, 1 gt = 0.5 rt = 0.05 s and 20 gt = 10 rt = 1 s.

Pretty simple, right? Well here things get interesting.

Every gametick (at least in 1.7, which are the mechanics basically every factions server uses), each entity is completely processed, one at a time. In other words, funny things happen when things go very fast. This is very nice for two things: tunneling and, more importantly, sandstacking.

Sandstacking: TL;DR: When a clump of sandentities goes downward very fast, you get a sandstack.

When sand falls as a clump, as it comes from the sand compressor (basically the thing that collects however much sand and turns them all into entites and shoves them into a oneblock space, Sand compressor, not very good tho) in your cannon (with no hammer), a single sand block stacking when it lands as well as a nice explosion of sanditems. Not very useful, and highly sand inefficient. Here comes in gameticks. Sand's terminal velocity (maximum y velocity due to gravity) is less than one block per gametick, which means when the sand clump lands, the first one stacks, but since theres already a block in the space of the rest of the sandclump, the rest of the sand just breaks. So in comes one's hammer. Hammer basically goes directly above one's sandclump, and explodes, which propells the sandclump downward VERY quickly, from the current y-position, to wherever the ground is in one gametick, resulting in a big stack of sand. Basically, since this happens in one gametick, the sand entities are shot down, one at a time, hits the ground, and turns into a block, and then the next one repeats this process, until the sandclump runs out of sand, or the sandstack reaches the location of the sandclump.

Tunneling: TL;DR: when a clump of ignited TNT is going very fast, and hits something the same tick it explodes, it explodes a big line of blocks.

TNT actually works in the same manner. TNT travels however many blocks/tick in a gametick and is processed separately--including the blocks broken from the explosion. So normally, a clump of tnt hits a block, stops and explodes, as it hits the block and loses its velocity, then explodes howevery many ticks the delay was later. However, shooting a clump of tnt that explodes the gametick it collides with the block in the same tick does something interesting: the first tnt that is processed hits the block and explodes, destroying it, before the rest of the tnt continues on its merry way. But wait, what if the thing you're hitting is solid ground? The first tnt would hit the nearest block and explode a few blocks, then the second tnt would explode the next unexploded block, and so on, until the tntclump's {blocks} distance in blocks/per tick is reached, or the tnt clump runs out of tnt. Tuneller cannon. This is part of how nukes work.

Actually Using Gameticks: TL;DR: Lol JK, this part's important, and pretty short, so you should actually read it.

So you might be wondering if a redstone tick is two gameticks, how do we actually time gameticks?

And the answer is: Minecraft is really finicky and redstone is sketchy when it comes to gameticks, and the ways we do it are generally kinda sketchy, and redstone tends to randomly generate gameticks when there's many repeaters present.

But it's a generally bad idea to time gameticks like that, rather, it's a problem because random gameticks end up getting added to super precise timings, which can ruin your day. I can't really explain well how to avoid it, but you'll figure it out as you get into more complicated cannons.

Anyway, enough rambling, and into the two best ways to time gameticks:

Pistons and comparators.

Comparators = 3 gameticks = 1.5 redstone ticks (MAYBE) TL;DR: Comparators can be sketchy

Comparators CAN take an extra gametick over one redstone tick. However, despite that, it's kinda sketchy. Usually, if it's one or two fairly easy cannon components, like slabbust or nuke, comparators are your friend. However, when you stary wiring things that need super precise and consistent coordination, they can mess you up. Similar to learning how to avoid extra gameticks, its hard for me to teach you how and when to use comparators using text.

Pistons and Redstone Blocks: Layout: ----->P-|RP -|R>----(R = redstone block, P = Sticky Piston, -| = piston arm) TL;DR: One piston can either equal one redstonetick or one and a half, depending on how it's powered, but it's consistent if you know what you're doing, and are more reliable once you get more experience, but usually you have one piston push a redstone block into another piston+redstoneblock, which generally adds 5 gameticks, or 2.5 redstone ticks.

I actually don't really understand whats goin on with these things, if you read the tldr then you just read my entire entry for this haha.


r/MinecraftFactions • • Mar 23 '19

Modded Factions!(Factions Evolved)

3 Upvotes

Join our discord or search for Factions Evolved on the twitch launcher, IP is built into the modpack!

Will be giving away 2 free ranks on the server!


r/MinecraftFactions • • Jan 23 '19

RAIDS FOR DAYS Minecraft VanityMC Factions E2 (Raiding)

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3 Upvotes

r/MinecraftFactions • • Jan 06 '18

DelusionMC FACTIONS

3 Upvotes

Hello, I am the proud owner of an upcoming minecraft server that is releasing January 13th! We are an OG factions server. No custom enchants. We are trying to bring back the old type of factions. Wither raiding is enabled, and so is cannons. We are looking to target the OG factions players, and the new ones. This server is not pay2win. You can unlock ranks, kits, keys, and special tools by grinding and leveling up your skill levels.

Discord: ( https://discord.gg/H4yzPzz) Server IP: Play.DelusionMC.Net Forums: www.DelusionMC.Net

Best Regards; Wavify


r/MinecraftFactions • • Jan 18 '20

Minecraft factions

2 Upvotes

We are looking for new people to our faction.

I am co-owner of Metro IGN: Minethesky

Requirements IGN: Time Zone: Age(If you want to say it): Ranks: Discord(Mic needed):

Rate how good you are in these. Build: PvP: Cannons:

You can answer this questions to Me, Discord Server or Here

The other question will be asked when we talk in discord. Those question will decide if you will be accepted or not.

If we aren't online in Minecraft then Join our discord server or add me. https://discordapp.com/channels/571176128941654027/572695660831309862 My discord:Zion#9608


r/MinecraftFactions • • Sep 08 '19

255 cubic-fusion xy-adjust pseudonuke

2 Upvotes

r/MinecraftFactions • • Sep 04 '19

Come retweet this tweet to get Keemstar to make a factions server!

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2 Upvotes

r/MinecraftFactions • • Aug 31 '19

New server really fun

Thumbnail play.creepypvp.games
2 Upvotes

r/MinecraftFactions • • Aug 02 '19

Looking for cannoner

2 Upvotes

If you are interested please contact me to join us in 3 new upcoming servers one is somewhat p2w


r/MinecraftFactions • • Jul 27 '19

Looking for a server

2 Upvotes

Hello guys im looking for minecraft survival factions server(cracked) so if u have any suggestions it will be great. I would prefer survival factions not raid because i play alone and i cant play vs 10 man factions also if someone wants to join me we can play together (: any version


r/MinecraftFactions • • Jul 25 '19

Cannon Bits and Pieces

2 Upvotes

So here's a fairly pretty comprehensive list of parts of a cannon as well as fairly brief descriptions--Please note that these are MY terms for these things, and may have different names depending on who you're talking to:

Entity groupings:

Propulsion: Pushes the projectile out of cannon

Scatter: Destroys the blocks that you're actually targeting

Sand: Duh

Redsand, oneshot sand: Lands on top of scatter, causing hybrid

Hammer, Hammerdown: shoots things down wall very fast

Splitter: splits shots for left/rightshooting and for reverse hybrid

Lefty, righty, leftshoot, rightshoot: Shoots the shot right or left

Reverse: shoots hammer and oneshot sand up for reverse hybrid

OSRB hammer: oneshots wall and restacks OSRB sand

OSRB sand: restacked sand to regen bust

Takedown: super late scatter to break regen bust sand

Other cannon parts:

Barrel: the thing that the shot travels out of

Guider: the thing that stops the upward momentum of the shot and having multiple allows you to place hammer above sand

Sandcompressor: puts a large amount of sandentities into one space.


r/MinecraftFactions • • Jul 24 '19

Im bored

2 Upvotes

i need some diffrent suggestions im on xbox 1 and want to play factions. Cant find any faction servers for xbox


r/MinecraftFactions • • Jul 20 '19

Triangles

2 Upvotes

TL;DR: TNT and sandentities have each of their velocities on each axis calculated separately every gametick, in the order of y-coordinate, x-coordinate, and z-coordinate.

ALSO: Don't shoot x-adj cannons east/west. They just won't work very well unless you disable x adj.

BTW: If you've every asked yourself "where is the *bleep*ing barrel on the *bleep*ing cannon" on basically every good y-adj cannon, this is the reason.

Triangles:

Triangles are the term that most use for the occurrence of y, x, and then z being calculated one after the other in a gametick, causing the tnt to not travel in a straight line, but in a up, over, then over pattern, kinda zigzagging. Triangles can screw you over. As TNT and sand is slightly less than a block wide, without an aligner, the tnt will be slightly offset from your shot. When shooting north/south, its not a problem, as the TNT/sand will travel up, hit your barrel/guider, over, hitting the side of your barrel, then out, having no residual x velocity. However, when shooting east/west, provided you don't have a pathetic amount of power, the TNT will travel up and hit your barrel, out, then a little over, which causes inaccuracy.

However, this is not always bad: Triangles are often used for boosters so that the boostee is pushed up, before getting pushed out, which is often convenient.

And finally, XY adjust. Basically, the cannon shoots the shot up into the "barrel," a block generally high above the cannon, then as the TNT is not aligned on the X axis of the power, over into the second barrel, which is generally a few blocks to the side of the Y barrel, and one block under, before the Z axis, which is where ever you're shooting.