r/LowMagicAge • u/AJAcey • Feb 08 '22
r/LowMagicAge • u/The-High-Inquisitor • Mar 24 '19
D&D player here to answer questions.
I stumbled across this game on GOG and bought it on a whim, and was delighted to find out it uses D&D 3E rules! I've started a game on hardcore, and have been blazing through it without issue, mostly due to the fact that I've been DM'ing tabletop games for 20 years.
For all of you that are new to this style of game, welcome aboard! I can't promise I'll respond immediately to your questions, but I'll likely have a solid answer for anything you're having a problem with if it derives from the D&D side of the rules.
Some quick tips I've learned so far:
You can right-click anywhere on the combat map to open up a menu of available actions. Dropping prone will give you an AC bonus against ranged attacks, and you can also switch to any of your weapon sets through here as well (rather than wasting actions cycling through all four sets).
Some spells don't use up material components, like shield of faith and mage armor (there might be more). Spam those buffs!
You can put extra weapons and shields in your unused weapon sets to save on party inventory weight to keep from being encumbered.
Summoning spells are a fantastic bang for your buck. Having an extra character that will draw attacks from your enemies (who cares if they die?) Saves on time and resources spent healing. They will also bee-line toward enemies if they have line of effect, even if those enemies are far away in the fog of war; this lets you know which direction they will be coming from.
Silvered weapons are in the game. These are effective against lycanthropes, like werewolves and wererats (assuming they are implemented yet).
Damage reduction is listed as number/type, for example 5/bludgeoning, or 10/+1. These mean, respectively, that they monster will reduce all damage by five unless it is bludgeoning damage, or the monster will reduce all damage by ten unless the weapon is at least a magical +1 weapon.
r/LowMagicAge • u/caloriesperbottle • Mar 12 '22
How is loot handled in this game?
Are the stats of loot purely rng based? For example, if I pick up a Steel Sword that does 10 damage will I find another Steel Sword that does 12 damage accompanied by some random affects tacked on like 5% fire damage?
What I'd like to know is, do all Steel Swords/Gear/gems/trinkets have the same stats regardless of where I get them or will they all be different and randomized even if it's the same item?
What I'm 'NOT' looking for is a Diablo/Borderlands style gear/weapon system where the stats on loot are purely rng based with random modifiers.
I'm fine if the items come from a random drop table; So long as the items stats are always the same.
Just need some clarification before I decide to buy it.
r/LowMagicAge • u/CorwynNiTessine • Feb 09 '22
Mini-Guide for Skills With Proficiency Points like Disable Device
Hey all. I've since a few questions regarding how to level up Open Lock and Disable Device (like this one and this one), so I've created a mini-guide on how to do so:
https://steamcommunity.com/sharedfiles/filedetails/?id=2747649143
Mini-Guide for Skills with Proficiency Points (Disarm Traps, Gathering, and Item Creation skills)

Appreciate any feedback!
r/LowMagicAge • u/snakehide • Jan 30 '22
Boss question
Around level 12, looking forward what’s the current boss* enemies or enemy in the game. Last I saw was 2017 for Demiliches and Liches
r/LowMagicAge • u/ezrafreeman • Mar 22 '22
Help with Sandstone?
Hey all,
So I'm at the part of the game where the main quest requires 10 copper ore (no problem), 10 wood (no problem), and 10 sandstone. I have gone through a bunch of levels in a bunch of mines looking for sandstone, to no avail. I would like to advance the main quest, but honestly I'm getting really bored with looking for sandstone. Mining is by far the least interesting part of the game, and I would rather be running around killing things than spending hours/days in a mine digging dirt (bo-ring!). Any tips as to locations where Sandstone is abundant. Also, do you have any tips as to how to level up my characters as miners? It's even more frustrating when, after hours of searching I finally find a sandstone block, only to get a low roll and lose the resource. Otherwise, I'm pretty into this game, but this particular part of it is lame.
r/LowMagicAge • u/Virtual_Entrance1077 • Apr 09 '22
How do you sell items for a decent price?
I was wondering if their was a stat you could boost for a better sale price, I got all these expensive items but I don’t want to sell them for 1/4 the price
r/LowMagicAge • u/[deleted] • Mar 11 '22
In what combat situations do silver weapons come in handy?
I found a few silver weapons, but I end up selling them because the -1 damage stat. Every other weapon made of a special metal seems to be more useful.
r/LowMagicAge • u/[deleted] • Mar 04 '22
How long do potions last?
How long do potions last? I'm not seeing information under each potion I have.
r/LowMagicAge • u/GavindaleMarchovia • Mar 04 '22
Wondering when Low Magic Age will progress from Early Access to a full release...?
Has there been any word on when Low Magic Age will go from Early Access to a full release? I saw on Steam that this game has been in Early Access limbo for a long time, and would be released sometime early 2022. I am so eager to play the final product!!
r/LowMagicAge • u/[deleted] • Mar 19 '22
How viable is a Monk/Fighter build?
I have a Lizardfolk Monk that just reached level 4 and I was thinking about gaining at least 1 level in Fighter for Heavy Armor proficiency so I can make a Heavy Armor Monk like in Final Fantasy: War of the Lions. After adding one level, he went from 27 AC with just light armor to 29 after equipping a breastplate.
I've already taken the Dodge and Mobility feats for the extra AC points they provide.
How viable is a build like this? Would a pure Monk have more AC in the long run compared to a dual-class monk?
r/LowMagicAge • u/karuma_18 • May 18 '22
Would map editor be release within this year?
If i am mistaken, roadmap contains map/campaign/level editor? Iwant to create golarion and play in it with low magic age gamestyple of being a sandbox rogue like game. Just wondering if it is the case and if yes, do we have a date?
r/LowMagicAge • u/ryan7251 • Apr 15 '22
game looks fun but i got some questions if someone could help?
Like how are enemy levels handled in this game is it based off area,character levels or a mix of both with like caps on area levels?
Do enemies run out like do dungeons respawn foes or do you run into foes on the map and if so how is that handled with enemy levels?
And lastly is there magic in this game and is it any good i'm a big fan of magic so i'm a little worried based off it's name it won't have any or it will be bad. Also i hear it's based off dnd so are there like feats and skills in this game if so is there a ok amount?
If anyone can help i will be very thankful!
r/LowMagicAge • u/Keeper216 • Apr 25 '22
Adding more damage to crossbows
What ways are there to add damage to crossbows? Normal bows have composite. Is it just rolling enchantments until you get the ones you want?
r/LowMagicAge • u/the_logic_engine • Sep 16 '19
Any way to know what future level up unlocks are?
I'm wondering if there's any reference document that describes what each class gets when. Are there more weapon proficiency unlocks? I have a human cleric that seems to get two feats at a time. Is that a cleric thing or a human thing, etc.
r/LowMagicAge • u/yung_crimp • Apr 29 '21
just picked this up
is there a discord or active community anywhere? game looks cool...
r/LowMagicAge • u/GavindaleMarchovia • Oct 08 '21
Date of Full Release of Low Magic Age
Does anyone know when the game Low Magic Age will be released as a complete game?
r/LowMagicAge • u/Dimension_Soul • Nov 16 '21
Wizard problems
One of my characters is a Summoner (Wizard), and i dont know how to learn new spells. No Monsters Drop any scroll yet.
r/LowMagicAge • u/[deleted] • Nov 08 '21
Is there a stash?
I want to craft, but if there's no stash should I just sell these components?
r/LowMagicAge • u/jivan38 • Feb 24 '21
just creating a new team, any suggestions ?
For the 6 member team, and probably 6 replacements as well, I am attempting to have a new team. I am looking to know what would be a good team. Few things are for sure, there would be a rogue, a cleric (as the new version has goodies most for the clerics) , see https://steamcommunity.com/app/576770/eventcomments/5760637065626695979?snr=1_5_9_ , probably a healer, bowman. Maybe have an elf bowman with rogue capabilities. Other characters I am not so sure, can somebody help in making some choices to complete the complement.
r/LowMagicAge • u/Edrondol • Apr 01 '18
Adventure Mode is OUT!!
You have to turn on the beta capabilities, but it’s out! This is neither a drill nor an April Fool’s Day joke.
So far I’m liking it although it’s still not complete. The map is static and you only get to make ONE character, although when you recruit others you can change them to custom - just do it before they reach 2nd level or you’re screwed.
It’s the update we’ve been waiting for, people!
