I measured it. GC is 112ms over an entire session, GPU frame is 1.3ms at 720p. The bottleneck is my own single threaded scene loop at 3.5µs per object. The real java's cost for me is no value types and JIT warmup.
Fair enough; Apart from initial warmup and single threading you shouldnt find any real time overhead. I wonder how much faster would a c/cpp impl. Would be
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u/Outrageous_Insect532 Aug 02 '26
Oh ghosh the overhead must be isnane