r/IndieDev • • 42m ago

Megathread r/IndieDev Weekly Monday Megathread - November 15, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question!

4 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!

  • Show off a game or something you've been working on

  • Ask a question

  • Have a conversation

  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev • • 0m ago

Screenshots trying to make a 100kmh game look nice in static screenshots

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1 Upvotes

it's not easy


r/IndieDev • • 7m ago

Free Game! Ep.32 of my Pokémon + Digimon tamagotchi pixel comic: SkullGreymon rampages, Ash sends out three Pokémon, and Agumon goes back to an egg

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1 Upvotes

Kkaeal is a Pokémon + Digimon tamagotchi for your Windows and Apple Silicon Mac desktop. It's free, and I'm making it solo. Pokémon and Digimon live in the corner of your screen and grow while you work. You can set the game to English. This comic is the story side of it.

In Episode 32, SkullGreymon swings at the party on the 9th floor of Silph Co. Tai falls and blames himself for forcing the digivolution. Ash throws three Poké Balls, and Ivysaur, Charmeleon and Wartortle join Gabumon and Tentomon. Their attacks hit together, SkullGreymon's red glow fades, and Agumon turns back into an egg in Tai's arms.

The bonus panel before the end card hints at Episode 33.

The backgrounds are the actual FireRed/LeafGreen maps.

If you have an idea for what happens next, leave it in the comments.

Honest notes: it's a non-commercial fan game, the creature sprites and backgrounds come from the original games, and the Tai sprite is by Neweegee. The game's story mode is still under construction. I build it with Claude Code.

Free preview of the next episode: https://aitryed.com/en/built/moon-studio/pixling/story-33/

Free download (Windows and Apple Silicon Mac): https://kkaeal-game.vercel.app/en


r/IndieDev • • 9m ago

Screenshots Character Customization

1 Upvotes

Some character creation in my current project.


r/IndieDev • • 10m ago

Trailer for my game CTRL

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1 Upvotes

Trailer for a game I am working on. Let me know what you think!


r/IndieDev • • 13m ago

I made a live 80s sitcom where the director, the producer and the star fight over the final cut (UE 5.9 + MetaHuman, 4-day jam)

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1 Upvotes

r/IndieDev • • 16m ago

Discussion [Devlog] Iron Squad — Wiring up the core Menu Flow, Corporate Parts Shop, and Greybox UI in Unity!

1 Upvotes

r/IndieDev • • 28m ago

Feedback? Would you enjoy playing a comedy game where you investigate a house and set up funny gags for a ghostly tv show? 👻 (NonVR also)

3 Upvotes

Hey fellow indie devs! 👻

I'm a developer working on **Ghostly Late Night Show**, a cartoon comedy game playable in both VR and non-VR.

The concept is simple: you're a mischievous ghost on a supernatural TV show, and your job is to explore a house, investigate objects, and figure out how to set up funny situations that trigger hilarious reactions from the human character.

Rather than following obvious quest markers, players are encouraged to experiment with objects and discover how different interactions lead to successful gags.

For example, in this clip, you find a music box, discover where it belongs, and wind it up to play a lullaby that makes the character fall asleep.

I've also experimented with using VR controllers as motion-capture tools to record hand interactions for keyboard-and-mouse gameplay. So even in non-VR mode, the interactions retain that physical VR feeling.

**What I'm really trying to figure out is whether this gameplay concept is something people would genuinely enjoy playing.**

Would investigating the house and discovering how to set up gags keep you entertained, or do you think the gameplay needs something more?

I'm especially interested in whether you'd personally want to play something like this, rather than just whether it looks interesting.

Any thoughts or criticism are welcome!

**Game links (if you'd like to see more):**

🎮 **Steam (VR & Non-VR):**
https://store.steampowered.com/app/5090440/Ghostly_Late_Night_Show/

🥽 **Meta Quest:**
https://www.meta.com/experiences/ghostly-late-night-show/1823446819037017/


r/IndieDev • • 51m ago

Feedback? 4 months of work, and I finally have a first trailer for Glimp Last Croak, a silly swamp siege game

1 Upvotes

hey everyone so this is the first trailer for Glimp Last Croak, been working on it for about 4 months now

its an idea I had in my head for a long time and after a lot of inspiration I finally just started making it. a really talented artist helped me find the vibe of the game in the beginning and that's what got me going on the pixel art myself. I lost my job somewhere in the middle of all this but I kept going with it anyway and honestly im pretty happy with where its at

the game is supposed to be crazy and silly and cute. you're Glimp a toad just trying to take a nap and not to get eaten by almost anyting in the world from waves and waves of monsters. right now there's 2 worlds base in the swamps with 12 levels, more than 10 kinds of monsters and 6 bosses. Glimp can spit bubbles, eat hot peppers and burp fire, throw goo, do a big croak wave and he can also fart to poison enemies! xD

there's towers too, I made carnivorous plants that turn into dragon plants, a reed that shoots little glowing wisps and a mushroom that spreads spores that grow more mushrooms

I've been trying to make the bosses fun with reactions too, like you have to press stuff at the right time to jump or dodge or slide down and dive under

I want to make 3 more worlds and a lot more upgrades and just way more stuff. so if you see this id love to hear for more craziest ideas for this crazy toad, what should he be able to do? what towers or bosses do you think I should make to try to eat him?


r/IndieDev • • 1h ago

Feedback? My first game attempt with 9-5 job. First demo Devlog#1Discussion

0 Upvotes

I work a 8-5 job. For years I've played lots of game and i wanted to make my own game, so I finally with help of ai i decided to spend my evenings on it. This is the very first demo: ancient heroes vs a Minotaur. For testing the skill of my ai skills. Rough, early, and everything will change. Devlog #1 I hope it will be live for you to play and give me feedbacks.
By the way. I am backend developer at origin. And this is ofc ai assist. I cant even make their helmet on my own 😄
Feel free to ive feedback. I am looking for posting next devlog too

Edit: Guys to be clear. This is 1 hour work. I just wanted to see can ai do what i want. And when i see that is close to i want i decided to proceed. And i publish this demo so we can see the progress in here. Gain a base to give feedback to real work.
But i realt understand why you guys attack it. And you right.😂


r/IndieDev • • 1h ago

Video WIP Gameplay - Driving, Exploring, and Operating the Sentinel X | Barren Front

1 Upvotes

Here’s seven minutes of gameplay from Barren Front, showing some of the systems I’ve been developing for the Sentinel X, a massive, fully explorable mobile base.

In this footage, I’m driving out of a fortified outpost, exploring the vehicle’s interior, moving between decks, interacting with various controls, operating one of the gunner stations, and eventually returning to base.

One of my favorite features is the turret system. The turrets physically track your targeting direction, and individual gunner stations provide their own targeting views and controls.

Everything shown is still a work in progress. There’s plenty of polishing left to do with the animations, environments, UI, and overall interactions, so expect some rough edges.

I’m focused on making Sentinel X more than just a vehicle. I want it to feel like an actual mobile headquarters that players can drive, explore, operate, and eventually use as part of a much larger gameplay experience.

Still a lot to build, but I wanted to share some actual gameplay rather than just screenshots.


r/IndieDev • • 1h ago

Video Making a game where there is a war in a kid's notebook

2 Upvotes

r/IndieDev • • 1h ago

Feedback? Been tweaking the grappling hook in our game. Thoughts?

3 Upvotes

Hello!!

5 friends here working on a Heist Friendslop game! One of our main mechanics is our grappling hook so we really want it to feel good to use! This is what we currently got! What do you guys think? Any feedback is welcome!

Game is called Be Gray, Do Crime if you want to check it out!


r/IndieDev • • 1h ago

Made a puzzle game where every plant needs its own pond. It's out now, free

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0 Upvotes

https://play.google.com/store/apps/details?id=com.dangasama.garden

Roots can't cross and every tile has to be filled. 2000+ levels plus a daily puzzle. Some plants have their own rules: Bamboo can only turn once, the Lotus needs two ponds.

Solo dev, so any feedback helps, especially if the difficulty jumps somewhere.


r/IndieDev • • 1h ago

Feedback? I released my solo-developed dark fantasy ARPG on November 3. Player feedback led to a much bigger first update than I originally planned.

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1 Upvotes

r/IndieDev • • 1h ago

I released my solo-developed dark fantasy ARPG on November 3. Player feedback led to a much bigger first update than I originally planned.

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1 Upvotes

r/IndieDev • • 2h ago

Postmortem 1500 WLs at start, 1500$ in 10 days, now i'm happy

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21 Upvotes

My fuckups:

  • My game's trailer never got picked up by GameTrailers or other outlets. I guess they didn't think it was good enough.

  • I didn't do any marketing.

  • Steam's release calendar was a complete flop and gave the game no visibility.

  • Steam Next Fest was a flop too, bringing in just 600 wishlists.

  • It took me five days to get my first 10 reviews.

You can see my wins on screen.


r/IndieDev • • 2h ago

Feedback? My very own robot build and fight game

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2 Upvotes

Ive been working on a mobile game where you build your own robot with a chassis, wheels, weapons, battery, tower and armor plating. There’s a small story in it while you plow your way through campaign levels and have the option to join a crew and fight for districts. And there are no forced ads at all, you can still watch ads for bonuses plus the in app purchases are priced low so it’s not a money grabbing p2w mobile game.

There are bi-weekly events (even holiday themed events) for rewards and progression where you have your personal goals as well crew goals so double rewards.

In the campaign you also have so called element towers to earn special equipment with special bonuses and set bonuses, these pieces can be upgraded to advance in tiers so you have the option to use different sets even end-game alongside powerful ultra equipment.

While I had 2 testers on android saying they liked the game very much I’m still pretty afraid of the launch. The thing is that I used AI to code it and let it use blender for the graphics. I’m not a code wizard and 3D drawings well let’s say a toddler can do a better job than me. However I don’t believe it’s AI slop as I have put hundreds of hours in it so that the game matches my vibe (pun intended), idea and vision.
I’m not lying and not gonna lie about the AI part and if anyone asks I’m upfront with how it’s made, it’s even in de description of the game and will have the AI tag so everyone knows upfront.

I’ve added some screenshots of the game. Despite AI being used, I hope you guys like it and could use some feedback :)


r/IndieDev • • 2h ago

Upcoming! My 2.5D Turn-Based RPG game GodScar

28 Upvotes

Hey guys! I've been working on GODSCAR, my dark fantasy 2.5D turn-based RPG, for a while now and wanted to share some more alpha footage!

This video shows off a few of the biomes, environments, and the battle system I've been working on.

The combat takes inspiration from games like Final Fantasy and Octopath Traveler, but I'm trying to add my own twist to it. There's a big emphasis on strategy, with different jobs, unique skills, Armor Break and Stagger mechanics, and powerful divine abilities granted by the gods. I want battles to feel challenging and make you think about your next move rather than just spamming your strongest attacks.

I'd really love to get some feedback on what you guys think or what you feel could be improved!

One of the biggest criticisms I've received so far is the visual difference between my 2D monster sprites and 3D models. Just to explain my reasoning a little, GODSCAR currently has over 100 monsters, with the majority being 2D sprites. The 3D models are primarily reserved for what I call Colossal Bosses. I wanted those encounters to feel much larger and more impactful, with more elaborate animations and attacks. I'm still experimenting with how well the two styles work together, though, so I'm definitely open to feedback on that.

There's still a ton of work to be done, and everything you're seeing is early alpha footage, but it's been exciting watching everything come together.

If you have any questions about the game or its development, feel free to ask!

Also, if you'd like to follow GODSCAR's development, share feedback, or eventually get involved in playtesting, feel free to join our Discord!

Discord: Join Here

Thanks again to everyone who's been following along. I really appreciate all the support and feedback so far!


r/IndieDev • • 2h ago

I created a naval combat game that also has jets and helicopters in 4 days

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1 Upvotes

The game was created (with AI helping a lot) in 4 days for the Epic Mega Jam. You can download and play it right now: https://cb-06.itch.io/deep-six
I would really love some honest feedback.


r/IndieDev • • 2h ago

Fantasy RPG and interior assets in 16/32/48px — free demos for testing in your project

1 Upvotes

I'm JustaDev101, sharing two asset packs I publish for 2D developers. Both have free demos so you can check the art in your own scenes before buying.

RPG World contains 10,000 static sprites and 1,000 eight-frame animation sequences, covering inventory items, world props, characters and creatures. It includes PNG frames, atlases and JSON, with 16/32/48px base-scale editions. Larger props use 2x2 tiles; the three export sizes aren't counted as extra unique sprites. The pack is currently $3.95, and the demo has 40 sprites.

https://justadev101.itch.io/rpg-world-fantasy-sprites

Everyday Rooms is the interior-focused companion: furniture, room props and daily-life animations. Previews, contents and a free demo:

https://justadev101.itch.io/everyday-rooms

The store pages include production disclosures, licensing and development notes. Unity/Godot JSON importer compatibility for RPG World hasn't been verified, so plan for manual setup if needed.

If you try a demo, feedback about readability at the smallest size or missing everyday character actions would help guide future updates.


r/IndieDev • • 2h ago

Video Trailer for Curse of Beauty is out now!

2 Upvotes

r/IndieDev • • 2h ago

New Game! Just released my 2D physics platformer game , Jarball

1 Upvotes

Hello everyone.

I've been working on this project for almost a month now , using Python, just released it https://scriptilapia.itch.io/jarball .

The goal is to have a fun game one can play to pass time , no lore or story line, just dodging stuff level by level .

Is the gameplay style ok? What should I change about it in terms of colors and UX?

Kindly let me know what you think of it in general.

No AI used in art ,coding or level design

It's only available for windows with the linux version on the way.

Have a good one


r/IndieDev • • 3h ago

Video I made a cozy card game where the neighbours steal your flowers. Here I carry Dandelions out of a neighbour's garden.

0 Upvotes

Backyard Bloom: one player against three computer neighbours, 122 illustrated cards, 24 kinds of flowers. I am the developer. The art is made with image models from my own descriptions, then picked and cut out by hand. The Android tester list is open if you want to try it: https://groups.google.com/g/backyard-bloom-testers

What would make you stop and watch a clip like this?