r/DestinyTheGame • • Apr 10 '19

Media // Misleading I solo'd all the way to Not Forgotten

0 Upvotes

After several seasons of attempting to get NF by myself, today I finally managed to achieve that goal, played all of it on stream from 0-5454. I believe anybody has the ability to get not forgotten if you put the time into it.
https://imgur.com/tsS9ig9

https://imgur.com/a/myiYmpu
https://twitter.com/Rezirco/status/1115897696173346818


r/DestinyTheGame • • Feb 21 '23

Bungie Bringing Challenge Back to Destiny

0 Upvotes

Source: https://www.bungie.net/7/en/News/Article/bringing_challenge_back


Here we are with another update, this time coming from our World Systems team and focusing on the changes coming not only to Vanguard Ops, but also Nightfalls, raids, dungeons, and more.

Lightfall is almost upon us, and a lot is changing in the game. Proof of that is the buildcrafting, abilities, weapon sandbox and weapon crafting articles from the last few weeks. But we also wanted to share some details on how we're improving several activities in order to better reward your efforts, especially when you face the hardest content Destiny 2 has to offer.

Everything Hurts Now

How much? Well, that depends on you. Philosophically, we are attempting to bring the difficulty levels of Legend closer to the popular Legendary Campaign experience, and the Master experience closer to day-one raids. At the same time, any high-difficulty ritual content is designed to last many playthroughs over multiple Seasons, so we’re making some changes week-over-week and Season-over-Season to keep them fresh. Here's a breakdown of the changes coming to several high-difficulty activities starting with Lightfall.

The Basics of High-Difficulty Activities

  • Adept difficulty is being removed.

  • Hero difficulty will now be available at 1750 Power (the Soft Cap).

  • Legend and Master difficulties can be entered once you hit 1800 (the Power Cap).

    • Activity levels for Season 20:

      • Hero: 1770

      • Legend: 1830

      • Master: 1840

  • We are implementing Power level disadvantages to provide a better challenge curve:

    • Hero: -5 Power levels.

    • Legend: -15 Power levels.

    • Master: -20 Power levels.

    • Grandmaster Nightfalls: -25 Power levels.

  • Match Game is being removed.

    • Mismatched shields will now take 50% less damage across the whole game.

  • Burns in high-level activities will be split into Surges and Threats.

    • Surges increase your outgoing damage:

      • Surges increase elemental damage dealt by 25%.

      • Surges for high-difficulty activities change every Season based around featured damage types.

        • Featured Surge for Season of Defiance will be Strand.

        • Weekly rotating Surges will be Solar and Void.

    • Threats increase elemental damage coming from enemies by 25%.

  • High-level activities now also feature Overcharged weapons.

    • An Overcharged weapon deals 25% more damage.

    • Kinetic damage is also increased by 25% if using a Surging subclass.

    • Overcharged weapons can come from several sources. Currently:

      • Weapons set per activity.

      • Weapons featured as Champion counters on the Seasonal Artifact.

    • Overcharges and Surges do not stack.

      • Overcharged weapons do not get extra damage if they are also Surging.

      • You only need one for a given damage source.

  • Combatants are harder to stagger, and their health has been increased across the board.

    • This is to compensate for Surge and Overcharge.

    • The effect is strongest on powerful enemies and weakest on rank-and-file.

What is not changing

  • Equipment is still locked on Legend and Master difficulties, as well as Grandmaster Nightfalls.

  • Matchmaking is still available on Hero, but closed on Legend, Master, and Grandmaster Nightfalls.

  • Modifiers that affect enemy types (Fire Pit, for example) or fireteam coordination (Chaff, Togetherness, etc.).

  • Champion availability remains the same.

  • Grandmaster Nightfall revive limitations, wipe conditions and schedule stay the same.

The High Scores Strike Back

Ritual activities are at the core of the Destiny 2 experience. That's why we have plans to improve on these familiar playlists that we all cherish so much. Today, we are focusing on the Vanguard Ops playlist.

Strike Refreshes

  • Lake of Shadows and Arms Dealer are being updated with new enemies, new encounters, new mechanics and new objectives.

    • Expect them to be much tougher than before... and less Sparrow-friendly.

  • We are working on adjusting other strikes, like Exodus Crash and The Inverted Spire.

    • Their presence on the Vanguard Ops playlist has been dramatically reduced.

    • They won't be part of the Nightfall rotations until brought to parity.

Vanguard Ops Playlist

  • PsiOps Battlegrounds and Heist Battlegrounds will become part of the Vanguard Ops playlist.

  • The playlist is now Power Disabled, like Gambit and Crucible.

    • This means you won't have a damage advantage over enemies, or them upon you, no matter your Power level.

  • Daily rotators and weekly Singes have been removed and replaced with:

    • One random weekly Surge.

    • One random daily Threat.

    • One daily random modifier from our "best of" collection, including Subtle Foes, Lightning Crystals, and more.

Vanguard Ops Scoring

  • We are adding scoring to the Vanguard Ops playlist.

    • Just like in Nightfalls, you earn points for killing enemies and other events (precision kills, picking up orbs, reviving teammates), with a multiplier based on the specific strike.

  • The higher your score, the larger your Vanguard Rank multiplier will be.

    • You get a 1x multiplier on Vanguard Rank earn for getting below 30,000 points.

    • The multiplier increases every 5,000 points after the initial 30,000.

    • The largest multiplier available is 7x for getting over 250,000.

  • This applies to all Vanguard modes, including Nightfalls.

Vanguard Challenges

The Vanguard screen challenges are being adjusted to reflect these changes. To complete the weekly Vanguard challenge, you will now need to:

  • Complete Vanguard activities with a Surging subclass.

    • It can be either the Seasonal Surges for Nightfalls or the Vanguard Ops weekly Surge.

  • Complete five activities.

    • You get increased progress for harder difficulties.

      • A single Grandmaster Nightfall completes this challenge.

Nightfalls are Dark and Full of Terrors

Nightfalls are getting a tad more challenging, to the point where you'll have to think twice before jumping into one without a proper build. Take one thing into consideration: once you reach the maximum effectiveness level, how high your Power level is won't make a difference. Or how many extra Artifact levels you have, for that matter.

  • Battlegrounds will slowly become part of the Nightfall playlist, starting with Mars Heist Battleground.

    • We will include others in following Seasons.

  • Two Surges available.

  • Threats dependent on the featured Nightfall.

  • One featured Overcharged weapon.

  • Combatants are harder to stagger and have more health.

  • Nightfall activity levels for Season 20:

    • Hero: 1770

    • Legend: 1830

    • Master: 1840

    • Grandmaster: 1840

  • Power delta disadvantages:

    • Hero: -5 Power levels

    • Legend: -15 Power levels

    • Master: -20 Power levels

    • Grandmaster: -25 Power levels

  • Maximum effectiveness targets:

    • Hero: 1765

    • Legend: 1815

    • Master: 1820

    • Grandmaster: 1815

  • The Nightfall weekly challenge now requires you to attain 200,000 points across multiple Nightfall runs, rather than 100,000 points in a single run.

Raids and Dungeons Get the Power Delta Treatment

We know the Master difficulty experience for dungeons and raids had its flaws, so we are making a few changes that those looking for a challenge should certainly find appealing.

  • One Overcharged weapon.

  • Two Surges.

  • No Threat modifier.

  • Combatants don't have increased health or increased stagger resistance.

    • We want to bring them into line with other Master experiences without the need to buildcraft toward Surges or Overcharges.

No Activity Left Behind

We are aware that Lost Sectors and weekly campaign missions are not as rewarding as the community would like. We actually agree. Same thing with Dares of Eternity and The Wellspring. The passion around them is appreciated and your feedback is always clear: they should be a bit more challenging. Here are our plans to improve not only them, but other activities, too.

Lost Sectors

  • One Overcharged weapon.

  • Two Surges.

  • Threats depend on the featured Lost Sector.

  • Combatants are harder to stagger and have more health.

  • Available in Legend and Master difficulties.

    • Lost Sectors feature +20 combat delta (rather than -15 or -20).

  • We will be monitoring completion rates and times during Season 20 to see if Exotic engram drop rates need to be adjusted.

    • There will be additional paths to acquiring Lightfall Exotic armors that you can discover on 2/28.

Nightmare, Empire Hunts, and Campaign Weekly Missions

  • One Overcharged weapon.

  • Two weekly rotating Surges.

  • Threats depend on the type of activity.

  • Combatants are harder to stagger and have more health.

  • Three difficulty settings available:

    • Hero: -5 Power levels.

    • Legend: -15 Power levels.

    • Master: -20 Power levels.

Dares of Eternity and Wellspring

  • Two rotating Overcharged weapons.

  • Weekly rotating Surges.

  • One Threat.

  • Combatants are harder to stagger and have more health.

  • Available in Legend difficulty on Dares of Eternity and Master difficulty on Wellspring.

    • Extinguish activated on Master.

  • Teams can wipe on a time limit if an objective is failed.

Seasonal Battleground Playlists

  • Shares the difficulty settings for Season 19’s Heist Battlegrounds.

    • Hero difficulty: -5 Power Level

  • Weekly rotating Surge (same one as Vanguard Ops Playlist).

  • Rotating threats.

  • No Overcharged weapons.

  • Combatants have a reduced health scaling and regular stagger resistance.


As we said Lightfall and the Year Ahead article, all the variety in the world would not matter if the content itself was not engaging and interesting. In other words, there’s no substitute for a good challenge. With all these changes coming to activities, we hope we’re able to reignite the excitement for some of our favorite content in the game. Only seven more days to go until you can test all of this yourselves in Lightfall.


r/DestinyTheGame • • Jun 09 '25

Misc Can we wait until we all have our hands on EoF before we start to lose it?

0 Upvotes

I don't want to be that guy, but all I'm seeing everywhere is people complaining about shit they haven't even experienced yet. It's like this with every single update or new release we receive for any game. This isn't just a Destiny problem. I know that people are going to hate on things and the most negative voice is almost always the loudest, but your opinion almost literally can't matter until you have played the game. Are there things in Edge of Fate that I don't think will be good ideas? Yes. Am I qualified in any way to give any advice on how to change it? No. If I don't like the changes I will simply stop playing. Not playing the game gets your point across way better than complaining, especially when you only log in for 3 hours once a week and you're the reason they're making said changes. Maybe this is hypocritical but I just can't wrap my head around some of the stuff I'm reading.

Edit: Love that there are differing opinions and what not. Don't get me wrong, as someone who committed to cod for 6 years too long I understand the complaints. However, my point is people are acting like it's already over.

Another thing I would like to mention is "encouraging people to buy it blind" which is fair to come to that conclusion. That's not what I'm saying to do at all though (I did but do as I say not as I do). You should definitely know what you're buying before you buy it, but that doesn't mean just because you don't like it you should go out of your way to encourage people not to.


r/DestinyTheGame • • Jun 14 '23

Bungie // Bungie Replied Welcome to Pride at Bungie

0 Upvotes

Source: https://www.bungie.net/7/en/News/Article/bungie-pride-2023


June is Pride month here at Bungie and this year, we’re getting louder and feeling prouder than ever! Through the combined efforts of our Trans@Bungie and the newly formed Pride@Bungie IDEAs (Inclusion, Diversity, and Equity Associations), we’ve organized several activities and events to celebrate the LGBTQ+ community this year, and we’re excited to bring some of that celebration to you all as well. If you are looking to show off your own colors this year, we have a couple of goodies for you, BUT before we get into those details, let’s take a moment to about what Pride is and why it matters.

Why Pride Matters

Why does Pride matter? It’s a good question and one that doesn’t have any one answer. It’s a celebration. It’s a family. It’s remembrance of a history full of people that were willing to put everything on the line for the freedom to be who they truly are. History like 1969’s Stonewall Riots that sparked a flame that rages even now for the modern gay rights movement in the United States. History like same-sex marriage legalization efforts in countries like Spain, South Africa, Sweden, France, Austria, Taiwan, and so many more over the past 20 years.

It’s about never giving up on protecting those in the LGBTQ+ community that are still being persecuted because of who they are and their gender identity.

It’s also about celebrating within the community and with allies, showing a force of love and acceptance to bring a little light to the world where others would dim it. It’s about celebrating our authentic selves, our right to love, and our right to be.

At the end of the day, Pride is about never being quiet and knowing that you are enough.

In continued celebration of the LGBTQIA+ community, Pride@Bungie couldn’t wait to collaborate with Trans@Bungie to craft a meaningful, educational, and encompassing Pride Month for our employees here at the studio and for our community, so let’s dive right in, shall we?

You Get An Emote, You Get An Emote

Last year, thanks to the effort of many folks across the studio, we were able to share a message with our entire community on National Coming Out Day, as well as release Pride-themed wallpapers featuring several of Destiny 2’s LGBTQ+ cast. Additionally, we also announced the free release of the End of the Rainbow transmat for all players. (If you're like "Wow, that sounds awesome” but you missed the original memo, check out that link above!)

This year, we're excited to bring you one more piece of in-game content, coming to you live in the heart of Pride Month. The shades of Pride are broad and diverse, and we all shine a little brighter against the dark when we shine together. Starting today, you can summon rainbows outside of transmat, too, with the Rainbow Connection emote.

Video Link

Want to emote your way into another wonderful Pride? We get it. No worries, we’ve got you covered. And just in case you missed last year’s Transmat, we’ve got that for you as well. Enjoy!

  • Emote goodness: TK7-D3P-FDF

  • Transmat goodness: R9J-79M-J6C

But the opportunity for Pride flair isn’t just digital... let's bring that Pride to our IRL builds as well.

Wear Your Pride On Your Sleeve

This year, we are continuing our support for the It Gets Better Project and offering new ways for folks to donate to a wonderful charity. If you’re unfamiliar with the work that It Gets Better Project does for our community, here’s a quick crash course for you to enjoy:

The It Gets Better Project is a global movement that aims to uplift and support lesbian, gay, bisexual, transgender, and queer (LGBTQ+) youth. It was created in 2010 by Dan Savage, a beloved LGBTQ+ activist and author, in response to a spate of suicides among LGBTQ+ teenagers. The project seeks to provide hope, encouragement, and resources to LGBTQ+ young people who may be experiencing bullying, harassment, or isolation due to their sexual orientation or gender identity. The central message of the It Gets Better Project is that life improves for LGBTQ+ individuals as they navigate adolescence and transition into adulthood. The initiative encourages people from all walks of life to share their personal stories of struggle, acceptance, comradery, and resilience through videos or other forms of media. These stories aim to provide support, foster a sense of community, and inspire LGBTQ+ youth to persevere through challenging times.

Image Linkimgur

If you are looking to donate and support this wonderful organization, we have some good news: the Pride 2.0 pin is back in stock in the Bungie Store! Each purchase of the Pride 2.0 pin will include the Infinite Prismatic Emblem and 100% of the proceeds for the month of June will directly support the It Gets Better Project.

If your pin collection is full but you’re looking to show off that sweet emblem, no worries - we got you covered. A direction donation to the Bungie Foundation grants you the emblem seen alongside the pin pictured above, as well!

And there you have it, folks! Hopefully, we have provided you all with more than enough ways for you to show off your colors and celebrate Pride in your own way. This Pride Month let’s celebrate our communities and progress we’ve made. Whether you’re a member of the community or an ally, don’t forget that we still have far to go!

Super Iris Ad Astra (Over the Rainbow to the Stars),

Pride@Bungie and Trans@Bungie


r/DestinyTheGame • • May 05 '23

Discussion Counter Argument: The Shoulder Charge Nerf was needed but not executed correctly, so the “copium” is warranted

115 Upvotes

First I want to thank the mods for being extremely chill in explaining how to post and letting me post this.

From a gameplay standpoint, sure, agreed, constantly spamming shoulder charge in PvP needed a nerf, especially on PC (once again getting nerfed in PvE for no reason though since they can’t seem to balance the two at the same time…)

I just don’t agree on the Game Design rationale they took here to issue the nerf. Comparing passive mobility options for the classes (regardless of what slot they are in, aspect, class ability, melee, etc.):

Ability Linking:

I’m using the term ability linking, to define the interaction that takes place between using an ability and how using that ability, buffs, or regenerates other abilities,

  • Shoulder charge has no tangible ABILITY benefit to passively using it (passively meaning using it for mobility, not to actually melee someone).

  • Dodging on a hunter has a lot of passive ability linking benefits besides just getting out of the way of danger or displacing your position for an advantageous play. Recharging your melee, reloading your guns, giving you a damage buff, and all the other synergistic mods that work with it like distribution, etc. Not to mention exotics that buff its utility EVEN FURTHER despite it being a mobility ability (health back, extreme displacement of position, etc.)

  • Using your Shoulder Charge into the air does not link to any of these ability benefits. It does not give you health back. It does not reload your weapons. It does not make you radiant. It does not count for mods like distribution. There is no TANGIBLE ABILITY benefit to using shoulder charge without hitting an enemy.

  • If we want to get super technical: The two abilities it “links to” are suppressesing (void) and killing, but that is only on hit. Remember the wholeeeeee argument is because of its mobility so that’s why we’re focusing on other mobility abilities.

  • Speaking of another mobility ability that technically has no ability-linking benefit…Icarus dash(requires exotics to get ability linking). And that is not tied to a stat, but rather a cool down that is standardized for everyone. This means I dont have to grind for double or triple 100 gear (In a the current bad, heavy RNG armor grinding state on top of it) to maximize the cooldown. It’s just a static number that a new player or veteran can utilize in the same way. The one drawback I will note here, is that it takes up an aspect slot. So using this game design ideology, we can conclude that because Icarus Dash only offers a mobility benefit, and does not link to other ability benefits, but takes up an aspect slot, is why it’s tied to a number cooldown instead of a stat as tying it to a stat would be punishing.

Mobility Granted:

Here I am focusing on the actual mobility that is offered by the different mobility options, I.e how far do you get? Is there a build up required to use your mobility ability? Etc.

  • For neutral game passive mobility, disregarding cooldowns, Hunter dodge has the most utility as it is Omni-directional, and requires no build up, unlike the titan melee, and technically the Warlock Icarus dash, which both require some sort of “build up” to activate. (If we do consider cooldowns, the complaint that Titans have constant access to shoulder charge, can be mitigated by the many Hunter, exotics, mods, and fragments that pair with the dodge to get it back sub 10 seconds, or even have two dodges, on top of shoulder charge having an activation time)

  • The titan horizontal dodge is also good, but that’s then tied to class ability, removing barrier, and is not omni directional. So there is some sacrifice there to taking that over a barricade, without the same utility as hunter dodge too.

  • The Titan shoulder charge is a strong escape tool and initial round land-grabbing tool, especially in trials. It can cover more ground than hunter dodge, but lacks the versatility of its omni-direction, and requires a build up before using. It does have infinite cooldown as of now though which was the trade off.

  • Icarus dash is similar in its Omni directional usage but requires you to be in the air, and not move as far as the Titan shoulder charge on top of it.

With taking all of those game design, gameplay variables, into account, I do believe that the shoulder charge as a mobility tool needed a nerf, but the nerf should have been: a base cool down of a realistic timeframe(5-8 seconds), that is not tied to any stat. So if I use my melee charge as a titan, and I don’t use it to melee, but for mobility, it then has a cool down like a icarus dash before I can even start the activation again.

Two additional non-gameplay reasons for this:

  • the abysmal grind to get good stat rolled gear in the things you want, on top of the atrocious endgame economy loop right now, starving you of resources, to barely be able to get the gear from the helm for an RNG chance at getting the stat distribution you want.

  • when separating a PvP and PvE sandbox, a static timer is simpler to adjust values for in the backend rather than tying it to a whole intertwined system like the stat system.

So in my opinion, I think that’s a more fair take on shoulder charge being nerfed without it being too punishing.

Edit: 2 awards, 100 upvotes, 200+ comments later and I got invited to the controversial post subreddit haha. Well I guess people don’t like the suggestion and that’s fine. Can’t even imagine the downvotes pushing down the upvotes haha.

And just to address the constant “you can’t compare different abilities that are in different places” argument: I am comparing the abilities that offer mobility in the game, then considering all the variables of how they interact with other game systems, what their cooldowns are, WHERE they are (meaning aspect, melee, class item, YES I TOOK THAT INTO CONSIDERATION AND YES SHOULDER CHARGE BEING A MELEE IS A HUGE ADVANTAGE…also addressed that part of the argument with icarus dash having the drawback of being an aspect) But I figure most of you didn’t read everything which I understand it is a wall of text.


r/DestinyTheGame • • May 26 '23

Discussion / Misinformation Armor Mods have been PAYWALLED for New Lights

31 Upvotes

Helping a new light, and having a blast leveling up.

Finally they started getting interested on how to become stronger, how to make those light ball thingies, how to survive like me, the usual fun discoveries. So we check out their mods to see what improvements could be made!

We hover over the armor energy to upgrade it, but that requires you to be Guardian Rank 6.

Sure, easy enough. Checking out the Journeys tab, and seeing that Rank 6 requires you to rank up the Seasonal Vendor. We head to the Sonar station to grab bounties, but the bounties are locked behind the Season Pass.

This person has all the DLC, just not the season pass. It's insane this is blocked out for them.

If anyone knows a way around, this please let me know

tl;dr can't upgrade mod slots unless Rank 6, but Rank 6 has paywall

edit: screengrabs

edit 2: Apparently there are missions inside of Rank 6 that need to be completed in the correct order before unlocking other missions inside of Rank 6 (which is wild), and they don't display their requirements/rewards unless you haven't yet completed them


r/DestinyTheGame • • Sep 13 '17

Discussion The current state of the Crucible is garbage.

535 Upvotes

TL;DR: You're either forced to team up or you're not allowed to have fun. This will kill the Crucible in the long run.

It's no surprise that Destiny 2 decided to focus more on competitive aspects in the Crucible. They've...

  • Reduced the amount of players.

  • Removed specific queue.

  • Removed many "casual" game types.

  • Increased TTK.

Which has led to the new iteration of the Crucible, known simply as Teams: The Video Game. It doesn't matter if you're independently good, teams are all that matters. Flanking has lost it's importance as it leaves your team severely weakened and vulnerable to getting pushed in, independent play has taken a backseat to being able to play effectively as a team and voice chat is almost essential to winning Crucible in almost every game.

"But Lafantasie, why's that a bad thing?" you might be asking yourself, "teamplay is essential to Destiny!"

Team play isn't the only play in the game, there's people out there who've played non-stop Destiny 1 and who've moved onto Destiny 2 and they've never done any Fireteam-required activities unless there's matchmaking involved. However, anyone who's Crucible'd more than their initial matches will notice a trend: non-stop coordinated Fireteam domination.

It's prelevant once you've got a few wins in that you're going to encounter a lot of coordinated groups, they're usually all in one clan and they stick and push together. The increased focus on team-effort in Destiny 2 has had the negative impact of reducing the individual's capability, thus anyone who isn't in a coordinated group is left at an inherent disadvantage.

Crucible has become an exercise in frustration rather than fun. While I've done my fair share of pubstomping myself with friends, I'd love to be able to queue into Crucible and enjoy myself when they're off to bed or I've got a day off work. In the current state of the Crucible, this is impossible.

This isn't the issue I have with the Crucible's current state, my issue is actually two different things brought on by this change.

There's no consequence for leaving

A problem that was never fixed from the first game but grown worse now.

Due to how effective teamplay is, a lot of players joining coordinated fireteam matches will just leave. There's no punishment for it, they can keep requeuing all they like until they find a team that isn't just 4 members from the same clan. Hell, I tried it to see if there was a punishment and alas, there was none.

Due to the 4v4 nature of Crucible, being down a single individual is a big deal. Not only are you at a coordinated disadvantage, now the numbers are stacked against you and the enemy team knows it and will actively push and destroy the uncoordinated group. I've had times where I'd be left 1v4 because others left when the first one did, which left me to leave.

How's that fun for anyone involved?

Side-note: I've messaged a few leavers and they've also mentioned they leave due to not wanting to play the random gametype they were thrown into and they're simply looking for Clash. Food for thought.

All games are intensely competitive

The solo player has to try his/her hardest to win. There's no relaxing night of Crucible for anyone, you're always forced to do your best to coordinate with the blueberries on your team and you're at the mercy of their plays just as much as you're at the mercy of yours. Every match is intense, feels like you're playing Trials of Osiris despite just being in regular Quickplay.

This gets tiring.

Love it or hate it, Destiny 1's Crucible had a relaxed air around it. Didn't want to deal with randoms? Go Rumble. Didn't like Control? Don't play it. Didn't enjoy regular PVP? Go play Mayhem. This relaxed air is gone now, replaced with the intensity that a lot of players will get tired of. Rather than playing Crucible for 3-4 hours straight, I'm barely capable of mustering an hour before I'm worn off.

Can't just open a podcast and shoot some dudes anymore, which shouldn't be the case with the Quickplay casual playlist. Now this might sound like a good change for competitive players who want to try and become the very best, it comes at the cost of seriously turning off casual players or those who just want to relax. It thins out the potential player pool you'd see in the Crucible.

While this won't be as apparent with the fact you're funneling literally everyone into two playlists, the player pool will become stagnant and that's the worst thing that can happen to a gametype.

While I'd like to throw out my suggestions on what needs to be done, I feel it'll fall on deaf ears. There's more problems than these but the Crucible in it's current iteration is incredibly flawed and won't have the lifespan I fear it should have. Small bandaids like penalizing leavers could help tide it over for a time but the game needs a new playlist which doesn't focus as much on the competitive if we're to see a healthy pool of Crucible players.

Side note: It's also dumb that we can't move from PVE to PVP due to artificial player fireteam differences, it's a terrible conversation to have when you're doing Crucible and you feel burned out and want to do Patrol but someone has to go.

EDIT: Please for the love of god, stop saying "GIT GUD". This post isn't about me, it's about the Crucible as a whole and the system in place.


r/DestinyTheGame • • Nov 02 '15

Discussion This subreddit has an issue with using the downvote button correctly...

93 Upvotes

Hey there. In this community, we all try to get along, we all have our differences and opinions. That's one-hundred percent fine. In fact, it's what makes this subreddit an interesting place to be in.

However, a lot of the users of this sub need to learn how to appropriately use the downvote button. Let's take a look at the the downvote button, and what it is and isn't.

I frequent the 'new' and 'rising' sections of this subreddit, just to see if I can help out any new or unsure players in their Destiny journey. The fact that anyone can ask a question is excellent, and is the reason this subreddit is reputed for being nice and friendly. However, if within 5 minutes a post is at a 33% amount upvoted with zero comments, there is an issue with the userbase.

The downvote button is not a disagree button. It is not something you use in a debate with difference of opinion. It is not a tool to bury a question posed by a new player. In fact, in the comments on any post here, hovering over the downvote button will give you the text box 'Does not contribute to discussion.'

This shouldn't need to be explained, but here's an example anyway. If someone has made a post asking about good Crucible Pulse-rifles, and someone comments "I like turtles," then that can be downvoted (although because of the current use of the downvote button, it will probably stay). If someone comments "I prefer the Nirwen's Mercy over The Villainy," and you disagree, you cannot downvote this. It is inappropriate use of the downvote system. Commenting your opinion is fine if you disagree, this is how discussions with other human beings work, for example "I actually really think The Villainy beats the Nirwen's Mercy in every aspect," is a fair comment due to opinion. Just because someone does not look into hidden Aim-assist values, archetypes and dps numbers does not mean they are liable to be downvoted into oblivion. Please use the downvote button appropriately, not as you see fit, because what you may see as fit may not be how it is supposed to work.

TL;DR - The downvote button is used to lower posts that do not contribute to a discussion, not because you disagree or are feeling petty. Please use it appropriately.

EDIT: Hey it's getting early over here in Middle Earth. The points are having an interesting battle of attrition, but I need sleep. Thank you for sparking the discussion here, it's been great. Once I'm awake I'll continue to participate in this thread. I read all the comments here tonight, it's really been great (in an observant way). Thank you.

EDIT 2: I awake, not caring about the amount of upvotes, but see that half of the comments are made either in jest for very ironically. Clearly the point has not gotten across. If I could make a Reddit-wide PSA to not downvote everything you see I would, but thought my most frequented sub could use a reminder. Both happy and disappointed with this sub this morning.


r/DestinyTheGame • • Jul 08 '15

Discussion The Entitlement Has To End

60 Upvotes

Congratulations, you're upset because a great game isn't as great as you thought it was gonna be, and now Bungie owes you reparations.

Oh wait, except they don't. They don't owe you anything except for for the game they've made. They don't owe you what you hyped yourself into thinking the game would be. They don't owe you for putting 100, 300, or even 2000 hours into the game, just like Quentin Tarantino doesn't owe you for watching Pulp Fiction for the 100th, 300th, or 2000th time.

But here's the thing: You don't owe anything to them either

You know why people say "Don't like it? Don't buy it"? Because NOT BUYING something sends a much clearer message than BUYING, COMPLAINING on the Internet for months, and then BUYING THE NEXT THING. Take some responsibility for yourself, you aren't beholden to Activision, Bungie, the Destiny community, or anyone else.

Entitlement is a huge problem with gaming communities in general, and the Destiny one definitely has one of the worst cases of it.

So for all the people like me who love Destiny, and are on this subreddit in order to share that love with other fans, next time you see someone complaining that Bungie owes them more, ask them: Why?

Why does Bungie owe you anything? Are you an investor? Are you a fellow content creator or game maker? Did you help in any way besides playing the game they designed? Interaction with art is not the same as contribution, and when it takes time and skill to make new levels, test new guns, and design new emblems it's not right to demand that someone give that away for free.

Appreciate it when it happens, don't expect it to.

EDIT: Apparently some people are taking this post as being anti-community feedback, which it is not at all meant to be. I'll highlight the difference using a couple of examples by u/decimalator

Frustration: Oh man, this game is great but I wish they had done this and this or this, but not that.

Entitlement: Really? All I get for playing 2000 hours since Day 1 is this emblem? I've already done all this stuff! Eff you Bungie, I want my money back.

Frustration: The crucible is nothing but Thorns and Final Round snipers these days, and auto rifles are terrible now! We need some weapon balancing Bungie!

Entitlement: Why do I have to pay $20 for the emotes, class items and shaders?? Bungie only cares about money!

Frustration: The weapons you get from Variks and even the elementals from Skolas are nowhere near as good as the weapons from VoG or CE, and the drop rate on the elemental primaries on Skolas is abysmal given the time it takes to finish compared to VoG and CE.


r/DestinyTheGame • • Sep 19 '17

Bungie Plz I have to say that i'm beyond disappointed

339 Upvotes

EDIT: Please try to understand that i don't expect Bungie to change a bunch of stuff within the next month or two, neither do i think that all the points in my post are issues, i'm merely stating what i've seen on the subreddit the last couple of weeks. The actual point of my post is the lacking communication from bungies community management team WHO ARE NOT BUSY WORKING ON THE PC VERSION.

Not in the game, but in bungie.

THERE IS LITERALLY NO COMMUNICATION FROM BUNGIE ABOUT THE ISSUES AND IDEAS THAT ARE BEING BROUGHT UP BY THE COMMUNITY.

Meanwhile DeeJ, Cozmo, and Bungies twitter accounts are filled to the brim with shit posts like "How are you enjoying the game so far?" and "What should i do in destiny today?"

I see all these reddit posts about what changes people would like to see, feedback on some of the new features, etc.

I have compiled a short list on subjects, ideas and feedback from the community, that Bungie doesn't adress!

  • Shaders being one time use

  • Mods shouldn't be slot specific, and there should be more of them

  • Exotics not having customizable perks

  • North on the minimap

  • Fireteam plots on the minimap

  • Text message when a fireteam member fast travels

  • Custom waypoints that you place on the map, and can see on the minimap

  • Fireteam being able to see each others custom waypoints

  • Lost sectors being too easy and feeling unrewarding

  • Nightfall being timed is a bad idea, and should be on rotation like a modifier

  • The raid should award loot from the bosses and not just tokens to turn in, as this makes the bosses feel unrewarding

  • Reintroduce heroic strikes, as the power gap between normal strikes and nightfall feels overwhelming for some players

  • Public events being more rewarding than strikes

  • Lack of collections in the game (Sparrows, Ships, Dead ghosts)

  • No "tier 12". As in the lack of customization on armor, meaning i don't feel excited when i get a new armor piece, as i already know that a chest is gonna have 4 points etc.

  • Ability to check challenges from the director

  • Strikes should be 4-player so you won't have to leave out people when going from Crucible to Strikes

  • Automatic weapon switch on supers are bad design

  • Everything being thrown into the same space in the vault is bad design

  • Let us earn a mod component when dismantling gear with a mod in it

  • The glimmer notification having to disappear before we can check the planetary challenges are bad design

  • RNG in all the wrong places

  • Penalty for leaving crucible early

  • Destiny 2 a step backwards from year 2-3 in Destiny 1

  • Clan and Roster should switch places in the menu

  • When holding down the emote button, we should be able to choose between several custom emotes

  • Cooldown for patrol chests should be removed

  • Strike matchmaking shouldn't place you in the same strike twice in a row

  • Display power level over characters instead of character level

  • Missing strike specific loot

  • Display max available power, over your equipped power level, in the character menu

  • Indication whether an item has a rare or legendary mod equipped

  • Lack of grimmoire

Some points that came up during the PC Beta

  • There should be public text chat in the public spaces (I get that bungie are afraid that the chat will get toxic, but players can just avoid reading the chat if that's an issue)

  • Aim assist on controllers are too effective

I would like to state that i don't necessarily agree with all of these, but my point is

COMMUNICATION IS KEY BUNGIE!

Just let us know what you are working on, have you seen our ideas, are there any changes coming to what we're complaining about? I'd rather have them not change a single thing, and let us know why they've decided to go in that direction, than getting everything we've asked for, but no explanation for why!

Sorry for the rant, i'm enjoying the game and i can't wait for the PC version!

EDIT: I want to clarify, i'm not expecting Bungie to change this anytime soon, and i understand that, what my point is, is I'm dissapointed because a triple A game developer with a dedicated community manager are not communicating with the playerbase after a huge game release


r/DestinyTheGame • • Mar 12 '20

Bungie // Bungie Replied x3 This Week At Bungie 3/12/2020

0 Upvotes

Source: https://www.bungie.net/en/News/Article/48847


This week at Bungie, a collision course was set.

With the launch of Season of the Worthy, Guardians are heading into the wild to discover lost Seraph Bunkers and power up Rasputin’s defenses to take on this new threat. Here is a quick look at some of what you can expect during the new Season of Destiny:

Video Link

Before we embark on the first TWAB of the new Season, we’d like to acknowledge some feedback that we’ve been seeing in the wild. We had a large change to emblems and stat trackers, which we’ll be talking about later in the TWAB. We’re also seeing some discussion on the new weapons of the season, and lack of Ritual Weapons for Vanguard, Crucible, and Gambit. The team is currently reviewing and discussing the feedback, and we will be looking to talk about our goals for weapons in a future TWAB.

There are a variety of other topics, from Eververse to armor mods, which we’re collecting feedback on and discussing internally as a team. While we don’t have any specific changes to announce at this time, we wanted to make sure you know that we see the feedback and are actively discussing this internally. Once we have more information, we’ll be sure to let you know.

It’s been a wild launch week, but we’re just getting started. Tomorrow’s Friday and the day isn’t just reserved for Xûr anymore. Trials returns, and we’ve got a bit to talk about to get you prepared.


Trials Returns

In case you still haven’t heard. Trials of Osiris returns this Season. The first weekend of action-packed high-stakes PvP starts tomorrow. Let’s set the mood, shall we?

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For everyone not familiar with Trials of Osiris, here’s a quick rundown of what to expect. The game mode is 3v3 Elimination, using the same rules showcased in the last few Seasons. The key difference is that Saint-14 will be calling the matches, and now your Power matters. You must be 960 Power to participate. Your Trials Passage, or “card” is your ticket in. Try to get as many wins as possible before you hit three losses and have to start over. Earn a flawless victory by winning seven matches with no losses. You can reset your Trials Passage at any time by accessing the item in your quests, or on the Trials of Osiris activity node.

One change from the previous Trials of Osiris is that there are no Boons that you will need to purchase and apply. Instead, there will be five different Trials Passages you can choose from that offer different bonuses built in like forgiving one loss per run or granting bonus experience from wins that increase with the number of wins on a ticket.

Players will also be able to earn Trials Tokens to turn into Saint-14 to increase their reputation and earn Trials Engrams. Any Tokens that a player doesn’t spend that week will be removed when Trials ends at the next weekly reset so spend them if you got them.

We have more details on these features and how Trials of Osiris will work in our full Trials of Osiris help article.

Trials of Osiris will match you with opponents based on your connections and how many wins you have logged on your current Passage. To submit yourselves to these Trials, you must form your own Fireteam.

Now go and shine bright as beacons of light.


B&

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In preparation for Trials of Osiris, our security team has been hard at work protecting the integrity of the Crucible. We’re always working to improve our defenses against cheats and other malicious activity. Recently, we’ve improved our methods for combating those who feel like they don’t have to play by the rules. We will be keeping a close eye on Trials of Osiris, where the stakes are even higher.

New server-side security features have been deployed specifically for Trials of Osiris, and we hardened our network layer to make it more resilient to network manipulation. We’ve also increased our staffing to be able to handle the review and banning of cheaters.

Because the ongoing battle with cheating is fought primarily with information, we can’t go into exact details on our methods which might tip off would-be cheaters on ways to get around them. We can assure you we take cheating seriously and will continue to work to both prevent it and punish any offenders.

If you do come across anyone you suspect of cheating, please report them in-game as well as online with our Suspected Cheater Report Form.

Eyes up…


Tracker Tracking

In Season of the Worthy, all emblems have been converted to use our new stat trackers. That means all emblems will be inspectable and can have trackers equipped or not.

When designing this system, our overall goal is to provide players more ways and options to show off their accomplishments. Our first selection of stats were determined by prioritizing stats that represented a skill that could be improved week-over-week or Season-over-Season and be an accomplishment that players would want to display that was meaningful to other players. Because of that, some stats that couldn’t be completed or improved any longer weren’t included.

We believe in these requirements in principle, but strictly applying them retroactively unfairly removed your ability to show off accomplishments that you could flaunt in Seasons prior. It was a change made with good intention, but was the wrong way to roll out a new system. We’ve identified some stats that can be added back in a future patch, and wanted to share them with you. We are currently planning to add these stat trackers back in an update later in the Season.

Seasons

  • Lifetime

    • Season 8 Season Pass Rank Earned

    • Season 9 Season Pass Rank Earned

    • Fractaline Donated

Account

  • Lifetime

    • Kills as a Sentinel Titan

    • Kills as a Striker Titan

    • Kills as a Sunbreaker Titan

    • Kills as a Flowwalker Hunter

    • Kills as a Nightstalker Hunter

    • Kills as a Gunslinger Hunter

    • Kills as a Stormcaller Warlock

    • Kills as a Dawnblade Warlock

    • Kills as a Voidwalker Warlock

Crucible

  • Lifetime

    • Gold Medals Earned

    • Longest Glory Win Streak

    • Total Valor Resets

Destinations

  • Lifetime

    • Pit of Heresy Solo Flawless Completions

This list isn't complete yet and we plan to add to it before the update is released. As a note, none of the stats that were previously tracked have been lost. We’re still storing them all. Some stats would take a bit more work to return to the fold, and we’d love to see more player feedback to help us prioritize which you’d like to see return in the future. Feel free to sound off on the Bungie.net forums, DTG Subreddit, or even Twitter. We’ve got eyes … everywhere.

Which emblem stats did you find most valuable, and why?

As always, thank you for the feedback surrounding this feature. We’re excited for players to mix and match different stats with different emblems, and are eager to improve the feature in future updates.


Merci Beaucoup

This past week several players from the French community showed the kindness and generosity of Guardians by putting on a charity event. Here is our Community Manager Epyon with a quick recap of the event.

Epyon: This past weekend was a special time for the French community and I wanted to thank all the amazing people involved in the Unitystreamzz charity event and the whole French community. French content creators put on a 72-hour livestream marathon. Their goal was to help Camille, a daughter of one of the members of our community who contracted leukemia a few years ago. She’s on her way to recovering but the French community wanted to help her smile again. To say that they achieved their goal would be an understatement.

During these 72 hours of livestreaming, more than 6,000 viewers watched some of their favorite Guardians taking up challenges set up by themselves or the community. Those viewers also donated a total of 10,724 euros (around 12,200 dollars).

It was pretty amazing to see all these people gather and do such great things. I’m blessed to be part of this community. Thank you to Line and Yoda from ZombiesFaktory, Scalap, Psmen, Kidadou, Chunklaw, GiJohndo, Morrigh4n, Merj1, Jupil, Psmen, Tutuu, Chunklaw, Kidadou, Marston, Jonwito, Ippo, Mr_Wolf45, Puxian555, Ashaya. Also, a special thanks to all the moderators, Teyzil, Donovan,Lou_Lou, ATrlfe, Stark, PFonsde, Louloutte, Wiphy, Didigatari, and Kinkinpower, who did tremendous work helping out with the contests and prize drawings. And double thumbs up to ZoulyZoo, who organized the event and led the way.

This weekend, you all became legends.


Player Support Title

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A new season brings new things to do and new things to learn. The Player Support team has info you may be in need of.

This is their report.

MAIN QUEST AND CHARACTERS

Players have been asking how they can acquire the Seasonal quest on their alternate characters. Only one character can unlock the EDZ Bunker, but once they complete the “Raising Our Defenses” quest by purchasing an EDZ Bunker Upgrade, all characters can acquire the “Seraph Warsat Network” quest from Rasputin.

DESTINATION PORT UPDATE

We’ve updated the Port Forwarding section of our Network Troubleshooting Guide. PC players experiencing BEAVER/MONGOOSE errors, empty Seraph Towers, or an inability to join fireteams may need to update their UDP Destination Ports.

WEBSITE CODE OF CONDUCT UPDATE

The Player Support, Community, and Bungie.net teams have been working closely together to update our website’s Code of Conduct Policy to help foster a friendlier and more welcoming environment. Along with the update, we’ve created an Explanations article that provides a more thorough definition of each rule.

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:

  • Swapping energy on a fully Masterworked and modded armor piece will incorrectly show that it can no longer be upgraded. If this occurs, please exit and re-enter the details screen.

  • The** Planetary Material Auto-Collection Bunker Upgrade** is not awarding the correct number of planetary resources.

  • For the EDZ Seraph Bunker Upgrade, Tier 1 requires completing challenges from Zavala, Shaxx, the Drifter, Banshee-44, or Hawthorne.

  • Interacting with the statue of Sjur Eido in the Shattered Throne may cause crashes.

  • Faction Rally Ornaments cannot be applied to their respective class items.

  • We’re investigating crashes issues occurring in Gambit for players on PS4 and Steam.

  • The Ward of Dawn ability for Code of the Protector Void Titans is not generating three Orbs of Light on activation.

  • The Virtuous Greaves Titan Ornament lost its glow effect.

For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.


Clutch

Image Linkimgur

Last week, we asked you to share your favorite clips from Destiny’s Trials of Osiris in honor of its return. We have been digging through the #TrialsReturns hashtag to pick out a few of our favorites to share with you. Oh, and as a bonus, everyone mentioned below is taking home a MOTW emblem. Just make sure you reply to the tweet you shared with you and your fireteam’s Bungie.net profiles so we know where to send them.

So on the eve of Trials returning, let’s reminisce.

Movie of the Week: Stay down

My #TrialsReturns highlight from Destiny 1. The moment we ran into 3 self-res warlocks😂 pic.twitter.com/0qSpdaviL4

— Andrew Nickell (@andrewnickell) March 6, 2020

Honorable Mention: With Your Final Breath

Me and the homie @orzoe_ back in destiny 1 trials self-res to clutch up the lighthouse game #trialsreturns pic.twitter.com/1mDJxr2sGr

— Bruno (@imCasillas) March 5, 2020

Honorable Mention: Hone Your Craft

Because we couldn't just pick one... #TrialsReturns @Bungie https://t.co/5hK5LDRges pic.twitter.com/EGQ7k03nCy

— TSM RealKraftyy (@RealKraftyy) March 7, 2020

Honorable Mention: Counter Super

My best D1 clutch moment for sure #TrialsReturns pic.twitter.com/iyp39NqLH8

— OvalFuture (@OvalFuture) March 6, 2020

Here we go. One more sleep until Trials of Saint-14 … err, Osiris makes its long-awaited debut. Do you have your fireteam ready? You only have a few more hours to make ready. We’ll be watching as teams face off in hopes of earning a visit to the new Lighthouse.

Good luck out there and make Saint-14 proud!

<3 Cozmo


r/DestinyTheGame • • Jul 09 '25 Take My Energy

Discussion I honestly think EoF will be one of the best expansions Spoiler

0 Upvotes

- Focus on replayability

- Laying the foundation for a whole new structure of the game

- a bit specific, but the transformation from multiplicative to additive multipliers for meele damage is the smartest thing i never thought they'd do. it allows them to be more courageous with meele buffs and *future meele focused exotics or abilities that are actually good*, without it getting completely out of control. The way it was until now, it reached a stalemate, to the point where if they added *anything* new, it *would've* been out of control. now? we can actually expect to see new things. This is my proof there's at least *someone* thinking at bungie, which is already way different than all our previous expansions. *ahem*, prismatic. I'll be glad to see meele builds finally in line with the rest of the game.
..with the slight rip to warlocks who enjoy meeles, seeing how bungie really doesnt want warlock to have anything to do with them. feedback like this is deffinently more valuable than ''no new subclass? expansion bad''- Finally a reason to play the game, so much to grind and do now, i dont feel like any friend i bring into the game is full build in 5 minutes of playtime and then asking me ''what do i do now'', to which i dont know what to answer because there *is currently notihng to grind for in the game that actually makes you better in the game, only a collectionist. which is not something i want to pitch to new comers or returning players*. To everyone who's crying about having to grind for armor ''again'', you havent had a reason to switch an armor piece of years. Deffinently more boring that having new set pieces with set bonuses and stats that actually allow for buildcrafting, not just a mandatory resilience stat and the rest is placebo. If you dont like grinding, not only do you just.. *not have to do it*, nothing is locked behind the best gear available, (yes i raid with lfg's, and yes i know some people are so dopamine addicted if they dont find the best of the best they kick you instantly. that is in no way shape or form a developer's fault, i dont know a single game where those kinds of people dont exist, and there are many groups that accept subpar builds as long as you're pulling your weight)

- ''where's the content'' is a phrase im honestly baffled about, seeing how we're getting a fully fledged destination with *WORLD TIERS*, side quests, puzzles, new events and activities, you can even set your own difficulty with modifiers. I finished all final shape content in the span of a few weeks, for the rest of the year i've been idling in altars of sorrow while doing other things because its the only form of replayable content i find enjoyable in this game. So much for 10 years build up, no? It is no longer a one and done playthrough, even if there is so less content you'd finish it all in 30 minutes, i'd still play a lot more of the game than in final shape, ESPECIALLY with this new Portal addition. With this expansion, Destiny can finally feel good for the people who come back from work after a long day and just want a place to turn their brains off, relax, and shoot some heads. That's the most valuable kind of content one could ask for, and i havent personally seen in years in this game, which is heavily reflected by those drops in player counts. This expansion will simply allow that to change, for once.

So much more i havent even touched on, and all this is basicly only half the story, since we're getting the other half of what would be a full year expansion like we're used to in 6 months. i repeat, all this is HALF. And finally with a feeling of being thought through. And with all of that, we complain for not getting more of what made the game a problem? Constant new things without any regards for the current state of the game and all current items and current systems? Is a new subclass, or new abilities that are such a temporary solution, the only standard we have for judging a new expansion?

cmon, guys.

Edit: Quickly adding as an edit, since i dont want to respond individually to everyone, only 1 hour since i've made this post and i'm seeing an amazing divide between communities. I've had a lot of arguments in favour of the *vision* for the game, allowing for more permanent solutions instead of simply adding more new shiny content as a temporary solution. Everyone saying im coping for defending a company that doesnt add a new strike, *that new strike will be new for the few minutes it takes to complete it*, and then you'll never have to touch it again, just like it was for Liminality in TFS. It's been a year since launch, i havent touched it since i finished the campaign, and i still play regularly, both high end content and casually*. I agreed with everyone calling the expansion bad given solid reasoning beyond name calling and throwing rocks at eachother. There is lots of feedback to be given, and critique is obviously a good thing to have. But here?

The very few arguments i've read are made without much thought put into it, and the rest is a dumpster fire. Im sincerely sorry for invalidating opinions, but im only seeing opinions. Not arguments.

And on top of that, the few positive i've read actually have grounds for feedback :))

Think, guys, think. New will be old weeks after Edge of Fate drops, what remains after is what we'll have for a few months. Are we really complaining for Bungie focusing these months more than the beggining weeks?

Edit 2: And as a last touch on ''copium'', im not hyping the game or dragging it down simply to evoke an emotion in my soul. I'm simply stating i've personally seen a new trend arise, that they're going for, and i feel it'll be far better than what we've had up until now. Pointing out the good things is as important as pointing out the bad for the game, and attacking the few who have the courage to do it is simply immature. This is my last response to the majority of no depth replies.

Post A&I Edit 3: kinda backfired lol


r/DestinyTheGame • • Mar 29 '18

Bungie // Bungie Replied This Week At Bungie 3/29/2018

8 Upvotes

Source: https://www.bungie.net/en/News/Article/46711


This week at Bungie, we deployed Update 1.1.4.

If you haven’t heard, Destiny 2 just got a pretty substantial update. There are changes to your abilities, your weapons, gameplay in the Crucible, rewards in the Nightfall, and more. To give us a taste of the human element behind game development, Design Lead Josh Hamricksat down in front of a camera to represent the team that worked on this new update.

Video Link

Want to see these changes in action? We also put out a video showing off the hero moments you can expect in the new state of Destiny 2.

Video Link

If those videos have you asking questions, all the juicy details can be found in our full 1.1.4 Patch Notes. We’ve already got a lot of feedback about this update and will continue to monitor the conversation. We know this hasn’t addressed all of the concerns brought up by the community. There are other hot topics we haven’t discussed, like Random Rolls, Weapon Slots, and Progression Systems. Our team has been exploring each of these concerns behind the scenes. You’ll see them front and center discussing their solutions in due time. This game update was another step in the direction of our mission to improve Destiny 2.


Drang-o Unchained

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With 1.1.4 out the door, we now turn our attention to 1.2.0.

If you have been paying attention to our Development Roadmap, you may have noticed that Exotic Weapon changes will be a part of the next evolution of Destiny 2. We felt like now was a good opportunity for a little show and tell. First off, Senior Designer Jon Weisnewski is here to tell you a little about the changes we have for two of the less celebrated Exotic Weapons in the arsenal.

Jon: Hello everyone. I’m dropping by for another tease of the Exotic Weapon tuning work being done for 1.2.0. Today we’re going to talk about Sturm & Drang. For those who don’t know the core loop of Sturm and Drang, kills with one weapon reload the other while it’s stowed. Consecutive kills with Drang will overload rounds into Sturm, capping out at a 20 round mag for a Hand Cannon. Currently, the gameplay is focused on fast swapping, and while fun, this lacks that exotic flare we’re hoping to add. Sturm is also a bit unwieldy to use, so we’re addressing that, too. As standalone weapons, both Sturm and Drang have had their base stats improved for ease of gameplay. Drang now has Rampage and a maxed out magazine to help rack up sidearm kills quickly. The true payoff comes in the overloaded Sturm magazine: overflow rounds in Sturm now have a damage boost of 1.8x. This allows for a significant damage increase in PVE and crispy precision 2-taps in PVP (just don’t miss).

Now that we’ve told you how these guns are changing let’s show you how they’re behaving with the current changes applied.

Video Link

We’ll talk more about the changes to Exotic weapons in the weeks to come. All of these upgrades to weapon performance will land in the inventory of players when Season 3 begins. We’ll have a lot more to talk about before then.


Companion Update

As the game changes, so does its Companion. The Bungie.net team is working on some upgrades to both the website and mobile apps. These changes will deploy next week.

Bungie.net Team: The companion has a new update coming on 4/4, and we're excited to share some of the details with you. The team is working on bringing back one of our more frequently requested features from the original Destiny companion -- viewing your full 3D guardian in all their glory and sharing their awesomeness with your friends. Here is what you can expect when this releases:

  • View the individual models for all your weapons, ships, sparrows, ghosts, etc., now available on Android as well as iOS

  • Render your guardian and gear with all shader and ornament combinations you've chosen

  • We've also provided a means to disable the rendering, should you choose, if the impact on your device is too much

Image Link

Additionally (coming soon!) the team has been working on the evolution of our existing recruitment feature and will be releasing a beta for the revised experience on iOS and web. Here is an overview of what you can expect with this update:

  • Create fireteams in your clan and keep them private to your clan or open them to the public

  • As the fireteam creator, you can issue Sony and Xbox platform invites directly from within the app

  • Schedule and set a native mobile calendar reminder for your fireteams for the future or set them to start immediately

We expect that this version will replace the existing Find Fireteam feature in the near future, but both will be available when the beta releases. We're anxious to have you all try the revised version, then head over to the feedback forums and let us know what you think! While the beta is missing a few important things (an Android version, chat, and locale support), we will be adding to this beta over time, and your feedback is key to making sure is the best it can be.

And last, but certainly not least, the team has made some quality of life improvements to the website and mobile applications:

  • We've updated the homepage layout and navigation to better share some of the most relevant articles and information at a glance

  • Our Vendors details on iOS and Android now show all available destination and tower vendors, with their available inventories in addition to all their possible rewards

  • Updated the iOS mobile navigation to include your account information which hosts your profile, communications, and app settings information


Long Live the King

New Monarchy cannot be stopped. They claimed their fourth Faction Rallies victory in a row this week. We’re starting to wonder if anyone can challenge the dominance of their growing dynasty. Here are the results of the final Faction Rallies of Season 2:

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The other two factions will have some time to regroup and plot their comebacks. Faction Rallies is taking some time off while we work on some improvements to the event. Keep an eye on our Development Roadmap for more info on when you can pledge to your favorite faction again.


Most Dangerous Game

With a new state of combat live in the Crucible, you’re invited to hunt us down and beat us at our own game. Next week, we are putting a target on our back. We’ve decided to fire up the stream machine and conduct a Bungie Bounty on PC. Here are the full details:

Bungie Bounty 4/4/18 10 AM – 12 PM Pacific Platform: PC Playlist: Mayhem

That’s right, we are going to let the Supers fly and chaos reign as Mayhem will be the gametype. Here is the fireteam of brave Bungie volunteers you will be hunting for.

TTLCozmo Dmg04 Teribble Liqvid

If you are able to match against us and win the game, you will be rewarded with this special emblem.

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Between matches, DeeJ will be talking to Design Lead Josh Hamrick and Senior Designer Kevin Yanes on the present and future states of the Sandbox and Crucible. Come and hang out in chat, make fun of our performance in the arena, try to stream snipe us from your command posts, or ask some questions of the creators on the couch.


Alpha Dogs

With the introduction of scoring in Nightfall strikes in Update 1.1.3 we decided to start showing off the highest scores each week. Right now it’s more a contest of who can most efficiently clear Lost Sectors during a Strike, but we are working on some changes to that. As it stands, here are the top scores for last week.

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Even with the current methods available to run up the scores, most of the community is putting up scores within our expected thresholds, well below the outliers at the top. Only the top 1% are breaking 100K each week. We will continue to track these scores and evaluate if we should change up the thresholds for earning the emblems.


This is Bat Country

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The members of Destiny Player Support are the watchful protectors always working diligently behind the scenes. They are making sure you have the info you need to have the best Destiny 2 experience.

This is their report.


BAT Errors
At the release of Destiny Update 1.1.4, we began to receive reports that players were encountering BAT errors after completing matches. When encountering these errors, players would be returned to orbit and have to manually enter Strike or Crucible matchmaking to continue playing.

We have identified that this was caused by the Strike and Crucible Repeat Repetition feature introduced with 1.1.4, and have since disabled the feature. While players should no longer expect to encounter BAT errors, they will now encounter repeat Strike activities or Crucible maps when playing these activities.

We are currently investigating the issue to see if we can address the root cause of these errors, and potentially re-enable the repeat reduction features.


Issue Progress: Tower Black Screen
Since launch, we have been investigating an issue where players could encounter an indefinite black screen when attempting to load into the tower. This week, we have discovered the root cause, and are aiming to address the issue in Destiny Update 1.2.0. Until resolved, players may have to enter alternate activities from the Director and attempt to re-launch the tower if they encounter a black screen error.


Cream of the Crop

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You got some movies for us? Send them to the Creations page. Every week we pick a few to share here, and we send them creators an Emblem to show off to the community. This week is no exception. Here is the cream of the crop.

Movie of the Week: 2 Man Calus 1 Phase Video Link

**Honorable Mention:**Street Fighting Man Video Link


This isn’t even our final form. We have more changes coming to Destiny 2. This was another step. The next one is coming in May. Keep an eye on our Roadmap and we will keep you up to date with what to expect. It’s about time for us to plot more future waypoints over a more distant horizon.

You have a lot of changes to experiment with. We are already hearing some cool stories from the battlefield about weapons and abilities performing well. Just be careful out there with your new powers. Go fast responsibly.

<3 Cozmo


r/DestinyTheGame • • Jan 23 '20

Bungie // Bungie Replied x2 This Week At Bungie 1/23/2020

0 Upvotes

Source: https://www.bungie.net/en/News/Article/48652


This Week at Bungie, the path was found.

The Corridors of Time have been charted. Guardians from around the world took on the monumental challenge of navigating time itself, some losing their minds in the progress. We’d never shipped a puzzle of this size before, and watching the community engagement was a thrill in itself. We’ve seen a few requests for commentary on the creation and development of this puzzle. As always, we’re happy to invite you behind the scenes and share some of the thinking that goes into the experiences you play.

Destiny Dev Team: Over the past week, we’ve watched in awe as the community came together to solve one of Destiny’s most complex puzzles to date. Everyone who took the time to participate in the solution will be remembered for years to come – whether you submitted a screenshot, transcribed puzzle pieces, generated maps, wrote code, worked the data, or cat-wrangled this monumental team effort. Please take a moment to congratulate yourselves. Your efforts and accomplishments were truly inspiring. Watching the first players solve the puzzle in the early hours of Monday morning was a career highlight for many of us on the Development Team.

With the puzzle solved and the Corridors of Time closing next week, we wanted to take a moment to talk about our goals and early designs for this puzzle.

When we started planning the puzzle, we created a few goals to guide our development:

  • Create a time maze through which any player can dive to discover secrets and lore

  • Serve as a shared community puzzle that rewards the Exotic Fusion Rifle

  • Celebrate community achievement and invite all players to partake in the reward

With these goals in mind, we took inspiration from multiple sources in creating the early designs for the puzzle.

The bones originated several years ago with the discovery of the Sleeper Simulant and the ensuing quest to unlock it. At the time, we recognized that the moment of discovery was reserved for the few people that happened to be online at the time when that hidden content unlocked. Similarly, the secret missions for The Whisper and Zero Hour were also moments of discovery reserved for the few people online within a limited time window to experience first. By contrast, this puzzle was meant to be experienced by everybody who wanted to be included.

As is tradition at Bungie during our annual studio Pentathlon (which was held last Friday), many of us spend the entire day solving puzzles crafted by some of our brightest minds. This always culminates in a meta-puzzle that cannot be solved without the contribution of all of the smaller solutions. Similarly, the Corridors of Time puzzle was designed from the start to be very simple in nature, but also require require that all of the little bits come together in harmony before revealing its solution.

The delivery of this puzzle came together as the team began exploring the concept and narrative for Season of Dawn. The puzzle seemed to fit well with the idea of the Corridors of Time, with players meandering and weaving through time to find a very specific reality. The early ideas for this space were roughly based on the idea of the cult-classic movie Cube, where you would leave one door and end up in another identical room with a new death trap waiting for you. As always, our artists delivered a mind-bending and stunning visual language that simply brought the whole experience together into something that inspires the imagination. Much like other classic movies, such as Alice in Wonderland or the Matrix, this space and the way it was connected together was done so to invoke questions like “Just how deep does this rabbit hole go? Can you just keep going on forever?", and "Is there even an end to this?”

Again, we want to thank everyone who participated in this puzzle or cheered from the sidelines. We’re actively monitoring and collecting your feedback, from the puzzle itself to the rewards contained, to inform how we build experiences like this again in the future. 

Now, we look ahead. We’ve got a rundown of performance issues that are currently under investigation, and another patch note preview for next week's update!


Performance Pass

Over the last few months, we’ve been gathering feedback associated with game performance. This translates to moments when you may see framerate drops during activities or long load times when accessing a menu. The team has been deep in the code, looking for potential causes of these issues. 

Next week, we’ll have a few performance issues addressed in Destiny 2 Update 2.7.1, including:

  • Improved some performance issues in the Chamber of Suffering encounter.

  • Fixed an issue where players could die when transitioning from the Necropolis encounter to the Tunnels of Despair.

  • Improved a performance issue that could occur when chunks of land return, or are removed during the Sanctified Mind encounter.

  • Improved performance when receiving certain investment related messages. This could be reward acquisition, placing tributes, or interacting with Obelisks.

    • The largest impact will be in the Tower, but this should help everywhere.

  • Players who load into Crucible matches faster than their peers will no longer be put in black screen. Rather, they will remain in spaceflight until all players have loaded into the match, as before.

Some proposed fixes are currently in development for the below items. These need to pass through rigorous testing before they’ll find their way to a future edition of patch notes: 

  • UI stuttering and framerate drops when loading or applying mods

  • Framerate issues in Gambit and Gambit Prime

  • Framerate issues during the Sanctified Mind encounter of the Garden of Salvation Raid

  • Framerate issues in the Pit of Heresy Dungeon, specifically in tunnel encounters

  • General improvements to performance on PC when a lot of debris is on the ground

While our goal is to address these at the beginning of the next season, these fixes may be delayed if further issues arise. We’ll be sure to keep you updated as we approach Season of [Redacted]. There are also other performance issues we're currently investigating that aren't listed above. If you've been encountering framerate drops or stuttering issues during gameplay, please make sure to post a report to the #Help forum on Bungie.net. Please include which platform you were playing on, what activity you were in, and a video if possible.


Patch Note Preview, v2

Last week, we had a short and sweet preview of what’s coming in Destiny 2 Update 2.7.1. While Hard Light is creating some excitement, we have a few more patch notes addressing Quests, Seals, Exotic perks, and more.

Investment

  • Fixed an issue that is preventing Eris from granting her final Lore entry

  • Fixed an issue where the “Green with Envy” Quest was not progressing for some players

  • Fixed an issue where the “Playin’ the Odds” emblem was not unlocking correctly for players

    • This could prevent some players from fully unlocking the Dredgen title

  • Improved Black Armory Rare Bounty acquisition

    • Chances increase as you complete weekly and daily bounties

    • Guaranteed to drop from bounty completion after 5 days if completing all Ada-1 bounties

Sandbox

  • Fixed an issue where the Heavy Handed mod could trigger from Telesto bolts

  • Fixed an issue where players could retain buffs from Wormgod Caress, Winter’s Guile, and Synthoceps even after swapping armor

    • Equip restrictions on Wormgod Caress and Winter’s Guile will be lifted once this patch has shipped

We’ll have a few more notes to share; expect the full list on Tuesday when Update 2.7.1 becomes available.


A Memento in Time

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Keeping track of every timetable in development could make your head spin. Luckily, you have Destiny Player Support at your service, and they don’t shy away from the task. Known issues, release timelines, and more can be found below.

This is their report.

PASSAGEWAY OF THE AGES

With the Destiny Community changing the timeline, the Corridors of Time have become unstable and will only be available until the weekly reset on Tuesday, January 28. 

Players have until this time to collect the 19 “The Pigeon and the Phoenix” Lore pieces and the “Savior of the Past” emblem, along with a heartfelt message from Saint-14.

UNLOCKING BASTION

We have noticed that some players are having issues getting their Bastion Exotic Fusion Rifle quest from Saint-14. To claim the quest, players need to fully complete the Saint-14 storyline. This includes completing the following quests that can be claimed from Osiris:

  • Recovering the Past

  • An Impossible Task

  • Completing An Impossible Task

After completing these three quests and claiming their triumphs, players can visit Saint-14 in the Tower to pick up the “Memento” quest located in his inventory. 

Players having issues may need to clear their console cache or verify the integrity of their game files on Steam then visit Saint-14.

UPDATE 2.7.1 AND RESOLVED ISSUES

Next Tuesday, January 28, we will release Destiny 2 Update 2.7.1. This update will resolve some issues currently affecting players. Here is another preview of some of the issues that will be resolved:

  • Players who have the Leviathan’s Breath Exotic quest will now be able to access “The Arms Dealer” Strike. This quest will become available to all Season Pass owners, regardless of which Season Pass they own. Players can pick this quest up from Banshee-44 in the Tower Courtyard after reaching Power 800.

  • Progress will now count toward the Season 9: Challenges, Season 9: Rituals, and Season 9: Engagement Triumphs and the requirements for each one have been reduced so they can be completed during Season of Dawn.

Additionally, here’s the timeline for the Destiny 2 Update 2.7.1 release on Tuesday:

  • 8:00 AM PST (1600 UTC): Destiny 2 maintenance will begin. Players may experience sign-on issues during maintenance.

  • 8:45 AM (1645 UTC): Players will be removed from activities and will be unable to log in until 9 AM.

  • 9:00 AM (1700 UTC): Destiny 2 Update 2.7.1 will be released and players will be able to log in.

  • 11:00 AM (1800 UTC): Destiny 2 maintenance will end.

CURRENT KNOWN ISSUES

Here is a list of the latest known issues that were reported to us in our #Help Forum:

  • The Efrideet’s Gift triumph isn’t unlocking for players who collect 50 Iron Banner packages from Lord Saladin.

  • When resetting Infamy rank, progress gets reset for the “Get Closer” step for the Green With Envy quest.

  • The Sundial Fractaline Extractor III, obtained from the Nessus Obelisk, incorrectly states an increased chance to find Polarized Fractaline when completing Vanguard Strikes. The enhancement actually increases the chance to find Polarized Fractaline when completing the Sundial and the Menagerie.

  • The three Dreaming Tokens given to players during the Wish-Ender quest, sometimes do not all go into a player’s inventory and cannot be reacquired on that character.

  • The Warlock’s Arc Web no longer chain-lightnings enemies.

For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.


Precision and Focus

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This week, our selections are keeping an eye on their respective battlegrounds. In one, the slightest movement can result in a headshot. For the other, coordinating flesh and metal to produce an amazing musical cover, something you could headbang to as you march to victory.

Movie of the Week: Revocation

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Honorable Mention: Zulmak Metal

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Winners will find a shiny new emblem in their collections within the next 365 business days! Really, I’ll get to it as soon as I can. If you’d also like a chance for the emblem, submit your video to the Community Creations page.


That’s a wrap for this week. As we near the end of the season, we’ve got a few final stops on the roadmap. Next week, Cozmo will bring some details concerning the Empyrian Foundation, which is just under two weeks away.

We’ll see you again soon.

Cheers,

-Dmg04


r/DestinyTheGame • • Jun 12 '21

Discussion Feeling pretty defeated ATM...

49 Upvotes

I am a day one player and have over 150 clears of VoG in D1 (177, to be exact). Last night, I tried to join multiple (4) VoG fireteams with Bungie's fireteam site. I was removed from every single one, because I do not have a D2 clear yet. To me, that is beyond toxic. I was careful to not join a group that was asking for "KWTD", though I probably know better than most. I have watched several videos, I know the changes. I just searched the fireteams site again on bungie.net, and almost every post has KWTD and/or some requirement for X number of clears. After my experience last night, I have no desire to join any group just to get removed again.

So, no worries, I did what I know, I created a game on the100.io for a VoG run, asking for a sherpa (though i don't need one). After 24 hours, one person joined then left. Honestly, at this moment, I'm not sure how one is supposed to ever get a clear of a raid without a day one raid clear or five. I was on vacation when VoG dropped, so I missed out on the first week clears.

This isn't a new phenomenon. This post will be downvoted like previous ones I've made of a similar ilk. IMO, the community has taken a step backwards, LFG is a shadow of what it was. It used to be that one could, find a VoG, CE, or King's Fall raid at the drop of a hat. You could even find sherpa posts, and I would sherpa raids often myself. This community makes it very hard to run a raid if you do not get clears in the first days/weeks after a raid drops.

I would love to see a return to common sherpa LFG posts. I understand the desire to just want to get things done, I've posted KWTD LFG raids before. We are a community, though. Community requires some to care for those that don't keep up to date 100% on day one of pinnacle activities for whatever reason.

EDIT: I'm on PS4

EDIT: Thank you for all the positive responses. IMO, LFG has been fragmented for awhile as evidenced by many people offering different LFG resources. If there was a clear favorite LFG site by the community, that would be easier for everyone. I will keep trying, and I will get clears and then I will 100% Sherpa VoG like I did in D1. To be clear I was removed from groups before party invites, ie, there had no other interaction other than joining the fire teams on bungie.net. This leads me to believe the reason I was removed from the fire teams is because I didn't already have a clear. I joined the fireteams, then went back to check after not getting a party invite and I was no longer part of the fireteam. Once or twice, that's normal. Four times? Not so much.


r/DestinyTheGame • • Oct 01 '19

Bungie Suggestion If the problem is too many F2P people are flooding the game then there really needs to be some kind of "reserved" server space for payed DLC customers

81 Upvotes

That or the servers are screwed. I'm just guessing at this point


r/DestinyTheGame • • Nov 11 '25

Discussion Everyone’s talking about Destiny 2 being dead, but I joined an amazing clan—and even made us new artwork

5 Upvotes

There’s been a lot of talk lately about Destiny 2 being in a bad place—low player counts, people leaving, financial issues, etc.

But over the past two months, I joined a genuinely great clan: kind, helpful, hilarious people who make every raid and dungeon an event. It’s reminded me why I fell in love with Destiny in the first place.

I even made us a new clan emblem/artwork, with some of our inside jokes and mottos hidden in it. Just wanted to share something positive—because the game might be struggling, but the community still shines ✨⚪


r/DestinyTheGame • • Oct 16 '24 Galaxy Brain

Discussion I like this season

8 Upvotes

Title. I like not having crafted weapons (keeps me playing), I like the story (I don't care it's short), I like the dungeon (it will be a challenge to solo and that's great).

I think bungie cooked. Sue me.


r/DestinyTheGame • • Jun 30 '15

Bungie Plz This Iron Banner week, please remember to treat girl gamers with respect. And leave the groups that don't.

13 Upvotes

I spend the majority of my Destiny time in PvP. My husband has serious trouble communicating, which makes the more competitive PvP game types really hard for him. So most weekends I run both our accounts through Trials-- then make some time to help some less PvP oriented players get to the lighthouse. It's a blast.

And I love Iron Banner week.

I use r/fireteams to find groups, and it's hands down the best way to meet awesome people in Destiny. But every so often as a girl gamer, you run into that group. The one that asks with a sneer if you are playing on your boyfriends account. Inquires if you have ever played before. Mutes you, and immediately begins to make fun of you. And what happened to me today-- a laugh when I spoke and they realized I was a girl, a muted conversation, then kicked before I even played a game.

What can you do? It's an online video game, it's gunna happen from time to time. The majority of the community are upstanding people who would never treat people this way. Call the party leader on it, shrug and move on.

Here is what I get stuck on-- getting messages from the guy who kicked me explaining he wasn't sexist, he had to kick me because other people in the party were. He was adamant that he hadn't done anything wrong in booting me for them-- and was determined to make if clear he wasn't the sexist one.

It's not weird for me to be kicked only to get messages from people who are horrified they just watched someone get treated that way, but they stay in the party anyway.

If you would never treat people that way yourself, leave the party. Don't stay in groups that treat people that way. You can't undo what jerks will do, but you can certainly not stand for it. At the best of times it's hurtful to get kicked because of your gender, and it's a small enough thing not to stand for it.

EDIT: The fireteam I referred to today commented to stress they kicked me because they thought I was a boy. It is very important to them that sexism was not involved. Fair enough, that truly and honestly might have been the case. Arguing about it is kinda beside the point, and just muddies the waters of what I was getting at with this post.

You can (and should) simply go with a blanket statement: "Do not kick people without provocation because you heard their voice.". It seriously doesn't have to be sexist to be wrong. It really can just be wrong because it's wrong.


r/DestinyTheGame • • Jan 14 '21

Bungie This Week At Bungie 1/14/2021

122 Upvotes

Source: https://www.bungie.net/en/News/Article/50006


This week at Bungie, we’re back in action. 

It’s been a while, hasn’t it? Since the last TWAB, you’ve gotten your hands on Hawkmoon. The Dawning has come and gone. Next-generation consoles received some wonderful enhancements. You’ve released a crow from their cage, and Lord Saladin watched as you decimated your foes with Stasis in the Iron Banner. 

On the Bungie side of things, we took a breather. This last year has been full of challenges that none of us expected. Even through everything 2020 had in store, we were able to get Beyond Light and Season of the Hunt in your hands. This did come at a bit of a cost, though, and we needed some time to recharge our batteries for a new year. We have no doubt that 2021 will have mountains to climb and unexpected surprises, but we’re all excited to get back into the groove for a new year of Destiny development. 

So, let’s get this party started. We’ve got four TWABs between you and a fresh Season of Destiny 2 content. You’re hungry for what we've got planned, and we’re eager to dish out the goods. First up, we’ll be looking at a few changes to vendors, Dreaming City and Moon rewards, and some sandbox tuning for Hunter Stasis abilities in the Crucible.


Rewards Update: Dreaming City and the Moon 

Since the launch of Beyond Light, we’ve been collecting what feels like a metric ton of feedback on various Destiny systems. While we’ve shared some plans related to rewards, DDoS protection on consoles, crossplay and transmog, we have new details on rewards from two of our more recent destinations: The Moon and the Dreaming City. Rewards Area Lead Justin Dazet will be walking us through some changes in response to player feedback. 

Justin: Last month, Assistant Game Director Joe Blackburn spoke about some changes we were making to gear in Season 13 in response to some feedback. Today we’re going to briefly chat about what some of these changes are as they relate to our back catalog of expansions, and the reasoning behind them.  

First let’s review a list of what you’ll see starting in Season 13: 

  • Reissued Dreaming City Reverie Dawn and Moon Dreambane armor. 

    • These will also drop with high stats when earned in Shattered Throne or Pit of Heresy. 

    • The final chest in Pit of Heresy will no longer drop a fully Masterworked Dreambane armor piece. 

    • Instead, the Dreambane armor piece that drops will have 7 armor energy and is guaranteed to drop with at least a +16 in two different stats and higher stats overall. 

    • Dreambane class items will not drop from this chest.   

  • Reissued 4 weapons for Dreaming City with new Perk Pools. 

    • Waking Vigil, Sleepless, Vouchsafe, and Retold Tale. 

    • Dreaming City weapons that drop in the Shattered Throne dungeon can roll with perks that are unavailable from drops from other reward sources. 

  • Reissued 4 weapons for the Moon with new Perk Pools. 

    • Premonition (Pit of Heresy only), Heretic, Blasphemer, and Apostate. 

    • Weapons that drop in the Pit of Heresy dungeon can roll with perks that are unavailable from drops from other reward sources. 

  • Expanding Lost Sector Legend and Master rotation to 4 Moon Sectors. 

    • K1 Logistics, K1 Communication, K1 Crew Quarters, and K1 Revelation. 

We are making these changes to help preserve the relevancy of the destinations, specifically some of the pinnacle end-game activities that still exist there. To get more specific around the actual experience, activities where re-issues are acquired will be heavily weighted towards rewarding re-issued gear over capped gear -- though the exact weighting and mechanisms may differ. For example: In the Dreaming City if you have already obtained an infusion capped weapon, it will not drop for you again. 

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While not every gear source or Legendary reward will be kept up to date for the entire lifetime these destinations are available, we do believe there’s high value in targeting some specific activity drops for continued relevancy to give you more options for where to spend time as you seek to improve your arsenal.  


Turn in those Tokens 

Since Destiny 2 launched, Guardians have been amassing vendor reputation tokens. These could be turned in for Legendary gear, which would usually be dismantled for Legendary Shards and materials. Looking to the future, the team is excited to update the ways in which you earn reputation with ritual vendors and the rewards that come from them. Dazet, back to you! 

Justin: The rewards for continuous ritual playlist completion has been a subject that’s come up several times as we’ve looked over Beyond Light feedback, and we’re happy to announce some changes coming soon to Gambit, Crucible, and strike reward structure. 

Firstly, we’ll be adding two new unique weapon rewards to each of the three playlist rituals (so six total across all three activities). These weapons are in addition to the ones added in Season of the Hunt, and continue to have a small chance to drop at the end of each activity. 

Second, starting in Season 13 for Gambit and Crucible (Valor) and in a future Season for strikes, rank rewards will be visible on the ritual vendors. Each Season you’ll be greeted by a row of rewards, progression toward which will be earned automatically as you complete relevant playlist activities. 

Instead of having rank rewards dropped automatically into your loot stream, they now will be picked up manually from the vendor lists. We feel this gives much better visibility into what you’ll be earning as you progress, and helps you make better choices about where to spend your time.  

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Progression is on a per-ritual basis. You can be on Rank 10 for Crucible and Rank 4 for Gambit, for example. You’ll reset your rank right at the vendor by picking up the final reward. 

Rewards for each individual ritual are as follows: 

  • Rank 4: 3x Upgrade Modules 

  • Rank 7: 3x Enhancement Cores 

  • Rank 10: Seasonal Ritual Shader (changes to 3x Enhancement Cores after resetting your rank) 

  • Rank 13: 2x Enhancement Prisms 

  • Rank 16: Seasonal Ritual Emblem (changes to 2x Enhancement Prisms after resetting your rank) 

  • Reset Reward: Ascendant Shard (changes to Exotic Engram after resetting your rank) 

Every rank-up awards a base Ritual Engram just like before. Additionally, each of the above ranks also awards a Prime Ritual Engram. 

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Due to this automated progression, Crucible Tokens and Crucible Token Gifts are no longer needed and will be deprecated into junk that will delete as a full stack starting in Season 13. So, cash those tokens in before the end of the Season, and get ready to earn some Masterwork materials! 


Taking a pass: Revenant Shatterdive & Fissures 

The conversation and feedback on rewards wasn’t the only thing we were tracking over the holiday break. Many of you have been spending time in the Crucible, experimenting with Stasis and all of the ways in which it can change the flow of a PvP match. Prior to the break, we had a round of tuning for Warlocks. Next up, we’re looking at Hunters, but also have some comments on our approach to future Stasis tuning as we head in to the new year. Please welcome Combat Area Lead Tomonori Kinoshita back to the TWAB to talk through our goals for Stasis abilities in PvP. 

Tomo: Over the holiday break we saw Trials go live, and with that a wealth of valuable feedback from the community. Along with this feedback, we have been tracking data from Trials and identified some short-term changes, as well as more mid-term goals we are focusing on in the coming weeks and months. 

**Short term goal: Address outlier Stasis abilities to keep subclass decision making interesting. **

  • Reduce the potency of Shatter Dive + Whisper of Fissures against Guardians, going live with Update 3.0.2. 

    • Shatterdive  

      • Now has damage falloff vs. unfrozen targets  

      • Max range damage reduced from 50 to 5  

      • Damage reduction during ability reduced from 50% to 25%  

    • Whisper of Fissures 

      • Reduced max-min damage vs. non-super players from 42-22 to 30-4 

      • Reduced max-min damage vs. super players from 42-22 to 16-2 

      • Reduced detonation radius vs. players from 10m to 9m 

  • Investigate the efficacy of the Stasis Titan Behemoth Super. We want to let the above change settle to see where the Behemoth stands in our PvP hierarchy, but this is next on our radar. 

**Mid-term goal: Improve PvP subclass usage and win-rate balance. **

  • Addressing Stasis ability outliers will help us lower the ceiling, but we also want to pull up other underperforming Light subclasses. 

**Mid-term goal: Review our ability-to-gunplay balance in PvP. **

  • Destiny is a game about both explosive space magic moments and intrinsically satisfying gunplay. Especially in our 3v3 playlists, the usage of abilities has climbed as we introduce more and more ways to charge them quickly.

  • We’re still in very early discussions, but we’re looking into restoring a better balance where proper gunplay is rewarding in these playlists. 

A few of you noticed that prior to our holiday break, we were able to get a few sandbox changes delivered faster than expected. Thanks to changes on Destiny 2’s backend and the Destiny Content Vault, our patch pipeline is indeed better than before! That said, some changes won't happen at light speed, as our team wants the appropriate time to collect feedback, check the data, and test proposed changes. 

Once these changes have been validated, we’ll be eager to get you details via TWABs, blog articles, and more. 


Worldwide Community 

Sometimes, it can be difficult to think of how large the Destiny community has become since 2014. It seems no matter where you may be in the world, you might bump in to a fellow Hunter, Warlock, or Titan. Last year, we bolstered our efforts with the addition of two international community managers. Join us in welcoming a third to the team! Introducing our new Russian Community Manager, Ivan Yanyushkin. 

Ivan: Privet! 

My name is Ivan and I'm the latest community manager added to the team for Russian speaking Guardians. In Destiny 2 I enjoy making raids more complicated by doing them with fewer than six people and endlessly roaming around Europa on my Warlock, which for me is a meditating experience.  

Some of you might know me from my past work at Blizzard Entertainment, where I worked as a community manager for different titles. This experience will help me, but I will also be thankful for your guidance. Feel free to reach out to tell me what works, what doesn’t, and how things can be improved for the Destiny community. One day, when real-life gaming events finally become possible again, I will be happy to meet you in person. But for now, let’s stay in touch on Twitter, VKontakte, and on the Russian Bungie Forums.  

It’s an honor to work with such an amazing community. My job will be to pass the voice of the players to developers, help local content makers grow, manage Russian social media channels, and take care of many other duties. I’ll do my best to be Ivan the Great not the Terrible! 

P.S. Hopefully one day I’ll even get used to the fact that Hydras explode after death :) 

Spasibo. 


Keeping You Updated 

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Through the holiday break, Destiny Player Support was at the ready, providing vital information to players encountering bugs, seeking workarounds, or just asking for help with their network setup. This week, their eyes turn towards an upcoming Hotfix, preparing you all for the incoming update. 

This is their report. 

**UPDATE 3.0.2 **

Today, January 14, background maintenance for Update 3.0.2 will begin. Below is a timeline of events:  

  • January 14, 10 AM PST (1800 UTC): Destiny 2 background maintenance for Update 3.0.2 begins. 

  • January 14, 2 PM PST (2200 UTC): Destiny 2 background maintenance for Update 3.0.2 completes. 

  • January 19, 8 AM PST (1600 UTC): Destiny 2 maintenance for Update 3.0.2 begins. 

  • January 19, 8:30 AM PST (1630 UTC): Players are removed from activities and won't be able to log back into Destiny 2 until 9 AM PST when Update 3.0.2 is available. 

  • January 19, 9 AM PST (1700 UTC): Destiny 2 Update 3.0.2 is rolled out across all platforms and regions. Players can log back into Destiny 2 at this time. Ongoing maintenance is expected to conclude at 10 AM PST.  

  • January 19, 10 AM PST (1800 UTC): Destiny 2 maintenance is expected to conclude. 

**UPCOMING RESOLVED ISSUES **

Below is a list of some issues expected to be resolved with Update 3.0.2: 

  • Hive bosses, In Ananh, Brood Queen and Xillox, were not counting as Hive boss kills in bounties. 

  • Some players couldn't respawn if they died during the boss fight of the Inverted Spire strike. 

  • Players could get out of environment in several Crucible maps. 

  • Some quest items were not dropping in the Moon Freeroam activity. This prevented completion of several "Essence" quests, such as Essence of Rage, Essence of Insanity, and Essence of Servitude. 

  • The Unrelenting perk was not triggering health regeneration. 

  • MIDA Multi-Tool's catalyst wasn't dropping from Competitive Crucible wins. 

  • Taken Psions were replicating too rapidly in some Prophecy dungeon encounters. 

  • Garden of Salvation flawless completions were not awarding the “Inherent Perfection” Triumph. 

  • The High Celebrant sometimes wouldn’t take damage nor go to the Ascendant Plane. 

  • Fixed an exploit where players could have "Shelter From the Storm" permanently applied in the Deep Stone Crypt raid. 

  • Fixed an issue where Cloudstrike hits on the Divinity cage counted as two precision hits. 

  • Fixed an issue where the Grandmaster Nightfall timer was set to 30 minutes. 

  • Fixed an issue on PlayStation 5 preventing clan rosters from loading. 

DUST AND ECHOES

Almost nine years ago, stats and files from our previous franchise, Halo, stopped getting updated on Bungie.net. Since then, all stats, files, and other data from Halo 2, Halo 3, Halo 3: ODST, and Halo: Reach have lived on in remembrance at halo.bungie.net. 

On February 9, the halo.bungie.net website will be taken offline permanently. Everyone is welcome to save their stats and files, however they can, if they'd like to save anything. Please keep in mind that our News articles, Forums, and Groups were imported into the current version of Bungie.net back in 2013.

**KNOWN ISSUES **

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum: 

  • The Exotic Ship Reward from the High Celebrant mission is not properly showing that it is a “Rare” chance reward in the activity description. Chances for this reward increase with each activity completion. 

  • Portals aren't opening when the High Celebrant leaves because the black orbs take no damage. Players can mitigate this issue by not using Sidearms and not shooting the orb as it immediately spawns. 

  • Enemies in Crucible and PvE aren't colorblind-friendly when highlighted. 

  • The Special Finisher mod no longer unlocks for new players.  

  • Bomber mods don't work when Hunters have the Dragon's Shadow Exotic equipped. 

  • The Overload Shot on Auto Rifles doesn’t proc if you hold down the trigger right after reloading, even though it does the Overload animation. 

  • Some players receive the BIRD error code trying to get to the Wall of Wishes in the Last Wish raid. 

  • Sometimes the Vault encounter in the Last Wish raid won't let you read icons nor spawn enemies after slamming on a plate or finishing a phase. 

  • Sometimes Riven doesn't get stunned on the second level in the final encounter of the Last Wish raid. 

  • The Forfeit Shrine Ascendant Challenge completion doesn't count towards the Ascendant Champion or Honed for Speed Triumphs, blocking the Cursebreaker Seal. 

  • The Run the Gauntlet Triumph doesn't unlock when completing the time trial in the Cimmerian Garrison Ascendant Challenge. 

  • Ahamkara Bones are missing in the Shattered Throne dungeon and multiple Ascendant Challenges. 

  • Players will sometimes go into a Nightfall with 16 people when they try loading into the Tower. 

  • Sometimes dialogue gets cut off at the end of a Wrathborn Hunt. 

  • For Hunters using the Way of the Warrior subclass, Combination Blow sometimes stops working and doesn't give Gambler's Dodge back. 

  • Non-Exo characters are receiving Exo specific dialogue on Europa. 

  • The Light of the Dawning emblem cannot equip stat trackers. 

  • The Coaxial Bonds ornaments for Ophidian Aspect causing the bottom-left of the screen to glitch/flicker. 

For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum. 


Home Streaming Device 

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It’s been a little over nine months since I’ve been to a theater. While I definitely miss the smell of fresh(ish) popcorn and mind-blowing visuals on a massive screen, I’ve been keeping myself busy with Destiny clips, montages, and videos from our amazing community. Let’s see what we’ve got this week: 

**Movie of the Week: Confectionary Ghost **

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**Movie of the Week: Deep Stone Lullaby Cover **

Video Link

**Movie of the Week: Goodbye 2020 – A year of Crucible **

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**Movie of the Week: Cloudstruck **

#ShareFactoryStudio #PS5Share pic.twitter.com/AW1XpA0S4G

— WisMiStazix 🥶🥶 (@25300Milan) January 5, 2021

Make sure to put a link to your Bungie.net profile in the description of your video. Why? We have a sweet emblem to grant you for your troubles. As always, upload your finished product to the Creations page. 


Doodling 

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Since we’ve kicked off the weekly artist features, I’ve found myself doodling more often. Thinking of what my Guardian would look like in the heat of battle, or just chilling on a couch after getting some sweet loot. Thank you to all who continue to inspire members of the community to embrace art! Let’s kick off the year with some fun pieces. 

**Art of the Week: Rogue Hunter **

The Star Wars theme continues! This time I made the Rogue One Darth Vader scene#Destiny2 #DestinyArt #destinythegame #BeyondLight #destiny2art #starwars #digitalart #blenderart@rDESTNYCREATION @DestinyComArt pic.twitter.com/PVEHbKHDRP

— Ohlac 🎨 (@Ohlac3D) January 11, 2021

**Art of the Week: On Ashen Wings **

“On Ashen Wings”

Fun commission to kick off the year.@Bungie @rDESTNYCREATION @DestinyComArt #DestinyArt pic.twitter.com/HrUhuLBHcd

— Michael “Built Different” Werner (@mcwerner_) January 12, 2021

**Art of the Week: Fire and Ice **

Fire and Ice (or solar and stasis)

"Dread it. Run from it. Destiny arrives all the same."

My last painting of 2020#Dawning2020 #Destiny2 #destinyart @Bungie @DestinyTheGame @rDESTNYCREATION @A_dmg04 @Cozmo23 pic.twitter.com/m92xowyErF

— MetaWorks (@MetaWorks818) December 31, 2020

**Art of the Week: Atraks-1 **

Atraks-1

12x12"/30x30c, mixed media on wood panel. pic.twitter.com/2nevFD0xpE

— irrezolut (@irrezolut) January 9, 2021

If you’d like to be featured, make sure to tag your art with #Destiny2Art on Twitter, Instagram, or wherever you happen to post it! 


While we may not be in the office, it feels great to be back in the saddle. Always enjoy diving through feedback, discussing the future of Destiny with the team, and figuring out how to tackle the challenges of a new year. Cheers to all who’ve walked this path with us since 2014. It’s always crazy to think how far we’ve come, and we still have so far yet to go. 

See you in the wild. 

Cheers, 

dmg04


r/DestinyTheGame • • Dec 04 '14

Goodbye Destiny...

50 Upvotes

(Sniffle) I have to re-upgrade my exotics...so I'm going to quit playing Destiny. (Sniffle) Even though they are adding a new raid and new content. My exotics are way more important than any new game content even though there are 3 million people that have the same exotics as I do. (Sniffle) Deej you can go suck an egg because my EXOTICS took YEARS to upgrade! (Uncontrollable sobbing, followed by a cold shower fully clothed with "Arms of the Angel" by Sarah McLachlan playing in the background)

Get over it you babies. 3/4's of the people that say they are leaving Destiny will be back when they hear a coworker, friend, relative saying "S&*T dude have you played the new DLC it goes balls deep!"

Sack up and shut up.


r/DestinyTheGame • • May 25 '15

Misc So what, are us good PvP players the bad guys now?

95 Upvotes

(Apologies for the language) For pre-starters, I don't give %#&* if this gets downvoted. For starters, three days in a row now I've seen a front page post (or second page post) about players playing Trials of Osiris "for fun" as a bad thing. And I see posts like this all the time:

  • Don't play Trials if you've already gotten a flawless!

  • Why do you play Trials just to pub stomp?

  • Give others a chance and stop being selfish, get off of Trials.

So sick of this shit. Seriously guys. I'm good at PvP, I'm NOT saying that to brag, I'm better than decent but I'm no Shesmynerd or Triplewreck. I love Trials of Osiris, it's a fresh take into a new PvP mode and it's FUN. Which is why I play it.

It disgusts me to see people fed up with good players. I don't go in Trials with a "harr harr can't wait to pub stomp" attitude! And I know I speak for a lot of people in my situation when I say shame on you for hating us for your failures. We play for fun, for the excitement, the literal adrenaline rush of actually testing our skill, our strategies and our communication in a game mode where every decision matters. There is NO other game mode that does this AND it only lasts for 3 days out of the week. And apparently, after my flawless I'm banned from the enjoyment of every playing this again until next week?

I want to have fun in a PvP event just like you. Can I not? Do you think us good players feel great when we lose? No, we bleed tears of disappoint just like you but we get up and keep going! What, you think we got good overnight? No, we tried our asses of until we felt our progression exceeded our expectation. If you're losing on Trials then get back in Crucible and try something new, or get better at what you're not. FILL IN THE GAPS AND BECOME LEGEND! Don't ask for a silver spoon cuz I didn't get one, so you sure as hell ain't gonna get it from me. My crucible skill and PvP family that I've met along the way are my pride and joy of Destiny, good luck keeping that away from me with a lazy complaint.

Tl;dr: Take my advice, complaining about good players is not gonna make you better. We were in your shoes once. We respect you. We hear you, so get the hell up and knock us down! Otherwise stay out of Trials of Osiris, it's not for you.


r/DestinyTheGame • • Dec 15 '23

Misc Please Remove Battlegrounds From The Strike Playlist.

0 Upvotes

They are such a pain. Boring seasonal content recycled. Leave them in for the nightfalls fine, but if I have to run vanguard playlist to do things like seasonal challenges or the event snowball stuff I do not want to run this bad content and would much rather run any of the other strikes that actually are unique that I never get to see anymore. Upon landing into a battleground AT LEAST 1 person leaves because they know its faster to just keep reloading for a different strike than playing a battleground mission.


r/DestinyTheGame • • Dec 15 '15

Bungie Plz I WOULD Absolutely Pay for Another Character Slot. I will NOT Pay for a Consumable Pack worth Half the Game

319 Upvotes

Tl;Dr added at the bottom

If they want to make money, just let us purchase the option to make a fourth character. I'd love to have another one that I could build up and break down and remake without having to worry about hurting my other three. The price for the consumable pack is outrageous, but I would definitely pay $30 for a fourth character.

Thoughts?

Edit: To clarify my post: I don't think $30 is fair for anything less than a full DLC and even then that's a little steep. What I meant was: $30 is way too expensive for a consumable pack. While I personally have no problem with micro transactions they've been doing so far, that's too much. So if they were going to charge a silly price for something I think they'd make far more money selling a 4th character slot. I know that I would personally buy a 4th slot even if it was $30 because I think that'd be cool - having not considered the PtW argument.

Other things I'd throw money at the screen for -

  • More vault space

  • A trip to a barber/surgeon to change appearances

  • A "Hardcore" mode for a 4th character slot:

  1. If you die in PvE it's over.

  2. PVP disabled.

  3. Special Hardcore PvE playlist (no new content, just reused content for a different mode) with the strikes but an enhanced drop rate for purples/yellows bonus rep and a significant xp increase.

  4. Special Hardcore PvP playlist (again no new content) with PvP matches that give increased drops and increased rep gain/exp

  5. Can't transfer gear over when you die, but there's a very high overall increase in drops and you start off at level 1 with no weapon/armor requirements, so you could equip a Suros and a Helm of Inmost Light as soon as you equip it for example.

--

All of those things shouldn't cost $30 (unless they were all packaged together for $30 total, I'd buy the shit out of that) but if they were going to charge an obscene amount I think they'd be far more profitable if they sold something in that vein.

Tl;Dr: I don't care about micro transactions in this game, but $30 is too steep for me and I bet a lot of others. If they were going to charge that amount anyway, I'd be more open to something else.