r/DeadMistCommunity • • Apr 24 '15

Development Update Log, Daily Updates

24 Upvotes

10/11/2015 Spooky Version 0.7.9 CURRENT VERSION

- Added 7 Limited Time  Halloween themed hats
- Added 8 Candies [EVENT]
- Added SKS
- Map changes [Halloween Themed]
- Exploit fixes
- Bug Fixes

09/11/2015 Version 0.7.8 - 81

- Fixed Duping
- Added Battle Royale Gamemode

09/11/2015 Version 0.7.72

- Added Ingame Updatelog
- Added MP5
- Added Mp5 30 Rnd Magazine
- Fixed Leaderboard Overlapping
- Bug Fixes

09/03/2015 Version 0.7.7

- Added Magnum
- Repeater reduced to 6 round capacity to nerf it

09/02/2015 Version 0.7.63

- Fixed Melee weapons glitching inside your hand
- Fixed multiple exploit vulnerabilities

08/31/2015 Version 0.7.6-62

- Added grip
- Nameplates will now stay on your name when you rejoin
- Fixed gun shot sounds not playing for others
- Fixed legs and head being stuck in peoples body's
- Fixed Melee lag
- Smoothed Melee animations
- Data no longer saves for guests due to an exploit
V0.7.6.62
- Fixed Melee teleporting under map bug

08/30/2015 Version 0.7.5

- Vehicles spawns disabled until bugs are fixed
- Fixed spawning under map
- Fixed crouching to fix broken leg
- Fixed fire crackly globally heard
- When you break a leg, you now have a 20% chance that you will bleed, no longer 100%
- Legs can now take slightly more fall before breaking

08/28/2015 Version 0.7.4

- Shorebridge reconstructed
- Clouds cover before rains
- Bug fixes

08/27/2015 Version 0.7.2

- Added ability to swim
- Updated prison
- Random items such as a cola won't glitch as your Primary anymore.
- Bug fixes

08/24/2015 Version 0.7.0

- Added Gas Mask
- Map expansion [2 New unique Locations]
- Name Plates
- Zombies spawn at UN base now
- Bug fixes

08/21/2015 Version 0.6.76

- Added Paper, Empty Can of Beans
- Some items are now affected by Ruined state (Specifically food and paper)
- Empty can of beans will now appear after eating beans (Dropping it will show signs of players, giving more immersive features)
- Vehicles now have physics assigned to driver
- Bug Fixes

07/22/2015 Version 0.6.74

- Added 2 new shotguns
- Added 12 gauge buckshot
- Added 12 gauge slugs
- Mag now drops when you switch guns
- Reduced respawn delay to 15 seconds
- Fixed Melee weapon lag
- Fixed vehicle startup delay
- VEHICLES WILL NO LONGER FALL THROUGH MAP
- Bug Fixes

07/10/2015 Version 0.6.726

- Enabled Player points, leaderboard is based on your highest days survived. (You must start at 0 days for it to work, so you will have to reset for it to begin counting.)
- Being warm will now dry you up
- Removed Player Packages

07/08/2015 Version 0.6.72

- Added 4 new pants
- Added ability to Refill Jerry Cans
- Added Group Chat and Global Chat
- New CADPAT Truspec texture
- Added Engine Part
- Vehicle wheels can now take damage
- Vehicle Engine can now take damage
- Changed max ammo spawning beside a weapon from 1 to 2.
- Wheels and Engines can now be repaired and will affect the vehicle performance
- Fixed Vehicle bugs

07/03/2015 Version 0.6.71

- Fixed Combining ammo
- Fixed Leg Break glitch
- Fixed Hat headshot detection
- Fixed changing Pants
- Bug fixes

06/29/2015 Version 0.6.7-704

- Added new hats
- Bug fixes

06/23/2015 Version 0.6.9

- Nerfed military spawns
- Added New gun and ammo.
- New vehicle
- Fixed cam stuck in FPS when u unequipped a gun

06/22/2015 Version 0.6.86-87

- Buffed duct tape strength
- Fixed mouse getting stuck if you die when scoping
- Multiple bug patches

06/21/2015 Version 0.6.83

- Character will now spawn into the game as soon as the GUI moves (will reduce death on spawn)
- Hopefully fixed Spawning under map
- Shirts now warm you up based on what it is (Ex: Jackets heat you more then shirts)
- 5.56 Suppressor can now go on CR6720

06/20/2015 Version 0.6.8

- Added Group System with Stats
- Fixed Bodies dropping

06/18/2015 Version 0.6.62

- Fixed Vehicles glitching

06/17/2015 Version 0.6.6

- Fixed Restraints
- Previous bug fixes

06/16/2015 Version 0.6.5

- Melee weapons go on back
- Added hunting prototype, with the first animal being rabbits.
- Added Vehicle Prototype
- Fixed Floating backpacks on back

06/07/2015 Version 0.6.2

- Expanded Map (Won't say new locations, Go Explore.)
- Fixed Description for multiple items.
- Fixed multiple Map bugs

06/05/2015 Version 0.6.17

- Fixed melee weapons, Higher damage for zombies, lower for players.

06/05/2015 Version 0.6.1

- Added Sheet Metal
- Added Ability to Put Plywood or Sheet Metal on walls
- Added Health to Walls, (Sheet Metal is stronger)
- Fixed a no dealing damage issue with melee

06/04/2015 Version 0.6.0

- Added Toolbox
- Added Handsaw
- Added Lumber
- Added Plywood
- Added Ability to build 6x7 Wall
- Added Ability to cut Pile of Wood into Lumber
- Temporarily removed Sensitivity due to Camera Issues
- Fixed Melee Damage

Hint: You can drag Toolbox to Lumber to get an option to build a wall
Hint: You can drag Handsaw to Pile of Wood to get an option to make Lumber

06/01/2015 Version 0.5.9

- Added Mouse Sensitivity Back
- Added Landmine
- Added Green Jacket
- You will now drop a mag when it gets to 0 bullets

05/29/2015 Version 0.5.75

- Map Bug Fixes
- UN Helmet now spawns
- Attempted Melee Damage Fix
- Nerfed Zombies
- Vehicle Prototype #removed due to issue which will take several days to resolve

05/27/2015 Version 0.5.7

- Added Player Statistics
- Re-balanced Token Prices

05/23/2015 Version 0.5.62

- Fixed Ammo drop glitch

05/17/2015 Version 0.5.6

- Added InGame - store
- Vest now saves
- When a mag is empty, it will no longer disappear
- Fixed shown names
- Going in Ocean will now get you wet

05/16/2015 Version 0.5.56

- Fixed raining rate
- Fixed animations not working properly

05/14/2015 Version 0.5.5

- Added 5.56 NATO Suppressor
- Added AK Suppressor
- Added Anti-Combat Log System
- Fixed Zombies hitting you multiple times at once and killing you instantly
- Health now saves

05/11/2015 Version 0.5.3

- Added PSO-1 Sights (First real Sniper Scope)
- Added Acog sights
- AK47 Magazine now spawns again
- Added ability for quality to affect scopes
- Localized leaning (Means its smooth and bug free)
- Rounds can now spawn with a randomized amount

05/10/2015 Version 0.5.25

- Fixed attachment system

05/07/2015 Version 0.5.24

- Zombies can now be killed instantly with a headshot
- Added zombie horde logic (Zombies wont go in single lines after you, they will be spread in groups)
- Fixed Plate Carrier not being able to take damage
- Fixed Shirt models
- Nerfed Melee weapons
- Fixed map building issues

05/06/2015 Version 0.5.2

- Testing dynamic positioning
- New Starter Shirt textures
- Fixed barracks
- Fixed 1 hit kill melee's.
- Decreased server latency

05/02/2015 Version 0.5.14

- Fixed loot spawning issue
- Fixed hair not appear when dropping a hat
- Fixed bug that caused slow fire rate with weapons

05/01/2015 Version 0.5.12

- Added ability to cut trees
- Added 9mm Rounds
- Secondary weapons now work
- 9mm rounds now spawn

04/30/2015 Version 0.5.1

- Testing Zombies

04/28/2015 Version 0.5.08

- Fixed plot digging glitch
- Fixed gun floating beside your hand bug (broken gun glitch)
- Fixed unachored hay stacks
- Fixed unachored seats

04/27/2015 Version 0.5.07

- Fixed Inv breaking when equipping Hats
- Attempted Rendering Fix
- Multiple Bug Fixes

04/26/2015 Version 0.5.05

- Loot drops
- Body drops on Death
- Better recoil
- Your stance affects recoil
- Removed ability to pick up objects when a tool is equipped
- Multiple bug fixes
- Fixed Repeater & Ak74u
- Reset Data
- Fixed spawning under map glitch
- Fixed Duping glitch
- Fixed endless rain

04/25/2015 Version 0.5.035

- Fixed Shirts glitching
- Removed green cubes

04/24/2015 Version 0.5.03

- Added 3D rain.
- Fixed saving issues
- Fixed Fire Ext, and Machete
- Fixed fire not warming you

04/23/2015 Version 0.5.02

- Melee game play should be substantially smoother. 
- Menu not loading bug fix 
- Multiple bug fixes 

r/DeadMistCommunity • • Oct 30 '15

Development Annoucment

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10 Upvotes

r/DeadMistCommunity • • Dec 17 '15

Development Beta 1.0 Update Log

8 Upvotes

12/18/2015 Version 1.0 RELEASE IN 1 DAY

- RESET DATA
- New Map + More unique locations
- New Menu + Updated Tutorial
- Added Crafting mode in Inventory
- Added new items (One of them is NVG's)
- Added new hats
- Added Vehicle Parts
- Added anti-serverhop
- Added Vehicle
- Added new clothing
- Added new ambient noises
- Fixed Kills not counting
- Created storyline
- Player position will now save regardless of server shutdown
- Zombie Updates
- Splints can now be crafted
- Torches can now be crafted
- Night are very dark 
- Spawn with a damaged headlamp
- Fixed items appearing in Secondary slot
- Temporarily removed Battle Royale
- You will no longer have to rewatch the intro when you die.
- Bug Fixes

If you experience any bugs in tomorrows release, don't hesitate to post it on the reddit. I will get it fixed ASAP.


r/DeadMistCommunity • • Jun 23 '15

[Part 2] Battle of Shorebridge

8 Upvotes

Well boys, I'll continue this the :D

I guess I can see why the powers that be thought that one big stand-up battle was such a good idea. They wanted to show the people that they were still in charge, get them to calm the hell down so they could deal with the real problem, get them to calm the hell down so they could deal with the real problem. I get it, and because they needed a propaganda smack-down, I ended up on Shorebridge.

You see, the only problem was how they set us in that goddamn mess. Why didn't they put us on the roofs? They had a store, a couple of apartments, the fire station. They could have put a whole company above those damn apartments. We could have seen almost the whole town, and we would have been completely safe from the attack. There was this cool police station, about three stories, I think...each floor had a commanding view of the St. Petro avenue. Why wasn't there a rifle team on each window?

You know where they put us? Right down on the ground, right behind sandbags or in fighting holes. We wasted so much time, so much energy preparing these elaborate firing positions. Good "cover and concealment," they told us. Cover and concealment? "Cover" means physical protection, conventional protection, from small arms and artillery or air-dropped ordnance. That sound like the enemy we were about to go up against? Was Zack now calling in air strikes and fire missions? And why the hell were we worried about concealment when the whole point of the battle was to get Zack to come directly at us! So backasswards! All of it!

Part 3 comes tomorrow :) meanwhile, please give me some upvotes and comments so I know you guys are still wanting me to keep this.


r/DeadMistCommunity • • Apr 10 '15

Discussion The people swearing from /r/apocalypserising

8 Upvotes

I come from there.

We're really sorry for the shittiest members of our community shitposting here. Please don't consider that the WHOLE game's community is like this, but I'll be honest, a huge part of it is cancer. Please don't make these shitposters start a real war between Dead Mist and Apocalypse Rising communities.

All of the mature community members actually understand - This makes our community look bad. But please, excuse our community's idiots.


r/DeadMistCommunity • • Dec 20 '15

Discussion What the hell petro

7 Upvotes

I loved the dark we had why did you take it away from us? like...its like Apocaylpse's darkness, don't even need light anymore.

Petro please put back the pitch darkness, fuck those AR kids wanting darkness being like Ar's

When it was pitch black it was a amazing feeling, finally a game where i can camp and stay cozy with my campfire till morning, now look at it...you nerfed the dark, you nerfed the amazing feeling

Dead-mist (We want this not AR)

A HARDCORE survival game, with the best survival aspects

Apocalypse Rising

A Arcady Game, More focused on battles and less on survival

EDITE:You see this support petro? you better put it back the way it is...literally unplayable, kidding but seriously put it back the way it is


r/DeadMistCommunity • • Mar 07 '15

DeadMist Idea List (Add your suggestions)

7 Upvotes

My first Reddit post! :D

Okay, so a number of ideas have been submitted to the DeadMist Reddit already and thrown around, but I want to add somethings in myself, along with summarizing the other ideas. Each Idea will be elaborated on a little bit. Also putting bugs and errors into the list now!

Key Code:

★ = MUST NEED ☆ = Possible idea

★ Able to fill Water bottles / Cooking pots: You will be able to fill them at the lake, or ocean. I don't know how to use portable gas stove, because when I set it up it asked for me to 'add water' and when I attempted to with by water bottle, nothing happened. It's a generic idea and probably will be added

★ Zombie noise: This is something the game NEEDS. I have died several times to not hearing zombies coming up behind me, or waiting outside doors. With the Robux the game is getting now from paid access, there should be enough money for zombie audio sounds. 2-3 different zombie audio clips would be nice. Make noise when you're in their agro.

★ A Wiki: This would be a great addition onto the game, and would really help everyone! ( Would be glad to help on this )

☆ Compass: When you look at the map, there's no compass picture on the map directing you which way is North, East, etc. so thinking that the top of the map is north, I had this whole adventure with my friend where instead of sending him to the naval base, I ended up sending him to the spawn.

☆ Ability to cut trees: With an Fire axe or axe (needs to be added in game?) You are able to cut down a small tree for logs and sticks. Small trees would look different from normal ones. Axe would work faster than fire axe. Durability of axe would change the more you hit trees. Example: Axe 2-3 Hits, Fire Axe: 4-5 Hits Weapon durability doesn't change at all, so I can understand this being hard

★ Binoculars: This should be easy to script, and should already be in game :P

☆ Handcuffs: Would be hard to script, but I've seen lots of requests for them.

☆ Helicopters: Just throwing it out there <3

★ Anti-Combat logging system: No explanation needed.

☆ Better Zombie AI: Zombies are known to chase you, then randomly stop.

☆ No clipping problems: This is mostly roblox's fault, but is their anyway to fix this? Examples: Trees clipping through buildings, zombies able to hit you if their arm is sticking through wall.

★ Typo on bread description: Says 'love of bread' not 'loaf of bread'

★ Testing Vehicle: The cringe is real (suggested by frmatt2)

★ Green Hoodie has Gorka Top description

I know that the game won't get a lot of updates because the massive ones are waiting for when the game will be free to play, but these are just some suggestions. I know this is a lot to ask of from the developers, but I'm just throwing it out there. If you have anymore that weren't already on this list, comment below and I'll add them.

Don't forget to +1 this!

Thanks if you read all this too!


r/DeadMistCommunity • • Mar 15 '17

Deadmist Side-Storyline

6 Upvotes

Ok so in the beginning of Deadmist 1, you wake up in a laboratory with a bunch of weird bodies in green liquid and all. Real spooky stuff. Now I don't know if I missed something but either this is just something for looks and something just to give a bit of a vibe to the game or the start of side-mission and then it hit me, wouldn't it be awesome to have some kind of "side-storyline" to DM2? Of course, putting an emphasis on "side" because the game would be just as playable to a survival game aspect. Someone with no interest in the other aspects of the game such as faction building, looting, etc. could immerse him/herself in a storyline. Now as repeated over and over again, this wouldn't be mandatory to the game it'd be up to the player to decide to pursue the storyline or keep to his own business. Obviously, once you immerse youself in the plot, at anytime can you say "Ok, I'm tired of this, ima go with my clan or loot some stuff" so the aspect of the game wouldn't be concentrated on constant grind to achieve the end and go onto something else. You would have the option to do something else whenever you want. I imagine the plot being a more in-depth and concentrated version of that patient-zero stuff in DayZ. The plot would be about how the apocalypse all started or something similar. Yeah obviously, DM2 has to establish the base of systems, map enhancements and bug fixes but wouldn't a small plot be great in the futur? Tell me what you think.


r/DeadMistCommunity • • Feb 06 '17

Discussion Special Locations?!

6 Upvotes

Let us know what kind of special locations you would like to see in Deadmist 2.0 that are not already in the current version of the game!


r/DeadMistCommunity • • Dec 26 '15

New DeadMist Official Group

6 Upvotes

Hello everyone, it's Corbin once again!

Okay, so I'm going to get straight to the point.

In the very, very near future I plan on purchasing BC for Roblox ( The only cash I would have spent in Roblox ever since I started in 2011 xD)

Once I buy BC, I will create the group. I haven't chosen name, or any design so far. That's what I need you for.

Anyone who is skilled in design please contact me VIA Reddit PM or Roblox PM (I'm Creatrue123).

With the PM you send me please include the following application.


First Name:

Last Name:

Age:

What payment would you like (If wanted/Can be anything except IRL currency):

Experiences in this field (REQUIRED):

Sample of your work (REQUIRED):


If you have an idea on a name, please comment it down! (Feel free to vote on eachothers names!)

This group is going to be a STRICTLY BANDIT GROUP.

Here's the thing though, only my account Creatrue123 will be used for the bandit group. My alt/alts will be used to interact with my bros on peaceful groups.

Also, this group will be used for a brand new YouTube series. Meaning, I will have to switch to my main alt for the continuing of the original DeadMist series.

Love you all!


r/DeadMistCommunity • • Dec 24 '15

DeweyFew as a Staff?

6 Upvotes

Alright, so I have noticed everytime I am in a server with deweyfew he is insulting people and not making it a fun time for others. I thought a staff would be making the community a better place and make you feel welcome. Now whenever I join a server and he is in it I just leave I don't want to even see the guy, he is making this community look bad. Does Anyone Else Agree With Me?


r/DeadMistCommunity • • Oct 15 '15

Development New load system

6 Upvotes

I am testing a new loading system for the spawn menu. Currently from tests, it will take about 5 seconds to spawn, from the current 60. This is not a final test result.


r/DeadMistCommunity • • Sep 17 '15

Development [NEW] Battle Royale GameMode Added

6 Upvotes

I thought it would be cool to game a different way of playing the game, so you can now choose between Classic Survival and Battle Royale.


r/DeadMistCommunity • • Aug 01 '15

Idea Map Info.

6 Upvotes

First off, This game is pretty big, but not as laggy as it should be for it's size.

Second off, is there a map item? I know only a sparse web of main points and landmarks, but if I was in certain towns, I'd be terribly lost.

Third, How big, exactly is this map? I have spawned at the coast before, and just walking straight- to reach the other coast, is a very long walk. I'd like to see some information on the size.

Fourth, Will the map get bigger?

Fifth, Will there be more nature, more landmarks, more unique towns and buildings?

Sixth, If the map does get bigger, will we see something like helicopters (gyrocopters at least) because I know planes require much more than like 5 sq miles for it to be practical.

Seventh, is an idea** :

What if the map was made so It is two or three islands, all connected with bridges and big cities like coastwald/shorebridge relationship- but the waterway separating them is more hefty, like 100 studs wide?? Sounds doable as the map grows. This can work nicely so players tend to travel more- and the bridges will have trafic because one island may be a farm island with much wilderness, the other is more industrial- with cities and bases and ports and warehouses, and the third island is a suburban island that is both wilderness and small towns (and also if that island tends to be colder)...


This idea is good because, once again, it will make people want to travel around- and use the bridges if they dont have boats. Now we can have more dynamic gameplay with people meeting eachother in the process of traveling rather than looting. When a player gets approached while looting, they tend to be more violent. The last positive in this idea is that bandits now have a high traffic area- so for the normal survivors, travelling to get different supplies will be a daunting/intimidating task.

Right below should be a link to an image of the map that I was thinking of


http://i.imgur.com/T14hgGx.png

-Shouldnt be too laggy... You guys seem to have found a way around lag.


Zoom in a bit to see the exact size of apoc rising's current map. A map that does not have much lag depending on your computer.

http://i.imgur.com/kKkWNaW.png


r/DeadMistCommunity • • Jun 29 '15

Idea Cannibalism

6 Upvotes

Deadmist should have cannibalism, think of the dead corpse's flesh... being chewed in your robloxian's mouth... yummy.

But in all seriousness, it could be one of, if not, the first game to have such a twisted addition... also increasing the psychotic mind of other players, forcing them to eat the flesh off of a corpse, if out of food.


r/DeadMistCommunity • • Jun 22 '15

[Part 1] Battle of Shorebridge

6 Upvotes

I made this story like "The Reports", but it's more like an interview.

United Nations Command Refugee Camp, Strawford Outskirts, Canada

[Todd Wainio is waiting for me inside the tent. Inside, it is a bit hot, despite the cold outside. We shake hands and sit down on the metal chairs.]

The sky was red that day. All the smoke, the crap that'd been filling the air all summer. It put everything in an amber red light, like looking at the world through hell-colored glasses. That's how I first saw Shorebridge, this big, depressed, rust-collar burb in the coast of Canada. I don't think anybody ever heard of it. I sure as hell hadn't, and now it's up there with, like, Pearl Harbor...no, not Pearl...that was a surprise attack. This was more like Little Bighorn, where we...well...at least the people in charge, they knew what was up, or they should have. The point is, it wasn't a surprise, the outbreak...or emergency, or whatever you want to call it...it was already on. It had been, what, three months since everyone jumped on the panic train.

You remember what it was like, people just freaking out...boarding up their houses, stealing food, guns, shooting everything that moved. They probably killed more people, the Rambos and the runaway fires, and the traffic accidents and just the...the whole shit storm that we now call "the Dead Mist"; I think that killed more people at first than Zack.

SHOULD I CONTINUE?


r/DeadMistCommunity • • Apr 10 '15

Idea You need more /r/DeadMistCommunity mods

6 Upvotes

Two moderators? Not enough. Hire some people to delete shitposts on your subreddit.


r/DeadMistCommunity • • Jan 08 '19

Revive

Post image
5 Upvotes

r/DeadMistCommunity • • Apr 02 '17

FIX

5 Upvotes

Make sure people can find the game by searching 'Dead Mist 2' Alot of people search that because the first Deadmist is called Dead Mist with a space between it.


r/DeadMistCommunity • • Jan 22 '17

DEAD MIST 2.0 LEAK!!!

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5 Upvotes

r/DeadMistCommunity • • Jul 15 '16

Discussion [AMA] DeadMist 2.0

5 Upvotes

Feel free to ask me any questions regarding the topic and I'll try to explain to the best of my ability.


r/DeadMistCommunity • • Apr 04 '16

DeadMist Salt Story

5 Upvotes

Zombie Apocalypse Day 1,664 | March 2, 2016 Personal Log - Corbin Creel

I was walking in the woods and I heard someone making noise. Sounded like muffled screaming. I followed the noise, and saw a tent. I took out my Timberwolf and looked for shadows in the tent caused by the lantern outside. There was two guys there, one sitting the other one looked tied and was the one most likely screaming. I was worried for a second, I put up my gun in a nearby bush. I walked to the tent and opened it. I asked what was going on, the person screaming was yelling, "Help me!! Please for the love of God help me!" I looked at the other guy and he whispered real slowly, "You will be salted." I looked at the other guy again, paying more attention, he was covered in salt. I told him, "What the hell are you doing with the salt?" He said, "I'm sharing my salt. I have too much, it's overwhelming me, I must share, torture others because I'm receiving a daily amount of salt each day. He took out his pistol, shot me in my knee cap. I said, "Argh! What the hell man!" He said, "Looks like you need some salt." He starting ripping off his skin on his arm, there was salt IN HIM! "What is with you being salty!!?" I said. He responded with, "I can't help it, and I need to get rid of it. It brings me joy sharing it! Take the talk, be salty, be like me!!" He said as he put his salty piece of skin on my blown out kneecap. It burned like hell! "Who are you!!?" I asked while screaming. "I'm the NaCl king. The one and only salty master. I am, DeweyFew"


r/DeadMistCommunity • • Feb 17 '16

Thank you Petro :)

5 Upvotes

Petro everyone comes here to complain about your game, but no one ever comes here to thank you. So I'm just want to say thanks man for working hard and making an awesome game dude. I look forward to Deadmist in the future. Have a good day bud.


r/DeadMistCommunity • • Feb 07 '16

Petro, you need to hire another developer to help.

5 Upvotes

Title


r/DeadMistCommunity • • Dec 26 '15

These ideas NEEDS to be added

5 Upvotes
  1. We should be able to drop everything we have like a backpack and you can have a option to pick up the backpack or check whats inside the backpack.

  2. If you pick up a gun, it should show on your left shoulder like Melee weapons do.

  3. You see the grass on the intro where it shows your character. That grass should be on the map it will make the game really realistic and you could use it to hide from someone.

  4. We should add A blaze or a Winchester, and it should come with a new scope called the hunting scope and it would be the most powerful scope.

                                         QUESTIONS
  5. I have not seen any new cloths???

  6. When is the truck going to be added?

  7. Will we ever see other peoples animations in DeadMist?